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The Development of Linggo Asri Forest Seeds Plant Taxonomy Album as Learning Media of Plant Classification Material Safitri, Naziah Febri; Retnoningsih, Amin; Purwantoyo, Eling
Journal of Biology Education Vol 9 No 3 (2020): December 2020
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v9i3.21468

Abstract

The success of learning are determined by many factors, one of them is the use of learning media as learning source. The effective learning media which is used in the plant materials is media that use the plants around the students as learning sources. The operation of learning media will be more efficient if it is packed as easy and understandable media for students. This research aims to develop the effective and efficient learning media for applying in the plants material. This research uses Research and Development (RnD) method. The developed product is an album of seeds plants in the Linggo Asri Forest as a learning media. This research purposes to identify the seeds plants species in the Linggo Asri forest and also to analyse the feasibility of the album in the learning process. The proper test was done by material and media expert, teacher and also students of X.MIA SMA N 1 Kajen. The validator assessment showed that the album is proper to be applied in the learning process. The effectiveness test showed that learning process using the album is effective from the high of students’ learning outcome and passing percentage.
The Application of Role Playing Method in the Digestive System Material Learning in SMPN 4 Geyer Susilo, Barep Purbo; Kartijono, Nugroho Edi; Purwantoyo, Eling
Journal of Biology Education Vol 9 No 2 (2020): August 2020
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v9i2.22449

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This research purposes to know students activity and learning result in the application of Role Playing in the digestive system material. The study used Pre- Experimental One-Shot Case Study design. The population of the study is all students of grade VIII of SMP N 4 Geyer. The sample of the study is VIII B and VIII E and use Simple Random Sampling method to choose the sample. The observation results of the students’ activity from both classes are 91.7% and 88.5% with good and very good category. The learning outcomes on knowledge and skill aspects from both classes are 95.8% and 88.4% students are included in good and very good category. The classical completeness is 95.8% and 92.3%. The teacher and students’ response show positive respond toward the applied learning method.
The Effectiveness of Group Investigation (GI) Learning Models and Team Quiz on Learning Outcomes and Cooperation Character on Nervous System Materials Pramasta, Bagas; Utami, Nur Rahayu; Purwantoyo, Eling
Journal of Biology Education Vol 10 No 1 (2021): April 2021
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v10i1.37689

Abstract

The purpose of this study is to reveal the effectiveness of the Group Investigation and Team Quiz learning models on learning outcomes and the character of cooperation on the material of the nervous system. The Research using Pre-Experimental Design with One Group Pretest Posttest Design.The study population was all students of Class XI IPA SMAN 16 Semarang. The study uses the saturation sampling technique. Research data in the form of cognitive, affective, psychomotor learning outcomes, cooperative character values, activities, student and teacher responses. Cognitive learning results are obtained from classical completeness calculations and N-gain test. The results showed that students' classical completeness was 86.66%. N-gain test results of 100% of students are in the criteria of being medium and high. The value of the character of student cooperation with good and very good criteria is 96.2%. Affective learning outcomes are very good criteria with a value of 87%. Psychomotor learning outcomes are highly skilled criteria with a value of 82.88%. The conclusion of the research is the application of the Group Investigation and Team Quiz Learning Model effectively to the learning outcomes and the character of student cooperation on the nervous system material at SMAN 16 Semarang.
The Effectiveness of Zero Waste Learning to Attitude and Commitment Zero Waste Lifestyle of Students Level 4 SMK Raja Permaisuri Bainun Malaysia as an Effort to Maintain Ecosystem Sesami, Laut Padi Sih; Purwantoyo, Eling
Journal of Biology Education Vol 10 No 1 (2021): April 2021
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v10i1.42374

