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Development of Physics Edutainment Website to Improve Students’ Critical Thinking Skills During the Covid-19 Pandemic Sania Salsabila; Abd. Kholiq
Radiasi : Jurnal Berkala Pendidikan Fisika Vol. 14 No. 1 (2021)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/radiasi.v14i1.1034

Abstract

During the Covid-19 pandemic that swept the world including Indonesia, and to improve students' critical thinking skills, it is necessary to have supporting media in the learning process as an edutainment website. This study intends to determine the validity of the edutainment website developed in physics lessons to improve student's critical thinking skills. The research method used is development research with the DDD-E model. This research was only limited to media development, and no practicality and effectiveness tests were carried out. In this study, the validity data were obtained from the results of validation by expert and were analyzed by descriptive quantitative using the category of Likert scale percentage. If the percentage of each aspect is ≥ 61%, then the edutainment website developed can be declared valid. The results of this study are the percentage of validity in the learning aspect of 90.30%, the material aspect of 90.56%, the media aspect of 88.65%, and the critical thinking aspect of 84.70%. Based on this, it can be concluded that the edutainment website is very valid so that it can be used as a physics learning media to improve students' critical thinking skills. The edutainment website can be an alternative learning media by utilizing information technology and hopefully in further research, it can apply edutainment website and perform practicality and effectiveness tests for learning both in class and distance learning
Pengembangan Media Augmented Reality Untuk Melatih Keterampilan Berpikir Abstrak Siswa SMA pada Materi Medan Magnet Ricki Angga Rizti Yovan; Abd. Kholiq
PendIPA Journal of Science Education Vol 6, No 1 (2022): November - February
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.1.80-87

Abstract

The aim of this study is to describe the validity of learning media named MA FIA (Magnetic Field Fisika Augmented Reality) which is physics learning media material based on augmented reality to train the abstract thinking skills in magnetic field material of high school students. This research is development research with the DDD-E design model (Decide, Design, Develop, Evaluate). This research was limited to the validity of media only and not up to effectiveness and practically learning because of the spread of Covid-19 that carried out the PSBB. Validity in terms of learning, material, media and language. Three expert lecturers carried out the validation of this media. The data collection technique is a validation questionnaire method and analyzed by quantitative analysis method. Based on the results of the assessment conducted, the validity result of MA FIA in learning, material, language, media, and abstract thinking skill aspect were 92%, 94%, 95%, 93%, 92%. This result had very valid criteria and could be declared suitable as a learning medium to train the abstract thinking skills of high school students in magnetic field material. Also in the future research, this media can carried out the test of practically and effectiveness as teaching material.
PERANCANGAN KIT PENGUKUR DEBIT AIR DAN LAJU ALIR AIR BERBASIS MIKROKONTROLER DENGAN MEMANFAATKAN SENSOR ULTRASONIK HC-SR04 Muhammad Sulhin; Abd. Kholiq; Dzulkiflih .
Inovasi Fisika Indonesia Vol 7 No 2 (2018)
Publisher : Jurusan Fisika FMIPA Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (410.082 KB) | DOI: 10.26740/ifi.v7n2.p%p

