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IBM Bioinformatika Berbasis Hasil Riset Eksplorasi Gen Penting pada Ginseng Jawa dan Jarak Pagar bagi Guru Biologi SMA untuk Memperbaiki Konsep Biologi Sel dan Molekuler Agus Muji Santoso; Poppy Rahmatika Primandiri
Jurnal Abdimas UNU Blitar Vol 2 No 2 (2020): Volume 2, Nomor 2, Desember 2020
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jppnu.v2i2.35

Abstract

IbM ini bertujuan untuk memberikan penyegaran materi konesp dasar biologi sel dan molekuler bagi guru MGMP Biologi Kota Kediri yang berbasis bioinformatika. IbM dilaksanakan dalam bentuk workshop selama 1 bulan kepada guru anggota MGMP Biologi Kota Kediri. IbM Bioinformatika ini terdiri dari dua tahap kegiatan. Instrumen yang digunakan antara lain: lembar pre dan post test, lembar observasi keaktifan peserta pelatihan, buku panduan Bioinformatika, jaringan internet, PC/ laptop, dan LCD. Hasil tes akhir yang diperoleh peserta IbM mencapai 79,45 (n=20) atau mengalami kenaikan sejumlah 27,95 (N Gain = tinggi). Peserta IbM memiliki profil keterampilan yang beragam, mulai sangat baik sejumlah 25%, baik sejumlah 55%, cukup sejumlah 10%, dan kurang 10%. Hasil observasi menunjukkan bahwa sejumlah 11 orang (55%) memiliki profil keaktivan yang sangat baik (lebih dari 3 kali memberikan respon tiga fokus observasi keaktifan), 4 orang (20%) termasuk baik yaitu (dua kali), dan 5 orang (25%) termasuk cukup (satu kali dalam memberikan respon tiga fokus observasi keaktifan). Hasil angket umpan balik, menunjukkan bahwa mutu nara sumber, ketersediaan sarana penunjang IbM, representasi lokasi/ tempat, dan pelaksanaan termasuk baik, namun aspek kedisiplinan dan ketercukupan waktu perlu didesain ulang untuk program berikutnya karena masih memiliki nilai yang kurang.
Pemahaman Pengelola Kawasan Wisata Irenggolo Terhadap Potensi Tanaman Sebagai Pakan dan Sarang Kupu-Kupu Tutut Indah Sulistiyowati; Sulistiono Sulistiono; Agus Muji Santoso; Poppy R Primandiri; Budhi Utami; Ida Rahmawati; Dwi Ari Budiretnani; Mumun Nurmilawati; Tykha Amanda Riskia Putri; Dewi Rossylia Wati
Archive: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2022): Juni 2022
Publisher : Asosiasi Pengelola Publikasi Ilmiah Perguruan Tinggi PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.267 KB) | DOI: 10.55506/arch.v1i2.21

Abstract

Kawasan wisata air terjun Irenggolo memiliki potensi keragaman hayati yang tinggi. Berdasarkan hasil penelitian terdahulu diketahui terdapat sebanyak 35 jenis kupu-kupu di kawasan ini. Jumlah individu sebanyak 1.622 individu tergolong tinggi. Populasi kupu dipengaruhi oleh ketersediaan pakan dan habitatnya. Pengetahuan pengelola Kawasan wisata menjadi penting karena akan menentukan keberlangsungan jenis kupu yang ada. Metode  pengambilan data dilakukan dengan cara wawancara menggunakan angket yang telah tervalidasi oleh ahli. Berdasarkan hasil yang telah diperoleh, diketahui bahwa sebanyak 8,6% responden dapat dengan benar menyebutkan lebih dari tiga jenis tumbuhan pakannya. 60% responden hanya mampu menjawab sebanyak kurang dari tiga jenis corak warna sayap kupu-kupu. Dengan demikian dapat disimpulkan bahwa edukasi kepada pengelola sangat penting untuk dilakukan.
PENGEMBANGAN MEDIA KOMIKANIK MATERI PESAN DAN INFORMASI TEKS NARASI UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 4 SDN GEDANGSEWU 1 Dahniar Widya Kharisma; Mumun Nurmilawati; Poppy Rahmatika Primandiri
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1912

