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SISTEM INFORMASI PEMBAYARAN KOMPONEN PENDIDIKAN BERBASIS WEBSITE PADA STMIK BUMIGORA MATARAM Irfan, Pahrul; Mardedi, Lalu Zazuli Azhar
ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Program Studi Teknik Informatika Fakultas Ilmu Komputer Univeristas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.857 KB) | DOI: 10.33096/ilkom.v10i3.372.315-322

Abstract

STMIK Bumigora is the first college in West Nusa Tenggara that has an informatics engineering department. One of the problems faced by STMIK Bumigora is the absence of an online payment information system. The payment process that runs at this time is a conventional model that is through bank transfers that previously had to take a payment slip to the finance department, this process is of course not effective and efficient because it takes not a little time. From these problems, it is necessary to develop applications that can help the process of paying for tuition costs online. The system is developed using the waterfall method where there are several processes, namely the need for analysis, system design, implementation, testing, and maintenance. The results obtained from this study are an application for payment of the education cost component that can help students and institutions of higher education in the process of paying for education costs at STMIK Bumigora Mataram.
Integrasi Metode Naive Bayes dengan K-Means dan K-Means-Smote untuk Klasifikasi Jurusan SMAN 3 Mataram Hairani Hairani; Muhammad Ridho Hansyah; Lalu Zazuli Azhar Mardedi
Jurnal Sistem dan Informatika (JSI) Vol 15 No 1 (2020): Jurnal Sistem dan Informatika (JSI)
Publisher : Bagian Perpustakaan dan Publikasi Ilmiah - Institut Teknologi dan Bisnis (ITB) STIKOM Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30864/jsi.v15i1.317

Abstract

Pihak SMAN 3 Mataram memiliki permasalahan yaitu kesulitan untuk memilihkan jurusan yang tepat bagi siswanya, karena tidak ada sistem yang memberi keputusan jurusan yang sesuai dengan minat dan bakat siswa, serta dibatasi dengan jumlah kuota di tiap kelasnya. Tujuan dari penelitian ini adalah integrasi metode Naive Bayes dengan K-Means dan K-Means-Smote untuk klasifikasi penjurusan SMAN 3 Mataram. Metodologi penelitian ini terdiri dari pengumpulan data siswa, pengolahan data, pengujian metode, dan evaluasi kinerja metode yang diusulkan. Berdasarkan hasil pengujian yang telah dilakukan, metode yang diusulkan memperoleh kinerja terbaik dibandingkan penelitian sebelumnya menggunakan metode C.45 dengan akurasi sebesar 99,16%, sensitivitas 99,58%, spesifisitas 98,77%, dan f-measure 99,16%. Dengan demikian metode yang diusulkan dapat digunakan untuk klasifikasi jurusan SMAN 3 Mataram karena memiliki kinerja paling baik.
Deep Learning Identifikasi Tanaman Obat Menggunakan Konsep Siamese Neural Network Kartarina Kartarina; Lalu Zazuli Azhar Mardedi; Miftahul Madani; Miftahul Jihad; Regina Aprilia Riberu
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 2 No 4 (2021): February
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v2i4.114

Abstract

One of the roles of humans in community empowerment activities is in the health sector. Community empowerment in this field can be carried out through efforts to improve community health by utilizing family medicinal plants. The purpose of using family medicinal plants is so that the community can preserve these plants, reduce hospital costs, and serve as access to first aid for health if health services are difficult to reach. Based on this explanation, to increase public knowledge and understanding of the types of Toga and its benefits as a medicinal ingredient, it can be done several ways. One of them is through an in-depth learning approach. The deep learning approach with Siamese Neural Network is by comparing two patterns and producing an appropriate output based on the similarity of the two patterns. The application of Siamese Neural Network with an Android Smartphone is the right choice because it can facilitate the community in terms of usage. Based on these problems, the writer wants to build an application that can identify plants based on Android-based leaf images by applying the Siamese Neural Network approach. In this study, the results achieved were that the Siamese Neural Network could be implemented on Android-based smartphones. The application was able to identify family medicinal plants based on leaves.
PROSES PEMBUATAN MOTION GRAPHIC TGH ZAINUDIN ABDUL MADJID Lalu Zazuli Azhar Mardedi; Sunardy Kasim
Jurnal Pendidik Indonesia (JPIn) Vol 4, No 2: Oktober 2021
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/jpin.v4i2.183