Abstract

AbstrakPenelitian ini bertujuan untuk menentukan dan membandingkan besarnya debit dan laju aliran air pada masing-masing diameter pipa yang berbeda dengan menggunakan kit berbasis mikrokontroler. Teknik pengumpulan data pada penelitian ini yaitu dengan observasi. Langkah penelitiannya yaitu dengan menekan tombol start pada box mikrokotroler dan membuka dengan manual penutup pada pipa PVC secara bersamaan. Ketika air mengalir, sensor ultrasonik HC-SR04 akan merekam data berupa ketinggian air tiap satuan waktu, yang kemudian data ketinggian tersebut akan diolah menjadi volume sehingga didapatkan besarnya debit air. Besarnya laju aliran air didapatkan dari hasil perhitungan analisis pada persamaan grafik. Pada percobaan pertama, didapatkan debit rata-rata air yang mengalir pada pipa PVC berbentuk venturimeter dengan ukuran diameter 32 mm dan 22 mm yaitu sebesar 0,49 liter/s dengan kelajuan aliran air sebesar 1,3 m/s. Sedangkan pada percoban kedua, didapatkan debit rata-rata air yang mengalir pada pipa PVC dengan diameter 32 mm yaitu sebesar 1,02 liter/s dengan kelajuan aliran air sebesar 1,3 m/s.Kata kunci: Sensor Ultrasonik HC-SR04, Debit Air, Laju Alir AirAbstract.This research aims to determine and compare the magnitude of the discharge and the flow rate of water on each different pipe diameters using microcontroller-based kits. Data collection technique in this research phase is by pressing the start button on microcontroller box and open the cover on the PVC pipes simultaneously. When the water flows, Ultrasonic sensors HC-SR04 will record the data in the form of water height per unit of time, then the data of water height will be processed into volume so that it brings about the magnitude of the discharge water. The magnitude of the flow rate of water calculation results is obtained from the analysis of the equation on the chart. On the first experiment, it was obtained that the average water discharge flowing on venturimeter-shaped PVC pipe with the diamaeter size of 32 mm and 22 mm is 0.49 liters/s with water flow rate of 1.3 m/s. Whereas, on the second experiment, it was obtained that the average discharge of water flowing on the PVC pipe with diameter size of 32 mm is of 1.02 liters/s with water flow rate of 1.3 m/s.Keywords: HC-SR04 Ultrasonic Sensor, Water Discharge, Water Flow Rate
RANCANG BANGUN AMPEREMETER DIGITAL BERBASIS METODE INDUKSI ELEKTROMAGNETIK Abdul Adhiem; Endah Rahmawati; Abd. Kholiq
Inovasi Fisika Indonesia Vol 7 No 3 (2018)
Publisher : Jurusan Fisika FMIPA Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ifi.v7n3.p%p

Abstract

AbstrakPenelitian ini bertujuan merancang alat ukur kuat arus listrik berbasis metode induksi elektromagnetik. Bahan yang digunakan untuk merancang alat terbagi menjadi dua bagian yakni perangkat keras berupa toroid terbuat dari inti ferit yang berbentuk cincin yang dililiti kawat tembaga dan perangkat lunak berupa Arduino Uno R3 dan display. Alat digunakan untuk mengukur arus pada rangkaian dengan beban lampu (2 lampu 12 V 6 watt dirangkai seri dan 3 lampu 12 v 6 watt dirangkai seri) dan resistor (resistor 5 watt 79 Ω dan resistor 5 watt 100 Ω). Pengambilan data dilakukan sebanyak 3 kali pengulangan untuk masing-masing beban, kemudian hasil pengukuran tersebut dibandingkan dengan hasil pengukuran dari multimeter Sanwa tipe CD800a. Pada pengambilan data yang telah dilakukan memperoleh rata-rata nilai koefisien linieritas sebesar R2 ≈ 0,99. Alat ini kurang baik jika digunakan untuk mengukur arus di bawah 10mA dan cukup baik jika digunakan untuk mengukur arus di atas 10 mA.Kata Kunci : amperemeter digital, induksi elektromagnetik, toroid.AbstractThis study aims to design a measuring instrument a strong current of electricity based electromagnetic a method of induced. Material used to design a divided into two parts of the hardware a toroid made from the core ferrite shaped ring tailored copper wire and software of Arduino uno R3 and display. An instrument used for measuring currents for the series of with a load a lamp ( 2 lights strung together 12 v 6 watts and 3 series lights strung together 12 v 6 watts series ) and resistor ( resistor 5 watts 79 Ω and resistor 5 watts 100 Ω) .Of the receipt of the data was undertaken three times each repetition to load , the results of such measurement compared with the results of the measurement of the multimeter sanwa CD800a type . In the data collection has done obtained the average linearity coefficient of R2 ≈ 0.99. This tool is not good if used to measure current below 10 mA and good enough if used to measure current above 10mA.Key Words: amperemeter digital, electromagnetic induction, toroid
PERANCANGAN SENSOR FLUXGATE SEDERHANA SEBAGAI MAGNETOMETER Roby Tristiantoro; Endah Rahmawati; Abd. Kholiq
Inovasi Fisika Indonesia Vol 7 No 3 (2018)
Publisher : Jurusan Fisika FMIPA Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ifi.v7n3.p%p

