Ansyori Gunawan
Universitas Bengkulu

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PENGARUH MODEL PEMBELAJARAN CLIS (CHILDREN LEARNING IN SCIENCE) TERHADAP HASIL BELAJAR IPA SISWA KELAS V SD NEGERI GUGUS CURUP KOTA Eko Bimo Saputro; Dalifa Dalifa; Ansyori Gunawan
JURIDIKDAS Vol 1 No 1 (2018)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.1.1.%p

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran CLIS (Children Learning in Science) terhadap hasil belajar IPA siswa kelas V SD Negeri gugus Curup Kota. Penelitian ini merupakan penelitian kuantitatif. Metode  yang digunakan adalah Quasi Eksperimental Design dengan jenis desain TheMatching Only PretestPosttest Control Group Design. Populasi dalam penelitian ini siswa kelas V SDN gugus Curup Kota yang berjumlah 9 SD. Sampel SDN 16 Rejang Lebong, teknik pengambilan sampel menggunakan cluster random sampling. Jumlah sampel 37 siswa, kelas VA berjumlah 17 Siswa sebagi kelas eksperimen dan kelas VB berjumlah 20 Siswa sebagai kelas kontrol.Instrumen penelitian berupa lembar tes objektif hasil belajar kognitif. Instrumen penelitian ini diberikan sebanyak dua kali pada pretest (sebelum pembelajaran berlangsung) dan posttest (setelah pembelajaran berlangsung). Data hasil penelitian ini dianalisis dengan menggunakan analisis inferensial yaitu uji-t. Dari hasil penelitian diketahui hasil uji-t yaitu  thitung sebesar 3,47 dan nilai ttabel 1,69 taraf signifikan 5%. Jadi,  thitung (3,47) > ttabel (1,69). Artinya,  thitung yang diperoleh lebih besar dari nilai ttabel maka dapat disimpulkan bahwa terdapat pengaruh model pembelajaran CLIS terhadap hasil belajar IPA Siswa kelas V SDN gugus Curup Kota. Keywords: CLIS, hasil belajar, pembelajaran IPA Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran CLIS (Children Learning in Science) terhadap hasil belajar IPA siswa kelas V SD Negeri gugus Curup Kota. Penelitian ini merupakan penelitian kuantitatif. Metode  yang digunakan adalah Quasi Eksperimental Design dengan jenis desain TheMatching Only PretestPosttest Control Group Design. Populasi dalam penelitian ini siswa kelas V SDN gugus Curup Kota yang berjumlah 9 SD. Sampel SDN 16 Rejang Lebong, teknik pengambilan sampel menggunakan cluster random sampling. Jumlah sampel 37 siswa, kelas VA berjumlah 17 Siswa sebagi kelas eksperimen dan kelas VB berjumlah 20 Siswa sebagai kelas kontrol.Instrumen penelitian berupa lembar tes objektif hasil belajar kognitif. Instrumen penelitian ini diberikan sebanyak dua kali pada pretest (sebelum pembelajaran berlangsung) dan posttest (setelah pembelajaran berlangsung). Data hasil penelitian ini dianalisis dengan menggunakan analisis inferensial yaitu uji-t. Dari hasil penelitian diketahui hasil uji-t yaitu  thitung sebesar 3,47 dan nilai ttabel 1,69 taraf signifikan 5%. Jadi,  thitung (3,47) > ttabel (1,69). Artinya,  thitung yang diperoleh lebih besar dari nilai ttabel maka dapat disimpulkan bahwa terdapat pengaruh model pembelajaran CLIS terhadap hasil belajar IPA Siswa kelas V SDN gugus Curup Kota.
Hubungan Pemahaman Gaya Bahasa dalam Cerita Rakyat terhadap Minat Baca Siswa Kelas V Sekoah Dasar Negeri 17 Kota Bengkulu Nanang Muttaqin Ibnu Prayitno; Abdul Muktadir; Ansyori Gunawan
JURIDIKDAS Vol 2 No 3 (2019)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (550.387 KB) | DOI: 10.33369/juridikdas.2.3.170-174

Abstract

The aims in this study to determines the correlation between understanding of folklore language style against reading interest on the V grade students in SDN 17 Bengkulu city. Research method using correlational with quantitative. The population are 46 people located in SDN 17 bengkulu city. The sampling technique used saturated side (census. Questionnaire and data is a data collection technique with a questionnaire for assessing reading interest in the home of 20 item statements while the test for understanding the style with 5 questions that serve as benchmark. Data analysis techniques use the correlation statistics "Product Moment". The results showed that there is a correlation between understanding the style of language in folklore against reading interest. It is proved by rcount = 0,600 bigger than rtable that is 0,355 with significant level 5%. Thus, the hypothesis is proved and accepted. It’s means that reading foklore, making someone will increase interest reading, then someone will understand the style of Language by it self.
Pengaruh Pembelajaran Pendidikan Kewarganegaraan terhadap Disiplin Siswa Duwi Putri Zulyanti; Syahril Yusuf; Ansyori Gunawan
JURIDIKDAS Vol 1 No 3 (2018)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (382.171 KB) | DOI: 10.33369/juridikdas.1.3.%p

