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The Effect of Brainstorming on Loneliness Level among Elderly M.Elyas Arif Budiman; Zidni Nuris Yuhbaba; Guruh Wirasakti; Wike Rosalini
Nursing and Health Sciences Journal (NHSJ) Vol. 1 No. 3 (2021): December 2021
Publisher : KHD-Production

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53713/nhs.v1i3.75

Abstract

Loneliness is an unpleasant subjective experience for the elderly when several important criteria in social relationships are hampered or not met. Loneliness in the elderly can be overcome with positive social support. The purpose of the study was to determine the effect of social support with the brainstorming method on the level of loneliness in the elderly. This study uses a pre-experiment with a pre-test-post-test design approach. The population is elderly who live in elderly social services and have certain characteristics, amounting to 66 people. The sample amounted to 33 people with sampling using purposive sampling technique. In this study, brainstorming was given 2 times for 2 weeks with a duration of 40 minutes. The data collection method used the R-UCLA Loneliness Scale and then the data were analyzed using the Wilcoxon Signed Rank Test statistical test with the results of p value = 0.000 < α = 0.05. The conclusion in this study that social support with the brainstorming method has an influence on the level of loneliness because in the brainstorming process the elderly are able to improve interpersonal communication and create a harmonious group, so in this study shows that social support is one of the actions that can reduce loneliness in the elderly
SELF WRIST DIGITAL TENSIMETER : SEBUAH ALAT UNTUK MELAKUKAN KONTROL HIPERTENSI Feri Ekaprasetia; Guruh Wirasakti
Jurnal Sains Kesehatan Vol 28, No 2 (2021)
Publisher : Sekolah Tinggi Ilmu Kesehatan Tri Mandiri Sakti Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/jsk.28.2.12-17

Abstract

ABSTRAKHipertensi merupakan silent killer yang angka kejadiannya masih tinggi terutama di Indonesia.. Tindakan preventif seperti mengontrol tekanan darah secara mandiri sangat diperlukan. Self Wrist Digital Tensimeter hadir sebagai terobosan terbaru untuk bisa memfasilitasi pasien mengontrol tekanan darah secara mandiri. Tujuan penelitian ini adalah untuk membuat sebuah alat yang digunakan untuk mengontrol tekanan darah secara mandiri.. Metode penelitian ini terdiri dari 2 tahap yaitu tahap pembuatan alat dan tahap uji pakar. Analisa statistik dengan menggunakan Intraclass Correlation Coefficients (ICC) test yang melibatkan expert, dan Hasil dari penelitian ini adalah nilai evaluator sebesar 0,875 sedangkan nilai rata-rata dari ketiga asesor tersebut adalah 0,964 0,5.ABSTRACTHypertension is a silent killer whose incidence is still high, especially in Indonesia. Preventive measures such as controlling blood pressure independently are very necessary. Self Wrist Digital Tensimeter is present as the latest breakthrough to be able to facilitate patients to control blood pressure independently. The purpose of this study is to make a tool used to control blood pressure independently .. The method of this research consists of 2 stages, namely the stage of making tools and expert test phases. Statistical analysis using Intraclass Correlation Coefficients (ICC) Test involving the expert, and the results of this study were the value of the evaluator of 0.875 while the average value of the three assessors was 0.964 0.5.
Game CARRE (Cardiac Arrest) sebagai Upaya Peningkatan Bystander Resusitasi Jantung Paru (RJP): Development and Usability Study Guruh Wirasakti; Yunita Wahyu Wulansari; Feri Ekaprasetia
NURSING UPDATE : Jurnal Ilmiah Ilmu Keperawatan P-ISSN : 2085-5931 e-ISSN : 2623-2871 Vol 13 No 3 (2022): SEPTEMBER
Publisher : NHM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36089/nu.v13i3.828