Abstract

TGH Muhammad Zainudin Abdul Majid atau lebih dikenal Maulana Syaikh meruakan tokoh ulama besar yang dinobatkan sebagai pahlawan nasional dari pulau lombok perovinsi nusa tenggara barat. Maulana syaikh sangant berjasa dalam membangun pendidikan dan dakwah islamiyah sehingga dapat membangun organisasi besar Nahdlatul Wathan (NW) di pulau lombok. Pembuatan motion graphic ini bertujuan untuk memperkenalkan biografi tokoh TGH Muhammad Zainudin Abdul Majid agar lebih dikenal oleh masyarakat luas terutama kalangan generasi muda. Dengan metode perancangan Pipeline yang memiliki tiga tahap yaitu Pra-Produksi, Produksi, dan Pasca Produksi sehingga menghasilkan sebuah video motion graphic TGKH Muhammad Zainuddin Abdul Madjid yang dapat diterima oleh masyarakat luas.
Evaluasi Penerapan Teknologi Informasi E-Learning Pada Kampus Swasta Menggunakan Cobit 4.1 khairan Marzuki; Apriani Apriani; lalu zazuli azhar mardedi
Jurnal Bumigora Information Technology (BITe) Vol 1 No 2 (2019)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.714 KB) | DOI: 10.30812/bite.v1i2.598

Abstract

An online learning system (e-learning) at private tertiary institutions is built to facilitate lecturers and students in the teaching and learning process. Through the e-learning learning information system students can download course material, send assignments, work on daily and semester exam questions, find out the value of assignments and examinations. Bumigora University has been implementing e-learning since 2017. Thus to determine the usefulness and feasibility of applying the application must be evaluated in accordance with the vision and mission of the institution. In this study the evaluation of the application of e-learning will use the COBIT 4.1 framework with the domain monitoring evaluation. The results of this study determine the level of maturity of the application of e-learning applications today (as-is) and the expected maturity (to-be).
Analisa Penerapan Hierarchical Tokken Buket Untuk Optimalisasi Management Bandwith Pada Server Ubuntu Riska Haerani; Lalu Zazuli Azhar Mardedi
Jurnal Bumigora Information Technology (BITe) Vol 2 No 2 (2020)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v2i2.917

Abstract

Perkembangan teknologi informasi pada saat ini semakin cepat, berdasarkan pada kebanyakan area hotspot belum memiliki system pada server untuk melakukan optimalisasi management bandwith. Sehingga karena terbatasnya bandwith pada area-area hotspot tersebut menyebabkan koneksi disetiap user terganggu karena belum mempunyai system untuk melakukan management bandwith dan pada sisi operator melakukan pembatasan jumlah bandwith yang diberikan. Metodologi penelitian yang digunakan adalah Network Development Life Cycle (NDLC), terdapat tiga tahapan yang digunakan yaitu analysis, design, simulation prototyping. Pada tahap analysis memuat tentang pengumpulan data, tahap design memuat tentang rancangan jaringan sedangkan tahap simulation prototyping memuat tentang instalasi konfigurasi dan ujicoba. Terdapat 3 ujicoba yang dilakukan yani dengan melakukan pengetesan bandwith menggunakan speedtest, melakukan unduh file menggunakan IDM, dan melakukan streaming youtube, untuk skenarionya dengan melakukan ujicoba setelah penerapan dan sebelum HTB diterapkan. Dari permasalahan yang dipaparkan diatas, penulis ingin membuat system untuk pengoptimalisasi penggunaan bandwith dengan metode HTB (Hierarchical Token Bucket), sehingga dapat mengoptimalkan penggunaan bandwith dan melakukan penyetaraan terhadap pemakaian dari user. Pada pengujian speedtest sebelum di aktifkan HTB untuk unduh di dapatkan kecepatan 11,32 Mbps sedangkan untuk unggah 10,93 Mbps, untuk streaming Youtube 6,992 Mbps. Setelah diaktifkan HTB maka pengujian speedtest untuk unduh 1,1 Mbps sedangkan untuk unggah 1,63 Mbps, untuk streaming Youtube 1,025 Mbps.
Sistem Informasi Pendataan Nilai Rapor dan Absensi Siswa pada MTs Hidayatullah Mataram Berbasis Desktop Baiq Chandra Herawati; Eria Raudhatul Jannah; Lalu Zazuli Azhar Mardedi; Khairan Marzuki; Apriani Apriani
Jurnal Bumigora Information Technology (BITe) Vol 3 No 2 (2021)
Publisher : Prodi Ilmu Komputer Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v3i2.1573