Abstract

The purpose of this research and development is to determine the validity, practicality, and effectiveness of the Komikanik media (Electronic Cartoon Comics) Message Material and Narrative Text Information for Grade IV Elementary School Students. The development model used in this research is the development studies type with the Formative Tessmer test. The subjects of this research were grade IV students of SDN Gedangsewu 1, totaling 26 students. The data analysis techniques used were qualitative descriptive analysis and quantitative descriptive analysis. Data collection instruments included observation sheets, interview sheets, expert validation sheets, and pretests and posttests. The results of this research show that. (1) The validity score obtained from media experts was 84% ​​and the validity score from material experts was 80% with a very valid category. (2) The results of the practicality test obtained a teacher response score of 92% and an average response score of 26 students in the Field test was 91.5% with a very practical category. (3) The results of the effectiveness test, from the pretest score 42% of students achieved completeness. Then, the posttest results showed that 92% of students achieved mastery. This increase indicates the effectiveness of learning using Komikanik Media (Electronic Cartoon Comics). It can be concluded that the development of Komikanik Media (Electronic Cartoon Comics) is declared very valid, very practical, and effective for use in teaching narrative text messages and information for fourth-grade elementary school students.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS INSHOT MATERI SIKLUS AIR UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN GEDANGSEWU 1 Dini Sri Utami; Mumun Nurmilawati; Poppy Rahmatika Primandiri
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1914

Abstract

The purpose of this study is to determine the validity, practicality, and effectiveness of interactive multimedia based on inshot water cycle material for fourth grade elementary school students. The research to be conducted is Design Research type Development Research (DR). The development model used in this study is the development studies type with Formative Tessmer test. The subjects of this study were 26 fourth grade students of SDN Gedangsewu 1. The data analysis techniques used were qualitative descriptive analysis and quantitative descriptive analysis. Data collection instruments included observation sheets, interview sheets, expert validation sheets, and pretests and posttests. The results of this study indicate that. (1) The results of the validity score from media experts were 84% and material experts were 88%, both validation values ​​obtained very valid criteria. (2) The results of the teacher's practicality test were 90.5% and the average response score of 26 students Field test was 87.6%, both teacher and student practicality values ​​obtained very practical criteria. (3) The effectiveness test showed that 38.4% of students completed the pretest. Then, the posttest results showed that 88.5% of students completed the course. This increase indicates the effectiveness of learning using Inshot-Based Interactive Multimedia. It can be concluded that the development of Inshot-Based Interactive Multimedia is very valid, very practical, and effective for use in learning water cycle material in grade IV of SDN Gedangsewu 1. Inshot-Based Interactive Multimedia can increase student motivation and enthusiasm for learning in class.
In Silico Evaluation of Drug-Likeness, ADMET Profile, and Toxicity of Antimalarial Compounds from the Bark of Alstonia scholaris Mohammad Zakki Aqimul Haq; M. Raffi Fahriza; Gilang Taufan Insani; M. Fauzan Putra Rahmatullah; Seagames Waluyo; Anggi Tias Pratama; Nurul Bahiyah Abd Wahid; Poppy Rahmatika Primandiri; Agus Muji Santoso
Jurnal Biodjati Vol 11 No 1 (2026): May
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/biodjati.v11i1.53359

