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Implementasi Sensor Ultrasonik Untuk Menghitung Rakaat Shalat Berbasis Arduino Uno Nur Azizah; Nana Sujana; Kunto Ajibroto
Formosa Journal of Multidisciplinary Research Vol. 1 No. 2 (2022): June 2022
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (433.039 KB) | DOI: 10.55927/fjmr.v1i2.520

Abstract

Worship is an obligatory thing for us Muslims, especially prayer. The purpose of this study was to test the calculation of prayer cycles based on Arduino Uno. System Development Methods In this study the authors use prototype development starting from the communication stage to system testing. Researchers want to make a tool that can help us in worship, namely the implementation of ultrasonic sensors to count prayer cycles based on Arduino Uno, with a rakaat counter by ultrasonic sensors and the brain from this system by Arduino as input and output. After testing the tool, and the tool is functioning properly, the rak'ah counter will count when we do prostration. Then with a prayer schedule has been set.reminder it will sound according to the delay that.
DETAIL ENGINEERING DESIGN INFRASTRUKTUR TEKNOLOGI INFORMASI PERINGATAN DINI BANJIR DINAS PENGAIRAN PROVINSI ACEH Said Bambang Nurcahya; Nana Sujana; Nur Azizah
Jurnal Teknologi Komputer dan Informatika Vol 1 No 1 (2022): Jurnal Teknologi Komputer dan Informatika (TEKOMIN)
Publisher : LPPM Politeknik Pajajaran ICB Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.609 KB) | DOI: 10.59820/tekomin.v1i1.10

Abstract

The complexity of life in the world is the most difficult to anticipate when natural phenomena occur in the form of rain, earthquakes, landslides, volcanic eruptions, and whirlwinds. The natural event that causes an area to become a natural disaster most often is flooding, basically the rain that occurs can be predicted in terms of intensity, rainfall, volume, and time of occurrence. BMKG as a government institution that researches natural phenomena usually provides daily weather forecasts and the information can be obtained on websites and online media, TV, social media and other media, the Nangroe Aceh Darussalam Provincial Irrigation Service which is responsible for planning, handling, and construction of irrigation and The use of irrigation is challenged to make innovations using information technology and incorporating technically designed hardware telemetry (DED) to combine it into a flood early warning system, especially in river flows close to residential areas so that it can anticipate or mitigate flood disasters massively and informatively. to local governments, communities, media and other parties with an interest in the main tasks and functions of rescue. In developing and combining hardware, software, and brainware for this flood early warning system, the main focus was the use of Hawk Eye, high resolution CCTV operated using Igismap software, and Dynamic software, which successfully identified garbage in rivers that caused puddles, and sent signals and data to the Command Center (EWS Command Center).
ANALISIS DESAIN EKSIBISI MUSEUM DIGITAL HOLTIKULTURA DI KABUPATEN PURWAKARTA Said Bambang Nurcahya; Dematria Pringgabayu; Nana Sujana; Andri Nurdiyansah
Jurnal Teknologi Komputer dan Informatika Vol 1 No 2 (2023): Jurnal Teknologi Komputer dan Informatika (TEKOMIN)
Publisher : LPPM Politeknik Pajajaran ICB Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (717.75 KB) | DOI: 10.59820/tekomin.v1i2.45

Abstract

The digital agro-educational holiculture tourism museum in Purwakarta Regency has designed a digital exhibition, Visual Reality (VR) and Augmented Reality (AR) technology to try to display cultural and educational tourism in the space using advanced technology and can pamper visitors while providing learning about horticulture. In communicating agro-educational audiovisual equipment and interiors that support the creation of an animated atmosphere combined with the conditions for seeding vegetable plants, fruit plants, ornamental plants, and biopharmaceutical plants in Purwakarta Regency, so that visitors can learn, see, and feel, and enjoy both inside museums or in a plantation area of ​​10 hectares in the tourist area of ​​Giri Harja Tajug Gede, Cikopo Village, Bungursari District, Purwakarta Regency. The technique of presenting animated images of plants combined with artificial interiors creates a virtual biosphere that will amaze visitors. In this research the method used is a descriptive method which will describe the process of analyzing digital exhibition designs and recommendations in making detailed engineering designs for Diorama Horticulture, especially related to the use of audiovisual effect technology. 3D animation of horticulture and a trip to the Harja Mukti park
Pengaruh Gadget pada Karakter Anak di SD Yusnadi Yusnadi; Trisna Rukhmana; Nana Sujana; Sepryanus Rano Putra; Aat Ruchiat Nugraha; Diana Arianti
Journal on Education Vol 6 No 3 (2024): Volume 6 Nomor 3 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i3.5556

Abstract

This research aims to analyze and explain the influence of gadget use on the character of children in elementary school (SD). In today's digital era, gadget use is becoming increasingly common among children, which raises questions about its impact on their character development and mental health. This research uses a qualitative approach, by collecting data through in-depth interviews with parents, teachers and children in elementary schools, as well as direct observation of gadget use in the school and home environment. The research results show that excessive use of gadgets can affect children's psychological development, including anxiety, difficulty in managing emotions, and dependence on technology. However, the use of gadgets can also support the development of children's creativity and adaptive abilities. This research emphasizes the importance of a balanced and responsible approach to children's use of gadgets, with the aim of developing balanced social and emotional skills, as well as preventing negative impacts on their health.