Abstract

The problem of plastic waste in the world is worsening until there is a leakage of plastic waste into the oceans that is adversely affecting ecosystems around the world. Zero Waste learning in students is one of the efforts that can help reduce plastic waste. The purpose of this study is to know the effectiveness of zero waste learning towards the attitude and commitment of zero waste lifestyle (ZWL) students level 4 smk Raja Permaisuri Bainun Malaysia. This research is quantitative research with Pre-experimental methods and research patterns by providing initial questionnaires to be filled out before being treated and filling out the final questionnaire after treatment. The population in this study was SMKRPB students with a sample of smkrpb level 4 students. Learning zero waste as an independent variable and its dependent variables is the attitude and commitment of the implementation of zero waste lifestyle of students in an effort to maintain the ecosystem. The initial data was taken before the study and the final data was taken after the study was collected with observation methods, questionnaires, and documentation analyzed and tested validity, normality, paired sample t-test and N-gain with SPSS 25. The results showed that zwl profile of students before lifestyle learning was implemented had moderate criteria for both aspects namely 41% for attitude aspect and 54% commitment, while the final profile after implementation of Zero Waste learning has very high criteria for both aspects which is 83% for attitude aspect and 89% commitment. T calculated value for attitude aspect 30,938, commitment aspect 8,819 so it is proven that there is a learning influence of Zero Waste in improving the attitude and commitment of Zero Waste Lifestyle students. the average N-gain score for the attitude aspect is 0.67, and the average value of the N-gain commitment aspect score of 0.69 belongs to the moderate category. Zero Waste learning effectively improves students' attitudes and commitments. Zero Waste learning can be done not only at level 4 because Zero Waste learning is effective in the classroom.
PENGELOLAAN LINGKUNGAN SEKOLAH DI KABUPATEN SEMARANG UNTUK PERSIAPAN SEKOLAH ADIWIYATA Ngabekti, Sri; Widyaningrum, Priyantini; Lisdiana, Lisdiana; Purwantoyo, Eling
Jurnal Abdimas Vol 24, No 2 (2020): September
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M), Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengabdian masyarakat ini  adalah: (1) Melatih sekolah mengembangkan kebijakan berbasis lingkungan, (2) Melatih sekolah melaksanakan kurikulum berbasis lingkungan, (3) Melatih sekolah agar dapat melakukan kegiatan lingkungan  berbasis partisipatif,dan (4) Melatih sekolah agar dapat mengelola sarana prasarana ramah lingkungan. Target khusus yang ingin dicapai pada pengabdian masyarakat ini adalah meningkatkan jumlah sekolah yang mengikuti program sekolah adiwiyata di Kabupaten Semarang. Kegiatan dilakukan melalui workshop dengan tiga kali pertemuan. Hasil pengabdian menunjukan bahwa persepsi sekolah terhadap kegiatan Adiwiyata sudah baik karena sudah mendapatkan pelatihan dari Dinas Lingkungan Hidup Kabupaten Semarang. Workshop penyusunan perangkat pembelajaran (RPP) berbasis lingkungan dapat berjalan baik dengan dihasilkan RPP sejumlah 32 peserta (dari 8 sekolah) dengan tingkat partisipasi mencapai 91%. Pengelolaan tanaman di sekolah sudah disimulasi dengan dibuat taman mini penghias dekorasi tempat pelatihan. Pengelolaan sarana prasarana ramah lingkungan diwujudkan dengan praktek membuat anyaman daur ulang limbah plastik sachet yang menjadi sampah kantin sekolah.  Kesimpulan dari pengabdian masyarakat ini adalah semua kegiatan pelatihan persiapan empat komponen sekolah Adiwiyata berjalan dengan baik.
EFEKTIVITAS PEMBELAJARAN GUIDED INQUIRY PADA MATERI STRUKTUR DAN FUNGSI JARINGAN TUMBUHAN DI KELAS VIII SMP NEGERI 3 AJIBARANG Octavia, Elsa Nur; Purwantoyo, Eling
Journal of Biology Education Vol 5 No 1 (2016)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v5i1.12483

