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Pengembangan Media Pembelajaran Spinning Wheel of Question pada T Ema 7 Subtema 2 Kelas V di MIN 1 Medan T.A. 2022/2023 Elsa Febrina Harahap; Laurensia Masri Perangin-Angin; Nurmayani Nurmayani; Risma Sitohang; Elvi Mailani
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was conducted due to the lack of use of various learning media at MIN 1 ME and made learning monotonous, students were less enthusiastic and active in participating in learning so that student learning outcomes were low. The purpose of this research is to produce learning media for spinning wheel of questions that are valid, practical, and effective. The type of research used in this study is the 4-D Thiagarajan R&D (Research and Development) model. The test subjects consisted of material experts, media experts, teachers and 29 fifth grade students of Medina 3. Data collection techniques in this study were observation, interviews, questionnaires, tests and documentation. Data analysis techniques in this study are descriptive qualitative and quantitative descriptive analysis techniques. The results of the development of the spinning wheel of question media showed that the material validation was very valid in the second stage of validation (90%) and the results of the media validation were stated to be very valid in the first stage validation (91.6%), the validation of educational practitioners' experts was stated to be very practical (92%). As for the results of the effectiveness test based on the results of the pre-test and post-test scores using the N-Gain formula, a value with a percentage of 73% is obtained and is categorized as "Effective". Thus it can be concluded that the spinning wheel of question in learning media can improve student learning outcomes in class V Medina 3 at MIN 1 Medan.
PENGEMBANGAN MEDIA SPINNING WHEEL PADA PEMBELAJARAN IPAS MATERI INDONESIAKU KAYA RAYA DI KELAS V SD NEGERI 081234 SIBOLGA Disah Tri Ananda; Lidia Simanihuruk; Risma Sitohang; Naeklan Simbolon; Lala Jelita Ananda
JGK (Jurnal Guru Kita) Vol. 8 No. 4: September 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i4.62083

Abstract

Media dapat menjadi faktor pendorong bagi peserta didik untuk mengoptimalkan hasil belajar siswa. Salah satu metode yang dapat digunakan adalah menggunakan media pembelajaran spinning wheel. Tujuan dari penelitian ini adalah untuk mengetahui validitas, praktikalitas, dan efektivitas pengembangan media pembelajaran berbasis Canva untuk meningkatkan kemampuan berpikir kreatif pada siswa kelas V SD dalam pembelajaran IPAS di SDN 101768 Tembung. Metode ini dikembangkan mengikuti prinsip ADDIE dalam Research & Development. Hasilnya, media pembelajaran dikatakan sangat layak dan praktis untuk digunakan karena memiliki skor validitas 92%. Setelah diujicobakan pada peserta didik, media tersebut efektif meningkatkan hasil belajar peserta didik dengan skor ketuntasan kelas mencapai 83,33%.
Pengembangan Media Pembelajaran Exploding Box Pop Up 3D Pada Pembelajaran Tematik Tema 5 Subtema 1 Kelas IV SDN 016529 Bp. Mandoge Dwi Cahyani; Naeklan Simbolon; Risma Sitohang; Erlinda Simanungkalit; Apiek Gandamana
Jurnal Penelitian Pendidikan Indonesia (JPPI) Vol. 1 No. 1 (2023): Oktober
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jppi.v1i1.128