Abstract

Malaria remains a major global health problem, particularly in tropical countries, highlighting the need for new antimalarial agents with favorable pharmacokinetic and safety profiles. This study aimed to evaluate the drug-likeness, ADMET properties, and toxicity of six bioactive compounds derived from Alstonia scholaris bark using an in silico approach.  Computational analyses were performed using SwissADME, pkCSM, AdmetSAR, and ProTox-3.0 to assess absorption, distribution, metabolism, excretion, and toxicity parameters, as well as Lipinski’s Rule of Five. The results showed that four compounds met all Lipinski criteria, while two exhibited logP values greater than 5, suggesting potential limitations in lipophilicity. Predicted VDss values suggested moderate and variable systemic distribution, and none of the compounds were predicted to interact with CYP2D6. Toxicity analysis indicated generally low toxicity, with α-Amyrin classified as non-toxic (LD₅₀ = 70,000 mg/kg; toxicity class VI). Among the compounds, Spirost-8-en-11-one demonstrated the most favorable pharmacokinetic profile, with high gastrointestinal absorption and the highest total clearance. In conclusion, the evaluated compounds exhibit promising pharmacokinetic and safety profiles as potential antimalarial candidates. These findings provide preliminary computational evidence supporting further in vitro and in vivo validation to confirm their efficacy and safety.
PENGEMBANGAN MEDIA KOMIKANIK MATERI PESAN DAN INFORMASI TEKS NARASI UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 4 SDN GEDANGSEWU 1 Dahniar Widya Kharisma; Mumun Nurmilawati; Poppy Rahmatika Primandiri
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1912

Abstract

The purpose of this research and development is to determine the validity, practicality, and effectiveness of the Komikanik media (Electronic Cartoon Comics) Message Material and Narrative Text Information for Grade IV Elementary School Students. The development model used in this research is the development studies type with the Formative Tessmer test. The subjects of this research were grade IV students of SDN Gedangsewu 1, totaling 26 students. The data analysis techniques used were qualitative descriptive analysis and quantitative descriptive analysis. Data collection instruments included observation sheets, interview sheets, expert validation sheets, and pretests and posttests. The results of this research show that. (1) The validity score obtained from media experts was 84% ​​and the validity score from material experts was 80% with a very valid category. (2) The results of the practicality test obtained a teacher response score of 92% and an average response score of 26 students in the Field test was 91.5% with a very practical category. (3) The results of the effectiveness test, from the pretest score 42% of students achieved completeness. Then, the posttest results showed that 92% of students achieved mastery. This increase indicates the effectiveness of learning using Komikanik Media (Electronic Cartoon Comics). It can be concluded that the development of Komikanik Media (Electronic Cartoon Comics) is declared very valid, very practical, and effective for use in teaching narrative text messages and information for fourth-grade elementary school students.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS INSHOT MATERI SIKLUS AIR UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN GEDANGSEWU 1 Dini Sri Utami; Mumun Nurmilawati; Poppy Rahmatika Primandiri
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1914

Abstract

The purpose of this study is to determine the validity, practicality, and effectiveness of interactive multimedia based on inshot water cycle material for fourth grade elementary school students. The research to be conducted is Design Research type Development Research (DR). The development model used in this study is the development studies type with Formative Tessmer test. The subjects of this study were 26 fourth grade students of SDN Gedangsewu 1. The data analysis techniques used were qualitative descriptive analysis and quantitative descriptive analysis. Data collection instruments included observation sheets, interview sheets, expert validation sheets, and pretests and posttests. The results of this study indicate that. (1) The results of the validity score from media experts were 84% and material experts were 88%, both validation values ​​obtained very valid criteria. (2) The results of the teacher's practicality test were 90.5% and the average response score of 26 students Field test was 87.6%, both teacher and student practicality values ​​obtained very practical criteria. (3) The effectiveness test showed that 38.4% of students completed the pretest. Then, the posttest results showed that 88.5% of students completed the course. This increase indicates the effectiveness of learning using Inshot-Based Interactive Multimedia. It can be concluded that the development of Inshot-Based Interactive Multimedia is very valid, very practical, and effective for use in learning water cycle material in grade IV of SDN Gedangsewu 1. Inshot-Based Interactive Multimedia can increase student motivation and enthusiasm for learning in class.
Upaya Meningkatkan Kolaborasi Peserta Didik SMAN 2 Kediri Melalui Model Pembelajaran ASICC Hesti Mei Wulandari; Prianka Delvina Putri; Budhi Utami; Poppy Rahmatika Primandiri
Bioedukasi Jurnal Pendidikan Biologi Vol 17 No 1 (2026): BIOEDUKASI, MEI 2026
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/bioedukasi.v17i1.13687