Abstract

AbstrakSensor fluxgate adalah sensor yang mampu mengukur medan magnet B dengan cara membangkitkan medanreferensi sebagai pembanding dengan medan magnet luar. Penelitian ini telah berhasil merancang sensor fluxgatemagnetometer sederhana beserta rangkaian pengolah sinyal sensor fluxgate. Penelitian skripsi ini bertujuan untukmendeskripsikan dan mengetahui hasil uji dan karakteristik sensor medan magnet fluxgate sebagai magnetometer.Pada penelitian ini digunakan inti sensor yang berupa toroid (yang terbuat dari) inti ferit yang berbentuklingkaran/ring yang dililiti kawat tembaga, lilitan kawat tembaga sebagai kumparan pick-up, rangkaian penguatop-amp diferensiator, dan rangkaian detektor fasa. Sebelum dilakukan pengujian sensor, dilakukan pengambilandata referensi dengan menggunakan Magnetic Field Sensor Pasco CI-6520A untuk mengetahui nilai medanmagnet untuk setiap jarak pengukuran sumber bahan magnetik. Keluaran dari kumparan pick-up sensor fluxgateberupa sinyal sinusoidal AC yang menunjukkan perubahan medan magnet luar melalui perubahan fasa yangterbaca, kemudian sinyal keluaran sensor akan melalui penguat diferensiator untuk dikuatkan dan akan melaluidetektor fasa untuk merubah respon pergeseran fasa menjadi keluaran yang berupa nilai tegangan DC. Padapengambilan data dilakukan pendekatan persamaan polinomial orde dua untuk mengetahui nilai kesalahan sensor.Pada penelitian ini memiliki nilai kesalahan relatif terbesar 3,180%.Kata Kunci : magnetometer, pengolah sinyal, sensor fluxgate.AbstractFluxgate sensor is a sensor that can measure magnetic field B by generate reference field as comparison to comparewith external magnetic field. This research has successfully designed a simple fluxgate magnetometer sensor andfluxgate sensor signal conditioning circuit. This thesis research aims to describe and determine the test results andcharacteristics of the fluxgate magnetic field sensor as a magnetometer. In this study, the sensor core type is ringcore that used toroid ferrite cores as sensor core that winding by copper wire, copper wire winding as a pick-upcoil, a differential op-amp amplifier circuit, and a phase detector circuit. Before testing the sensor, reference datawas taken using Magnetic Field Sensor Pasco CI-6520A to determine the value of the magnetic field for eachdistance measuring the source of the magnetic material. The output of pick-up coil of fluxgate sensor is a sinusoidalAC signal that shows changes of external magnetic field through a phase change, then the sensor output signalconnected to differentiator amplifier to be amplified and then connected to phase detectors to change the phaseshift response into DC voltage value output. A second order polynomial equation approach is used to determinethe sensor error value. In this study, the largest relative error value is 3,180%.Keywords: magnetometer, signal processing, fluxgate sensor.
The Development of Physics Digital Comics on Temperature and Heat Material to Improve The Critical Thinking Ability Devi Retno Rosdiana; Abd. Kholiq
Jurnal Ilmiah Pendidikan Fisika Vol 5, No 2 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v5i2.2959

Abstract

This study was conducted to develop temperature and heat learning media for high school students to improve their critical thinking skills regarding the phenomena related to temperature and heat material. This study uses the DDDE (Decide, Design, Development, Evaluation) method. This research begins with the stages of determining digital comics as learning media, compiling storylines and sketching comic images, compiling complete comics along with character dialogues, and evaluating the final results of digital comics. Three validators carried out validation test. The results of the validation test showed that digital comics were significantly suitable to be used as supporting media for temperature and heat learning based on several criteria, including learning aspects of 89.78%, material aspects of 93%, and media aspects 93.17%. These digital comics were consequently suitable to be used as a medium for supporting online learning and had time efficiency in delivering material. The implication of this study will facilitate the teaching and learning process from home or School from Home (SFH) during the pandemic period and is expected to be developed in further studies.
Pengembangan SI VINO (Physics Visual Novel) untuk Melatihkan Berpikir Tingkat Tinggi Siswa SMA Adhelia Karunia Sukma; Abd. Kholiq
Jurnal Ilmiah Pendidikan Fisika Vol 5, No 2 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v5i2.3313

