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MEDIA PEMBELAJARAN INTERAKTIF 3D TATA SURYA UNTUK SISWA SEKOLAH DASAR BERBASIS ANDROID Abdul Chamid; Indah Dwi Mumpuni; Andri Prasetyo
Dinamika Dotcom : Jurnal Pengembangan Manajemen Informatika dan Komputer DINAMIKA DOTCOM Vol. 13 No. 1 Tahun 2022
Publisher : Sekolah Tinggi Manajemen Informatika & Komputer PPKIA Pradya Paramita Malang

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Abstract

Making interactive multimedia is carried out at SDN Bandungrejosari 2 with conventional learning methods and delivery through books or 2d (Two Dimension), Direct explanation without any examples is considered not easy to understand by children. Interactive learning media is a medium for teaching and learning activities so that it can provide effectiveness in learning. Existence of media in the teaching and learning process Interactive media students can find out more about visual learning, interactive, more interesting, easy and quick to understand. With 3d interactive learning media (three dimensions) the solar system can produce fun interactive learning media to 5th grade elementary school students and help teachers in learning the 3d solar system. Computer Assissted Instruction (CAI) method of learning using an android based computer on a smartphone, which uses android as the main tool or tool that displays objects taught to elementary school students. The goal achieved in this thesis is to make interactive learning about the planets in the solar system for elementary school children. The results of research on the interactive learning media 3d solar system with the results of the calculation of the teacher questionnaire test got an average score of 4.15 in the good category. While the results of the calculation of student testing got an average score of 3.86 in both categories. The test was conducted on the teacher 15 respondents, and on students 15 respondents with all good results.
MEDIA PEMBELAJARAN RAMBU LALU LINTAS DENGAN MENERAPKAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Jeffry Sugiarto; Indah Dwi Mumpuni; Ali Syaifulloh
Dinamika Dotcom : Jurnal Pengembangan Manajemen Informatika dan Komputer DINAMIKA DOTCOM Vol. 13 No. 2 Tahun 2022
Publisher : Sekolah Tinggi Manajemen Informatika & Komputer PPKIA Pradya Paramita Malang

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Abstract

One of the traffic problems that occur is the violation of traffic signs or signs that have increased from year to year. So that the introduction of traffic signs should be done early. Then the merging of interactive quizzes with Augmented Reality (AR) technology can be used as a solution as a learning media application for the introduction of Android-based traffic signs to elementary school students. In this application there is an introduction to traffic signs using AR technology, in addition there is also a quiz menu that contains questions about traffic signs to measure the level of understanding of elementary school students. This application can be run on Android smartphone devices with RAM specifications of 1GB and above and version 4.1 (Jelly Bean) and above. The results of the application testing that has been done at SDN 2 Tirtomoyo Pakis that the application can increase student understanding, as evidenced by the results of the pretest and posttest tests on students experiencing an increase in the average value of understanding from 79.66 to 92.76. This application is also considered interesting and interactive, this can be proven from the criteria tested that the application is easy to use, the application is interesting, understand after using the application and fun / not boring the result is 32% said agree and 61% said strongly agree. So it can be concluded that the Rambutaan application is interesting and interactive.