Azizah Mujahidah Annisa
Universitas Terbuka

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Pengaruh Pembelajaran Model PAT-UT 1 dengan Bantuan Laboratorium Mini Terhadap Hasil Belajar Matematika Siswa Azizah Mujahidah Annisa; Iin Ariyanti; Nurhaeda Patahuddin
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 5 No 1 (2021): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 5 Nomor 1 Tahun 2021
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v5i1.556

Abstract

Penelitian ini bertujuan untuk melihat pengaruh Pembelajaran Model PAT-UT 1 dengan bantuan Laboratorium Mini yang diterapkan pada siswa di sekolah sebagai upaya untuk meningkatkan hasil belajar matematika. Hal ini didasarkan pada fakta bahwa hasil UNBK 3 tahun terakhir serta hasil TIMSS bidang Matematika dan IPA Indonesia berada pada kategori rendah. Maka perlunya penanaman konsep siswa pada materi geometri dengan menerapkan pembelajaran kooperatif dengan variasi Model Tutorial Program Akreditasi Tutor Universitas Terbuka (PAT-UT 1). Penelitian ini dikategorikan sebagai penelitian pre eksperimen dengan desain penelitian one group pretest-postest design. Subjek penelitian ini adalah siswa kelas VIII yang diambil secara acak dari salah satu Sekolah Menengah Pertama. Data berupa hasil tes yang diperoleh kemudian dianalisis menggunakan Uji-T berpasangan yang terlebih dahulu dilakukan uji normalitas. Berdasarkan analisis statistik deskriptif diperoleh nilai rata-rata hasil belajar matematika sebelum pembelajaran dengan menggunakan Model PAT-UT 1 dengan bantuan Laboratorium Mini yaitu 59,73 dan nilai rata-rata hasil belajar matematika setelah pembelajaran dengan menggunakan Model PAT-UT 1 dengan bantuan Laboratorium Mini yaitu 82,67. Berdasarkan analisis statistik Inferensial menggunakan uji-t berpasangan diperoleh nilai signifikan p=0,000 <α = 0,05 hal ini berarti H0 ditolak dan H1 diterima. Jadi dapat disimpulkan bahwa penggunaan Model PAT-UT 1 dengan bantuan Laboratorium Mini berpengaruh positif terhadap hasil belajar matematika siswa.
PENINGKATAN HASIL BELAJAR MATEMATIKA SISWA MELALUI PEMBELAJARAN BERBASIS E-LEARNING PADA SISWA KELAS XI IPA Azizah Mujahidah Annisa
Hipotenusa Journal of Research Mathematics Education (HJRME) Vol 1, No 2 (2018): Hipotenusa Journal of Research Mathematics Education (HJRME)
Publisher : Universitas Muhammadiyah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/hjrme.v1i2.787

Abstract

This research is a classroom action research, which purpose to improve the result of the students math process of the students xi ipa by interest based learning. The research subjects were 23 students of Second Year students of SMA in Pangkajene of the second semester of academic year 2012/2013. This research was conducted in two cycles. The procedure conducted in 4 stages, called: (1) Planning, (2) Implementation of action, (3) observation, and (4) Reflection. The data collection was done by giving the cycle test I then cycle test II, and questionnaire response of students after given teaching by interest based learning. The collected data were analyzed by quantitative and qualitative. The result of this research shown that quatitatively, the result of students math learning was increase by Interest based learning. At the first cycle, the numbers of students who passed the study were 19 students (82, 6 %) with an average score of 71,00 from the ideal score of 100 that categorized high score. At the second cycle, the numbers of students who passed the study were 23 students (100 %) with an average score of 87,57 that categorized very high score. While qualitatively,during the learning process, shown that there was better of behavior change, it can be seen by the increasing of students development activity that was suitable with learning of the first and the second cycle. The students also gave positive response of learning which was seen by response questionnaire of students.
Perencanaan dan Pengembangan Mobile Learning Berbasis Website pada Mata Kuliah Organisasi dan Manajemen Rahman Hasim; Azizah Mujahidah Annisa; Adrianto Adrianto
Journal of Education, Humaniora and Social Sciences (JEHSS) Vol 5, No 2 (2022): Journal of Education, Humaniora and Social Sciences (JEHSS), November
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1216.686 KB) | DOI: 10.34007/jehss.v5i2.1446

