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KORELASI MINAT DENGAN HASIL BELAJAR PESERTA DIDIK PADAPEMBELAJARAN IPA DI SEKOLAH DASAR Vini Wela Septiana; Sekar Harum Pratiwi; Fiona Rozalina
Cerdas Proklamator Vol 9 No 2 (2021): JURNAL CERDAS PROKLAMATOR
Publisher : Program Studi PGSD FKIP Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37301/cerdas.v9i2.99

Abstract

This research is based on the results of observations, a phenomenon that researchers found in one of the problems in science learning, the lack of interest in learning in students, this can be seen from, 1) low science learning outcomes. 2) student records are not complete. 3) playing with a classmate, and 4) doing other activities and some are. 5) cool to draw when the teacher explains the lesson 6) there is no question and answer during the learning process, and. 8) Questions and answers are only done when the learning is finished. The formulation of the problem in this research are: 1) What is the description of students' interest in learning, 2) How is the description of student learning outcomes, 3) Is there a relationship between interest in learning and science learning outcomes for grade IV SD Negeri 03 Tapan, Pesisir Selatan Regency. Objective 1 ) To find out the description of students' interest in learning. 2) To find out about the description of student learning outcomes. 3) To find out the relationship between interest in learning and student learning outcomes in class IV subjects at SD Negeri 03 Tapan, Pesisir Selatan Regency. The hypothesis of this research is that there is a significant relationship between interest and student learning outcomes in science subjects. This study uses quantitative methods, namely connecting between two variables using numbers. Learning Interest variable (X) and science learning outcomes is a variable (Y). The population in this study was the fourth grade students of SD Negeri 03 Tapan, Pesisir Selatan Regency, amounting to 40 people, because the population in this study was small, the researchers took all of the population as samples, namely 40 people, so this study is called population research. The results of this study are: (1) Interest in learning of students at SD Negeri 03 Tapan Pesisir Regency is included in the very high classification. (2) the fourth grade science learning outcomes of SD Negeri 03 Tapan, Pesisir Selatan Regency are classified as High, (3) there is a significant relationship between learning interest and the fourth grade science learning outcomes of SD Negeri 03 Tapan, Pesisir Selatan Regency in the 2-tailed correlation test where the price r count is greater than r table. Conclusions 1) the description of students' interest in learning is classified as very high, 2) the description of student learning outcomes is classified as high, and 3) there is a significant relationship between interest and student learning outcomes in science subjects for class IV SD Negeri 03 Tapan . The researcher's suggestion after doing this research is that the principal, teachers and parents can provide direction, guidance, attention, motivation, and learning facilities in order to achieve educational goals and obtain and can improve maximum learning outcomes
PENTINGNYA PEMAHAMAN SIFAT SEJATI SEORANG PEMIMPIN BERSAMA RADIO RRI Sekar Harum Pratiwi; Firdaus Firdaus
Menara Pengabdian Vol. 2 No. 2 (2022): Vol. 2 No. 2 Desember 2022
Publisher : LPPM Universitas Muhammadiyah Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31869/jmp.v2i2.3923

Abstract

Radio RRI Pro 1 FM 97,5 FM untuk masyarakat Kota Padang, merupakan salah satu radio yang memiliki salah satu programnya yaitu “Religi Pagi” yang dilaksanakan dalam 2x dalam 1 bulan yang dilaksanakan pada minggu ke 1 dan ke 3. Gerakan saat ini tentang sifat sejati seorang pemimpin. Pada seorang pemimpin harus mempunyai sifat yang tegas, adil, dan bijaksana selama masa kepemimpinannya. Banyak sekali terjadi dalam dunia pekerjaan seorang pemimpin yang bersifat semena-mena pada bawahan, serta bersikap tegas jika ada kesalahan yang terjadi dalam pekerjaan. Pemimpin yang adil dan bijak adalah pemimpin yang pandai mengatur bawahan dan mampu merangkul bawahan dengan adil. Pengabdian ini bertujuan untuk mengetahui pentingnya seorang pemimpin paham apa saja sifat sejati yang harus dimiliki. Kata Kunci: RRI, sifat, pemimpin
Tilawah Art Learning As Motivation Moves Moroccans in Tanjung Bonai District Tanah Datar Sekar Harum Pratiwi; Fitri Alrasi; Vini Wela Septiana; Nurul Fakhrin; Ismail Syakban
Jurma : Jurnal Program Mahasiswa Kreatif Vol 7 No 2 (2023): DESEMBER 2023
Publisher : LPPM UIKA Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jurma.v7i2.2108

