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Pemanfaatan Produk Defect Tinta Cetak dengan Menggunakan Metode Design of Experiment (DOE) di PT XYZ Supriyadi, Edi
BRILIANT: Jurnal Riset dan Konseptual Vol 8 No 1 (2023): Volume 8 Nomor 1, Februari 2023
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v8i1.1086

Abstract

Produk defect merupakan permasalahan dan kerugian besar di PT XYZ, yang dapat dimanfaatkan dan dikelola secara maksimal. Tujuan penelitian ini adalah untuk mengetahui determinan dalam mengurangi produk defect dengan mengaplikasikan metode Design of Experiment (DOE) secara optimal dan menambah value added produk defect. Dengan pengujian menggunakan metode Design of Experiment (DOE) produk defect dapat dimanfaatkan kembali menjadi produk yang mempunyai nilai tambah. Hasil penelitian dan pengujian sebanyak 40 sampel didapat bahwa produk defect hasil terbaik 99.7%, sedangkan hasil terburuk 96.6%, maka dapat disimpulkan bahwa pengujian berpengaruh terhadap strength colour dari produk reguler (base produk).
PELATIHAN DAN PENDAMPINGAN DESAIN E-DIDAKTIK MELALUI BAHAN AJAR BERBASIS BUDAYA CIANJUR Sugiarni, Rani; Herman, Tatang; Juandi, Dadang; Pahmi, Samsul; Inayah, Sarah; Supriyadi, Edi; Fauzi, Ahmad Lutfi; Fauziah, Ratu Sarah; ., Mahmudin
JE (Journal of Empowerment) Vol 3, No 2 (2022): DESEMBER
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/je.v3i2.2511

Abstract

ABSTRAKKurangnya kreativitas guru dalam menciptakan bahan ajar yang disesuaikan dengan kondisi siswa dapat berdampak pada kegiatan pembelajaran yang tidak efektif bagi siswa. PKM ini bertujuan untuk meningkatkan kompetensi pedagogik dan kualitas pembelajaran dengan desain e-didaktik melalui bahan ajar berbasis budaya Cianjur. Metode  yang  digunakan  adalah service learning yang terbagi  menjadi  dua  kegiatan  yaitu pelatihan (synchronous) dan pendampingan (asynchronous). Pelatihan terdiri atas penyampaian materi, sedangkan pendampingan berupa bimbingan pembuatan bahan ajar. Peserta kegiatan PkM yang terdiri dari 32 guru matematika SMA di seluruh Kabupaten Cianjur telah mengikuti kegiatan ini pada awal tahun ajaran baru semester ganjil tahun 2022, dan hasilnya adalah sebanyak 9 buah bahan ajar. Hasil  pengabdian  ini berupa desain rencana pelaksanaan pembelajaran dan desain bahan ajar. Selain  itu, diperoleh    tingkat keberterimaan  kegiatan    pelatihan yang  dominan  berada  pada kategori “Sangat Baik”. Para guru merasakan peningkatan soft skill-nya setelah mengikuti pelatihan dan pendampingan.ABSTRACTThe lack of teacher creativity in creating teaching materials that are adapted to students' conditions has an impact on learning activities that are not effectively accepted by students. This PKM aims to improve pedagogic competence and learning quality with e-didactic design through Cianjur culture-based teaching materials. The method used is service learning, which is divided into two activities, namely training (synchronous) and mentoring (asynchronous). Training consists of delivering material, while mentoring is in the form of guidance on making teaching materials. Participants who took part in this PkM activity were 32 high school mathematics teachers in Cianjur Regency who produced 9 teaching materials. The results of this service are in the form of the design of the lesson plan and the design of teaching materials. In addition, the level of acceptance of the dominant training activities was found to be in the "Very Good" category. The teachers felt an increase in their soft skills after participating in the training and mentoring.
Penggunaan Scilab untuk Memperkenalkan pada Siswa SMK tentang Dasar Matematika dalam Pemrograman Komputer Edi Supriyadi
GAUSS: Jurnal Pendidikan Matematika Vol. 3 No. 2 (2020)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/gauss.v3i2.2662

Abstract

Masalah yang akan dibahas dalam penelitian ini adalah tentang matrik di jenjang sekolah menengah kejuruan. Hal ini didasari dengan stigma bahwa matemtika di kalangan siswa SMK sedikit diberikan oleh guru, karena silabus di SMK lebih banyak memperdalam kejuruan yang diminati atau diambil oleh siswa. Penelitian ini menggunakan metode penelitian dan Pengembangan (R&D) Borg and Gall. Dari penilahan hali materi dan desain diperleh nilai sangat baik melalui uji validitas materi dan desain media pembelajaran. Sedangkan hasil uji coba kelompok kecil dan kelompok besar mendapatkan skor rata-rata 3,7 dan 4.4. Dapat disimpulkan, bahwa aplikasi Scilab bisa digunakan untuk mengukur pemahaman siswa dalam operasi matematika dasar.
Exploring the future of mathematics teaching: Insight with ChatGPT Supriyadi, Edi; Kuncoro, K. S.
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 2 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i2.14898

Abstract

This study aims to provide a comprehensive overview of the future of mathematics teaching from the perspective of ChatGPT, an advanced language processing artificial intelligence (AI) developed by OpenAI. The results of the chat transcripts edited with ChatGPT suggest that the future of mathematics teaching will see the integration of technology and AI to provide personalized learning experiences, blended learning environments, and computational thinking, data literacy, and statistics. Problem-solving, critical thinking, and interdisciplinary connections will continue to be emphasized, and equity and inclusion will remain crucial. AI is expected to revolutionize mathematics education, but thoughtful implementation, ongoing professional development, and pedagogical considerations are essential. However, the future of teaching mathematics will continue to evolve. Therefore, teachers and lecturers need to keep abreast of the latest developments and adapt to them while remaining committed to providing quality teaching.
Developing an interactive e-book integrating pedagogical deep learning and local wisdom to enhance digital literacy and mathematical critical thinking Luritawaty, Irena Puji; Supriyadi, Edi; Afriansyah, Ekasatya Aldila; Mardiani, Dian
Jurnal Elemen Vol 12 No 1 (2026): January
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v12i1.32526

Abstract

This study aimed to develop and evaluate an interactive e-book integrating deep learning principles with Garut local wisdom to enhance digital literacy and mathematical critical thinking. Using a research and development (R&D) approach with the ADDIE model and a quasi-experimental design, 73 seventh-grade students participated: 36 in the experimental group and 37 in the control group. Data were collected through mathematical critical thinking tests, digital literacy questionnaires, and expert validation sheets, then analyzed using normalized gain scores, the Mann-Whitney U test, and Cohen’s d. The e-book achieved very high validity (93.33%) and practicality ratings exceeding 95%. The experimental group demonstrated significantly greater gains in mathematical critical thinking (Ng = 0.89) than the control group (Ng = 0.70), with a Cohen’s d of 2.59 indicating a very strong effect. Additionally, 95.35% of students reported improved digital literacy. These findings indicate that culturally grounded interactive e-books can effectively enhance 21st-century skills, providing a replicable framework for integrating local wisdom in mathematics education across diverse cultural contexts.