Abstract

Sistem Informasi Pendataan Nilai Rapor Dan Absensi Siswa Berbasis Desktop merupakan suatu sistem yang dapat membantu guru dan wali kelas dalam hal mendata nilai siswa dan merekap absensi siswa menjadi lebih mudah. Tujuan dari pembuatan aplikasi ini adalah untuk membangun suatu sistem informasi pendataan nilai rapor dan absensi siswa yang mempermudah pengecekan, pembuatan data nilai dan rapor, dan pembuatan laporan absensi siswa. Metode yang digunakan pada pengembangan sistem informasi ini adalah dengan metode Research and Development (penemuan, pengembangan dan pengujian produk). Sistem informasi pendataan nilai rapor dan absensi siswa menggunakan multiuser yang terdiri dari admin, kepala sekolah, guru dan wali kelas. Penelitian ini telah menghasilkan sebuah sistem pengolahan nilai yang membantu kerja dari para guru dan wali kelas. Dengan adanya sistem pendataan nilai dan absensi siswa secara komputerisasi, pengolah data, penyajian informasi nilai, dan pembuatan laporan absensi akan lebih cepat, serta keamanan data akan lebih terjamin karena tempat atau media penyimpanan lebih terjaga.
SISTEM INFORMASI PEMBAYARAN KOMPONEN PENDIDIKAN BERBASIS WEBSITE PADA STMIK BUMIGORA MATARAM Pahrul Irfan; Lalu Zazuli Azhar Mardedi
ILKOM Jurnal Ilmiah Vol 10, No 3 (2018)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v10i3.372.315-322

Abstract

STMIK Bumigora is the first college in West Nusa Tenggara that has an informatics engineering department. One of the problems faced by STMIK Bumigora is the absence of an online payment information system. The payment process that runs at this time is a conventional model that is through bank transfers that previously had to take a payment slip to the finance department, this process is of course not effective and efficient because it takes not a little time. From these problems, it is necessary to develop applications that can help the process of paying for tuition costs online. The system is developed using the waterfall method where there are several processes, namely the need for analysis, system design, implementation, testing, and maintenance. The results obtained from this study are an application for payment of the education cost component that can help students and institutions of higher education in the process of paying for education costs at STMIK Bumigora Mataram.
Bandwith Optimization on Hotspot using PCQ Method And L2tp VPN Routing for Online Game Latency Usman Ibnu Affan; Khairan Marzuki; Lalu Zazuli Azhar Mardedi
International Journal of Engineering and Computer Science Applications (IJECSA) Vol 1 No 2 (2022): September 2022
Publisher : Universitas Bumigora Mataram-Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (601.979 KB) | DOI: 10.30812/ijecsa.v1i2.2379

