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PENGARUH PENGGUNAAN MEDIA AUDIO TERHADAP KEMAMPUAN BERBICARA SISWA KELAS III Puspitasari, Endang; Halidjah, Siti; Tampubolon, Budiman
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 12 (2015): Desember 2015
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (379.688 KB)

Abstract

Abstrak: Penelitian ini bertujuan untuk menganalisis seberapa besar pengaruh penggunaan media audio terhadap kemampuan berbicara siswa kelas III Sekolah Dasar Negeri 32 Pontianak Tenggara. Penelitian ini menggunakan metode eksperimen jenis eksperimen semu (quasy eksperiment), dengan desain eksperimen Non Equivalent Control Group Design. Sampel penelitian ini adalah siswa kelas IIIA (kelas kontrol dan siswa kelas IIIC (kelas eksperimen) yang berjumlah 32 orang. Instrument untuk mengukur kemampuan berbicara berupa tes lisan sebanyak 1 soal. Berdasarkan hasil analisis data diperoleh rata-rata post-test kelas kontrol adalah 52,4 dan  rata-rata post-test kelas eksperimen adalah 60,3. diperoleh thitung sebesar  3,6931 pada tahap signifikansi ? = 5% diperoleh ttabel 2,0194 yang berarti thitung > ttabel (3,6931 >2,0194) berarti Ha diterima. Dari perhitungan effect size (ES), diperoleh 0,88 (kriteria tinggi). Hal ini berarti pembelajaran dengan media audio memberikan pengaruh yang tinggi terhadap kemampuan berbicara siswa kelas III SD Negeri 32 Pontianak Tenggara. Kata Kunci : pengaruh, media audio, kemampuan Berbicara.   Abstract: This study aims to analyze how much influence the use of audio media the ability of third grade students speak State Elementary School 32 Southeast Pontianak. This study used a quasi-experimental type of experiment (quasi) with experimental design Nonequivalent Control Group Design.  Samples of this research is class IIIA (control group) amounted to 32 people, and students in grade IIIC (experimental class) totaling 32 people. Instruments to measure the ability to speak in the form of an oral test as much as 1 matter. Based on the analysis of data obtained by the average post-test control group was 52.4 and the average post-test experimental class was 60.3. obtained t count equal to 3.6931 at the stage of significance ? = 5% was obtained ttabel 2.0194 which means thitung> ttable (3.6931> 2.0194) means Ha accepted. This means learning with audio media provide a high influence on the ability to speak third grade students of SD Negeri 32.        Keywords: Influence , Audio Media , Speaking Ability .
Testing the Effect of Smart Egg Puzzle Games on Understanding the Geometry Concepts of Early Childhood Puspitasari, Endang; Masitoh, Siti; Jannah, Miftakhul
International Journal for Educational and Vocational Studies Vol. 1 No. 1 (2019): May 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i1.1490

Abstract

This study aims to examine the effects of smart egg puzzle games on understanding the concepts of early childhood geometry. This study uses a type of quasi-experimental research with nonequivalent control group design, where a group of experiments and control groups was not randomly selected. The population in this study were all TK Aisyiyah branches in Ngagel Surabaya, totaling 237 children with a sample of 88 children. Data collection is done by participant observation to determine the understanding of the concept of child geometry. The data analysis technique used is parametric statistics by using one-way ANOVA for samples that correlate with each other. From the results of the analysis obtained Fcount ‰¥ Ftable (21.4 ‰¥ 3.10), this egg puzzle game has a good effect on understanding geometric concepts.
MEDIA SMART TREE UNTUK MENSTIMULASI PERKEMBANGAN MOTORIK HALUS ANAK USIA 3-4 TAHUN: SMART TREE MEDIA TO STIMULATE FINE MOTOR DEVELOPMENT IN CHILDREN AGED 3–4 YEARS Nur Azizah, Siti; Kusna, Siti Labiba; Puspitasari, Endang
Thufuli Vol 4 No 2 (2022): Thufuli: Jurnal Ilmiah Pendidikan Islam Anak Usia Dini
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/thufuli.v4i2.19000