Abstract

Physics Visual Novel yang nantinya dikenal dengan SI VINO merupakan media pembelajaran fisika yang didesain dengan pendekatan visual novel interaktif, memiliki alur cerita menarik dan berbentuk digital. Penelitian pengembangan SI VINO yang terintegrasi dengan keterampilan berpikir tingkat tinggi (HOTS) bertujuan untuk mendeskripsikan kelayakan media SI VINO sebagai media pembelajaran pada materi kinematika gerak lurus ditinjau dari validitas konten SI VINO dan respon pengguna media. Penelitian pengembangan SI VINO ini menggunakan desain penelitian DDD-E yang terdiri dari empat tahap yaitu Decide, Design, Develop, dan Evaluate. Pada tahap evaluasi dilakukan validasi konten media oleh tiga orang dosen ahli, baik ahli media, dan ahli materi. Aspek konten media yang divalidasi terdiri dari aspek pembelajaran, materi, bahasa, desain media, proses kerja media, tampilan media serta HOTS dengan menggunakan Skala Likert dan dianalisis dengan menggunakan persentase kevalidan Skala Likert yang kemudian ditentukan kriterianya. Pada tahap evaluasi aspek efektifitas penggunaan media menggunakan metode angket respon pengguna media yang dilakukan secara daring kepada 20 siswa SMA. Berdasarkan hasil penelitian dapat diketahui bahwa SI VINO yang dikembangkan memiliki rerata persentase validitas konten dari masing-masing aspek sebesar 87% dengan kriteria sangat valid. Adapun jika dilihat validitas konten masing-masing aspek, maka diperoleh: Aspek pembelajaran dan materi memiliki kriteria sangat valid dengan persentase validitas 89%, aspek bahasa memperoleh persentase validitas 92% dengan kriteria sangat valid, serta aspek media dan proses kerja media sebesar 90% kriteria sangat valid. Selanjutnya aspek tampilan dengan persentase 79% dan aspek berpikir tingkat tinggi 80% kedua aspek tersebut mendapat kategori valid. Adapun efektifitas penggunaan media didapatkan hasil respon sebesar 85,80% dengan kriteria sangat baik. Dari hasil analisis diatas, maka media SI VINO yang telah dikembangkan dapat dinyatakan layak dipergunakan dan dapat dijadikan alternative sumber belajaran dan mendukung pelaksanaan merdeka belajar. Penelitian selanjutnya diharapkan dapat dikembangkan SI VINO dengan menambahkan video yang mampu menunjang pembelajaran serta laboratorium virtual, dari penelitian ini memberikan pemahaman baru terkait penggunaan game sebagai media pembelajaran. Physics Visual Novel which will be known as SI VINO is a physics learning media designed with an interactive visual novel approach, has an interesting storyline, and is in digital form. Research on the development of SI VINO which is integrated with higher-order thinking skills (HOTS) aims to describe the feasibility of SI VINO media as a learning medium for straight motion kinematics material in terms of the validity of SI VINO content and media user responses. This VINO SI development research uses the DDD-E research design which consists of four stages, namely Decide (setting goals), Design (design), Develop (development), and Evaluate (evaluate). At the evaluation stage, media content validation was carried out by three expert lecturers, both media experts, and material experts. The validated aspects of media content consist of aspects of learning, material, language, media design, media work processes, media display, and higher-order thinking skills (HOTS) using a Likert Scale and analyzed using the percentage of validity of the Likert Scale which is then determined by the criteria. At the evaluation stage of the effectiveness of the use of media using the media user response questionnaire method which was conducted online to 20 high school students. Based on the results of the study, it can be seen that the SI VINO developed has an average percentage of content validity from each aspect of 87% with very valid criteria. As for the validity of the content of each aspect, it is obtained: The learning and material aspects have very valid criteria with a validity percentage of 89%, the language aspect has a validity percentage of 92% with very valid criteria, and media aspects and media work processes are 90% criteria very valid. Furthermore, the display aspect with a percentage of 79% and the higher-order thinking aspect of 80% both aspects received a valid category. As for the effectiveness of the use of media, the response results were 85.80% with very good criteria. From the results of the analysis above, the SI VINO media that has been developed can be declared suitable for use and can be used as an alternative source of learning and support the implementation of independent learning. Further research is expected to be able to develop SI VINO by adding videos that are able to support learning and virtual laboratories, this research provides a new understanding regarding the use of games as learning media.
Development of 3D E-FIST as A Teaching Material for E-Learning on Temperature and Heat Materials Tuti Patmawati; Abd. Kholiq
Jurnal Ilmiah Pendidikan Fisika Vol 5, No 1 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v5i1.2854

