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The Influence of Developing an Understanding of Basic Programming Concepts Through Educational Games as A Learning Method For Elementary School Students. Kurnianti, Apriliya; Praditia, Rizky Nanda; Qodri, Krisna Nuresa
Emerging Information Science and Technology Vol. 5 No. 2 (2024): November
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/eist.v5i2.24781

Abstract

Integrating engaging learning methods into the educational landscape has become increasingly crucial for enhancing student understanding and engagement. This study investigates the impact of educational games as a learning method for improving elementary school students' comprehension of basic programming concepts. The research hypothesizes that educational games can significantly enhance the understanding of programming concepts by making abstract ideas more tangible and engaging through interactive and enjoyable learning environments. Using a quasi-experimental design, the study involved two groups of elementary school students: the experimental group, which utilized an educational game designed for teaching introductory programming concepts, and the control group, which received traditional instruction. Both groups underwent assessments of their understanding of basic programming concepts before and after the intervention through standardized tests. The results demonstrated a statistically significant improvement in the scores of students in the experimental group compared to those in the control group. This suggests that educational games not only aid in better understanding complex subjects such as programming and increase students' motivation and engagement levels. The findings of this study contribute to educational practices by illustrating how educational games can effectively support the introduction and teaching of programming at an early age within the elementary educational system. Furthermore, the study highlights the potential of integrating such tools into standard curricula to enhance student learning across various subjects. The study urges future research to explore the long-term impacts of educational games on learning outcomes and how these tools can be further integrated into the educational system
Game 3D Simulasi Sebagai Media Pembelajaran Cara Memadamkan Kebakaran Menggunakan APAR Reza Giga Isnanda; Achmad Fauzi; Gilang Prakoso; Rizki Fajar Nur Fahmi; Apriliya Kurnianti; Haris Setyawan
Proceeding of Informatics Collaborations and Dessimenation Meeting Vol. 1 No. 1 (2025)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Masih banyak kebakaran yang terjadi di perumahan atau di pemukiman. Untuk mengurangi dampak dari kebakaran tersebut, masyarakat perlu untuk memiliki pengetahuan yang tepat dan cepat terkait penanganan pertama saat terjadi kebakaran. Walau game dimungkinkan menjadi solusi, sayangnya belum ada game berbasis simulasi yang fokus pada pelatihan cara memadamkan api sesuai jenisnya. Oleh karena itu, penelitian ini membuat game 3D simulasi untuk melatih pemain agar dapat dengan cepat menentukan jenis APAR (Alat Pemadam Api Ringan) yang tepat untuk memadamkan berdasarkan jenis api yang muncul. Game dibuat dengan mengadopsi metode Game Development Life Cycle menggunakan Unreal Engine. Dari hasil pengujian peningkatan pemahaman pemain, terbukti bahwa hasil skor pengetahuan pemain setelah bermain game meningkat secara signifikan dibandingkan dengan hasil skor sebelum bermain game. Dari hasil tersebut, diharapkan game 3D simulasi ini mampu melengkapi usaha yang sudah dilakukan oleh penelitian-penelitian sebelumnya dalam pelatihan mitigasi kebakaran.