Abstract

Fine motor or subtle movements are specifically controlled by small muscles that must be stimulated. Media Smart Tree is a development medium that stimulates fine motor skills for children aged 3-4 years. Smart tree media aims to stimulate children's fine motor development which is designed to consist of 3 game sides, the first side is the Meronce Educational Game, the second side is a puzzle game, the third side is putting objects in bottles. Smart tree media is made of plywood boards and covered with felt. The development of Smart Tree media uses research and development. Researchers used the Borg and Gall model, which carried out seven of the ten steps of the research procedure. The results of validation with media experts, the following results were obtained: the results of the percentage validity of media experts were 85% with Very Eligible validation criteria, the results of the presentation of material expert validity were 83,3% with Very Eligible validation criteria. From this it can be concluded that the media is feasible to use.
Improving Understanding of Digital Parenting for Fatayat Mothers to Optimize Children's Digital Media Management in Plumpang District, Tuban Regency, East Java: Peningkatan Pemahaman Pengasuhan Digital Bagi Ibu-Ibu Fatayat untuk Optimalisasi Pengelolaan Media Digital Anak di Kecamatan Plumpang, Kabupaten Tuban, Jawa Timur Puspitasari, Endang; Ni’mah, Roudlotun; Abi Aufa, Ari
Jukeshum: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): Edisi Juli 2025
Publisher : Universitas Haji Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51771/jukeshum.v5i2.1370

Abstract

The increasing use of digital media among children has created new challenges in parenting, especially regarding the supervision and control of the content accessed. One group that has an important role in parenting is Fatayat mothers, who are expected to be able to control the use of digital media in their children. This Community Service Program aims to improve the understanding of digital parenting among Fatayat mothers in Plumpang District, Tuban Regency, East Java, in an effort to control digital media in children. This Community Service Program (PKM) is implemented through a series of training and counseling that includes an understanding of the positive and negative impacts of digital media, ways to manage the time spent using digital devices, and how to involve children in discussions about digital security and ethics. The expected results of this activity are increased knowledge and skills of mothers in supervising the use of digital media among their children, as well as the creation of a safer digital environment that supports healthy child development. Thus, better digital parenting can support optimal child growth and development in this digital era.
ANALISIS PERMAINAN SAPU TANGAN TERHADAP PERKEMBANGAN MOTORIK KASAR DAN KOGNITIF ANAK USIA 5-6 TAHUN Diana, Ima nur; Kusna, Siti labiba; Puspitasari, Endang
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 4 No. 1 (2024): Maret
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/abata.v4i1.2760

Abstract

Aspek pembangunan yang sangat penting adalah perkembangan fisik motorik anak, karena pada masa ini perkembangan otot-otot anak berkembang sangat cepat. Permainan sapu tangan sebagai salah satu bentuk dari kegiatan bermain dan dapat memberikan manfaat bagi perkembangan fisik dan mental anak. Penelitian bertujuan untuk mengetahui tentang tingkat perkembangan motorik kasar anak usia 5-6 tahun. Metode penelitian ini adalah penelitian kualitatif yang bersifat deskriptif dengan teknik analisis data reduksi data, penyajian data, dan verifikasi data. Data yang digunakan adalah data primer dan sekunder yang diperoleh melalui metode observasi, wawancara, dan dokumentasi. Berdasarkan hasil analisis dan pembahasan dapat penulis simpulkan mengenai bagaimana penerapan permainan sapu tangan terhadap perkembangan motorik kasar dan kognitif anak usia 5-6 tahun yaitu guru menyiapkan RPPH, membuat jadwal kegiatan permainan sapu tangan, menyiapkan media (sapu tangan), menyiapkan tempat untuk bermain dan menyiapkan alat pendukung lainya. Dari hasil perkembangan motorik kasar dan kognitif pada anak yaitu: anak berkembang sesuai harapan (BSH) seperti berlari, berlari zig zag, dan menangkap dengan tepat, berkonsentrasi dengan baik saat mendapatkan giliran bermain.
Pelatihan Pembuatan Media Pembelajaran Berbasis Canva untuk Menstimulasi Keterampilan Berbahasa pada Guru YPI Bahrul Ulum I Bulu Balen Bojonegoro Anisah, Giati; Kusna, Siti Labiba; Puspitasari, Endang
Keris: Journal of Community Engagement Vol. 3 No. 2 (2023): KERIS: Journal of Community Engagement
Publisher : Institut Pesantren Sunan Drajat Lamongan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55352/keris.v3i2.681

Abstract

Educational institutions need to adapt to the development of the world of technology which is accelerating very quickly, both in the development of learning, learning innovation, and the fulfillment of facilities and infrastructure as well as to improve their quality. One of the uses of technology in education is to support learning. The purpose of this activity is to provide knowledge to teachers by utilizing the Canva application as a creative and innovative learning medium for language learning in children. The training method is by providing material as a basis for initial knowledge, explaining the use of the Canva application in learning and tutorials for making learning videos. The results of the activities of the participants were very active and enthusiastic about participating in the activity. The conclusion of the activity is continued for the development of material and content of learning media to stimulate children's language.
I Love Indonesia: A Junior Encyclopedia for Early Childhood Education to Promote Local Culture Using Ethnopedagogy Ni'mah, Roudlotun; Puspitasari, Endang; Kusna, Siti Labiba
Journal of Islamic Education Students (JIES) Vol. 4 No. 2: November 2024
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v4i2.13430