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Penelitian ini bertujuan untuk mengetahui efektivitas pembelajaran Guided Inquiry pada materi struktur dan fungsi jaringan tumbuhan di kelas VIII SMP Negeri 3 Ajibarang. Rancangan penelitian menggunakan pola One - shot Case Study. Teknik sampling yang digunakan yaitu Purposive Sampling. Sampel dalam penelitian ini adalah kelas VIII A, VIII B dan VIII C. Hasil penelitian menunjukan bahwa ketiga kelas eksperimen memiliki aktivitas dan hasil belajar yang tinggi. Ketuntasan klasikal aktivitas siswa dalam diskusi dan presentasi mencapai 75,30%, sedangkan ketuntasan klasikal aktivitas siswa dalam praktikum mencapai 89,28%. Ketuntasan klasikal hasil belajar mencapai 88,66%. Siswa memberikan tanggapan positif terhadap pembelajaran Guided Inquiry sebesar 94,95%. Pembelajaran efektif karena >85% siswa memperoleh nilai ≥80 dan >75% siswa berpartisipasi aktif. Simpulan dari penelitian ini adalah model pembelajaran Guided Inquiry efektif diterapkan pada materi struktur dan fungsi jaringan tumbuhan di kelas VIII SMP Negeri 3 Ajibarang. The aim of the study is to determine the effectiveness of Guided Inquiry learning in concept of structure and function of plant tissue in class VIII SMP Negeri 3 Ajibarang. The study was done by One - shot Case Study. The sampling technique used was Purposive Sampling. The samples in this study were class VIII A, VIII B and VIII C. The results showed that all three experimental class activity and learning outcomes are high. Classical completeness of student activity in the discussions and presentations is 75.30%, while the classical completeness student activity in the practicum is 89.28%. Classical completeness of student learning outcome is 88.66%. Students’ positive response to the Guided Inquiry learning is 94.95%. Learning effective because >85% of students received grades ≥80 and >75% of students participate actively. The conclusion of this study is Guided Inquiry learning model can be effectively applied in  structure and function of plant tissue concept in class VIII SMP Negeri 3 Ajibarang.
AKTIVITAS DAN HASIL BELAJAR PADA PEMBELAJARAN MODEL TEAM ACHIEVEMENT DIVISSION MATERI MACAM GERAK TUMBUHAN DI SMP N 40 SEMARANG Susanto, Suherdi; K, Nugroho Edi; Purwantoyo, Eling
Journal of Biology Education Vol 6 No 1 (2017)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v6i1.14054

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Metode dan media pembelajaran merupakan komponen penting pada proses pembelajaran guna mewujudkan suasana belajar efektif dan efisien sehingga siswa dapat lebih bertanggungjawab, disiplin, percaya diri, memiliki rasa ingin tahu yang tinggi dan memiliki motivasi belajar yang tinggi guna mendapatkan hasil belajar secara optimal. Penelitian ini bertujuan untuk mendeskripsikan aktivitas dan hasil belajar siswa pada pembelajaran model Student Team Achievement Divission materi macam gerak tumbuhan di SMP N 40 Semarang. Jenis penelitian ini adalah Pre-experimental design dengan desain penelitian one shoot case study. Populasi seluruh kelas VIII sebanyak 256 siswa dengan sampel sebanyak 1 kelas. Pengambilan sampel dengan teknik purposive sampling. Metode pengumpulan data yang digunakan dalam penelitian ini adalah metode test, metode angket, dan metode observasi. Data aktivitas diukur dengan lembar observasi aktivitas siswa sedangkan data hasil belajar diperoleh dari nilai tes, nilai LDS dan nilai TTS. Hasil analisis data menunjukkan bahwa seluruh siswa telah mencapai kriteria aktif (optimal ≥85) yaitu mencapai 100%, sedangkan ketuntasan klasikal dan siswa yang memperoleh hasil belajar optimal secara berturut-turut yaitu sebesar 88% (28 siswa) dan 57% (16 siswa). Data kinerja guru pertemuan I dan II berturut-turut 87,5% (sangat baik) dan 91,6% serta data tanggapan siswa dengan kriteria tanggapan sangat baik sebesar 78% (25 dari 32 siswa). Hasil penelitian menyimpulkan bahwa penerapan desain pembelajaran model STAD mampu mengaktifkan dan meningkatkan hasil belajar siswa di SMP N 40 Semarang. Methods and instructional media is an important component in the learning process in order to achieve effective and efficient learning environment so that students can be more responsible, disciplined, confident, curious high and have a high motivation to learn in order to obtain optimal learning results. This research aim to descriptived the activity and student learning outcomes in learning models Student Team Achievement Divission kinds of motion plant material at SMP N 40 Semarang. This research is a Pre-experimental design type one shoot case study. The population of the entire class VIII as many as 256 students with a sample of one class. Sampling with purposive sampling technique. Data collection methods used in this study is a test, questionnaire, and observation method. Activity data measured by student activity observation sheet while learning outcomes data obtained from the test scores, grades LDS and TTS value. Analysis of the data showed that all students have reached the criteria of active (optimal ≥85) which reached 100%, while the classical completeness and students who obtain results optimal learning in a row at 88% ( 28 students) and 57% (16 students). Teacher performance data gathering I and II respectively 87.5% (excellent) and 91.6% as well as student response data with a very good response criteria at 78% (25 of 32 students). Conclude that the instructional design applied STAD model is able to activate and improve results for students at SMPN 40 Semarang.
PENGARUH INDEX CARD MATCH BERGAMBAR TERHADAP MOTIVASI DAN HASIL BELAJAR KOGNITIF PADA MATERI STRUKTUR DAN FUNGSI SEL Pratama, Mahardhika Adhi; Purwantoyo, Eling; Mubarok, Ibnul
Journal of Biology Education Vol 5 No 2 (2016)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v5i2.14647

