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IMPLEMENTATION OF ANGULAR JS FRAMEWORK IN DESIGN WEB-BASED ADMISSION SYSTEM APPLICATION Eka Lia Febrianti; Ilwan Syafrinal; Agus Suryadi
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 9, No 3 (2023): Juni 2023
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v9i3.2493

Abstract

Abstract: Technology is able to digitize human work that was originally manual to become automatic and of course takes less time and better accuracy compared to results done by humans. But there are still many companies that have not implemented this technology. The use of the AngularJS framework in web application development has proven to be effective in enhancing the user experience and ease of development. In addition, the application of Agile methods in the application development process can provide the flexibility and adaptability needed to deal with frequent changes in requirements. This study aims to investigate the implementation of the AngularJS framework in the design of a web-based acceptance system application using the Agile method. The results of the study show that the implementation of the AngularJS framework in the design of web-based acceptance system applications provides significant benefits. In conclusion, the implementation of the AngularJS framework in the design of web-based acceptance system applications using Agile methods can improve efficiency, quality, and user experience. Using AngularJS enables the development of responsive and interactive applications, while the Agile method facilitates adaptation to changing customer needs. Therefore, the use of AngularJS with an Agile approach should be carefully considered by organizations wishing to develop successful web-based acceptance system applications.            Keyword s: Admissions, Agile, AngularJS, Web Abstract: Teknologi mampu mendigitalisasi pekerjaan manusia yang awalnya manual menjadi otomatis dan tentunya memakan waktu yang lebih singkat dan akurasi yang lebih baik dibandingkan dengan hasil yang dikerjakan oleh manusia. Tetapi masih banyak perusahaan perusahaan yang belum menerapkan teknologi ini. Penggunaan framework AngularJS dalam pengembangan aplikasi web telah terbukti efektif dalam meningkatkan pengalaman pengguna dan kemudahan pengembangan. Selain itu, penerapan metode Agile dalam proses pengembangan aplikasi dapat memberikan fleksibilitas dan adaptabilitas yang diperlukan untuk menghadapi perubahan persyaratan yang sering terjadi. Penelitian ini bertujuan untuk menginvestigasi implementasi framework AngularJS dalam desain aplikasi sistem penerimaan berbasis web menggunakan metode Agile. Hasil penelitian menunjukkan bahwa implementasi framework AngularJS dalam desain aplikasi sistem penerimaan berbasis web memberikan manfaat yang signifikan. Dalam kesimpulannya, implementasi framework AngularJS dalam desain aplikasi sistem penerimaan berbasis web menggunakan metode Agile dapat meningkatkan efisiensi, kualitas, dan pengalaman pengguna. Penggunaan AngularJS memungkinkan pengembangan aplikasi yang responsif dan interaktif, sementara metode Agile memfasilitasi adaptasi terhadap perubahan kebutuhan pelanggan. Oleh karena itu, penggunaan AngularJS dengan pendekatan Agile harus dipertimbangkan secara cermat oleh organisasi yang ingin mengembangkan aplikasi sistem penerimaan berbasis web yang sukses.            Keywords: Admisi, Agile, AngularJS, Web
PENENTUAN PERWAKILAN OLIMPIADE MATEMATIKA DENGAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) Ilwan Syafrinal; Dasril Aldo
JURSIMA Vol 8 No 1 (2020): Jursima Vol. 8 No. 1, Juni Tahun 2020
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v8i1.199

