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Pengembangan Pembelajaran Mastery Learning Pada Mata Kuliah Statistika Pendidikan Aeng Muhidin; Saiful Anwar; Ubaid Al Faruq
JTP - Jurnal Teknologi Pendidikan Vol 21 No 1 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.335 KB) | DOI: 10.21009/jtp.v21i1.9646

Abstract

Manual pembelajaran mastery learning pada mata kuliah Statistika Pendidikan yang dikembangkan diterima oleh pengguna (3.31), dalam kategori baik dari sisi materi (3.5) dan sangat baik pada sisi media (3.9). Dari ujicoba lapangan, komponen pelaksanaan pembelajaran telah memenuhi semua komponen (10), mampu mendrong perubahan kesadaran belajar mahasiswa (3.07 ke 3.875) dan kinerja akademik (26.88% ke 30.28). Uji beda skor tes formatif di antara dua periode siklus tindakan, menunjukkan bahwa hasil belajar statistik tidak menunjukkan perbedaan. Uji efektifitas dengan melaksanakan eksperimen diperoleh hasil bahwa rata-rata hasil tes kinerja untuk kelas eksperimen adalah 75.179 dengan varian 34.23 dan rata-rata hasil tes kinerja untuk kelas kontrol adalah 62.58 dengan varian 66.45, pada taraf signifikansi 0.05, diperoleh thitung (6.754) > ttabel (2.00), menunjukkan bahwa pembelajaran mastery learning dikatakan efektif digunakan dibandingkan sekedar simulasi.
DAMPAK PEMBATASAN JUMLAH KATA DAN HALAMAN PADA KEMAMPUAN PRESENTASI MAHASISWA AENG MUHIDIN
Pekobis : Jurnal Pendidikan, Ekonomi, dan Bisnis Vol 3, No 1 (2018): PEKOBIS
Publisher : Program Studi Pendidikan Ekonomi Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.2 KB) | DOI: 10.32493/pekobis.v3i1.P72-81.1231

Abstract

ABSTRAK Presentation is an integral part of learning in college. Microsoft Powerpoint and others like to give students the opportunity to make a fully prepared prepared text. Some suggestions for suggestions for improving text presentation slides. The literature review identifies the lack of research that addresses slide text transfer when applied text restrictions on student presentation slides. This article examines the impact of student perceptions on the preparation and presentation quality when applied text restrictions on slides and notes. These findings arise from a descriptive survey that discusses the students' perceptions of their class presentation when text restrictions are imposed both in terms of presentation visualizations and on notes for the final presentation of the course of Research Methods. Kata Kunci: Slide, Notetaking, Presentation, Powerpoint, Student
Disembodied behavior and communication effectiveness in learning activity during the Covid-19 pandemic era Suwatno Suwatno; A. Adman; Hady Siti Hadijah; Fahmi Jahidah Islamy; Aeng Muhidin
Informasi Vol 52, No 2 (2022): Informasi
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/informasi.v52i2.54841

Abstract

Currently, Corona is a hot topic of discussion. Severe Acute Respiratory Syndrome Coronavirus 2 (SARS-COV-2), better known as the coronavirus, is a new type of coronavirus that causes infectious diseases in humans. The online learning system (on the network) is the answer for universities to continue to carry out academic activities. Online learning is a learning system without face-to-face directly between lecturers and students but is done virtually. Lecturers must ensure that teaching and learning activities continue while students are at home. The solution is that lecturers must be able to design learning activities as innovations by utilizing online media to continue running effectively. Communication between students and lecturers through video conferencing raises several problems: the low creativity of students, the difficulty of achieving communication effectiveness, and generating demotivation and disembodied behavior. The purpose of this study was to determine the level of (1) effectiveness of virtual lecturer communication based on student perspectives, (2) student demotivation, (3) student disembodied behavior, and (4) student creativity. This research uses a descriptive method. The sampling method used is incidental sampling, where the subjects studied are lecturers and students willing to participate in filling out research questionnaires. The number of lecturers in this study was 91 people from 25 universities in the city of Bandung, with a total of 100 courses, so a sample size of 200 sampling units was obtained, where the sampling unit was lecturer-subjects. The results showed that the student creativity variable was in the high category, the demotivating variable was in the low category, the disembodied behavior variable was in the moderate category, and the lecturer's communication effectiveness variable was in the very high category
Efek Kepemimpinan Partisipatif Dalam Pengaruh Praktek Berbagi Pengetahuan Terhadap Kinerja Teguh Trianung Djoko Susanto; Evitha Soraya; Aeng Muhidin; Shinta Doriza
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 11, No 3 (2023): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v11i3.79772

