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UPHOLDING STUDENTS’ SPEAKING SKILLS THROUGH VOGUE VIDEOBLOGS (VLOGS) Salma Nafiza Rahma Suwarjo; Lidiyatul Izzah
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 13, No 8 (2024): Agustus 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppk.v13i8.83379

Abstract

This research aimed to investigate the effectiveness of Vogue vlogs used as media in teaching and learning English speaking skills. There were 36 students of grade XI Science occupied in one class, participated in this study as sample. The research was conducted at SMA Negeri 16, Bekasi Barat, West Java, in even semester of academic year 2023/2024. This study was mixed-methods research with explanatory sequential research design. The tools used to collect the data were tests and interview. The data were firstly analyzed quantitatively followed by qualitative data analysis. Quantitative data were analyzed by using paired sample t-test, while qualitative data were analyzed by using thematic analysis. Quantitative data analysis showed that students’ speaking proficiency improved up to 19.58 points after they studied by using Vogue vlogs. Besides, the significance value (2 tailed) of 0.000 was lower than ???? = 0.005, in the significance level of 5%. Meanwhile, qualitative analysis revealed that the students were getting more motivated and encouraged to practice their speaking through Vogue vlogs. These findings confirmed that Vogue vlogs were said to be effective to uphold students’ speaking skills. This research, hence, rejected H0 and accepted Ha.
The Use of Mindo (Mini Panggung Dongeng) Media in Students Speaking Skills Silmi Kaffah; Lidiyatul Izzah
Indo Green Journal Vol. 1 No. 3 (2023): Green 2023
Publisher : Published by Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/green.v1i3.20

Abstract

The aim of this research is to examine the use of MINDO (Mini Panggung Dongeng) as a media in teaching students' speaking abilities at MTs Al Ma'Mur. This research focuses on the difficulties that the students encountered and the advantages in the implementation of MINDO. This research is qualitative research, with a descriptive qualitative approach to describe in detail about the use of MINDO in students’ speaking skill. In order to gather the data, the researcher conducted observation and interviews in the 8th grade of MTs Al Ma’Mur Tangerang. After gathering the data, the researcher analyzed the data qualitatively. The results of the research showed that the difficulties faced by MTs Al Ma’Mur students are the lack of time allocation, the preparation of the puppets, noises from the students during the storytelling due to their excitement, and the unequal comprehension of the students after the story being told. The advantages include the students’ attention that was centered to the MINDO, the increase of students’ motivation and confidence in speaking, the interesting and fun learning process, and also the active learning process. Further research can be carried out by using CAR (classroom action research) in order to find the improvement on the implementation of MINDO in speaking skills regarding to the future directions.
THE ROLE OF VOCABULARY IN IMPROVING STUDENTS’ READING COMPREHENSION THROUGH THE GAME Lidiyatul Izzah; Retno Febrian
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 3 (2024): Volume 7 No 3 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i3.27579

Abstract

Penelitian ini bertujuan untuk mengetahui apakah Peran Kosakata Melalui Permainan dapat meningkatkan pemahaman membaca siswa. Sampel dari penelitian ini adalah seluruh populasi siswa kelas VII di Sekolah Menengah Pertama Manaratul Ulum. Dalam penelitian ini digunakan metode pre-eksperimental one-group pretest-posttest. Penelitian ini menggunakan uji-t sampel berpasangan untuk menilai kemampuan membaca sebelum dan sesudah penerapan Vocabulary Through the Game pada siswa kelas VII. Setelah penerapan, siswa dikategorikan sangat baik (26%), mendapat nilai baik (37%), dan hasil yang cukup (37%). Pada uji paired samples t-test, terlihat bahwa nilai signifikansi (2-tailed) sebesar (<0.001) < a (0.05). Dalam hal ini, dapat disimpulkan bahwa perbedaan tersebut signifikan, dan terbukti bahwa Ho ditolak. Ha diterima, yang berarti ada signifikansi dalam pengajaran membaca menggunakan The Role of Vocabulary Through the Game, yang dapat meningkatkan pemahaman membaca siswa.