Abstract

Olimpiade matematika merupakan ajang yang diperuntukan bagi siswa yang berprestasi dibidang matematika. Dalam menentukan siswa untuk mengikuti olimpiade dilakukan analisa berbagai macam aspek, sebelumnya di Sekolah Menengah Atas Negeri (SMAN) 1 Tigo Nagari pemilihan peserta dilakukan dengan mempertimbangkan nilai akademik saja, sehingga siswa yang dikirim tidak memiliki kemampuan yang lebih. Ini menyulitkan sekolah dalam mendapatkan prestasi sebagai juara dalam olimpiade tersebut. Untuk menentukan siswa yang mengikuti Olimpiade matematika dibutuhkan sebuah sistem pendukung keputusan. Metode yang digunakan untuk mengambil keputusan ini adalah Simple Additive Weighting (SAW). Data yang akan diolah adalah berupa data-data rangking, nilai matematika, nilai raport, hasil tes soal-soal olimpiade, nilai kepribadian dan pernah atau tidaknya siswa mengikuti olimpiade. Tahapan pengolahan dari data-data tersebut dilakukan dengan menentukan nilai dari kriteria masing-masing data siswa, melakukan proses perhitungan SAW menghasilkan nilai evaluasi atau nilai keputusan pada setiap nilai-nilai kriteria dari data siswa. Dilanjutkan dalam pengambilan keputusan dengan pertimbangan dari hasil dari perhitungan. Hasil yang didapatkan dengan menggunakan metode ini adalah mendapatkan peserta olimpiade dengan rangking tertinggi. Dari hasil pengujian metode SAW dari 10 data uji siswa  dapat menghasilkan 4  siswa direkomendasikan dan 6 siswa tidak direkomendasikan sebagai calon peserta olimpiade matematika tingkat SMA sesuai dengan kriteria yang ditentukan.  
EXPERT SYSTEM FOR DISEASE IDENTIFICATION BASED ON HEMATOCHEZIA SYMPTOMS WITH NAÏVE BAYES METHOD Dasril Aldo; Alwendi Alwendi; Adanti Wido Paramadini; Ilwan Syafrinal; Sapta Eka Putra
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol. 9 No. 2 (2024): JITK Issue February 2024
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v9i2.5064

Abstract

Hematochezia is a common clinical symptom in various gastrointestinal diseases, requiring accurate diagnosis for effective treatment. This study aims to develop an expert system for the rapid and precise identification of hematochezia-causing diseases. The expert system is designed to assist patients in efficiently recognizing diseases, minimizing treatment failure risks. It employs the Naïve Bayes method, a data calculation approach involving summing combinations and frequencies of each dataset. The expert system methodology begins with training using a dataset comprising hematochezia symptoms and corresponding disease diagnoses. The dataset is input into a database as training data. Subsequently, it undergoes classification and training stages. Symptom data can then be processed using the Naïve Bayes method. The system's end result displays probability values for each disease based on provided symptoms. This analysis relies on specific symptoms selected by the user, such as Rectal Pain, Hematochezia, Constipation, Fatigue, and Abdominal Cramps. It yields a Hemorrhoids diagnosis with a posterior probability of 0.514738. In testing with 35 sample cases, the expert system exhibited a remarkable accuracy rate of 94.29%. This expert system efficiently supports disease diagnosis based on hematochezia symptoms, aiding in swift and accurate identification.
RANCANG BANGUN MONITORING DEBIT AIR PDAM RUMAH TANGGA BERBASIS INTERNET OF THINGS (IOT) Roza, Yuni; KH, Musliadi; Pernando, Yonky; Syafrinal, Ilwan; Kaharuddin, Kaharuddin
SKANIKA: Sistem Komputer dan Teknik Informatika Vol 7 No 2 (2024): Jurnal SKANIKA Juli 2024
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/skanika.v7i2.3196

Abstract

Indonesia is an archipelagic country that has a tropical climate. This country is also famous for its wealth in various natural resources, one of which is water. Water is a source of human needs which is important for survival and is used for daily needs such as consumption, bathing, washing and others. As a society, of course you have to pay attention to the quality in the use of water, for this reason the government provides PDAM (Regional Drinking Water Company). In using PDAM facilities, especially in the South Sulawesi area, Mamuju Regency, it is necessary to monitor the amount of usage every month. The meter display is still analog and the amount of tariff or bill that must be paid by the public is not yet listed. The amount of bills that must be paid is the result of recording by PDAM officers who come every month. With this, tools are needed to monitor usage and the amount of bills that will be paid by the Internet of Things (IoT) based community. With this IoT-based control tool, people can see the amount of water used and the tariff they have to pay each month.
SI BITA - DESIGN OF A THESIS GUIDANCE INFORMATION SYSTEM USING THE SCRUM METHOD FOR OPTIMAL EFFICIENCY AND RESPONSIVENESS Pernando, Yonky; Syafrinal, Ilwan; KH, Musliadi
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 10, No 4 (2024): September 2024
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v10i4.3211