Abstract

Tantangan yang dihadapi SMK menuntut para guru untuk melakukan inovasi.  Untuk mendorong kinerja inovatif, dua faktor penting yang perlu dipertimbangkan adalah kepemimpinan partisipatif dan praktek berbagi pengetahuan di antara karyawan. Untuk mengetahui pengaruh kepemimpinan partisipatif dan praktek berbagi pengetahuan terhadap kinerja inovatif, studi korelasional dilakukan. Survei melibatkan 268 guru SMK di DKI Jakarta. Hasil menunjukkan bahwa praktek berbagi pengetahuan dan kepemimpinan partisipatif terhadap kinerja inovatif. Pentingnya manajemen menyediakan sistem dan platform yang memfasilitasi praktek berbagi pengetahuan dan memberikan insentif yang cukup terhadap partisipasi dan kontribusi karyawan pada inovasi.
Peran Teman Sebaya sebagai Agen Karakter Bangsa dalam Membentuk Toleransi Peserta Didik SMP Islam At-Taqwa Lina Marlina; Aeng Muhidin; Alinurdin Alinurdin
Joong-Ki : Jurnal Pengabdian Masyarakat Vol. 5 No. 2: Februari 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/joongki.v5i2.14802

Abstract

Pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pemahaman peserta didik SMP Islam At-Taqwa mengenai peran teman sebaya sebagai agen karakter bangsa dalam membentuk sikap toleransi. Kegiatan ini dilaksanakan melalui sosialisasi dan diskusi interaktif yang menekankan pentingnya keteladanan dan kedisiplinan dalam kehidupan sehari-hari serta penerapannya di lingkungan sekolah. Teman sebaya memiliki pengaruh signifikan terhadap perkembangan sikap, perilaku, dan karakter remaja. Melalui interaksi sosial dengan teman sebaya, peserta didik dapat menanamkan nilai-nilai luhur seperti gotong royong, kejujuran, tanggung jawab, dan toleransi, yang merupakan bagian dari pembentukan karakter bangsa. Metode yang digunakan dalam kegiatan ini mencakup ceramah, diskusi kelompok, sesi tanya jawab, serta simulasi dan studi kasus untuk memudahkan internalisasi nilai-nilai karakter. Hasil kegiatan menunjukkan bahwa peserta didik menjadi lebih menyadari peran mereka dalam menumbuhkan sikap toleransi melalui interaksi sehari-hari dengan teman sebaya. Selain itu, kegiatan ini juga mampu meningkatkan kesadaran peserta didik terhadap pentingnya disiplin, keteladanan, dan solidaritas dalam menciptakan lingkungan sekolah yang inklusif dan harmonis. Dengan demikian, pengabdian ini menegaskan bahwa teman sebaya dapat berfungsi sebagai agen pembentuk karakter bangsa yang efektif, terutama dalam menanamkan nilai-nilai toleransi pada peserta didik usia remaja, yang pada gilirannya mendukung terciptanya generasi muda yang berkarakter, bertanggung jawab, dan memiliki integritas tinggi.
Pelatihan Pengembangan Bahan Ajar Komik Berbantuan AI dan Dampaknya Terhadap Hasil Belajar Aeng Muhidin; Heri Kurnia; Shinta Doriza; Abd. Chaidir Marasabessy
Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 2 (2026): Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/a7n07d67

Abstract

Elementary school teachers face challenges in developing teaching materials that are engaging and adaptive to students' learning needs, while the use of generative Artificial Intelligence (AI) for this purpose remains limited, particularly in the ability to compose structured prompts. This community service activity focused on improving the competence of teachers at SDN Rawajati 06 Pagi in developing AI-assisted comic-based teaching materials and measuring its impact on student learning outcomes. The activity aimed to improve teachers' understanding of prompt engineering principles for producing contextual instructional comics and to evaluate its effectiveness on student learning outcomes. The methods used included a needs analysis through a pre-training questionnaire, material presentation and demonstration, hands-on practice in composing AI prompts, a post-training questionnaire, and a classroom trial of the resulting comics evaluated through a pretest-posttest design involving 21 students. The results showed significant improvement in teacher competence: the percentage of teachers able to compose structured comic prompts increased from 0% to 55.6%, the use of AI to create comics increased from 11.1% to 57.1%, and all participants (100%) expressed satisfaction with the training. At the student level, the average learning outcome score increased from 7.10 to 8.43, with an N-Gain of 0.50 (moderate category) and a paired t-test showing a significant difference (p < .001). This activity demonstrates that training in AI prompt composition for comic-based teaching materials effectively improves teachers' digital competence and positively impacts student learning outcomes.
Can YouTube-based instructional videos improve statistical reasoning skills? Aeng Muhidin; Shinta Doriza
Inovasi Kurikulum Vol. 22 No. 3 (2025): Inovasi Kurikulum, August 2025
Publisher : Himpunan Pengembang Kurikulum Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64014/jik.v22i3.70

