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Efektivitas Integrasi Augmented Reality Dalam Pembelajaran Tematik Kelas 3 Siswa Sekolah Dasar Menggunakan Model ARCS Kaharuddin, Kaharuddin; KH, Musliadi; Syafrinal, Ilwan; Pernando, Yonky
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6070

Abstract

The quality of education in Indonesia has become a serious problem in recent years. Various problems such as poor education management, inequality of facilities between urban and rural areas, and traditional learning methods that do not follow the development of modern technology make the quality of education low. This study aims to evaluate the effectiveness of the application of Augmented Reality (AR) in Theme 3 Thematic learning in Elementary Schools. The research method uses the MDLC (Multimedia Development Life Cycle) approach, with testing based on the ARCS (Attention, Relevance, Confidence, and Satisfaction) Motivation Model. In addition, a test of students' level of understanding was carried out using the Student Activity Sheet (LKPD). Data was obtained from 32 grade 3 elementary school students. The test results showed that the AR application had an excellent interpretation/very effective interpretation score of 86%, with details of 90% for Attention, 82% for Relevance, 81% for Confidence, and 84% for Satisfaction. The level of students' understanding of the material is also high, with an average score of 85. So it can be concluded that the Augmented Reality application is very feasible to be applied in the Theme 3 Thematic learning process in Elementary Schools because it is able to effectively increase students' interest and understanding.
Simulasi Monte Carlo Untuk Memprediksi Persediaan Darah Ilham, Wanda; Syafrinal, Ilwan
Journal of Digital Ecosystem for Natural Sustainability Vol 4 No 1 (2024): Juli 2024
Publisher : Fakultas Komputer - Universitas Universal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63643/jodens.v4i1.238

Abstract

Blood is a combination of plasma and cells that circulate throughout the body, functioning to distribute oxygen and nutrients. Predicting the need for blood supplies at a certain time is a complex challenge because it is influenced by various factors such as the number of donors, patient demand, and the limited shelf life of blood. Monte Carlo simulation has emerged as a useful tool in modeling and predicting the state of complex systems. In the context of blood supply, Monte Carlo Simulation allows researchers and hospital administrators to identify optimal supply levels taking into account various existing variables and uncertainties. This method uses random numbers to simulate various scenarios that may occur in the future, helping in planning more accurately and responsively to changes in blood demand and supply. Thus, Monte Carlo Simulation plays an important role in ensuring sufficient blood availability, reducing the risk of shortages, and optimizing blood supply management in hospitals and blood transfusion units.
PEMODELAN MONTE CARLO DALAM MERAMALKAN PARTISIPASI MAHASISWA DALAM PERKULIAHAN ilham, wanda; army, widya lelisa; syafrinal, ilwan
NJCA (Nusantara Journal of Computers and Its Applications) Vol 8, No 2 (2023): NJCA Vol 8 No 2 December 2023
Publisher : Computer Society of Nahdlatul Ulama (CSNU) Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36564/njca.v8i2.322

Abstract

Penelitian ini bertujuan untuk memprediksi tingkat kehadiran mahasiswa dalam perkuliahan. Tingkat kehadiran mahasiswa dalam perkuliahan merupakan faktor penting yang dapat mempengaruhi prestasi akademik dan pencapaian pembelajaran. Metode simulasi Monte Carlo digunakan dalam penelitian ini karena dapat menghasilkan banyak sampel acak yang bisa merepresentasikan berbagai skenario kehadiran mahasiswa, penelitian ini mampu memberikan perkiraan yang lebih akurat terhadap tingkat kehadiran. Penggunaan sample yang berulang juga akan berpengaruh pada hasil prediksi yang dilakukan. Data kehadiran mahasiswa dalam mata kuliah pemodelan dan simulasi. Selanjutnya, data tersebut digunakan untuk membangun model simulasi Monte Carlo yang sesuai dengan situasi kehadiran mahasiswa. Hasil dari simulasi Monte Carlo menunjukkan distribusi probabilitas tingkat kehadiran mahasiswa dalam berbagai skenario. Dengan adanya informasi ini, perguruan tinggi dapat mengambil tindakan yang tepat dalam meningkatkan tingkat kehadiran mahasiswa
SI BITA - DESIGN OF A THESIS GUIDANCE INFORMATION SYSTEM USING THE SCRUM METHOD FOR OPTIMAL EFFICIENCY AND RESPONSIVENESS Pernando, Yonky; Syafrinal, Ilwan; KH, Musliadi
JURTEKSI (jurnal Teknologi dan Sistem Informasi) Vol. 10 No. 4 (2024): September 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v10i4.3211