Abstract

 This research is aimed to know the influence learning of civics education towards student’s discipline. This research is quantitative reserch. Method of this research that is used is Quashy Experiment, by usingTheMatching Only Pretest-Posttest Control Group Design. Instrument of the research that is used is questionnaire which is given through pretest and posttest. Data of this research result is analyzed by using descriptive analysis and inferential test which is t-test. Result of average score of posttest at experiment class is 94,25 and at controlled class is 96,51. From the result, it can conclude that there is no influence learning of civics education towards student’s discipline.
Pengaruh Media Permainan Monopoli terhadap Hasil Belajar Siswa dalam Pembelajaran IPS Gugus 15 Kota Bengkulu Yela Purnama Sari; Herman Lusa; Ansyori Gunawan
JURIDIKDAS Vol 2 No 3 (2019)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.444 KB) | DOI: 10.33369/juridikdas.2.3.229-236

Abstract

This study aimed to find the effect of using monopoli game media towards learning result on social science major at fourth grade of SDN Gugus 15 Kota Bengkulu. This research is quantitative, using experiment method, with The Matching Only Pretest-Posttest Control Group Design. The instrument used was test sheet in multiple choice form. The test was taken two times, before and after giving treatening to the sample class. The sample in this research was the students in IVB of SDN 76 Kota Bengkulu (control group) and the students in IV of SDN 104 Kota Bengkulu (experimental group). The t value gotten was (3,668) > ttable (1,668). The result of t value was higher than t table, so it can be concluded that there are significant effect of using monopoli game media towards learning result on social science major at fourth grade SDN Gugus 15 Kota Bengkulu.
STUDI KEMAMPUAN MENULIS PANTUN NASIHAT SISWA KELAS IVA SD NEGERI 73 KOTA BENGKULU Tesy Ratnasari; Daimun Hambali; Ansyori Gunawan
JURIDIKDAS Vol 1 No 1 (2018)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.56 KB) | DOI: 10.33369/juridikdas.1.1.%p

Abstract

This study aims to analyze the ability to write pantun advice class IVA SD Negeri 73 Bengkulu City. The type of this research is quantitative descriptive research. Research subjects amounted to 21 students. The research instrument is a test sheet. Technique of collecting data in the form of test. Data analysis technique is done with simple statistical calculation. From the data analysis show that 1) conformity with criteria of rhyme including excellent category with average percentage of 86%, (2) attractiveness of pantun contents including enough category with average percentage 72,6%, (3) power of imagination including enough category with average Percentage 65.4%, (4) accuracy of diction and spelling including enough category with average percentage 67,8%, and (5) theme renewal including enough category with average percentage 67,8%. Details of pantun's advice writing skills are: no students included in either category, 7 students included in either category, 13 students included in enough category, 1 student included in the category less. With an average overall percentage of 67.2% with sufficient category. Thus it can be concluded that 12 students are capable and 9 students are not able to write pantun advice.
Pengaruh Permainan Ular Tangga Terhadap Hasil Belajar Matematika Siswa Kelas IV di SDN 51 Kota Bengkulu Lisa Apriyanti; Ansyori Gunawan; Feri Noperman
JURIDIKDAS Vol 2 No 1 (2019)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.435 KB) | DOI: 10.33369/juridikdas.2.1.8-15

Abstract

This study aims to determine the effect of the snake ladder game on the learning outcomes of Mathematics students of class IV in SD Negeri 51 Kota Bengkulu. This type of research is a quantitative. The research design used was Quasi Eksperimen with the type of design The Matching Only Pretest-Posttest Control Group Design, where the test taking twice before and after given treatment on the sample class. The population in this research is all the fourth grade students in SDN bengkulu city. The sampling technique using Cluster Random Sampling, the sample in this research is the students of grade IV B and IV A SD Negeri 51 Kota Bengkulu. The research instrument used in the form of test result of learning in the form of essay given through pretest and posttest. The results were analyzed by using descriptive analysis and inferential analysis that is t-test. The results showed that the mean posttest in experimental group was 68.92 and the control group was 50.43. The result of posttest-t test in control group with experiment showed that tcount of 2,263 is bigger than t value of table at 5% significant level 2,011, so Ha is accepted and Ho is rejected. This means that there is a ladder snake effect on the results of learning mathematics students of class IV in SD Negeri 51 Kota Bengkulu.