Abstract

This study investigates the potential of YouTube-based instructional videos to improve students’ statistical reasoning skills in the context of learning Educational Statistics. Statistical reasoning is a fundamental competency in this subject; however, many students face difficulties in grasping and applying statistical concepts due to instruction that is often abstract and overly theoretical. To address this issue, the study was conducted to assess whether integrating YouTube as a learning medium could provide more concrete and accessible explanations, thereby enhancing students’ understanding. The study employed a quasi-experimental one-group pretest-posttest design. Data were collected from undergraduate students enrolled in an Educational Statistics course using two instruments: a procedural knowledge test and a perception questionnaire. The results revealed a statistically significant improvement in students’ statistical reasoning skills after participating in the YouTube-based learning intervention. Additionally, students expressed positive perceptions toward the use of YouTube videos in learning statistics. The highest average ratings were reported in learning effectiveness (M = 98), followed by learning motivation (M = 96), content clarity (M = 92), and ease of access (M = 87). These findings suggest that YouTube can serve as an effective digital learning tool to support conceptual understanding in technical subjects, highlighting the importance of integrating digital media in higher education pedagogy.   Abstrak Penelitian ini mengkaji potensi penggunaan video pembelajaran berbasis YouTube dalam meningkatkan keterampilan penalaran statistik mahasiswa pada mata kuliah Statistika Pendidikan. Penalaran statistik merupakan kompetensi mendasar yang menuntut mahasiswa memahami dan menginterpretasikan data. Namun, banyak mahasiswa mengalami kesulitan akibat penyampaian materi yang cenderung abstrak dan teoretis. Oleh karena itu, dibutuhkan inovasi pembelajaran yang lebih konkret dan mudah diakses. Penelitian ini menggunakan desain kuasi-eksperimen dengan pendekatan one-group pretest-posttest. Partisipan terdiri dari mahasiswa program sarjana yang mengikuti mata kuliah Statistika Pendidikan. Data dikumpulkan melalui dua instrumen, yaitu tes pengetahuan prosedural dan kuesioner persepsi mahasiswa terhadap media pembelajaran. Hasil penelitian menunjukkan peningkatan yang signifikan secara statistik dalam keterampilan penalaran statistik setelah pembelajaran berbasis YouTube. Selain itu, respons mahasiswa terhadap penggunaan YouTube sangat positif. Nilai rata-rata tertinggi diperoleh pada kategori efektivitas pembelajaran (M = 98), diikuti motivasi belajar (M = 96), kejelasan konten (M = 92), dan kemudahan akses (M = 87). Temuan ini mengindikasikan bahwa YouTube merupakan media pembelajaran digital yang efektif dalam mendukung pemahaman konseptual mahasiswa, terutama pada mata kuliah yang bersifat teknis. Oleh karena itu, integrasi media digital seperti YouTube perlu dipertimbangkan secara serius dalam pengembangan pedagogi pendidikan tinggi. Kata Kunci: kepuasan belajar; penalaran statistik; video pembelajaran; statistika pendidikan
Pelatihan Pembuatan Komik AI dan Dampaknya terhadap Hasil Belajar Heri Kurnia; Aeng Muhidin; Abd. Chaidir Marasabessy; Ainayya Fathiyyaturrahma; Zulkarnain Arif
Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 2 (2026): Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/ae5tnm96

Abstract

The rapid development of generative artificial intelligence (GenAI) creates new opportunities for teachers to design learning materials that are more visual, contextual, and efficient. Digital comics are a promising medium because they integrate text, images, dialogue, and narrative into a coherent learning experience. This Community Service Program (PkM) aimed to improve elementary school teachers’ competence in producing AI-assisted educational comics and to examine their implications for learning-material quality and student learning outcomes. The program was conducted at SDN 01 Pagi on May 23, 2026, involving 10 teachers: six classroom teachers, two subject teachers, and two supporting teachers. The activities consisted of needs identification, conceptual instruction, demonstration, hands-on practice, mentoring, product presentation, and evaluation. Evaluation used pretest-posttest scores, a participant satisfaction questionnaire, and product observation. The mean pretest score increased from 57.2 to 84.6 in the posttest, representing a 27.4-point gain (47.9%). Participant satisfaction reached 92.1%, while the quality of the resulting comic products reached 92.0%. All participants produced at least one AI-assisted digital comic. These results indicate that the training effectively strengthened teachers’ readiness and competence in using AI to develop innovative learning media. However, because the program did not directly measure students’ test scores before and after using the comics, the impact on student learning outcomes should be interpreted as a pedagogical implication supported by previous research rather than direct causal evidence. Further mentoring and classroom trials are recommended to establish stronger evidence of effects on learning outcomes.