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Materi struktur dan fungsi sel merupakan materi yang sangat penting namun banyak peserta didik yang tidak mendapatkan hasil belajar kognitif maksimal dikarenakan strategi belajar dan media pembelajaran yang kurang efektif. Index card match bergambar diprediksi sesuai untuk mengatasi masalah-masalah dalam pembelajaran materi struktur dan fungsi sel. Penelitian ini bertujuan untuk menguji pengaruh penggunaan index card match bergambar terhadap motivasi belajar dan hasil belajar kognitif peserta didik. Penelitian ini menggunakan rancangan quasi experimental dengan desain non equivalent control group. Subjek penelitan adalah kelas XI MIA 1 (kelas eksperimen) dan MIA 2 (kelas kontrol) SMA Negeri 1 Purwodadi. Data motivasi belajar diperoleh dari lembar observasi dan data kognitif diperoleh dari nilai posttest, LKPD, dan laporan praktikum. Teknik analisis data menggunakan uji independent t test. Nilai motivasi belajar kelas eksperimen berada pada kriteria tinggi, sedangkan kelas kontrol berada pada kriteria sedang. Hasil uji independent t test nilai motivasi belajar menunjukkan nilai sig (2-tailed) 0,015. Nilai rata-rata posttest kelas eksperimen 75, sedangkan nilai rata-rata kognitif kelas kontrol 70. Hasil uji independet t test menunjukkan sig (2-tailed) 0,023. Baik data motivasi, maupun data ranah kognitif mempunyai nilai sig (2-tailed) lebih rendah dari 0,05. Hal ini menunjukkan bahwa terdapat perbedaan yang signifikan antara nilai motivasi belajar dan posttest antara kelas eksperimen dengan kelas konrol. Nilai akhir ranah kognitif kelas ekaperimen menunjukkan ketuntasan klasikal 83%, sedangkan kelas kontrol 55,5%. Kesimpulan penelitian ini adalah strategi belajar index card match bergambar berpengaruh signifikan terhadap motivasi dan hasil belajar kognitif peserta didik pada materi struktur dan fungsi sel. Cell structure and function contentis a very important matter, but many students are not getting maximum cognitive learning score because learning strategies and learning media are less effective. Index cards match pictorial deemed appropriate to address the problems in a matter of cell structure and function learning. This study aimed to examine the effect of using index cards match display against students’ motivation and cognitive learning outcomes. This study uses a quasi-experimental design with non-equivalent control group design. Research sample class XI MIA 1 (experiment class) and MIA 2 (control class) SMA Negeri 1 Purwodadi. Data obtained from the learning motivation observation sheets and cognitive data obtained from the value posttest, LKPD and practical reports. Data were analyzed using independent t-test. Score of experiment class learning motivation is at high criteria, while the control class that is in the middle criteria. The test results independent t test showed that value of learning motivation sig (2-tailed) 0.015. The average value posttest experiment class 75, while the average value of cognitive control class 70. The test results showed sig independent t-test (two-tailed) 0.023. Both the data and the data of cognitive motivation has value sig (2-tailed) is lower than 0.05, this indicates that there are significant differences between value of learning motivation and posttest experiment and control class. The final value of cognitive domain showed that classical completeness of experiment class 83%, while the control class 55.5%. The conclusion of this study is to learn strategy index card match display significant effect on motivation and cognitive learning outcomes of students in the material structure and function of cells.
Keefektifan Project Based Learning dengan Observasi pada Materi Keanekaragaman Tumbuhan Tingkat Tinggi Indarti, Indarti; Purwantoyo, Eling
Journal of Biology Education Vol 6 No 2 (2017)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v6i2.19321