Abstract

Abstract: This research aims to design a system that can assist the final assignment development process by focusing on resolving frequently encountered obstacles, such as clarity of research title status, guidance process, and research schedule. The development method used is the Scrum method approach with a small scale and team. During the development process, an analysis of each sprint is carried out from preparation to the development process. The results of development using the Scrum method show that each feature was completed within 8 hours per day, with each sprint completed in a week. The total time required to complete all sprints designed on the BITA Information System is 128 hours. The application of the Scrum method provides results that enable rapid identification of changes during the development process, as well as optimizing the process of submitting and validating titles, determining supervisors, evaluating guidance, and scheduling exams. Thus, this research provides an effective solution in increasing the efficiency and effectiveness of the final assignment coaching process for students in completing their studies. Keywords: information system; optimal efficiency; scrum method; SI BITA; thesis guidance. Abstrak: Penelitian ini bertujuan untuk merancang sistem yang dapat membantu proses pembinaan tugas akhir dengan fokus pada penyelesaian kendala yang sering dihadapi, seperti kejelasan status judul penelitian, proses bimbingan, dan jadwal penelitian. Metode pengembangan yang digunakan adalah pendekatan metode Scrum dengan skala dan tim kecil. Selama proses pengembangan, dilakukan analisis terhadap setiap sprint yang dihasilkan dari persiapan hingga proses pengembangan. Hasil pengembangan menggunakan metode Scrum menunjukkan bahwa setiap fitur diselesaikan dalam jangka waktu 8 jam per hari, dengan setiap sprint selesai dalam seminggu. Total waktu yang dibutuhkan untuk menyelesaikan semua sprint yang dirancang pada Sistem Informasi BITA adalah 128 jam. Penerapan metode Scrum memberikan hasil yang memungkinkan identifikasi cepat terhadap perubahan selama proses pengembangan, serta mengoptimalkan proses pengajuan dan validasi judul, penentuan pembimbing, evaluasi bimbingan, dan penjadwalan ujian. Dengan demikian, penelitian ini menyediakan solusi yang efektif dalam meningkatkan efisiensi dan efektivitas proses pembinaan tugas akhir bagi mahasiswa dalam menyelesaikan studi mereka. Kata kunci: sistem informasi; efisiensi optimal; metode scrum; SI BITA; bimbingan skripsi
DIAGNOSING ANDROID-BASED VIRUS INFECTIONS IN CHILDREN USING NAIVE BAYES KH, Musliadi; Kaharuddin, Kaharuddin; Syafrinal, Ilwan
JURTEKSI (jurnal Teknologi dan Sistem Informasi) Vol. 11 No. 2 (2025): Maret 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v11i2.3685

Abstract

Abstract: Infectious diseases are one of the most common health problems in children because they have immature immune systems. Children are more susceptible to infections caused by bacteria, viruses, fungi, and protozoa. Some common infectious diseases in children include fever, acute respiratory infections (ARI), pneumonia, acute gastroenteritis (GAE), measles, chickenpox, and diphtheria. The limited number of pediatricians and the difficulty of accessing health facilities in remote areas hinder children's health services. To overcome this, an Android-based expert system is needed using the Naïve Bayes method to help diagnose infectious diseases in children earlier. The research method used is the Software Development Life Cycle (SDLC), where Black Box is used for internal testing, and PSSUQ is used to measure user satisfaction. The data set used was 1320 taken from a local hospital. The test results show that all the main features work as expected without any errors. The implementation of the system in diagnosing diseases went well and based on end-user feedback from 74 respondents, the system obtained a user satisfaction score of 6.40, where users felt that the system was easy to use, efficient, and provided clear and useful information. Keywords: expert system; infectious disease; naïve bayes; PSSUQ; SDLC  Abstrak: Penyakit menular merupakan salah satu masalah kesehatan yang paling umum terjadi pada anak-anak karena mereka memiliki sistem kekebalan tubuh yang belum matang. Anak-anak lebih rentan terhadap infeksi yang disebabkan oleh bakteri, virus, jamur, dan protozoa. Beberapa penyakit infeksi yang umum terjadi pada anak-anak antara lain demam, infeksi saluran pernapasan akut (ISPA), pneumonia, gastroenteritis akut (GEA), campak, cacar air, dan difteri. Keterbatasan jumlah dokter spesialis anak dan sulitnya akses ke fasilitas kesehatan di daerah terpencil, menjadi kendala pada pelayanan kesehatan anak. Untuk mengatasi hal tersebut, diperlukan sistem pakar berbasis Android menggunakan metode Naïve Bayes untuk membantu mendiagnosis penyakit infeksi pada anak-anak lebih dini. Metode penelitian yang digunakan adalah Software Development Life Cycle (SDLC), di mana Black Box untuk pengujian internal, dan PSSUQ untuk mengukur kepuasan pengguna. Data set yang digunakan adalah 1320 yang diambil dari rumah sakit setempat. Hasil pengujian menunjukkan bahwa seluruh fitur utama berjalan sesuai harapan tanpa kesalahan. Implementasi sistem dalam mendiagnosa penyakit berjalan dengan baik dan berdasarkan umpan balik pengguna akhir dari 74 responden, sistem memperoleh skor kepuasan pengguna sebesar 6,40, di mana pengguna merasa sistem ini mudah digunakan, efisien, serta menyediakan informasi yang jelas dan bermanfaat. Kata kunci: naïve bayes; penyakit menular; PSSUQ; SDLC; sistem pakar
OTENTIKASI PENGGUNA SECARA TERPUSAT MENGGUNAKAN FREERADIUS DALAM UPAYA MENGOPTIMALKAN JARINGAN HOTSPOT PADA KAMPUS UPI “YPTK” PADANG Army, Widya Lelisa; Ilham, Wanda; Syafrinal, Ilwan
Jurnal Digit : Digital of Information Technology Vol 13, No 2 (2023)
Publisher : Universitas Catur Insan Cendekia (CIC) Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51920/jd.v13i2.348

