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Journal : SCHOOLAR: Social and Literature Study in Education

Designing Educational Game through Android for Senior High School in Second Grade Luluk Choirun Nisak Nur; Insaanu Mu'minaati; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 2 (2021): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

In teaching and learning process, learning media is one of vital tool as technology facility in the education sector, create many new opportunities to enhance the learning experience of students at all levels of education, one of them is in High School education. Educating them is very interesting and very different, because it requires creativity and logical thinking skills and always follows the development of the digitalization era. Therefore, the researchers aim to design English learning media for class XI students in Senior High School that their needs. The purpose of the research is to designing an Android-based educational game media for English subjects in reading and writing skills in High School to help students make it easier to learn English and to find out how is appropriate the educational game media. The researchers used the Research and Development method which is adapted from the development of ADDIE. Namely of this learning media is Senior English Game (SEG). SEG is an application designed to help students enhance their interest in learning English especially on reading and writing skills. The result of this research indicate that 1) the results of the media expert score are 4.60. 2) The results of the material expert score 4.3. 3) The result of the field test score is 4.43. Based on the results above, the researchers concluded that the Senior English Game (SEG) media suitable to used in learning English.
Designing ERT APPS (E-Reading Text) for Senior High School Luluk Choirun Nisak Nur; Siti Mukarromah; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 3 (2021): December
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

This research is aimed to design a learning media that called ERT Apps (E-Reading Text) for Senior High School, especially in reading skill material. This research discusses the media for learning reading skill based on Power Point Hyperlink as a media to support teaching and learning activities. This research uses Research & Development methods with ADDIE models which consist of five stages such as Analysis, Design, Development, Implementation, and Evaluation. The subject of research are the eleventh grade students in MA Unggulan KH. A. Wahab Hasbullah Tambakberas Jombang. This researcher uses questionnaires and interviews as a way of collecting data to get a response from the product. The ERT Apps (E-Reading Text) product was validated by two experts, namely, media expert and material expert before being tested on students Based on the results of the validation, the score of this product by media experts is 3.11 and the score of material experts is 4.35. The implementation score is 4.46 The score is categorized as "Good". In conclusion of this research states that students are interested in learning English by using ERT Apps (E-Reading Text) as a learning media. Keywords: ERT Apps, Senior High School, Reading Skill.
Designing Grammar Video for Beginner Level Luluk Choirun Nisak Nur; Izzatul Abidah; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 4 (2022): March
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v1i4.1944

Abstract

The ability of lecture to understand and teach with the technology greatly affects to the students' abilities in their learning process. By developing technology, it can improve the quality of education. Therefore, the researchers aimed to design the learning media for students in the first semester in University level. This research is designing learning media through Grammar Video to learn English Grammar in writing skills at the university levels. This research use Research and Development (R&D) method and through ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. This learning media called as GraVid (Grammar Video). This learning media is a video designed to develop products in order to test feasibility as an alternative learning media that can help students understand English Grammar in writing skills. The research instrument is an interview with English lecture’s and also distribute questionnaire on the first semester, Biology class students of the faculty of education in KH. Abdul Wahab Hasbulloh University that contains of 15 students as a sample. The results of this study show that: (1) the results of the media expert score are 4. (2) The results of the material expert score are 3.36 (3) the results of the product test to the students are 4.08. Researcher concluded that English Grammar Video (GraVid) is suitable to use in Grammar learning process in the classroom. From these results, there suggestion that product is revised as suggested from the expert. . Keywords: Writing skill, Grammar Video, Learning Media.
Designing English Pronunciation (EPRO) Android apps for Beginner Level Luluk Choirun Nisak Nur; Jamaludin Jamaludin; Ulfa Wulan Agustina
SCHOOLAR: Social and Literature Study in Education Vol 2 No 1 (2022): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v2i1.2045

Abstract

The ability of teachers and lecturers to understand and teach technology greatly affects the ability of students in the learning process. With the development of technology can improve the quality of education in schools. Therefore, the researcher aimed to design instructional media for and course students at the student and twelfth grade level. This study designs learning media through applications to learn English pronunciation in speaking skills at the beginner level. In this study using the Research and Development (R&D) method and through the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). This learning media is called EPRO (English Pronunciation). This learning media is an audio designed to develop a product in the context of a feasibility test as an alternative learning media that can help students understand English Pronunciation in speaking skills. The research instrument was interviews with English tutors and the distribution of questionnaires to 13 students studying at AEC as a sample. The results of this study indicate that: (1) the media expert score is 4.44 (2) The material expert score is 4.57 (3) The product test result to students is 4.25 The researcher concludes that English Prounciation (EPRO) is suitable for use in the process learning speaking in class. From these results, there is a suggestion that the product be revised as suggested by the expert.
Designing Spelling Bee Game Through Scrabble For Junior High School Luluk Choirun Nisak Nur; Siti Saudah; Yuyun Bahtiar
SCHOOLAR: Social and Literature Study in Education Vol. 2 No. 2 (2022): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v2i2.1945

Abstract

English is the language of media communication and the language of interaction with other people in the world. Students need creative and innovative learning products, especially to help students learn spelling and pronunciation. The purpose of this research is to design learning media as a tool for the teaching and learning process of students using the spelling bee game on spelling skills in speaking English. This study uses the R&D research and Development method with the ADDIE research model (Analysis, Design, Development, Implementation, Evaluation). This research was conducted at SMP DU 5 Jombang. The research subjects were 15 students. In this study, the data was collected using a questionnaire, while the data was collected using a qualitative descriptive technique. The results of this study get a total value of 3.5 for media validation and get a total value of 4.06 for material validation, with the category of "feasible" to be implemented.
Designing SPECA (Speaking Application) Based on an Android for Senior High School Luluk choirun Nisak Nur; Soni Awaludin; Yuyun Bahtiar; Akhmad Kanzul Fikri
SCHOOLAR: Social and Literature Study in Education Vol. 3 No. 2 (2023): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v3i3.4388

Abstract

The purpose of this research is to design SPECA (Speaking Application) based on an android for speaking lessons for 11th-grade students of MA Hasanudin Klampisan Jombang. The researcher focused on speaking skill material for the first semester. This research used Research and Development method (R&D) that the researcher adapted from ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Based on the data on the development phase, the researcher got 62,22% on media validation which was categorized as a “worthy category” classification. While the result of material validation was 62% also categorized as a “worthy category” classification. After the product has been validated, the researcher tried out the product to know the response of the students toward the product. In this implementation phase, the researcher got 83% which could be categorized as an “interesting category”. From the data that this research showed, it can be said that this application was feasible and can be applied to Senior High School Level.