Abstract

Dwi Cahyani (1192111002). Penelitian ini bertujuan untuk menghasilkan produk pengembangan media pembelajaran exploding box pop-up 3D yang layak digunakan dalam pembelajaran kelas IV Tema Pahlawaku Subtema 1 Perjuangan Para Pahlawan pembelajaran 1. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (research & development) menggunakan langkah-langkah pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Pada pengembangan ini subjek uji coba yakni dosen FIP UNIMED sebagai ahli materi dan ahli media serta ahli praktisi pendidikan guru kelas IV SDN 016529 Bp. Mandoge Kab, Asahan untuk menilai kelayakan media pembelajaran. Instrumen yang digunakan dalam penelitian ini adalah wawancara dan kuesioner. Data yang dikumpulkan berisikan skor validasi setiap tahapan. Hasil penelitian menunjukkan bahwa media pembelajaran exploding box pop-up 3D mendapatkan skor kelayakan penilaian mencapai 78%. Hasil uji kepraktisan dengan melihat respon peserta didik pada tabel 4.14 diketahui media pembelajaran exploding box pop-up 3D sangat layak dengan nilai 84,44% yang berarti media yang dikembangkan mudah untuk digunakan dalam pembelajaran kelas IV Tema 5 Pahlawanku Subtema 1 Perjuangan Para Pahlawan pembelajaran 1. Berdasarkan hasil penelitian disimpulkan bahwa media pembelajaran exploding box pop-up 3D layak untuk pembelajaran kelas IV Tema 5 Pahlawanku Subtema 1 Perjuangan Para Pahlawan pembelajaran 1.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN PUZZLE UNTUK MENINGKATKAN HASIL BELAJAR TEMATIK SISWA SDN 034791 TANJUNG BERINGIN Lidia Malau; Nurmayani Nurmayani; Wildansyah Lubis; Risma Sitohang; Septian Prawijaya
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 3 (2024): JANUARI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i3.56774

Abstract

This research aims to see the influence of learning media Puzzles to improve student thematic learning outcomes at SDN 034791 Tanjung Beringin FY 2022/2023. This type of research is pre-experimental designs research with one group pretest posttest research form. The subjects of this research were sixth grade students totaling 20 students at SDN 034791 Tanjung Beringin. Instruments used in Student learning activities were previously tested to determine validity and reliability test. Instruments were given before and after providing puzzle learning media. Technique The analysis carried out is the normality test and hypothesis test, namely the t-test. Before Hypothesis testing is carried out, first a prerequisite test is carried out, namely the normality test. Based on the results of the prerequisite test calculations, the pre-test data obtained an average of posttest results of 49.95 obtained results of 79.2, which means both values are > 0.05 so it can be It is said that both data are normally distributed. Next is done Hypothesis testing and research results show tcount = 29.99 and ttable = 11.68. From From this data it can be seen that tcount > ttable, namely 29.99 > 11.68. This is meaningful Ha is accepted then there is a significant influence from media use Puzzle learning to improve the learning outcomes of fourth grade students at SDN 034791 Tanjung Beringin, Tigalingga District, Dairi Regency FY 2022/2023. Keywords: Learning Outcomes, Puzzle Learning Media
PENGARUH MODEL PEMBELAJARAN ROLE PLAYING TERHADAP PERILAKU SISWA DALAM MENGHARGAI KEBERAGAMAN PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SDN 101773 KOLAM KEC. PERCUT SEI TUAN Putri Zendrato; Risma Sitohang; Apiek Gandamana; Yusra Nasution; Waliyul Maulana Siregar
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 4 (2024): MARET 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i4.58787

Abstract

The problem underlying this research is that students' behavior still lacks respect for the diversity around them, which can be seen from the way students make friends and interact with their friends. The aim of this research is to determine the effect of the role playing learning model on student behavior in appreciating diversity in class IV Pancasila Education subjects at SDN 101773 Kolam Kec. Percut Sei Tuan. This research uses a quasi-experimental research method and a posttest only control design. The subjects of this research were class IV, totaling 44 students. Data collection uses observation and questionnaires. Data analysis techniques were carried out using descriptive analysis and hypothesis testing. Based on the results of the analysis, the experimental class with the role playing learning model obtained an average score of 78.78, while the control class with the conventional learning model obtained an average score of 72.33. Furthermore, the results of hypothesis testing through the independent t-test of behavior respecting diversity in Pancasila education subjects between the experimental class and the control class obtained a significant level value (2 tailed) < 0.05, namely 0.035. This means that H0 is rejected and Ha is accepted. So it is concluded that the role playing learning model influences students' behavior in appreciating diversity in class IV Pancasila Education subjects at SDN 101773 Kolam, Kec. Percut Sei Tuan. Keywords: Learning Model, Role Playing, Student Behavior, Respect Diversity.
ANALISIS KEBIASAAN BELAJAR SISWA TERHADAP HASIL BELAJAR DI BAWAH KKM PADA MATA PELAJARAN IPAS DI KELAS V SDN 106811 BANDAR SETIA Ezerina Devi Yanti; Sorta Simanjuntak; Risma Sitohang; Elvi Mailani; Lala Jelita Ananda
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58849