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Abstract: This research aims to design a system that can assist the final assignment development process by focusing on resolving frequently encountered obstacles, such as clarity of research title status, guidance process, and research schedule. The development method used is the Scrum method approach with a small scale and team. During the development process, an analysis of each sprint is carried out from preparation to the development process. The results of development using the Scrum method show that each feature was completed within 8 hours per day, with each sprint completed in a week. The total time required to complete all sprints designed on the BITA Information System is 128 hours. The application of the Scrum method provides results that enable rapid identification of changes during the development process, as well as optimizing the process of submitting and validating titles, determining supervisors, evaluating guidance, and scheduling exams. Thus, this research provides an effective solution in increasing the efficiency and effectiveness of the final assignment coaching process for students in completing their studies. Keywords: information system; optimal efficiency; scrum method; SI BITA; thesis guidance. Abstrak: Penelitian ini bertujuan untuk merancang sistem yang dapat membantu proses pembinaan tugas akhir dengan fokus pada penyelesaian kendala yang sering dihadapi, seperti kejelasan status judul penelitian, proses bimbingan, dan jadwal penelitian. Metode pengembangan yang digunakan adalah pendekatan metode Scrum dengan skala dan tim kecil. Selama proses pengembangan, dilakukan analisis terhadap setiap sprint yang dihasilkan dari persiapan hingga proses pengembangan. Hasil pengembangan menggunakan metode Scrum menunjukkan bahwa setiap fitur diselesaikan dalam jangka waktu 8 jam per hari, dengan setiap sprint selesai dalam seminggu. Total waktu yang dibutuhkan untuk menyelesaikan semua sprint yang dirancang pada Sistem Informasi BITA adalah 128 jam. Penerapan metode Scrum memberikan hasil yang memungkinkan identifikasi cepat terhadap perubahan selama proses pengembangan, serta mengoptimalkan proses pengajuan dan validasi judul, penentuan pembimbing, evaluasi bimbingan, dan penjadwalan ujian. Dengan demikian, penelitian ini menyediakan solusi yang efektif dalam meningkatkan efisiensi dan efektivitas proses pembinaan tugas akhir bagi mahasiswa dalam menyelesaikan studi mereka. Kata kunci: sistem informasi; efisiensi optimal; metode scrum; SI BITA; bimbingan skripsi
PENERAPAN AUGMENTED REALITY DALAM PENGENALAN PERALATAN MANUFAKTUR PADA PRODI TEKNIK INDUSTRI UNIVERSITAS UNIVERSAL Kaharuddin Kaharuddin; Musliadi KH; Kurniawan Hamidi; Ilwan Syafrinal
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1040