Abstract

Universitas Putra Indonesia “YPTK” telah menerapkan jaringan hotspot dan memiliki lebih dari satu hotspot yang digunakan untuk mengcover semua ruangan yang ada di lingkungan Universitas Putra Indonesia “YPTK”. Hotspot di Universitas Putra Indonesia “YPTK” khususnya untuk mahasiswa ini hanya di proteksi menggunakan password saja, hal tersebut masih bisa dikatakan belum maksimal dari segi keamanan jaringannya karena jika password tersebut telah diketahui orang yang bukan mahasiswa Universitas Putra Indonesia “YPTK” maka akan memudahkan orangtersebut untuk dapat terhubung ke dalam jaringan hotspot. Berdasarkan uraian di atas untuk menghasilkan jaringan hotspot yang optimal diperlukan adanya manajemen pengguna secara terpusat. RADIUS (Remote Access Dial In User) adalah suatu protokol keamanan komputer yang digunakan untuk melakukan otentikasi, otorisasi dan pendaftaran user account. Freeradius adalah salah satu service pada Ubuntu Server yang memiliki konsep AAA (Authentication, Authorization, Accounting). Dengan demikian Freeradius dapat digunakan untuk proses manajemen pengguna dalam upaya mengoptimalkan jaringan hotspot.Hasil dari penelitian ini dapat meningkatkan fleksibilitas jaringan hotspot di Universitas Putra Indonesia “YPTK”melalui penggunaan Freeradius agar otentikasi pengguna dilakukan secara terpusat. Penggunaan Freeradius juga bertujuan untuk meningkatkan keamanan jaringan hotspot. Dengan demikian akan menghasilkan jaringan hotspot yang optimal.Kata kunci: Radius, Freeradius, Hotspot, Authentication, Authorization, Accounting.
RANCANG BANGUN SISTEM INVENTORY GUDANG CV. PACIFIC COM-PUTER DALAM OPTIMALISASI MANAJEMEN STOK kokanda, kurniawan; syafrinal, ilwan
J-Com (Journal of Computer) Vol. 4 No. 1 (2024): Maret 2024
Publisher : STMIK Royal Kisaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/j-com.v4i1.2939

Abstract

Sistem Inventory merupakan suatu sistem untuk mengetahui persediaan stok barang pada suatu lokasi. Sistem Inventory sudah banyak dimanfaatkan atau dikembangkan pada suatu tempat dalam berbagai macam teknologi dan sistem. Permasalahan pada CV. Pacific Computer ini adalah belum tersedianya sistem Inventory barang sehingga belum dapat mengontrol stok barang yang tersedia, database yang tidak terintegrasi dan kurangnya tanggung jawab dalam proses transaksi barang. Oleh karena itu, pada skripsi ini akan merancang aplikasi Inventory dalam bentuk berbasis web, sehingga informasi mengenai stok barang dapat diketahui secara jelas dan terperinci. Aplikasi Inventory ini akan diterapkan menggunakan system localhost berbasis web, yang memungkinkan sistem informasi Inventory ini dapat diakses dalam ruang lingkup kerja saja. Sehingga tidak terjadi manipulasi data diluar jam kerja. Metode pengembangan sistem pada aplikasi ini menggunakan metode protoyping yang terdiri dari lima tahapan. Adapun tahapan tersebut yaitu komunikasi, Perencanaan secara cepat, Pemodelan perancangan secara cepat, pembentukan prototype dan penyerahan sistem perangkat lunak kepada pengguna. Aplikasi ini dirancang dengan menggunakan Bahasa pemrograman PHP dan Database phpMySQL. Berdasarkan konsep dan perancangan, dapat disimpulkan telah dibangun “RANCANG BANGUN SISTEM INVENTORY GUDANG CV. PACIFIC COMPUTER DALAM OPTIMALISASI MANAJEMEN STOK” untuk membantu admin dan Storeman dalam sistem Inventory. Dalam aplikasi ini admin dapat mengetahui dan mengelola data barang, data barang masuk, data barang keluar data kategori, data supplier dan data ajuan. Sedangkan storeman dapat menginput data barang masuk dan data ajuan pengeluaran barang. Admin dan storeman dapat berinteraksi dengan aplikasi ini sesuai dengan informasi yang dibutuhkan melalui menu yang tersedia.Kata kunci: Inventory, Aplikasi Inventory, Website.
Analysis of Distribution Patterns in Mapping Cirebon Internet Service Facilities Using NNA Algorithm Based on Geographic Information Systems Nas, Chairun; Putra, Nursaka; Syafrinal, Ilwan
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 4 No. 2 (2021): Jurnal Teknologi dan Open Source, December 2021
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v4i2.1692

