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Development of Physics Learning Media Using IPRO (Interactive Presentation PowerPoint) Animation on the Global Warming Topic Alifia Rohimatul Azizah; Mita Anggaryani
PendIPA Journal of Science Education Vol 5, No 3 (2021): JULY - OCTOBER
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.5.3.436-443

Abstract

IPRO is an interactive presentation learning media using PowerPoint as a learning medium in the form of an application. The meter used in the learning media is global warming. This media presents material in the form of animation that can build interaction between students and digital media.This research aims to produce appropriate and effective digital learning media in physics online learning activities on animation-based global warming material using PowerPoint. The research method used is the development of ADDIE. This study states that the developed IPRO is suitable for studying global warming material with consideration of the validity and effectiveness data results that meet the media category. The  data collection technique used a validation questionnaire the results 90,5% included in the very valid caragory and fit for uses. The effectiveness of high school student learning, which can be proven 87,05% by the mean percentage of respondents who have met the criteria is very valid. Therefore, the IPRO physics learning media that has been developed is suitable for uses in learning.
Penerapan Self-Directed Learning (SDL) dalam Pembelajaran Fisika SMA Berbasis Daring Pada Pokok Bhasan Hukum Newton Silvia Ayu Permatasari; Mita Anggaryani
PendIPA Journal of Science Education Vol 5, No 3 (2021): JULY - OCTOBER
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.5.3.403-411

Abstract

Saat ini seluruh wilayah Indonesia sedang mengalami kondisi pandemi parah yang melanda segala bidang, termasuk bidang pendidikan. Sistem pendidikan yang biasanya tatap muka harus online, yang memaksa siswa dengan staf pengajar untuk melaksanakan proses pembelajaran dari rumah. Dengan pembelajaran berbasis online, guru dan siswa dapat memanfaatkan platform berbasis pembelajaran online, seperti Google Classroom, untuk menerapkan Self-Directed Learning (SDL), dimana terdapat penyesuaian Bentuk penelitian memakai metode Pra-eksperimen, dengan desain penelitian one group pretest-posttest design. Artikel ini bertujuan untuk mengaplikasikan Self-Directed Learning (SDL) dalam pembelajaran fisika SMA berbasis online pada mata pelajaran Hukum Newton. Dalam melakukan analisis data menggunakan teknik analisis keterlaksanaan proses pembelajaran, uji normalitas, uji paired sample t test, uji n-gain. Sehingga dari penelitian ini dapat disimpulkan yaitu hasil penerapan Self-Directed Learning (SDL) dapat dilakukan secara praktis dan dikategorikan sangat baik. Penerapan SDL mampu meningkatkan kemampuan kognitif siwa dalam pembelajaran fisika berbasis online untuk materi Hukum Newton.
Development of Articulate Storyline-based Dynamic Fluid Learning Media For Grade XI High School Students Farah Faridatul Fatikhah; Mita Anggaryani
PendIPA Journal of Science Education Vol 6, No 1 (2022): November - February
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.1.26-34

Abstract

Articulate Storyline (AS) is a learning media creation software that presents materials with storylines. The presence of added characters makes the learning media more interactive and more immersed in the story presented. The use of characters is expected to appeal to students learning. The topic used in the learning media developed is Dynamic Fluid. The purpose of this research is to design a physics learning medium that implements Dynamic Fluid theories into a storyline using an Articulate Storyline. According to contextual learning theory, good learning is learning that is applicable to daily life. For further media development, researchers plan to raise the life of a plumber and associate it with Dynamic Fluid materials according to the High School Curriculum. The method used in this study is Research and Development (R&D). Media can be used via web and android. This study stated that the learning media developed is worth using with a validity value of 90.71% classified as very valid. The positive response of students to the media by 99.16%, which belongs to the category, is very good. The percentage of learning activities completed through the comprehension test was 84.4%, which falls into the category of very good. Dynamic fluid learning media based on the Articulate Storyline is suitable for use as a learning resource and as a learning companion for grade 11 high school students.
Development of Virtual Reality Endogen Energy (VREE) Media for Physics Learning Mechanical Wave on Class XI Anisa Kartikasari; Mita Anggaryani
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 10, No 3: July 2022
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1471.472 KB) | DOI: 10.33394/j-ps.v10i3.5269