Abstract

The rise device technology, making civilization the more faded, culture foreigners who enter without filter, start to displace culture local impact in education child age early, then required a medium for stimulate knowledge child about culture local around. Types of research This is research and development or Research and Development (R&D). Development model This ADDIE with steps development consists of on stages analyze, design, development, implementation, and evaluation. Study  This aiming  produce Encyclopedia  child  as  source  Study  through approach ethnopedagogic. Research This conducted at the Residency Bojonegoro. Subject  study is a teacher and child of group B of Mardiwiyata 2 Kindergarten, Tuban , RA Madinatul Ulum Bojonegoro, and ABA Kindergarten, Guno Lamongan For know  practicality and effectiveness Junior encyclopedia. Based on   results  study  obtained that  Encyclopedia child Based on local residency culture bojonegoro developed own  specifications with Kiritera quality (standard) of non- text books, and has fulfil criteria validity with  score (4.56), criteria  practicality  with score  teacher response (4.33) and response  students (4.21), and Effectiveness  with (84%), so that the Junior Encyclopedia media is based on local residency culture bojonegoro can used as Source Study.  
Local Wisdom Comics of Tuban District Culture: As a Media to Stimulate The Expressive Language of Early Children Puspitasari, Endang; Ni'mah, Roudlotun
Journal of Islamic Education Students (JIES) Vol. 4 No. 1: May 2024
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v4i1.12273

Abstract

Language ability is one of the abilities that is being developed in early childhood, one of which is expressive language. The aim of this research is to analyze the application of comic media with local cultural wisdom in Tuban district in stimulating the expressive language of early childhood. This type of research is experimental research with a one group-pretest-posttest design. In the sampling technique, cluster sampling was used with a total research sample of 50 children. Data collection techniques using observation sheets, tests and documentation. The data analysis technique uses the Wilcoxon Test. The results of the Wilcoxon test research mean that the average rank between the pretest and posttest was 18.00, with a Z of -5.445 and a significance of 0.000 <0.05, indicating that the hypothesis was accepted that there was an influence on children's expressive language after being given story treatment using comic media, local cultural literacy in Tuban district had differences. which is significant.  
PENDAMPINGAN IMPLEMENTASI NASKAH DRAMA TEMATIK JAWA BAGI KKG RA DALAM INOVASI PEMBELAJARAN DAN PENGUATAN BUDAYA ANAK USIA Ni’mah, Roudlotun; Puspitasari, Endang; Fikri, M. Tsaqibul; Hernayanti, Putri Nedike; Wardaty, Viza Shania
Jurnal Abdi Insani Vol 12 No 10 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i10.3103

Abstract

Kegiatan pengabdian masyarakat ini dilatarbelakangi oleh rendahnya pemanfaatan seni drama tematik Jawa sebagai media pembelajaran bahasa dan budaya di lembaga PAUD. Guru-guru masih terbatas dalam menggunakan bahasa Jawa halus dan belum maksimal dalam memanfaatkan drama sebagai sarana ekspresi anak. Tujuan kegiatan ini adalah meningkatkan kemampuan guru PAUD dalam menyusun naskah dan mementaskan drama tematik Jawa yang terintegrasi dengan nilai budaya. Metode kegiatan ini bersifat partisipatif dan kolaboratif, melibatkan 70 guru RA Kecamatan Soko melalui tahapan identifikasi masalah, sosialisasi konsep pembelajaran berbasis budaya Jawa, pelatihan penyusunan naskah drama tematik, pendampingan praktik, implementasi hasil pelatihan di sekolah, serta refleksi dan evaluasi berkelanjutan terhadap efektivitas kegiatan. Hasil kegiatan menunjukkan peningkatan signifikan dalam kompetensi guru RA Kecamatan Soko dalam menyusun dan mengimplementasikan naskah drama tematik Jawa. Sebanyak 70 guru aktif berpartisipasi dalam seluruh tahapan pelatihan dan pendampingan. Evaluasi menunjukkan 70–80% peserta menilai materi, metode, dan relevansi kegiatan sangat baik. Guru menjadi lebih kreatif, percaya diri, dan mampu mengintegrasikan nilai budaya Jawa dalam pembelajaran. Implementasi di kelas menunjukkan peningkatan antusiasme anak, keberanian berbicara, serta pemahaman terhadap nilai sopan santun dan budaya lokal. Secara keseluruhan, kegiatan ini mampu menumbuhkan kreativitas, kerjasama, dan keterampilan pedagogis guru. Dengan demikian, pengabdian ini berhasil menjawab tujuan untuk memperkuat kompetensi guru dalam memanfaatkan drama tematik Jawa sebagai media pembelajaran budaya di PAUD.