Abstract

Cirebon city moves continually to become Smart City by making technology to public service. One form of technology to public service to is by providing internet facilities for public or for community. Currently there are several internet facility services for public, but these services are only available at certain location points and are not spread evenly. Apart from that, the government has difficulty in determining the right location points to serve as public internet service facilities. The purpose of this research is to analyze the pattern of distribution of internet facilities location points so that they can be mapped digitally using Geographic Information Systems. In this research, the data used were 49 object data points for location of internet facilities in Cirebon. Furthermore, the data will be analyzed using the Nearest Neighbor Analysis (NNA) method to determine the distribution pattern of internet facility location points. Based on the resulting distribution pattern, it can be implemented into digital mapping using Geographic Information Systems. So the Geographic Information System can help the government in making decisions, and for the public to find out the location points of internet facilities in Cirebon.
Prediksi Kelompok Usia Pengguna Netflix Menggunakan Metode Random Forest Berdasarkan Analisis Genre Tontonan dan Perilaku Pengguna Trafin , Abelina Stevie Maria; Masparudin; Febrianti, Eka Lia; syafrinal, ilwan
Journal of Digital Ecosystem for Natural Sustainability Vol 5 No 2 (2025): Desember 2025
Publisher : Fakultas Komputer - Universitas Universal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63643/jodens.v5i2.326

Abstract

The accuracy of user demographics, particularly age, on video streaming platforms is often compromised by the widespread practice of shared accounts. This study addresses this challenge by implicitly classifying user age groups (Youth, Young Adult, Adult, Middle-Aged, Senior) based solely on behavioral data, including viewing genre frequency, sentiment analysis of reviews, and expenditure patterns. The core methodology employs a Random Forest Classifier optimized with SMOTE (Synthetic Minority Over-sampling Technique) to mitigate the severe class imbalance present in the dataset. The initial Baseline Model performed poorly, achieving only 40,13% accuracy and failing to identify minority classes. After implementing SMOTE and hyperparameter tuning, the Final Model demonstrated significant improvement, achieving an Accuracy of 79,26%. The engineered feature, Spend per Person, was identified as the most dominant predictor, validating the approach of using economic factors to differentiate genuine individual usage. Crucially, the model showed exceptional reliability in detecting sensitive age segments, such as Youth (F1-Score 0,88) and Seniors (F1-Score 0,75). This research provides an effective data-driven solution for enhancing age-based content personalization and parental control features.
Multi Attribute Utility Theory (MAUT) Method of Decision on The Selection of the Head of Study Program Digital Business Aldo, Dasril; Army, Widya Lelisa; Syafrinal, Ilwan
JISA(Jurnal Informatika dan Sains) Vol 5, No 2 (2022): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v5i2.1389

Abstract

The head of the study program is the spearhead of success in a study program. So a head of a study program is required to have good leadership and management skills in order to be able to carry out his duties and functions correctly. The problem that arises is that the appointment of a head of a study program is often carried out not looking at some aspects or criteria, usually the appointment is subjective and based on how long he has been a lecturer in the study program. Even though the appointment of a study program head must be seen from many aspects and criteria, this is done because if you appoint a study program head who is not competent, it can result in not running well with the study program he leads. The criteria used in this research are Functional Position, Education, Working Period, Research, PKM Activities, Supporting Activities and Lecturer Achievement. To overcome this problem, a decision support system with the MAUT method is the right solution to use. The advantage of the MAUT method is that the calculation and decision-making process is faster because it can directly calculate the final evaluation value without the need to compare the importance weight values between criteria. This method will process the criteria values of each candidate so that the results will be more objective. In this study, the number of alternatives used was 6 data on the value of the prospective head of the study program. Based on the MAUT process, a decision was obtained that the chosen head of the digital business study program was a Candidate-01 lecturer with a value of 1.0.