Abstract

Background: The prevalence of out-of-hospital cardiac arrest is increasing every year and must be balanced with an increase in bystanders as first aid for victims of cardiac arrest. School-age children can be the first person who find victims of cardiac arrest, so it is necessary to increase bystander CPR in school-age children. Purpose: developed the “CARRE (cardiac arrest) Game” as an educational application for junior high school children Method: This study uses a quantitative approach to the application of CARRE (cardiac arrest) Game involving 50 junior high school students in Jember Regency. This application is developed in three stages, the first stage is the development of an android game-based application. Content creation is the second stage in the development of the Game CARRE (Cardiac Arrest) application. The third part conducts expert tests on nursing lecturers with emergency science, emergency science nurses, and information systems experts. Results: Based on the reliability evaluator value test (single measure) using Intraclass correlation, it shows a value of 0.727, which means that the developed application has a good reliability coefficient. Furthermore, from the feasibility test on 50 respondents stated that 85% of the applications were declared very feasible. Conclusion: The development of the CAREE Game application based on an android game as education about cardiac arrest and its handling with CPR is very appropriate to be used as an effort to increase CPR bystander in school-age children.
Kesediaan Siswa Sekolah sebagai Bystander Resusitasi Jantung Paru (RJP) di Kabupaten Jember Wulansari, Yunita Wahyu; Wirasakti, Guruh
Jurnal Keperawatan Malang Vol 8 No 2 (2023): Jurnal Keperawatan Malang (JKM)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat STIKes Panti Waluya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36916/jkm.v8i2.211

Abstract

Background: Out-of-hospital cardiac arrest (OHCA) is a global health problem with a high incidence and mortality rate as well as survival rates. The willingness of the community as a bystander to perform CPR on victims of OHCA is an important factor in increasing the survival rate. Purpose: To identify the student’s willingness as bystanders Cardio Pulmonary Resuscitation (CPR) in Jember Regency. Methods: This research is a quantitative research with a cross-sectional approach in the form of analytical descriptive. The number of respondents was 245 students of class VIII SMP Negeri in Jember Regency using simple random sampling. Result: The results showed that the majority of school students were willing to do CPR as bystanders as much as 66.1%. The unavailability of school students as bystanders for Cardio Pulmonary Resuscitation (CPR) was influenced by experience and training, respectively, as much as 100% of the total 158 students who answered not willing. Conclusion: This study shows that the majority of students in SMP N Jember Regency are not willing to be CPR bystanders, so training or learning with appropriate methods is needed to increase the number of CPR bystanders who are willing to help victims of OHCA. Key words: bystander, CPR, students
PERBEDAAN PENGETAHUAN RESUSITASI JANTUNG PARU SEBELUM DAN SESUDAH PEMBERIAN GAME ED-CARRE PADA SISWA SMP DI JEMBER Wirasakti, Guruh; Fatima, Dewi Restiana; Wulansari, Yunita Wahyu
Jurnal Kesehatan Tambusai Vol. 5 No. 4 (2024): DESEMBER 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jkt.v5i4.36498

Abstract

Menurut Out-of-HospitaI Cardiac Arrest (OHCA), angka kejadian henti jantung meningkat setiap tahun. Menurut Out of Hospital Cardiac Arrest, kejadian henti jantung adalah masalah utama kesehatan global dengan angka 50 hingga 60 kasus per 100.000 orang. Faktor yang mempengaruhi pengetahuan siswa, yaitu pendidikan, usia, pengalaman lingkungan sekitar serta kurangnya informasi. PeneIitian ini bertujuan untuk menganaIisis perbedaan pengetahuan Resusitasi Jantung Paru sebeIum dan sesudah pemberian game ed-carre pada siswa SMP Negeri 1 KaIisat Jember. Metode yang digunakan daIam peneIitian ini adaIah pendekatan kuantitatif dengan desain peneIitian  pre-eksperimentaI  mengunakan keIompok intrevensi. Populasi daIam peneIitian ini adaIah 156 siswa dengan sampel 72 siswa SMPN 1 KaIisat. PeneIitian ini menggunakan teknik purposive sampIing. AIat ukur daIam peneIitian ini adaIah kuesioner pengetahuan RJP yang terdiri dari 10 pernyatan yang sudah vaIid dan reIiabeI. AnaIisa data menggunakan uji Paired t-test. SebeIum diIakukan pemberian game ed-carre bahwa hasiI sebagian besar responden mendapatkan rata-rata 52,08 dan seteIah diberikan intervensi game ed-carre sebagian besar responden mendapatkan rata-rata 83,33. HasiI uji Paired t-test  didapatkan p-vaIue 0,000 < 0,05. PeneIitian ini menunjukan bahwa terdapat perbedaan yang signifikan pada pengetahuan RJP sebeIum dan sesudah pemberian game ed-carre. Game  memiliki potensi sebagai alat pembelajaran yang efektif karena sifatnya yang interaktif, menyenangkan dan dapat memotivasi pemainnya untuk terlibat dalam proses belajar, maka dari itu game dapat dijadikan alternatif untuk meningkatkan pengetahuan siswa
Perbedaan Sikap Siswa yang diberikan Edukasi Kesehatan Audio Visual tentang Pertolongan Pertama Luka Bakar Maulidya Ayu Effendi; Rida Darotin; Guruh Wirasakti
Jurnal Riset Media Keperawatan Vol. 7 No. 2 (2024): DESEMBER
Publisher : Sekolah Tinggi Ilmu Kesehatan Sapta Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51851/jrmk.v7i2.524

