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Journal : Journal of Development Research

Virtual Reality Based Project-Based Learning Model in Online Learning Sunarti Sunarti; Hie-Ling Ting
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.196

Abstract

This research aims at implementation virtual reality (VR) in online learning for the Chinese language of learning. Model learning in this research is project-based learning to support media in VR. The development of VR in online learning used the ADDIE method because this research developed a media and for using it, students have model learning as project-based learning. The target of this research is the effectiveness of using VR in online learning to improve the cognition of students. In this research, VR tested by 20 students to get data of student’s cognitive. The result of this research, VR had effective around 78% compared to without using VR.
Mandarin Language Material using Artificial Intelligence for Z-Generation Student Sunarti Sunarti; Ting Hie Ling; Chong Pei Qi; Amira Eza Febrian Putri
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.195

Abstract

This aims of research to develop an artificial intelligence-based Mandarin learning media for the millennial generation that is interesting and can be learned anywhere. The content of the latest material determined in this study is a descriptive text of the coronavirus in Indonesia. This study uses the Research and Development ADDIE design. The research data was obtained from the results of questionnaires, and validation of material and media experts. In the initial observation, it was found that 96.1% of students aged 15 – 20 years in Malang City are familiar with the use of technology in everyday life, therefore it is necessary to develop a technology-based interactive learning media that can support teachers in teaching students who are also Generation Z. After testing the material, it was found that this learning media has very good quality that score is 84. This research is also considered capable of making prototypes that have very good quality in terms of media that the total final score is 85.