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Prototype of Fan Radiator Control System Diesel Machine Using Max6675 Type Transmitter and Type-K Thermocouple Sensor Based On Arduino Uno Asep Nurhuda; Bartolomius Harpad; Sunarto
TEPIAN Vol 1 No 2 (2020): June 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i2.92

Abstract

This study aims to produce a Control System that can operate the radiator fan based on the temperature or temperature of the cooling water, this control system is made as an optimization in order to support the dynamism of the operator's work. The prototype of the automatic radiator fan control system is expected to be able to provide time efficiency and work effectiveness for the operator. The method in this study uses the prototype method. In this research, data collection techniques used are field studies, observations and literature studies. Tool testing is carried out using comparative testing and function tests documented with the minutes of testing. The final results of this study are in the form of Prototype of the Diesel Engine Radiator Fan Control System based on temperature or temperature.
Implementation of the Breadth First Search Algorithm in the Darkness Maze Game Based on Desktop Intelligent Agent Ramadhani Suciansyah; Bartholomius Harpad; Hanifah Ekawati
TEPIAN Vol 2 No 3 (2021): September 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (186.411 KB) | DOI: 10.51967/tepian.v2i3.346

Abstract

This research was developed with a multimedia development stage consisting of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution. Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In the development of this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. Testing and Distribution (Distribution). Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In developing this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. Testing and Distribution . Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In developing this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. The final results of this study can be applied with the help of typing coding so that the path points that have been created can provide information about adjacent paths so that they can find an exit path.
Employee Acceptance Decision Support System Using The Smart Method (Case Study on Association of The Indonesian Electrical and Mechanical Contractors Samarinda City) Aldy Septian Derry; Bartholomius Harpad; Yunita Yunita
TEPIAN Vol 2 No 2 (2021): June 2021
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (500.4 KB) | DOI: 10.51967/tepian.v2i2.357

Abstract

Decision Support System (DSS) is a system that can assist someone in making accurate and targeted decisions. Many problems can be aasolved by using SPK, one of which is the acceptance of employees at the Gaklimdo Samarinda Association using the SMART (Simple Multi Attribute Rating Technique) method. The purpose of this research is to produce a Decision Support System for Employee Admission Using the SMART Method (Case Study of the Gaklimdo Association of Samarinda City) with the hope that the selection of employees will be carried out objectively. By using the PHP programming language and the database used is MySql. In this study, the data collection techniques used were literature study, observation and interviews. The result of this research is the creation of a decision support system to make employee decisions that are accepted, and not accepted as employees. Users can input prospective employee data, criteria data and sub-criteria data. Then the system will look for a solution using the SMART (Simple Multi Attribute Rating Technique) method. After the decision is obtained, the system will display the decision.
SISTEM MONITORING KUALITAS UDARA DI KAWASAN INDUSTRI DENGAN NODEMCU ESP32 BERBASIS IOT Bartolomius Harpad; Salmon Salmon; Rizky Meizal Saputra
Jurnal Informatika Wicida Vol 12 No 2 (2022): Juli 2022
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (562.756 KB) | DOI: 10.46984/inf-wcd.1955

Abstract

Penelitian ini dilakukan untuk dapat membuat sistem untuk memonitoring kualitas udara seperti CO, NO2 dan H2S yang ada disekitar kawasan industri yang terhubung dengan web dengan output berupa informasi yang ditampilkan di LCD dan website serta memberikan peringatan berupa buzzer yang ada di alat sistem monitoring tersebut. Nantinya penelitian ini dapat membantu industri monitoring kualitas udara di kawasannya. Penelitian ini dilakukanBalai Riset dan Standardisasi Industri Samarinda (Baristand Industri Samarinda)yang berlokasi di di Jalan MT. Haryono / Banggeris No. 1, Kota Samarinda,Kalimantan Timur.Metode pengumpulan data yang digunakan yaitu dengan wawancara yang mengajukan pertanyaan-pertanyaan serta dengan cara observasi, yaitu mengadakan pengamatan secara langsung ke kantor dandalam penelitian ini metode pengembangan sistem yang digunakan yaitu Prototype.
SISTEM PENDUKUNG KEPUTUSAN PENENTUAN KETUA KOPERASI PADA KOPERASI LEKA MANDIRI MENGGUNAKAN METODE SMARTER BERBASIS WEB Bartolomius Harpad; Amelia Yusnita; Helda Priscila
Jurnal Informatika Wicida Vol 13 No 1 (2023): Januari 2023
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (676.04 KB) | DOI: 10.46984/inf-wcd.2200

Abstract

Sistem Pendukung Keputusan. Penelitian dilakukan untuk dapat membuat sebuah sistem pendukung keputusan penentuan ketua koperasi berbasis web yang nantinya penelitian ini bisa membantu Koperasi Leka Mandiri dalam melakukan proses pemilihan ketua koperasi. Penelitian ini dilakukan di Koperasi Leka Mandiri. Metode pengumpulan data yang digunakan yaitu wawancara yang mengajukan pertanyaan-pertanyaan yang berkaitan dengan penentuan ketua koperasi. Dengan cara observasi, yaitu mengadakan pengamatan secara langsung ke Koperasi Leka Mandiri. Dalam penelitian ini metode pengembangan sistem yang digunakan yaitu waterfall, model dengan perangkat lunak pendukung yang digunakan adalah XAMPP, sublime text serta firefox. Adapun hasil akhir dari penelitian ini yakni berupa aplikasi berbasis website yang dapat menyajikan informasi hasil analisis membantu dalam pengambilan keputusan. Aplikasi penentuan ketua koperasi menggunakan metode SMARTER berbasis web sebagai media yang dapat memberikan informasi secara efektif dan efisien.
APLIKASI MULTIMEDIA PELATIHAN TEKNISI MEKANIK MENGGUNAKAN ALGORITMA SHUFFLE RANDOM PADA PT. HIMALAYA EVEREST JAYA Ita Arfyanti; Bartolomius Harpad; Nizar Kharismi
Jurnal Informatika Wicida Vol 13 No 1 (2023): Januari 2023
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (496.853 KB)