Abstract

Background: Burns are a major cause of health problems, causing deaths every year. Burns usually occur in children, adolescents, and adults. Burns that occur in adolescents in the school environment are usually caused by fire or hot water. Efforts to improve attitudes about burn first aid include providing audio-visual-based health education. Purpose: The purpose of this study was to determine the differences in attitudes of students who were given audio-visual-based health education about first aid for burns at SMPN 14 Jember. Methods: This quantitative research uses a one group pretest-posttest design approach quasi experimental method. The sampling technique was purposive sampling of 34 subjects conducted in March 2024 for two weeks. The questionnaire sheet is the instrument used for data collection. Univariate analysis for percentage frequency distribution, and bivariate analysis with mc nemar test. Results: The results of the Mc Nemar test analysis showed a value of 0.05, indicating a difference in attitudes before and after being given audio-visual-based health education on burn first aid. Discussion: There are differences in the attitudes of students who are given audio-visual-based health education about burn first aid at SMPN 14 Jember.  
Pembentukan Layperson Pertolongan Pertama Cedera Muskuloskeletal Pada Siswa Melalui Program “KopDar Banget” Nastiti, Eky Madyaning; Darotin, Rida; Prasetiya, Feri Eka; Wulansari, Yunita Wahyu; Wirasakti, Guruh
Dedication : Jurnal Pengabdian Masyarakat Vol 9 No 1 (2025): (In Progress)
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/dedication.v9i1.2256

Abstract

Kasus cedera muskuloskeletal seperti terkilir menjadi salah satu permasalahan yang kerap muncul pada siswa di sekolah. Cedera yang terjadi ini disebabkan aktivitas yang dilakukan siswa. Untuk itu dibutuhkan upaya untuk meningkatkan pemahaman pertolongan pertama pada cedera muskuloskeleta. Tujuan program pengabdian masyarakat ini adalah meningkatkan pemberdayaan siswa sebagai layperson cedera muskuloskeletal menggunakan program KopDar Banget (Kelompok Kegawatdaruratan berbasis Gadget Teknologi). Kegiatan pengabdian masyarakat ini dilakukan dengan melibatkan 97 siswa SMPN 1 Kalisat. Metode pelaksanaan kegiatan ini dilakukan dengan serangkaian media edukasi yaitu power point, film pendek, aplikasi dalam gawai dan permainan edukasi. Hasil kegiatan menunjukkan bahwa rangkaian Program KopDar Banget bermanfaat dalam perbaikan pemahaman siswa dalam melakukan pertolongan pertama cedera muskuloskeletal. Berdasarkan pemaparan di atas menunjukkan bahwa pemanfatan teknologi kegiatan pengabdian masyarakat dimanfaatkan untuk membentuk penolong pertolongan pertama cedera musculoskeletal terutama di lingkungan sekolah.
Effectiveness of First Aid Learning in Rural Areas: Local Language Short Film vs. “Toma Cemas” Module Nastiti, Eky Madyaning; Darotin, Rida; Ekaprasetiya, Feri; Wulansari, Yunita Wahyu; Wirasakti, Guruh
Care : Jurnal Ilmiah Ilmu Kesehatan Vol 13, No 1 (2025): EDITION MARCH 2025
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/jc.v13i1.6353