Abstract

This study aims to describe the validity of E-FIST (Ebook Fisika STEM), namely the STEM physics ebook as e-learning teaching materials on temperature and heat material. The stages of development in this study were limited to the validity of the media, not up to practically and effectiveness trials in learning by students, this was due to the PSBB which was carried out in the prevention of the spread of Covid-19. The ebook was developed by integrating science, technology, engineering, and mathematics. This research was developed with the DDD-E model. The stages of the DDD-E model consist of the planning stage (decide), the design stage (design), the development stage (develop), and the assessment stage (evaluate). At the initial stage, namely planning, determining the learning objectives, material, knowledge analysis, and prerequisite skills was carried out so that a draft E-FIST was produced for further evaluation. The next stage is the development stage. After an assessment was carried out at the development stage, three expert lecturers were validated for E-FIST. The aspects that are validated are viewed from the aspects of learning, material, language, and media. The analytical method used is descriptive quantitative analysis. Based on the research results it can be concluded that E-FIST obtains a percentage of validity in terms of aspects of learning, material, language, media suitability with the principles of good learning media, media work processes, and media display respectively were categorized as very good, so that the E-FIST developed was declared very valid and suitable for use in learning. This research implies that it can provide further knowledge for educators regarding the use of ebook technology as the development of teaching materials. Also, further researchers, it can be carried out to test the effectiveness and practically to produce teaching materials that are suitable for use in supporting learning.
Development of 3D ELSA (3D E-Book Based on Scientific Literacy) on Temperature and Heat Muhammad Zainal Arifin; Abd. Kholiq
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 10, No 3: July 2022
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1238.147 KB) | DOI: 10.33394/j-ps.v10i3.5370

Abstract

ELSA 3D (E-Book 3D Based on Scientific Literacy) is an e-book teaching material that integrates scientific literacy as a medium in the learning process on temperature and heat materials. This type of development research uses the Hannafin and Peck model. The Hannafin and Peck model begins with a needs analysis followed by the design and development stage to create 3D ELSA media which expert lecturers then review. The 3D ELSA that has been reviewed and revised is then validated using a validation sheet to determine the validity of the 3D ELSA media covering several aspects. Then the implementation is carried out by conducting a learning process using 3D ELSA media to test the effectiveness and practicality of 3D ELSA media. Quantitative descriptive analysis was used as the method of analysis. Based on the results of the research that has been done, it can be concluded that the 3D ELSA that has been developed has a validity percentage of 93%, the response of students to the 3D ELSA is 96.3%, and the observation of learning implementation is 96.6%. So that the 3D ELSA is declared to be very valid and suitable to be used as a medium in the learning process on temperature and heat material. In addition, 3D ELSA is included in the medium category with an N-gain of 0.68, so using 3D ELSA as a learning medium is declared effective because it can improve scientific literacy skills.
Development of HOTS-Based Learning Media Mikka (Komik Fisika) on Dynamic Fluid Materials Darojatar Rofi'ah; Abdul Kholiq
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 10, No 3: July 2022
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1800.414 KB) | DOI: 10.33394/j-ps.v10i3.5450

Abstract

Komik Fisika, hereinafter referred to as Mikka, is a learning medium in the form of comics with physics material by integrating High Order Thinking Skills (HOTS) skills. Research and development of this product is carried out with a waterfall design. This study aims to describe the feasibility of Mikka in terms of validity and effectiveness. The validity of the media is seen from the results of the validation instrument which is assessed by two validators with three aspects of assessment, namely learning aspects, material aspects, and media aspects. While the effectiveness of the media in terms of the questionnaire responses to research subjects, namely 22 students of class XI SMA Assa'adah Sampurnan Bungah Gresik and N-gain learning outcomes. The response questionnaire used consisted of usefulness, convenience, and satisfaction. Based on data analysis, it was found that Mikka's learning media had a validity percentage of 87.2% and was categorized as valid. In the aspect of effectiveness, Mikka is said to be very effective in being used in the learning process with an effectiveness percentage of 90.1% in terms of the response questionnaire and has a value of 0.35 qualified in terms of the calculation of the N-gain value. Thus, it can be concluded that Mikka's HOTS-based learning media on dynamic fluid materials is suitable for use in learning.