Abstract

Mobile learning provides benefits including providing the latest facilities and library resources, as well as making it easy to access (when, where, and by anyone) without space and time limits, supporting student-centered learning processes, providing a variety of learning resources, and as a learning medium. independent. The purpose of this research is how the planning and development stage of website-based mobile learning in Organization and Management courses as an innovative learning medium in the State Administration (S1) study program, FHISIP Universitas Terbuka. This researcher uses the Research and Development (R&D) type of research. The making of mobile learning media is adapted from the Borg & Gall (2003) model which consists of ten stages and then summarized into three parts, namely planning, development, and evaluation. This research focuses on the planning and development section. Data collection techniques in this study used questionnaires and interviews. The results of this study are the design of the website display and the making of learning videos and then testing the effectiveness of the learning media that is being developed.
INTEGRASI LEAP MOTION DAN PENDEKATAN ETNOMATEMATIKA DALAM MEDIA PEMBELAJARAN MATERI PECAHAN UNTUK SISWA SEKOLAH DASAR Khaerul Anam; Azizah Mujahidah Annisa; Ronny Basista; Gunawan Wiradharma; Mario Aditya Prasetyo
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v6i4.14764

Abstract

ABSTRACT Fraction learning in elementary schools remains challenging because the topic is often taught procedurally and is inherently abstract, causing students to experience difficulties in understanding fractions as parts of a whole, comparing fraction values, and connecting fractions to real-life situations. This study aims to develop an initial prototype of SAFIR (Surabi Fraction Adventure), a Leap Motion-based learning media that integrates ethnomathematics and Realistic Mathematics Education (RME) approaches for teaching fractions to elementary school students. This study employed a Research and Development (R&D) method using the ADDIE model and focused on the design and development stages. The design stage involved developing the learning sequence, storyboard, game flow, interface, learning materials, and Leap Motion-based gestural interactions. The development stage included prototype development, creation of visual assets featuring traditional surabi cakes, integration of the gesture system, and validation by media, language, and subject-matter experts. The data were analyzed using descriptive quantitative analysis based on the feasibility assessment results. The validation results showed that SAFIR achieved feasibility scores of 85.3% from the media expert, 82.4% from the language expert, and 87.1% from the subject-matter expert, resulting in an overall feasibility score of 84.9%, categorized as highly feasible. Therefore, SAFIR is considered a highly feasible initial prototype for fraction learning media that is interactive, contextual, and grounded in local culture. Further research is needed to examine the practicality and effectiveness of the media in actual classroom learning. ABSTRAK Pembelajaran pecahan di sekolah dasar masih menghadapi berbagai kendala karena materi cenderung diajarkan secara prosedural dan bersifat abstrak, sehingga siswa mengalami kesulitan dalam memahami pecahan sebagai bagian dari keseluruhan, membandingkan nilai pecahan, serta mengaitkannya dengan situasi kehidupan sehari-hari. Penelitian ini bertujuan mengembangkan prototipe awal media pembelajaran SAFIR (Surabi Fraction Adventure) berbasis teknologi Leap Motion dengan mengintegrasikan pendekatan etnomatematika dan Realistic Mathematics Education (RME) pada materi pecahan untuk siswa sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE dan difokuskan pada tahap design dan development. Tahap design meliputi perancangan alur pembelajaran, storyboard, game flow, antarmuka, materi, serta interaksi gestural berbasis Leap Motion. Tahap development meliputi pengembangan prototipe, pembuatan aset visual kue serabi, integrasi sistem gesture, dan validasi oleh ahli media, bahasa, dan materi. Data dianalisis secara deskriptif kuantitatif berdasarkan hasil penilaian kelayakan. Hasil validasi menunjukkan bahwa media SAFIR memperoleh persentase kelayakan sebesar 85,3% dari ahli media, 82,4% dari ahli bahasa, dan 87,1% dari ahli materi, dengan rata-rata keseluruhan sebesar 84,9% yang termasuk kategori sangat layak. Dengan demikian, SAFIR dinilai sangat layak sebagai prototipe awal media pembelajaran pecahan yang interaktif, kontekstual, dan berbasis budaya lokal. Pengujian lebih lanjut diperlukan untuk mengetahui kepraktisan dan efektivitas media dalam pembelajaran di kelas.