Abstract

Musculoskeletal injuries in school children are one of the problems found, especially in rural areas. Providing health education on first aid for musculoskeletal injuries can build knowledge, motivation, and self-efficacy, so it is important to develop new strategies. This study analyzes the comparative effect of local language first aid short film media and the "“Toma Cemas”” module on students' knowledge, motivation, and self-efficacy. This study used a quasi-experimental method with two groups pretest-posttest. The first group received health education through local language short films and the second group received a ““Toma Cemas”” module on first aid for musculoskeletal injuries. With a population of 234 students, this study involved 84 samples divided into two groups, each consisting of 42 respondents using a stratified random sampling technique. The results of the independent t-test to assess the comparison of knowledge show p value 0.045 (p 0.05) and self–efficacy show 0.005 (p value 0.05).  There is a significant difference in the mean of knowledge and self -efficacy between the two groups there. The motivation variable shows a p value of 0.141 (p 0.05) so there is no significant difference in mean value of motivation. ““Toma Cemas”” Module is more suitable for increasing students' knowledge because the module's materials are in written form accompanied by animated images and explanations. Local language short films have a more effective influence than the ““Toma Cemas”” Module suitable for increasing students' self-efficacy related to the use of local languages, which help students feel comfortable in the process of learning first aid in rural areas.
PENINGKATAN PENGETAHUAN MITIGASI BENCANA SISWA SEKOLAH DASAR DI AREA GUNUNG SEMERU Guruh Wirasakti; Yunita Wahyu Wulansari; Nur Khoiriyah
Jurnal SADEWA Vol 2 No 02 (2024): Sadewa: Jurnal Pengabdian Masyarakat
Publisher : LPPM Universitas dr. Soebandi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36858/js.v2i2.806

Abstract

Knowledge about natural disaster mitigation is an obstacle in disaster risk management efforts in various regions. Limited communities living in disaster-prone areas still lack adequate knowledge and training on how to reduce the impact of disasters. Children who should receive basic information about disaster mitigation, often do not get knowledge related to disaster mitigation. The purpose of community service is to increase students' knowledge about disaster mitigation of Mount Semeru so as to build a community that is responsive to disasters. The activity implementation mechanism is divided into three stages, namely preparation, implementation, and evaluation. The results of community service are before health education on disaster mitigation of Mount Semeru, the majority of elementary school students have less knowledge related to disaster mitigation, namely 54 students or 83%. However, after being given knowledge about Mount Semeru Disaster Mitigation, student knowledge increased to 48 students or 74% good. Community service activities to increase the disaster mitigation knowledge of elementary school students in the Mount Semeru area can increase the disaster mitigation literacy of elementary school students to increase. Elementary school students can recognise and identify the threat of volcanic eruption, understand the status of early warning, and actions taken during pre-disaster.
PENGARUH PEMBELAJARAN MULTIMEDIA RJP TERHADAP KEPERCAYAAN DIRI MAHASISWA KEPERAWATAN DALAM MELAKUKAN RJP Wulansari, Yunita Wahyu; Wirasakti, Guruh
Jurnal Keperawatan Sriwijaya Vol. 9 No. 1 (2022): Vol 9, No 1 (2022)
Publisher : Bagian Keperawatan Fakultas Kedokteran Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32539/jks.v9i1.163

Abstract

Tujuan: Untuk mengetahui pengaruh pembelajaran multimedia RJP terhadap kepercayaan diri mahasiswa keperawatan dalam melakukan RJP di STIKES dr. Soebandi Jember. Metode: Desain penelitian yang digunakan adalah quasy eksperimental dengan rancangan randomized subject, pretest-posttest without control group design. Jumlah responden sebanyak 36 menggunakan teknik purposive sampling. Lokasi penelitian di STIKES dr. Soebandi Jember. Hasil: Hasil penelitian menunjukkan bahwa terdapat perbedaan skor kepercayaan diri mahasiswa keperawatan dalam melakukan RJP antara sebelum dan setelah pembelajaran multimedia RJP (p=0,000). Pada tahap awal sebelum dilakukan pembelajaran multimedia RJP (pretest), rata-rata kepercayaan diri responden mencapai 4,97 (2-3 pertanyaan menjawab percaya diri) dengan nilai terendah 4 dan nilai tertinggi 7. Setelah dilakukan pembelajaran multimedia RJP (posttest), rata-rata kepercayaan diri responden mencapai 7,69 (3-4 pertanyaan menjawab percaya diri) dengan nilai terendah 7 dan nilai tertinggi 8. Sedangkan komponen kepercayaan diri responden dalam melakukan RJP antara sebelum dan setelah pelatihan terjadi perbedaan yang signifikan dengan masing-masing nilai p<0,05. Simpulan: Penelitian ini menunjukkan bahwa pembelajaran dengan multimedia RJP dapat meningkatkan kepercayaan diri dalam melakukan RJP.