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An effective learning process to produce quality education requires supporting facilities such as adequate practicum media, Industrial Engineering Universal University currently has limitations with practicum media, especially in the introduction of industrial engineering manufacturing tools, therefore alternative media such as AR technology are needed. The purpose of this study is to determine the effectiveness of learning and the overall quality of education from the application of AR-based applications. The application of this technology can be developed using the Game Development Life Cycle (GDLC) method through several stages. The development results were randomly tested on 40 respondents by applying three indicator features and five statements used and obtained presentation values ranging from 78% to 81% user satisfaction before the application with strong presentation. While from the results of the analysis carried out on each indicator used, the first stage with the highest percentage is Usability, followed by functional indicators and user interface indicators at the lowest percent.
Mango and Banana Ripeness Detection based on Lightweight YOLOv8 Saragih, Raymond Erz; Purnajaya, Akhmad Rezki; Syafrinal, Ilwan; Pernando, Yonky; Yodi
Jurnal Buana Informatika Vol. 15 No. 2 (2024): Jurnal Buana Informatika, Volume 15, Nomor 02, Oktober 2024
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Fruits like bananas and mangoes are harvested after reaching a specific ripeness stage. Traditionally, farmers rely on manual inspection to determine ripeness, a process that can be tedious, time-consuming, expensive, and subjective. This work proposes an automatic bananas and mangoes ripeness detector utilizing computer vision technology. The detected bananas and mangoes fall into two classes: ripe and unripe. The state-of-the-art YOLOv8 architecture serves as the core of the detector. Three YOLOv8 variants, YOLOv8n, YOLOv8s, and YOLOv8m, were investigated for their performance. Results show that YOLOv8s achieved the highest overall performance, 0.9991 recall, and a mean Average Precision (mAP) of 0.8897. While YOLOv8m achieved the highest precision of 0.9995, YOLOv8n is the most miniature model, making it suitable for deployment on devices with limited resources.
Indonesia PENERAPAN DECISION SUPPORT SYSTEM PADA E-KATALOG PEMILIHAN WARNA CAT DENGAN METODE SAW BERBASIS ANDROID Febrianti, Eka Lia; Pernando, Yonky; Verdian, Ihsan; Syafrinal, Ilwan; Roza, Yuni
JURSIMA Vol 10 No 3 (2022): Jursima Vol.10 No.3
Publisher : INSTITUT TEKNOLOGI DAN BISNIS INDOBARU NASIONAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47024/js.v10i3.509

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To operate in a business system, a company must have a good mastery of knowledge about its customers, products and services. Product information that is clearly stated is the main basis of the business system. Decision support systems that are enriched with clear product information can increase customer satisfaction with the company's products and services. Product information consists of paint color and paint type. This decision support system is designed to be a knowledge base of paint, paint color, paint type and search for the type of paint that customers are looking for. In this Final Project, the author will create a decision support system using the SAW method and an electronic catalog (E Catalog) using the Android Studio application and using the waterfall method. This decision support system can help customers to choose the type of paint based on product quality. This decision support system will be a system with various types of paint according to customer needs with a list of paint colors according to customer needs to increase customer satisfaction
RANCANG BANGUN SISTEM INVENTORY GUDANG CV. PACIFIC COM-PUTER DALAM OPTIMALISASI MANAJEMEN STOK kokanda, kurniawan; syafrinal, ilwan
J-Com (Journal of Computer) Vol 4, No 1 (2024): Maret 2024
Publisher : LPPM STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/j-com.v4i1.2939

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Sistem Inventory merupakan suatu sistem untuk mengetahui persediaan stok barang pada suatu lokasi. Sistem Inventory sudah banyak dimanfaatkan atau dikembangkan pada suatu tempat dalam berbagai macam teknologi dan sistem. Permasalahan pada CV. Pacific Computer ini adalah belum tersedianya sistem Inventory barang sehingga belum dapat mengontrol stok barang yang tersedia, database yang tidak terintegrasi dan kurangnya tanggung jawab dalam proses transaksi barang. Oleh karena itu, pada skripsi ini akan merancang aplikasi Inventory dalam bentuk berbasis web, sehingga informasi mengenai stok barang dapat diketahui secara jelas dan terperinci. Aplikasi Inventory ini akan diterapkan menggunakan system localhost berbasis web, yang memungkinkan sistem informasi Inventory ini dapat diakses dalam ruang lingkup kerja saja. Sehingga tidak terjadi manipulasi data diluar jam kerja. Metode pengembangan sistem pada aplikasi ini menggunakan metode protoyping yang terdiri dari lima tahapan. Adapun tahapan tersebut yaitu komunikasi, Perencanaan secara cepat, Pemodelan perancangan secara cepat, pembentukan prototype dan penyerahan sistem perangkat lunak kepada pengguna. Aplikasi ini dirancang dengan menggunakan Bahasa pemrograman PHP dan Database phpMySQL. Berdasarkan konsep dan perancangan, dapat disimpulkan telah dibangun “RANCANG BANGUN SISTEM INVENTORY GUDANG CV. PACIFIC COMPUTER DALAM OPTIMALISASI MANAJEMEN STOK” untuk membantu admin dan Storeman dalam sistem Inventory. Dalam aplikasi ini admin dapat mengetahui dan mengelola data barang, data barang masuk, data barang keluar data kategori, data supplier dan data ajuan. Sedangkan storeman dapat menginput data barang masuk dan data ajuan pengeluaran barang. Admin dan storeman dapat berinteraksi dengan aplikasi ini sesuai dengan informasi yang dibutuhkan melalui menu yang tersedia.Kata kunci: Inventory, Aplikasi Inventory, Website.
DIAGNOSING ANDROID-BASED VIRUS INFECTIONS IN CHILDREN USING NAIVE BAYES KH, Musliadi; Kaharuddin, Kaharuddin; Syafrinal, Ilwan
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 11, No 2 (2025): Maret 2025
Publisher : Universitas Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v11i2.3685

