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Journal : Emerging Information Science and Technology

Recommendation System for Prospective Bride and Groom Using Cosine Similarity Algorithm Apriliya Kurnianti; Pascal Pahlevi; Inayah Mufidah
Emerging Information Science and Technology Vol 4, No 1 (2023): May
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v4i1.18683

Abstract

   Ta'aruf is an introductory process intended for getting to know each other between two individuals which is expected to continue at the marriage level. Forum ta'aruf Padi Melati is an institution under the Regional Leadership of Muhammadiyah Bantul that aims to become a medium for cadres Nasyi'atul Aisyiyah and Muhammadiyah Youth in finding a life partner. The ta'aruf process carried out by the current Forum ta'aruf Padi Melati is still carried out using information exchange via WhatsApp through forum leaders where the candidates will send biodata and criteria for the desired partner. The purpose of this study was to design a website prototype to help the managers of the Ta'aruf Padi Melati Forum to do matching Potential Pairing with the Application of the Cosine Similarity Algorithm. The application of the Cosine Similarity algorithm aims to compare the degree of fit of several candidates. The research method is carried out in several stages starting in stages, namely interviews with the managers of the jasmine rice ta'aruf forum, then conducting by applying the Cosine similarity method to create a classification of category pairs into groups according to the degree of similarity of the criteria. The final result is the degree of match of the pair criteria expected by each participant.
The Influence of Developing an Understanding of Basic Programming Concepts Through Educational Games as A Learning Method For Elementary School Students. Kurnianti, Apriliya; Praditia, Rizky Nanda; Qodri, Krisna Nuresa
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24781

Abstract

Integrating engaging learning methods into the educational landscape has become increasingly crucial for enhancing student understanding and engagement. This study investigates the impact of educational games as a learning method for improving elementary school students' comprehension of basic programming concepts. The research hypothesizes that educational games can significantly enhance the understanding of programming concepts by making abstract ideas more tangible and engaging through interactive and enjoyable learning environments. Using a quasi-experimental design, the study involved two groups of elementary school students: the experimental group, which utilized an educational game designed for teaching introductory programming concepts, and the control group, which received traditional instruction. Both groups underwent assessments of their understanding of basic programming concepts before and after the intervention through standardized tests. The results demonstrated a statistically significant improvement in the scores of students in the experimental group compared to those in the control group. This suggests that educational games not only aid in better understanding complex subjects such as programming and increase students' motivation and engagement levels. The findings of this study contribute to educational practices by illustrating how educational games can effectively support the introduction and teaching of programming at an early age within the elementary educational system. Furthermore, the study highlights the potential of integrating such tools into standard curricula to enhance student learning across various subjects. The study urges future research to explore the long-term impacts of educational games on learning outcomes and how these tools can be further integrated into the educational system
Innovative Learning Strategy Using H5P to Create Engaging Learning Modules for Students Kurnianti, Apriliya; Isnanda, Reza Giga; Farkhani, Jodi Nur; Qodri, Krisna Nuresa
Emerging Information Science and Technology Vol. 6 No. 1 (2025)
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v6i1.27169

Abstract

Technology in education plays a crucial role in delivering effective learning, especially for students in Indonesian schools abroad. This study aims to develop and evaluate an interactive learning website based on WordPress and H5P, with a focus on Indonesian culture, particularly traditional dance. The website was developed locally using XAMPP and integrated with interactive videos, quizzes, and simulations. Evaluation results indicate that most students felt a greater connection to Indonesian culture, and the learning process became more engaging. This strategy has proven to enhance student engagement and strengthen national identity in multicultural environments