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PENGEMBANGAN SISTEM INFORMASI PERPUSTAKAAN DENGAN FRAMEWORK CSS BOOTSTRAP DAN WEB DEVELOPMENT LIFE CYCLE Roberto Kaban; Fajrillah
Jurnal Ilmiah Informatika Vol. 2 No. 1 (2017): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v2i1.454

Abstract

Bootstrap is an open source CSS framework by providing CSS classes that are already integrated with JQuery. The design responsive layout support on bootstrap will create a website that automatically adjusts to the width of the user's browser so that the website created by bootstrap is compatible with all smartphone, tablet, laptop and desktop PC devices. The design of library information system in this research using Web Development Life Cycle (WDLC) method. WDLC is a method that used to design web-based information systems, stages of system design on WDLC ranging from Planning, Analisys, Design and Development, Testing and Implementation and maintenance. This research produces a responsive web-based information system that enables members and librarians for doing book searching, lending and book returning.
DESAIN JARINGAN KOMPUTER PADA PERUSAHAANYANG SERING BERUBAH LETAK MEJA KERJA ATAU BERPINDAH PINDAH LOKASI KANTOR DENGAN WIFI DIRECT Fahmil Triaga; Fajrillah; Roberto Kaban
Jurnal Ilmiah Informatika Vol. 3 No. 1 (2018): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v3i1.472

Abstract

Similar to Bluetooth technology, Wifi direct is a connectivity concept within the network that allows all devices connected in the network to directly access data directly from one to another. Wifi direct has advantages in terms of connectivity, range and speed of data transfer, so the future will have an opportunity to replace the existing tekonolgi today. Bluetooth is the most likely technology to be rivaled. Currently, connectivity with bluetooth monopolizes the mobile connections of gadgets as well as computer devices such as headphones, mice, keyboards, printers and more. The device connectivity reach WiFi Direct is much farther and stronger than Bluetooth, therefore WiFi Direct is often referred to as a heavy rival of Bluetooth. In terms of data transmission, direct wifi can transfer large amounts of data, WiFi Direct can be used to access and play online games and be connected to various devices such as PCs, Smart TVs, printers, digital cameras and other smart devices without the need for data cables. The use of Wifi direct is also one of the solutions as a medium of data transmission for the office that often change the layout of the room and switch desks.
Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises” Roberto Kaban; Fandy Syahputra; Fajrillah Fajrillah
Journal of Information System Research (JOSH) Vol 2 No 4 (2021): Juli 2021
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (871.729 KB) | DOI: 10.47065/josh.v2i4.780

Abstract

Games are generally used for entertainment, so by playing games the players will feel happy. Games can also be used as learning media with the concept of learning while playing. Each game has a set of logical functions and rules that guide the course of the game, as well as targets that must be achieved in each level. Each game has different logic and target functions. RPG(Role Playing Game) is one of the most popular game genres. In RPG games, it allows players to take on the roles of multiple imaginary characters and collaborate to complete in-game challenges. This study aims to create a game with the RPG genre with the theme of Indonesian culture and history. The tools used for designing this game are RPG Maker Mv, which is a special software for creating RPG genre games. In the design stage, the author uses the ADDIE method with stages consisting of Analysis, Design, Development, Implementation, and Evaluation. The result of this research is an RPG game entitled "Nusantara Darkness Risess". It is hoped that with this game, it can attract people's interest to study Indonesian history and culture
Pengembangan Media Pembelajaran Mobile Learning Berbasis Blended Learning pada Teks Cerita Rakyat Sumatera Utara Roberto Kaban; Tri Indah Prasasti
JUKI : Jurnal Komputer dan Informatika Vol. 4 No. 2 (2022): JUKI : Jurnal Komputer dan Informatika, Edisi November 2022
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract. This learning media is packaged in the form of an android application that will be used by students, they will also get the value of local wisdom from the North Sumatran folklore learned. This research uses a qualitative descriptive approach with quantitative data collection. The results of the research, the first is the media development process using the 4D Thiagarajan method, namely define, design, develop, and disseminate. Second, validation results by material experts with an average percentage of 96%, validation of media experts with an average assessment percentage of 87%, individual trials with an average percentage of 87%, small group trials with an average percentage of 88%, and limited field trials with an average percentage of 90%. Learning outcomes on folklore text material after using blended learning-based learning media with an average score of 82.81 and an average score before using blended learning-based learning media of 67.65. Keyword : blended learning, mobile learning, learning media, Android Application.
Manajemen Bandwidth Menggunakan Router Mikrotik dan Radio Ubiquity UBNT Litebeam M5 300 Roberto Kaban; Tri Indah Prasasti; Asprina Br. Surbakti
JURNAL INFORMATIKA DAN PERANCANGAN SISTEM (JIPS) Vol 4 No 3 (2022): Volume 4, No.3 September 2022
Publisher : Prodi Teknik Informatika (S1) Institut Teknologi dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.343 KB)

Abstract

Wireless computer network is a very modern technology in the world of computer networks, this technology connects computers without using cables but using waves with a frequency of 2.4 GHz. In a wireless network, the user or users connect to the internet using air media through an access point device. This wireless-based network makes it easier for people to access the internet wherever they are. The design of this network installation consists of installing an RJ-45 connector on a UTP cable, radio configuration, Access Point, Mikrotik RB750 server configuration, and bandwidth management configuration. The existence of a wireless network at the Suka Damai Village Office, Hinai District, will make it easier for employees and the public to access the internet practically. In addition, configuring a wireless network is not so difficult, as long as it follows the rules for creating a network.
Pemrosesan Query dan Pemeringkatan Hasil dalam Information Retrieval: Sebuah Kajian Literatur Roberto Kaban; Poltak Sihombing; Mahdianta Pandia; Purwanto Simamora
Journal of Information System Research (JOSH) Vol 4 No 3 (2023): April 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i3.2867

Abstract

In this study, we reviewed the literature on information retrieval starting from the basics of Information Retrieval (IR), components and future challenges. The purpose of this study is to observe techniques that have been used by previous researchers in IR, especially query processing and ranking of search results. We used a literature review method by identifying, reviewing, and observing techniques in IR based on the results of several previous studies. We collected more literature sources from the ACM Digital Library, Researchgate and MDPI. From this research, we found several IR models for searching relevant documents (information) and ranking accurate results, including EXplanaTion RAnking (EXTRA), Deep-QPP, ColBERT-PRF and UQSCM-RFD.
Sistem Kendali Penerangan Gedung Berdasarkan Waktu dan Pengaturan Intensitas Cahaya Terintegrasi Internet Of Things Rizky Adha; Angga Pradana; Muhammad Rizky Fajar; Wan Saddam Hasan; Roberto Kaban; Eriansyah Saputra Hasibuan; Tri Indah Prasasti
JURNAL INFORMATIKA DAN PERANCANGAN SISTEM (JIPS) Vol 5 No 2 (2023): Volume 5, No.2 Mei 2023
Publisher : Prodi Teknik Informatika (S1) Institut Teknologi dan Bisnis Indonesia

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Abstract

IoT (Internet of Things) is a concept that aims to expand the benefits of continuously connected internet connectivity. IoT (Internet of Things) can be used in buildings to control electronic equipment such as room lights that can be operated remotely via a computer network. The research was carried out by building a remote control device that utilizes TCP/IP to carry out control processes in the local network through a web server embedded in the remote control device. There are two control features, namely one lamp control that is used to turn on one lamp and the overall lamp control feature and turns on all the lights at once.