Abstract

Computer Virtual Reality (VR) is another innovation in the realm of training that is applied to the educational experience. The improvement of VR innovation in the field of training has experienced a few issues. This study creates learning media in view of VR innovation created by MilleaLab. MilleaLab is a phase for making VR media with extra specific components to make a fair impression of reality to help the educating and developing experience. The headway of VR media which is named "Virtual Reality Endogen Energy (VREE)" This is finished through research, production, approval, and testing. The approval cycle was evaluated by 10 validators who are physical science media speakers and physical science instructor, the media has been pronounced substantial and solid. It shows that the media is suitable for teaching. A limited trial was conducted at one of Senior High School in Sidoarjo. The results show that the media categorised as very good. VREE received positive responses from the respondents who are 30 high school students and 10 students of undergraduate program Physics Education. In brief, " VREE " has been successfully developed as an interactive Physics learning medium that can explain mechanical wave material with volcanic eruptions as themes of study. Further research needs development of VR-based learning media on other topics and need to reiterate the answers to filling out questionnaires by students.
Assistance in Making Dynamic Electricity KITs Based on Scientific Argumentation Skills for Physics Teachers in Sidoarjo Senior High School Utama Alan Deta; Muhammad Nurul Fahmi; Alfi Nurlailiyah; Ria Rusmawati; Mita Anggaryani; Budi Jatmiko
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 5, No 2 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v5i2.6919

Abstract

Physics learning cannot be separated from studying abstract concepts and practical activities to help students understand concepts in real terms. In the learning process, practical tools are needed to made easily and used in learning. The limited equipment in the laboratory is one of the obstacles to the lack of optimal learning activities, especially in practical activities. Therefore, teachers are required to be more creative and innovative in utilizing the tools around them so they can be used as practical tools. Dynamic electricity is also seen as an abstract concept requiring a practicum so that students can understand the concept real and meaningfully. Then, the other obstacle is scientific argumentation skills that still need to be better trained or not contained in the learning materials. It makes students' skills in scientific argumentation still lacking. The solution is: Synergize with the Physics Senior High School Teachers in Sidoarjo. They are trained through training to make physics practicum tools. Thus, the training participants can make these practical tools, can arrange student worksheets according to these tools and based on scientific argumentation skills. They can apply them in learning at their school. The result of this training is that the response of the Physics Senior high school teachers to the materials and demonstrations is very enthusiastic and interesting. This is evidenced by the average response questionnaire results of 3.44 with the maximum value of the questionnaire being 4. The maximum value obtained based on the response questionnaire is 3.66 and the lowest is 3.28.
Development of virtual reality on material: Archimedes’ Law (VIRMA) to improve student learning outcomes Dhanty Novya Bunga Prillyanti; Mita Anggaryani
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 3 (2023): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i3.64523

Abstract

The development of this Virtual Reality (VR) with an artificial environment consisting of scenes and 3D objects is expected to be a problem solution from a low conceptual understanding of Archimedes' Law material. This study aims to make physics learning media with Virtual Reality on Archimedes' Law (VIRMA) material. The purpose of his research is to describe the validity of making Virtual Reality learning media on material: Archimedes' Law (VIRMA), to tell the effectiveness of making Virtual Reality learning media on material: Archimedes' Law (VIRMA) based on learning outcomes and student response questionnaires. The type of research used in this research is development research according to the ADDIE model with one group pre-test post-test research design.  The result showed that the development of Virtual Reality media in Archimedes' Law (VIRMA) material is very valid, with a percentage value of 85.9%. Using Virtual Reality media on material: Archimedes' Law can provide hands-on learning experiences, facilitate a deeper understanding of abstract concepts, and improve student learning outcomes with n-gain in the medium category 0,67.  In addition, the response questionnaire showed that 93.7% of students agreed that Virtual Reality media was enjoyable and effective in helping to understand Archimedes' Law. Using the Virtual Reality media on the material is recommended: Archimedes' Law, which can increase student involvement, stimulate student interest in learning physics, and improve student learning outcomes.
A Pengaruh model inkuiri terbimbing berbsasis STEM terhadap keterampilan proses sains peserta didik pada materi Gelombang cahaya kelas XI IPA SMA Fika Dina Aprilia Aprilia; Mita Anggaryani
PendIPA Journal of Science Education Vol 7 No 2 (2023): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.2.241-248