Abstract

Model Project Based Learning (PjBL) dengan metode observasi dapat menciptakan kondisipembelajaran yang aktif, memberikan pengalaman nyata sehingga pembelajaran menyenangkandan meningkatkan aktivitas dan hasil belajar. Peningkatan tersebut dapat diperoleh denganmengajarkan peserta didik untuk mengenal masalah, merumuskan masalah, mencari solusi danmenguji jawaban sementara atas sebuah masalah dengan melakukan penyelidikan yang ada dilapangan. Penelitian ini bertujuan untuk menguji keefektifan Project Based Learning denganmetode observasi pada materi keanekaragaman tumbuhan tingkat tinggi di SMA Negeri 1Bergas. Penelitian ini merupakan penelitian Pre Experimental Design dengan pola One Shot Case.Populasi dalam penelitian ini adalah seluruh kelas X SMA Negeri 1 Bergas tahun ajaran2015/2016. Sampel dalam penelitian ini adalah kelas X1, X2 dan X3 sebagai kelas eksperimenyang diambil secara Purposive Sampling. Hasil penelitian menunjukkan bahwa kelas X1, X2, X3mencapai ketuntasan klasikal secara berurutan 87,5%, 87,5% dan 89,2%. Pembelajaran berbasisproyek dengan metode observasi yang meman faatkan lingkungan sekolah dapat membuat siswatertarik dan lebih aktif. Simpulan dari penelitian ini bahwa PjBL efektif untuk meningkatkanaktivitas dan hasil belajar siswa pada materi Keanekaragaman Tumbuhan Tingkat Tinggi diSMA Negeri 1 Bergas. Project-based learning (PjBL) with observation could raise the active learning, provide a realexperience so as learning would be joyful and give better learning outcomes. The improvement ofactivities and learning outcomes could be obtained by teaching students to identify problems,formulate problems, find a solution and test a hypothesis on specific problems by a field investigation.The study aimed to examine the effect of observation method to students’ activity and students’learning outcomes in the Plant Diversity concept at SMAN 1 Bergas. This study was a One Shot Casestudy by pre-experimental design. The population was the entire class of grade X at SMAN 1 Bergasin academic year 2015/2016. The samples were X1, X2 and X3 as experimental classes. It was foundthat three experimental classes reached classical completeness of 87,5% for X1, 87,5% for X2 and89,2% for X3. PjBL with observation method which utilizes environmental surrounding could raisestudents’ activities. It was concluded that the observation method could improve high school students’activity and their learning outcomes at the concept of Plant Diversity.
The Development of Plantapicard Education Game Learning Media for Tenth Grade Students of Senior High School Mahfiroh, Miskiyati Saroya; Purwantoyo, Eling; Rudyatmi, Ely
Journal of Biology Education Vol 9 No 3 (2020): December 2020
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v9i3.21019

Abstract

This research was conducted in SMA Negeri 1 Randudongkal. This research uses research and development design (R& D). The product trial was conducted in class X MIPA 2 and X MIPA 3 by Sampling Purposive method and experimental design, Nonequivalent Control Group Design. The results of the assessment of educational plantapicard game expert obtained very valid with the value 92.5% for material and 95% for media. According to experts, learning media developed plantapicard education game has the advantage i.e. the size of a small book so practical use when learning, interesting book, creative design, and language that is easy and communicative so as to create student interest in understanding learning. From the results of the teacher and student’s responses questionnaires to the product, the test gets positive feedback with very good criteria. Mastery learning is obtained from the analysis with value of 86.11% for X MIPA 2 and 50% for X MIPA 3. Students activity in the learning process using Plantapicard Education Game increases at each meeting. Most students meet the active and highly active criteria. This study shows that Plantapicard Education Game in Plantae is valid, practical and effective use as a learning medium.