Abstract

Community service activities carried out for students in the Jorong Gunuang Ledang and Jorong Piabuh environments have received great enthusiasm, both from the surrounding community and parents. From the beginning of operations to direct practice. Given the importance of Qur'anic education for childhood, it reminds us of the most fundamental stage in a child's personal development. Not only about the procedures for completing the learning stages, but also about the quality of reading according to the rules of memorization that will come, understanding the meaning of the Qur'an, and instilling the values of the Qur'an in the child's heart. The method used in participatory learning can essentially be understood as a learning method that involves students optimally in learning activities. This learning focuses on the involvement of students in learning activities, not on teacher dominance in the delivery of student material. In this PKM activity, the focus is on fostering interest in learning and reading the Quran students, by carrying out maghrib reciting activities every night in Jorong Gunuang Ledang and Jorong Piabuh. Understanding the Qur'an is the duty of every Muslim. Allah gives reason and mind to man whose sole purpose is to make man think of what Allah has sent down everything in the universe. One of them is the Qur'an which is used as a guideline for life by Muslims.
Pengembangan Media Pembelajaran TIC TAC TOE berbasis Problem Based Learning Untuk Meningkatkan Motivasi Belajar Pendidikan Pancasila Kelas VB MIN 2 Kota Padang Lici Anjona; Sekar Harum Pratiwi; Dini Susanti
Suluah: Journal of Insight Vol. 2 No. 1 (2026): Vol. 2 No. 1 (2026): Maret 2026
Publisher : PT Suria Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of learning media used by teachers in class VB of MIN 2 Padang City is still not optimal in utilizing learning media. The media used consists of picture posters, causing students to be less active and bored during learning. To overcome this problem, Tic Tac Toe Learning Media was developed to fulfill students' learning needs and increase their learning motivation. This research employed R&D with the ADDIE model. This research also applied the PBL model. The developed material covers the Diversity of Indonesian Culture in Pancasila Education subject during the even semester. The validity of the Tic Tac Toe product was tested by validators using a validity questionnaire. Practicality was assessed by teachers, while effectiveness was evaluated by 29 students through an effectiveness questionnaire. Based on the research results, this media successfully increased the learning motivation of students in class VB of MIN 2 Padang City. Teachers can also utilize this media to enhance students' enthusiasm and motivation in learning Pancasila Education. The assessment results indicate that three aspects were fulfilled. Meanwhile, validity aspect obtained a score of 90% with a very valid category. The practicality aspect achieved a score of 78.3%, categorized as practical. The effectiveness aspect received a score of 90.2%, classified as very effective.
Pengembangan Media Pembelajaran Scratch Berbasis Deep Learning Untuk Meningkatkan Minat Belajar Murid Kelas 4 MIN 2 Kota Padang Dila Guswira; Sekar Harum Pratiwi; Ridania Ekawati
Suluah: Journal of Insight Vol. 2 No. 1 (2026): Vol. 2 No. 1 (2026): Maret 2026
Publisher : PT Suria Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatar belakangi rendahnya minat belajar murid dalam pembelajaran Pancasila akibat media yang digunakan guru kurang efektif dan monoton. Berdasarkan itu peneliti bertujuan untuk mengembangkan Media pembelajaran Scratch berbasis Deep Learning guna meningkatkan minat belajar murid pada mata pelajaran Pendidikan Pancasila dikelas IV A MIN 2 Kota Padang yang valid, praktis, dan efektif. Media Scratch dapat meningkatkan minat belajar murid. Media ini dapat meningkatkan motivasi dan aktivitas pembelajaran murid pada mata pelajaran Pendidikan Pancasila. Penelitian ini termasuk jenis penelitian pengembangan atau Research and Development (R&D). Model penelitian adalah model 4D yang mencakup langkah-langkah define (pendefenisian), design (perancangan), development (pengembangan), dan disseminate (penyebarluasan). Subjek penelitian ini kelas IV MIN 2 Kota Padang dengan jumlah murid 27 orang. Penelitian ini dinilai oleh guru wali kelas sebagai validator, guru untuk praktikalitas. Hasil dari pengembangan media pembelajaran Scratch Berbasis Deep Learning untuk peningkatan minat belajar murid pada mata pelajaran Pendidikan Pancasila dikelas IV A MIN 2 Kota Padang mencapai 86% kategori sangat valid, 91% kategori sangat praktis dan 89% kategori sangat efektif. Sehingga disimpulkan bahwa Pengembangan Media Pembelajaran Scratch berbasis Deep Learning Untuk Meningkatkan Minat Belajar Pada Mata Pelajaran Pendidikan Pancasila Kelas IV A Di Min 2 Kota Padang, valid, praktis dan efektif.
Genially Developing Digital Media Based on Problem Based Learning to Increase Learning Motivation in Mathematics Lessons Auliya; Ridania Ekawati; Sekar Harum Pratiwi
Suluah: Journal of Insight Vol. 2 No. 1 (2026): Vol. 2 No. 1 (2026): Maret 2026