Abstract

VPN L2TP (Layer 2 Tunneling Protocol) is available on one of the services at Mikrotik. L2TP is a development of PPTP and a combination of L2F. The network security protocol and encryption used for authentication is the same as PPTP. However, to communicate, L2TP requires UDP port 1701 so that the security is better, L2TP is connected to IPSec to L2TP/IPSec. An example of its use is for the Windows operating system, which by default the Windows OS uses L2TP/IPSec. However, the consequences in terms of configuration are not as simple as PPTP. The client side must also support IPSec when implementing L2TP/IPSec. In terms of encryption, of course, encryption on L2TP/IPSec has a higher level of security than PPTP which uses MPPE. Traffic passing through the L2TP tunnel will experience overhead. The L2TP protocol is more firewall friendly than other types of VPNs such as PPTP. This is a big advantage if using this protocol, because most firewalls do not support GRE. However, L2TP does not have encryption, so it requires additional services to support higher security. So the author concludes that it will be easier to configure with online games. Online game is a type of computer game that is currently growing and requires a computer network . The networks that are usually used are internet networks or internet wifi and the like and always use current technology, such as modems and cable connections. Therefore, internet service providers (ISPs) must provide stable and fast internet quality. Bandwidth Needs Online games must be supported by an internet network that supports the speed and stability of the internet connection, especially the stability of the latency of the online game itself
REKAYASA ULANG PROSES BISNIS PEMBAYARAN BIAYA PENDIDIKAN PADA STMIK BUMIGORA MATARAM Pahrul Irfan; Lalu Zazuli Azhar Mardedi
Seminar Ilmiah Nasional Teknologi, Sains, dan Sosial Humaniora (SINTESA) Vol 1 (2018): PROSIDING SINTESA
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1318.511 KB)

Abstract

ABSTRAKProses pembayaran biaya pendidikan pada STMIK Bumigora Mataram selama ini masih dilakukan secara manual yaitu mulai dari mahasiswa mengambil blangko pembayaran di bagian keuangan lalu membayar secara tunai pada bank yang di tunjuk dan menyerahkan bukti pembayaran pada bagian keuangan dan akademik. Proses ini membutuhkan waktu 1 jam 30 menit. Tujuan dari penelitian ini adalah melakukan rekayasa ulang proses bisnis terhadap proses pembayaran biaya pendidikan pada STMIK Bumigora mataram sehingga dapat meningkatkan efisiensi proses yang ada selama ini menjadi lebih efektif dan efisien. Adanya penelitian ini diharapkan dapat menjadi masukan dan pertimbangan pihak perguruan tinggi dalam penerapan rencana strategis pengembangan (TIK) pada STMIK Bumigora Mataram. Dengan adanya rekayasa ulang proses bisnis diperoleh perubahan yang radikal terhadap proses pembayaran biaya pendidikan pada STMIK Bumigora Mataram. Hasil dari penelitian ini berupa perancangan desain sistem informasi berdasarkan usulan proses bisnis yang dirancang. Dari hasil perancangan proses rekayasa ulang bisnis diperoleh waktu dan proses yang lebih cepat yaitu menjadi 7 menit.Kata Kunci: Rekayasa Ulang Proses Bisnis, Business Process Reengineering, Pembayaran SPPABSTRACTThe payment process for education cost’s components at STMIK Bumigora Mataram is still done manually, starting from students taking payment forms in the department of finance and paying in cash at the designated bank and submitting proof of payment in both of finance and academic departments. This process takes minimum 2 until 6 hours. The purpose of this research is to reengineering the business process for the payment process of the education cost’s components at STMIK Bumigora Mataram so that it can improve the efficiency of the existing process so far, so it can be more effective and efficient. This research is expected to be suggestion and consideration of the universities in the implementation of the strategic development plan (ICT) in STMIK Bumigora Mataram.By conducted business processes reengineering is obtained radical changes. This is proofed by faster time and process is obtained after business process reengineering, which is 10-30 minutes.Results of this study are designing information system design based on proposed business processes.Keywords: Business Process Reengineering, Tuition Payments, Education Cost Components