Abstract

Collaboration is a crucial learning skill that enables students to solve problems collectively and gain practical experience relevant to everyday life. Based on observations, researchers found that many students prefer to work independently and have an average of 58% in the low category. Therefore, it is necessary to conduct classroom action research (CAR) based on lesson study. This study aims to improve students' collaboration skills through the implementation of the ASICC learning model based on lesson study. This type of research is classroom action research conducted in two cycles. Data on students' collaboration skills were summarized as percentages in each cycle and meeting, and then compared to assess the increase in collaboration from the pre-cycle to cycle 1 and cycle 2. The study's results revealed an increase from 74.8% in cycle 1 to 85.1% in cycle 2. Thus, the implementation of the ASICC learning model is effective in improving student collaboration scores at SMAN 2 Kediri. Kata kunci: pembelajaran, ASICC, kolaborasi
What motivates students to learn about ecosystems in the socio-scientific issues classroom? Agus Muji Santoso; Septa Adi Hendarso; Rina Yuliati; Anggi Tias Pratama; Dina Maulina; Poppy Rahmatika Primandiri; Elysabet Herawati
Biosfer: Jurnal Pendidikan Biologi Vol. 19 No. 1 (2026): Biosfer: Jurnal Pendidikan Biologi
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/biosferjpb.63176

Abstract

Research on student motivation within the Socio-Scientific Issues-based ASICC model for ecosystem topics remains limited, despite its critical role in achieving deep learning principles. This study aims to uncover students' motivation to learn biology. A standard Likert-scale-based instrument was used to measure student motivation. Data were obtained from this classroom action research based on lesson study. The average student motivation scores in each cycle were compared. Then, the student motivation data was also analyzed by comparing the dimensions of motivation according to Glynn's motivation theory. The results showed a significant and consistent increase in learning motivation from the pre-cycle to the second cycle, indicating better homogeneity of motivation. This increase was also reflected in the shift in the distribution of motivation categories, where students with high and very high motivation increased. An interesting finding from this study was that students were motivated to learn by the encouragement of grades motivation. The Socio-Scientific Issues approach to biology learning was realized by implementing ecosystem learning through the ASICC learning model. Environmental issues and cases can increase student learning motivation. However, an in-depth analysis conducted in this study revealed that students' grade motivation dimension was higher than other motivational dimensions. Presenting environmental issues or cases should be able to enhance intrinsic motivation. This finding suggests that grade motivation was the most easily stimulated dimension of motivation before developing motivation in other dimensions.
Developing a Differentiated Learning-Based E-Module to Support Immune System Learning in Undergraduate Biology Miftakhul Huda; Budhi Utami; Akhmad Sukri; Deni Hadiana; Agus Muji Santoso; Poppy Rahmatika Primandiri
Biosel Biology Science and Education Vol. 15 No. 2 (2026): BIOSEL (Biology Science and Education: Jurnal Penelitian Sains dan Pendidikan)
Publisher : INSTITUT AGAMA ISLAM NEGERI AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/bs.v15i2.13848

Abstract

The diversity of students’ interests, readiness, and learning profiles presents challenges in teaching complex biological concepts such as the immune system. Differentiated learning offers a strategy to address these differences by adapting content, processes, and learning products. This study aimed to develop and evaluate a differentiated learning-based electronic module (e-module) for undergraduate biology students. This study employed Educational Design Research based on the Plomp and Nieveen model, consisting of three phases: preliminary research, prototyping, and assessment. Data were collected through needs analysis questionnaires, expert validation sheets, student response questionnaires, and learning outcome assessments. The preliminary phase indicated that 82.6% of students strongly needed e-module-based learning materials. In the prototyping phase, the module achieved high validity scores from material experts (91.2%, very valid), media experts (79.16%, fairly valid), and practitioners (89%, very valid). Small-group testing showed very positive student responses (87%, very good). In the assessment phase involving undergraduate students, the average learning outcome was moderate, with variation across performance levels. The results indicate that the developed e-module is feasible and has the potential to support student engagement and may contribute to conceptual understanding. However, improvements in usability, assessment design, and the duration of implementation are required to enhance its effectiveness.  Keywords: Differentiated Instruction, E-Learning Module, Immune System, Educational Design Research