Abstract

Abstract: Infectious diseases are one of the most common health problems in children because they have immature immune systems. Children are more susceptible to infections caused by bacteria, viruses, fungi, and protozoa. Some common infectious diseases in children include fever, acute respiratory infections (ARI), pneumonia, acute gastroenteritis (GAE), measles, chickenpox, and diphtheria. The limited number of pediatricians and the difficulty of accessing health facilities in remote areas hinder children's health services. To overcome this, an Android-based expert system is needed using the Naïve Bayes method to help diagnose infectious diseases in children earlier. The research method used is the Software Development Life Cycle (SDLC), where Black Box is used for internal testing, and PSSUQ is used to measure user satisfaction. The data set used was 1320 taken from a local hospital. The test results show that all the main features work as expected without any errors. The implementation of the system in diagnosing diseases went well and based on end-user feedback from 74 respondents, the system obtained a user satisfaction score of 6.40, where users felt that the system was easy to use, efficient, and provided clear and useful information. Keywords: expert system; infectious disease; naïve bayes; PSSUQ; SDLC  Abstrak: Penyakit menular merupakan salah satu masalah kesehatan yang paling umum terjadi pada anak-anak karena mereka memiliki sistem kekebalan tubuh yang belum matang. Anak-anak lebih rentan terhadap infeksi yang disebabkan oleh bakteri, virus, jamur, dan protozoa. Beberapa penyakit infeksi yang umum terjadi pada anak-anak antara lain demam, infeksi saluran pernapasan akut (ISPA), pneumonia, gastroenteritis akut (GEA), campak, cacar air, dan difteri. Keterbatasan jumlah dokter spesialis anak dan sulitnya akses ke fasilitas kesehatan di daerah terpencil, menjadi kendala pada pelayanan kesehatan anak. Untuk mengatasi hal tersebut, diperlukan sistem pakar berbasis Android menggunakan metode Naïve Bayes untuk membantu mendiagnosis penyakit infeksi pada anak-anak lebih dini. Metode penelitian yang digunakan adalah Software Development Life Cycle (SDLC), di mana Black Box untuk pengujian internal, dan PSSUQ untuk mengukur kepuasan pengguna. Data set yang digunakan adalah 1320 yang diambil dari rumah sakit setempat. Hasil pengujian menunjukkan bahwa seluruh fitur utama berjalan sesuai harapan tanpa kesalahan. Implementasi sistem dalam mendiagnosa penyakit berjalan dengan baik dan berdasarkan umpan balik pengguna akhir dari 74 responden, sistem memperoleh skor kepuasan pengguna sebesar 6,40, di mana pengguna merasa sistem ini mudah digunakan, efisien, serta menyediakan informasi yang jelas dan bermanfaat. Kata kunci: naïve bayes; penyakit menular; PSSUQ; SDLC; sistem pakar