Publisher : PT Suria Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the use of learning media in grade IV of SDN 32 Bungo Pasang, Padang City, which is still limited to images, so it has not been able to actively engage students. The research aims to develop valid, practical, and effective Genially digital media to meet learning needs and increase student learning motivation. This type of research is Research and Development (R&D) with the ADDIE model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Validity tests were carried out by validators using a validity questionnaire, practicality was assessed by teachers, and effectiveness was assessed by 26 students through a motivation questionnaire. The results showed that Genially media obtained a validity score of 92% (very valid), practicality of 97.5% (practical), and effectiveness of 90% (very effective). These findings indicate that Genially digital media meets all assessment criteria and is able to increase student motivation, activeness, and enthusiasm for learning in mathematics learning. This media can also be used by teachers as an alternative interactive learning in elementary schools.
Pengembangan Media Pembelajaran TIC TAC TOE berbasis Problem Based Learning Untuk Meningkatkan Motivasi Belajar Pendidikan Pancasila Kelas VB MIN 2 Kota Padang Lici Anjona; Sekar Harum Pratiwi; Dini Susanti
Suluah: Journal of Insight Vol. 2 No. 1 (2026): Vol. 2 No. 1 (2026): Maret 2026
Publisher : PT Suria Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of learning media used by teachers in class VB of MIN 2 Padang City is still not optimal in utilizing learning media. The media used consists of picture posters, causing students to be less active and bored during learning. To overcome this problem, Tic Tac Toe Learning Media was developed to fulfill students' learning needs and increase their learning motivation. This research employed R&D with the ADDIE model. This research also applied the PBL model. The developed material covers the Diversity of Indonesian Culture in Pancasila Education subject during the even semester. The validity of the Tic Tac Toe product was tested by validators using a validity questionnaire. Practicality was assessed by teachers, while effectiveness was evaluated by 29 students through an effectiveness questionnaire. Based on the research results, this media successfully increased the learning motivation of students in class VB of MIN 2 Padang City. Teachers can also utilize this media to enhance students' enthusiasm and motivation in learning Pancasila Education. The assessment results indicate that three aspects were fulfilled. Meanwhile, validity aspect obtained a score of 90% with a very valid category. The practicality aspect achieved a score of 78.3%, categorized as practical. The effectiveness aspect received a score of 90.2%, classified as very effective.
Pengembangan Media Pembelajaran Scratch Berbasis Deep Learning Untuk Meningkatkan Minat Belajar Murid Kelas 4 MIN 2 Kota Padang Dila Guswira; Sekar Harum Pratiwi; Ridania Ekawati
Suluah: Journal of Insight Vol. 2 No. 1 (2026): Vol. 2 No. 1 (2026): Maret 2026
Publisher : PT Suria Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatar belakangi rendahnya minat belajar murid dalam pembelajaran Pancasila akibat media yang digunakan guru kurang efektif dan monoton. Berdasarkan itu peneliti bertujuan untuk mengembangkan Media pembelajaran Scratch berbasis Deep Learning guna meningkatkan minat belajar murid pada mata pelajaran Pendidikan Pancasila dikelas IV A MIN 2 Kota Padang yang valid, praktis, dan efektif. Media Scratch dapat meningkatkan minat belajar murid. Media ini dapat meningkatkan motivasi dan aktivitas pembelajaran murid pada mata pelajaran Pendidikan Pancasila. Penelitian ini termasuk jenis penelitian pengembangan atau Research and Development (R&D). Model penelitian adalah model 4D yang mencakup langkah-langkah define (pendefenisian), design (perancangan), development (pengembangan), dan disseminate (penyebarluasan). Subjek penelitian ini kelas IV MIN 2 Kota Padang dengan jumlah murid 27 orang. Penelitian ini dinilai oleh guru wali kelas sebagai validator, guru untuk praktikalitas. Hasil dari pengembangan media pembelajaran Scratch Berbasis Deep Learning untuk peningkatan minat belajar murid pada mata pelajaran Pendidikan Pancasila dikelas IV A MIN 2 Kota Padang mencapai 86% kategori sangat valid, 91% kategori sangat praktis dan 89% kategori sangat efektif. Sehingga disimpulkan bahwa Pengembangan Media Pembelajaran Scratch berbasis Deep Learning Untuk Meningkatkan Minat Belajar Pada Mata Pelajaran Pendidikan Pancasila Kelas IV A Di Min 2 Kota Padang, valid, praktis dan efektif.
Genially Developing Digital Media Based on Problem Based Learning to Increase Learning Motivation in Mathematics Lessons Auliya; Ridania Ekawati; Sekar Harum Pratiwi
Suluah: Journal of Insight Vol. 2 No. 1 (2026): Vol. 2 No. 1 (2026): Maret 2026
Publisher : PT Suria Academic Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the use of learning media in grade IV of SDN 32 Bungo Pasang, Padang City, which is still limited to images, so it has not been able to actively engage students. The research aims to develop valid, practical, and effective Genially digital media to meet learning needs and increase student learning motivation. This type of research is Research and Development (R&D) with the ADDIE model which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Validity tests were carried out by validators using a validity questionnaire, practicality was assessed by teachers, and effectiveness was assessed by 26 students through a motivation questionnaire. The results showed that Genially media obtained a validity score of 92% (very valid), practicality of 97.5% (practical), and effectiveness of 90% (very effective). These findings indicate that Genially digital media meets all assessment criteria and is able to increase student motivation, activeness, and enthusiasm for learning in mathematics learning. This media can also be used by teachers as an alternative interactive learning in elementary schools.