Abstract

The purpose of this study was to analyze students' learning habits on learning outcomes in IPAS subjects regarding Chapter 5 learning material on How We Live and Grow in class V SDN 106811 Bandar Setia. The type of research used in this study is quantitative research with descriptive methods. The population of this study was the entire fifth grade of SDN 106811 Bandar Setia with a total of 28 students with a saturated sampling technique. The data collection technique was carried out by distributing 20 multiple choice questions and 24 item questionnaires with a Likert scale, while the analysis technique was descriptive statistics. The results of this study indicate that the analysis of student study habits is categorized as moderate with a value of 59.48%. This is evidenced from the value of student study habits in class V SDN 106811 Bandar Setia in the Delay Avoidant sub variable (readiness in learning) of 60.76% including in the high category and the Work Methods sub variable (work methods in learning) with a percentage value of 58.21% including in the medium category. Meanwhile, the data on student learning outcomes in IPAS subjects regarding Chapter 5 learning material on How We Live and Grow obtained an average result of 72.32 which is included in the œsufficient category. So it can be concluded that student learning habits are classified as moderate towards student learning outcomes below the KKM of class V SDN 106811 Bandar Setia.Keywords: Analysis of Student Study Habits, Learning Outcomes
PENGARUH MEDIA APLIKASI WORDWALL BERBASIS WEB PADA PEMBELAJARAN IPAS MATERI INDONESIAKU KAYA BUDAYA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD Zalma Putri Yani; Risma Sitohang
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.61153

Abstract

This research aims to determine the influence of the web-based wordwall application media on learning science and science material, My Indonesia is Rich in Culture to improve the learning outcomes of class IV students at SD N 104204 Sambirejo Timur T.A 2023/2024. The population in this study was class IV students at SD N 104204 East Sambirejo, consisting of 2 classes, namely class IV-A and IV-B, each of which class IV-A had 22 students and class IV-B had 22 students. The research sample used the Total Sampling technique, namely using the entire existing population. This type of research is a quasi experimental design using a Pretest-Posttest Nonequivalent Control Group Design. Before conducting research, the research instrument was tested, namely testing the validity, reliability, distinguishability and difficulty of the instrument. The next stage the two sample classes will be given a pretest (initial test), then the experimental class will be given treatment using the wordwall application media and the control class will use the conventional method (lecture) and the next stage will be given a posttest (final test). Based on the results of the normality test, the significance result was 0.130, followed by the homogeneity test, the significance result was 0.832 and the results of the hypothesis test stated that there was an influence with a significance value of 0.001. So it can be concluded at the final stage through hypothesis testing that Ha is accepted and H0 is rejected.  
PENGARUH MODEL PEMBELAJARAN QAUNTUM LEARNING TERHADAP HASIL BELAJAR IPAS PADA MATERI MATA PENCAHARIAN PENDUDUK DI KELAS IV SD Ariana Damayanti Limbong; Risma Sitohang
Jurnal Merah Putih Sekolah Dasar Vol. 2 No. 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.61235