Abstract

Process skills and creativity in physics learning are associations of thinking. These two things are the main components of physics and the goals demanded by the 2013 curriculum. One learning model that can be applied to improve science process skills using a guided inquiry model based on Science, Technology, Engineering, and Mathematics (STEM). This study aimed to describe the implementation of the guided inquiry model and STEM-based science process skills, as well as the effect of the STEM-based guided inquiry model on students' science process skills in the material of light waves in class XI IPA. This research method uses descriptive qualitative and quantitative. The results represent that the STEM-based guided inquiry model was very well implemented. Students' science process skills have increased after applying the STEM-based guided inquiry model. The STEM-based guided inquiry model has a significant effect, with the paired t-test results showing that in the experimental class, the count≥ table is 17.42 ≥ 2.06, while the control class is 10.00 ≥ 2.06. The independent t-test results showed a significant difference between the experimental and control classes indicated with count> table, that is, 5.65 > 2.01.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIDEO ANIMASI “AFIKA” UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA MATERI IMPULS DAN MOMENTUM Nauly Rahmaniyah; Mita Anggaryani
PendIPA Journal of Science Education Vol 7 No 2 (2023): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.2.249-258

Abstract

This research developed learning media based on animated videos, namely AFIKA. AFIKA specifically focuses on impulse and momentum as a learning topic. This study proposes to enhance student learning outcomes and confirm the feasibility of applying AFIKA in class. This study describes the validity assessment, the evaluation of learning implementation using AFIKA, and the learning evaluation results obtained from the pre-test and post-test assessments. This study applied the PIE development model, which comprises three stages: Plan (planning), Implementation (implementation), and Evaluate (evaluation). Data was collected through the expertise of validators to determine the validity of the media; Observers were responsible for monitoring and evaluating the implementation of learning activities in the classroom; Students provided feedback through response questionnaires, and their performance was assessed through pre-test and post-test evaluations. This study got 32 students from class X-3 of One of the Islamic High Schools in Gresik as the participants. The research instrument utilized a Likert scale to measure the scores. The findings of the conducted development research indicate that the AFIKA media, focusing on the topics of impulse and momentum in physics, achieved a validity score of 98.99% across material, media, and language aspects, indicating a high level of validity. Implementing learning activities using AFIKA media in class X-3 was highly successful, achieving a percentage of 98.66%. The overall response from students towards AFIKA media was positive. There was an improvement in the learning outcomes of class X-3 students in the physics of impulse and momentum after the implementation of AFIKA media, with an average N-Gain of 0.288, indicating a low level of improvement. The results suggest that AFIKA's animated video media on impulse and momentum material is practical and suitable for implementation. However, it may have a limited impact on increasing learning outcomes, which various factors could influence.
A Validitas Laboratorium Virtual Filasik sebagai Materi Suhu dan Peneraan Termometer Ganiestya Catur Adi Kertanegara; Mita Anggaryani
PendIPA Journal of Science Education Vol 7 No 2 (2023): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.2.265-273

Abstract

Virtual laboratory is useful as an alternative to real laboratory where virtual laboratory can provide facilities that are not available in real laboratory and help prepare students for real experiences in real laboratory. This study aimed to determine the validity of the Filasik virtual laboratory media. The research model used is the ADDIE development model (analysis, design, development, implementation, and evaluation) and the phases carried out up to the development phase. In the analysis phase, a needs analysis was carried out which consists of the needs of students and laboratory facilities. In the design phase, product design was carried out using HTML5 <canvas> with the javascript programming language. In the development phase, product development is carried out and tested on expert validators. The validation sheet consists of 4 aspects, namely display aspect, navigation aspect, program operation aspect, and usability aspect. The results of the validation assessment of the developed Filasik virtual laboratory were 95% and had very good qualifications and valid description with the reliability of validation results of 97%. So, the Filasik virtual laboratory is valid for use in learning on temperature material and thermometer measurements.
Pengembangan Kartu Fisika Stop-Go (Fikaso) Pada Materi Gelombang Cahaya untuk Meningkatkan Hasil Belajar Peserta Didik Alvian Ariantoro; Mita Anggaryani
PendIPA Journal of Science Education Vol 7 No 2 (2023): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.2.312-319

Abstract

Education is an integral part of a nation’s life. The Indonesian Government has taken crucial action to improve the quality of education, starting with improving the curriculum, teachers' quality, and the use of technology in class. Curriculum 2013 encourages students to be more active in their learning process. However, teachers sometimes only rely on textbooks so that learning objectives are not achieved and students are less motivated to learn the topic. This research aims to develop media that can facilitate cooperation between teachers and students, namely the Fikaso card game. More specifically, this research was conducted to describe the validity, effectiveness, and practicality of Fikaso cards in learning to improve students' learning outcomes. The study was developed with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The results of the discussion show that the Fikaso cards that have been developed are declared: (1) Very valid or very feasible to use with an average percentage of 89%, (2) Effective with an effectiveness percentage of 73%, and can improve student learning outcomes with an N-gain value of 0.56 which is categorized as a moderate increase, and (3) Very practical to use with an average percentage of 92%.