Abstract

Media Pembelajaran ialah alat yang digunakan dalam memberikan pengajaran, dengan tujuan untuk merangsang daya pikir dan meningkatkan konsentrasi melalui media yang unik dan menarik. Dengan mengidentifikasikan bahwa media pembelajaran bertujuan untuk menunjang proses belajar mengajar dengan kegiatan yang menyenangkan dan lebih kreatif. Aplikasi Pelatihan Teknisi Mekanik merupakan aplikasi untuk teknisi baru agar memudahkan dalam pekerjaan dan sebagai pengganti buku besar ataupun modul Algoritma pengacakan shuffle diterapkan dalam media pembelajaran ini, dengan tujuan membuat posisi soal selalu teracak pada soal, agar menjadi tidak monoton dan membosankan.
Development and Training Application for Receiving and Responding to Community Complaints “SMART REPORT” at Department of Education and Culture of East Kalimantan Ita Arfyanti; Bartolomius Harpad; Yunita Yunita; Sony Darmawan
Journal of Social Responsibility Projects by Higher Education Forum Vol 3 No 3 (2023): Maret 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.733 KB) | DOI: 10.47065/jrespro.v3i3.3302

Abstract

This public service aims to build a Community Complaints Receipt and Response Application “Smart Report” in the Office of Department of Education and Culture of East Kalimantan. This application was developed using Sublime Text 3, XAMPP software which is a combination of Apache Web Server, PHP, and MySQL. The method of data collection uses the observation method and system development methods using the waterfall. Because this method has stages that are clearly real and practical. Then testing the system is Black Box and Beta Testing, so that the system is obtained in accordance with the wishes of prospective users. Application for receiving and responding to community complaints “Smart Report”. The purpose of this public service is to be able to simplify or produce a response that is relatively fast, precise and can be done without time constraints. It is expected that this information system can overcome the problems that have occurred so far in the process of complaints and community responses
Penerapan Metode EDAS Dalam Pemilihan Wirausaha Muda Terbaik dengan Pembobotan ROC Salmon Salmon; Bartolomius Harpad; Reza Andrea
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 7, No 2 (2023): April 2023
Publisher : Universitas Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v7i2.6066

Abstract

An entrepreneur is a person or actor who has created a new business by taking on most of the risks that will occur and enjoying most of the rewards. Entrepreneurship aims to create or create a job field so that it can help another person's work and to train a job so as to create other people's welfare. A young entrepreneur is someone who is skilled in taking advantage of an opportunity to develop his business in order to improve life in a good direction. Young entrepreneurs should have criteria in running an entrepreneur such as: optimistic, innovative, creative and leadership. So the calculations from the research above use the Evaluation Based On Distance From Average Solution or EDAS method of weighting Rank Order Centroid (ROC) there are 10 alternatives and 4 criteria so that a higher decision value can be produced by Saiful (A1) first rank with value 1.
Prototype Lengan Robot Berbasis Arduino Dengan Menggunakan Algoritma Kinematics Salmon Salmon; Bartolomius Harpad
Jurnal Ilmiah Matrik Vol 22 No 2 (2020): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v22i2.960

Abstract

Robot arms, designed and made by humans with the aim to replace human positions in doing heavy and repetitive work. Besides the robot arm used in the automotive industry, it can also be applied to other manufacturing industries. In designing and processing robotic arms, Kinematics and Arduino algorithms are needed. In making a robot arm we need an algorithm, the Kinematics algorithm, which is one branch of study that studies the geometry of motion, so that sometimes this study is considered a direct branch of mathematics. The results of this research are the Arduino-based Robot Arm Prototype Using Kinematics Algorithm.
Penerapan Algoritma Boyer-Moore Dalam Perpustakaan Virtual SMK Muhammadiyah 1 Samarinda Sebagai Pendukung Pembelajaran Daring Bartolomius Harpad; Salmon Salmon
Jurnal Ilmiah Matrik Vol 23 No 2 (2021): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jurnalmatrik.v23i2.1430

Abstract

The existence of a library can be a historical chain for the past, a root for living in the present and a guide for stepping into the future. The library of SMK Muhammadiyah 1 Samarinda is a source of student knowledge that can improve the quality of student knowledge. Most of the school libraries in Samarinda, book searches are still not computerized, manual searches or searches cause operational activities to be ineffective and run slowly, from the problems at the school a system is needed that can solve problems so that it can facilitate library visitors and support learning during. Therefore, to overcome this problem, a virtual search system was created by implementing the Boyer-Moore algorithm. The Boyer–Moore algorithm is considered the most efficient algorithm in implementing a virtual book catalog search in the library. The system development tool uses flowchat, and the development method uses waterfall with the stages of development being analysis, design, coding, testing and maintenance. Data collection techniques consist of secondary data obtained by studying literature studies in the form of writings or documents, primary data comes from the location of the study directly, besides that data collection through observation is also carried out, namely direct observation of how the system works, system problems, system input data, existing processes and system outputs