Abstract

This research was carried out with the aim of finding out the effect of the quantum learning model on the learning outcomes of Natural and Social Sciences in the livelihood material of the population in Class IV of SD Negeri 106810 Sampali. The type of research used is Pre-Experimental with a One Group Pretest-Posttest research design. The subjects in this research were 40 students in class IV. The data collection techniques used were interviews, test questions and documentation. Data analysis was carried out using normality tests, homogeneity tests and hypothesis tests. The results of the research show that the average of the pre-test scores is 61,875 and the average of the post-test data is 72,625. Based on the students' scores on the post-test data it is known There were 20 students who got grades in the complete category after being given treatment. In the hypothesis test, it was obtained 6,254>1,684 and according to the t test criteria, namely > . It can be concluded that this proves that the application of the Quantum Learning learning model has an influence on the learning outcomes of Natural and Social Sciences in the subject of population livelihoods in class IV of SD Negeri 106810 Sampali.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING TERHADAP HASIL BELAJAR IPAS SISWA PADA TOPIK INDONESIAKU KAYA ALAMNYA DI KELAS V SDN 028289 BINJAI Bella Vascha Tirana; Risma Sitohang; Robenhart Tamba; Imelda Free Unita Manurung; Husna Parluhutan Tambunan
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 6 (2024): JULI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i6.61387

Abstract

This research aims to find out and describe whether there is an influence of applying the discovery learning model in science and science lessons in improving the learning outcomes of class V students at SDN 028289 Binjai. This research was conducted at SDN 028289 Binjai in the 2023/2024 Academic Year. The type of research used is experimental research with a quasi-experimental research design. This research used two samples consisting of two classes, namely class V-A as the control class and class V-C as the experimental class with 20 students each. This research uses multiple choice test instruments to measure student learning outcomes and non-test instruments in the form of observations and interviews. The results of this research show that the discovery learning model has an influence in improving students' science learning outcomes as shown through the results of hypothesis test analysis which obtained a significance value of 0.000, which means it is smaller than 0.05 (0.000<0.05). This shows that Ho is rejected and Ha is accepted, so it can be concluded that the application of the discovery learning model can improve students' science and social learning outcomes.Keywords: Discovery Learning Model, Science and Social Learning, Outcomes Learning
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR SISWA PADA MATERI KERAGAMAN BUDAYA INDONESIA KELAS IV SD NEGERI 101773 KOLAM T.A 2023/2024 Dina Aulia; Naeklan Simbolon; Sorta Simanjuntak; Risma Sitohang; Fajar Sidik Siregar
Jurnal Merah Putih Sekolah Dasar Vol. 1 No. 6 (2024): JULI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i6.61388

Abstract

This research aims to determine the effect of the Discovery Learning learning model assisted by Wordwall media on student learning outcomes on the material of Indonesian Cultural Diversity in Class IV SD Negeri 101773 Kolam T.A 2023/2024. This type of research is quantitative research with experimental method Pre-Experimental design type One Group Pretest-Posttest Design. The research was conducted in class IV A as many as 30 students. The research instrument was a multiple choice test of 20 items. The data analysis technique used was normality test, and hypothesis testing. From the pretest data analysis, 5 students were complete with a percentage of 16.7% and 24 students were not complete with a percentage of 83.3%, and the average pretest score was 49.17 with the highest score of 80, the lowest score was 20. After being treated and given a posttest, it was found that the posttest scores of students in the complete category were 24 students with a percentage of 80% and 6 students in the incomplete category with a percentage of 20%, for an average score on the posttest of 75.17 with the highest score of 95, the lowest score of 55. The results of the calculation of the hypothesis obtained t_hitung> t_tabel, namely 2.591> 2.045 at the 5% significant level, then Ho is rejected and Ha is accepted which states that there is an effect of the Discovery Learning learning model assisted by Wordwall media on student learning outcomes on the material of Indonesian Cultural Diversity in Class IV SD Negeri 101773 Kolam T.A 2023/2024.Keywords: Discovery Learning, Wordwall, Learning Outcomes