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Need analysis of interactive karaoke multimedia to improve early childhood's verbal communication ability Miyarso, Estu; Nugroho, Ariyawan Agung; Wulandari, Rina
JOURNAL OF EDUCATION Vol. 1 No. 1: November 2015
Publisher : LPPM UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.866 KB)

Abstract

This study was aimed at determining 1) the relationship between the familyculture and the children interactive karaoke multimedia product development needs, and 2) the needs level of the multimedia interactive karaoke for early childhood to improve their language skills. This study was a survey involving early childhood teachers and parents in Bantul Regency, Kulon Progo Regency, and Yogyakarta City using purposive sampling to obtain the respondents. Data were collected by means of questionnaires, observation sheets, and interview sheets. The data were analyzed using descriptive quantitative and qualitative techniques. The results showed that 88% of early childhood teachers and 79% of early chilhood parents agreed to the need of the development of multimedia computers to improve early childhood's language skills. Children's language abilities are infl uenced by their habits in listening, speaking, singing, and also drawing. The facilities and infrastructure availability also affect the children's language abilities. Family culture is not only a structure, but also an interaction and communication pattern between a family component, especially the children-parent relationship. The most infl uencing factor that affects a family culure is the family socio-economic factors. A good-enough economic families are likely to have a good literate culture which will affect the children's language ability, because it is supported by a good access to the facilities
Tingkat kepuasan pengguna dan analisis kebutuhan pengembangan Laboratorium Jurusan Sungkono, Sungkono; Nugroho, Ariyawan Agung; Miyarso, Estu
Epistema Vol. 1 No. 2 (2020)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ep.v1i2.34985

Abstract

Tujuan penelitian ini untuk mengetahui  tingkat kepuasan pengguna laboratorium Jurusan KTP FIP UNY saat ini dan untuk mengetahui gambaran kebutuhan apa saja untuk  pengembangan laboratorium  Jurusan KTP FIP UNY.Penelitian ini menggunakan pendekatan  kuantitatif dengan jenis metode survey. Subjek penelitian ini adalah seluruh pengguna Laboratorium Jurusan KTP FIP UNY baik pengguna internal maupun eksternal. Adapun pengambilan sampel menggunakan teknik stratified random sampling . Adapun sampel penelitian ini berjumlah 175 mahasiswa. Instrumen pengumpulan data yang digunakan dalam penelitian ini yaitu  angket tertutup dan terbuka. Teknik analisis data yang digunakan dalam penelitian ini yaitu deskriptif kuantitatif.  Hasil penelitian menunjukkan bahwa tingkat kepuasan mahasiswa sebagai pengguna internal Lab Jurusan KTP FIP UNY termasuk pada kategori baik (rerata skor 3,52).  Hal ini dapat diartikan pula bahwa tingkat kepuasan mahasiswa pengguna terhadap Lab Jurusan KTP FIP UNY pada tahun 2015 adalah tinggi.  Indikator tingginya tingkat kepuasan pengguna lab jurusan ini ditunjukkan dari aspek tangible yang memperoleh rerata skor penilaian 3,48, aspek responsiveness dengan rerata skor penilaian 3,60, aspek assurance dengan rerata skor 3,53, dan aspek empathy dengan rerata skor 3,47.  Hanya aspek reliability saja yang mendapat skor 3,42 atau masuk pada kriteria cukup. Hasil analisis kebutuhan menunjukkan bahwa secara keseluruhan sudah baik atau sudah memadai. Hal ini terbukti 61% dari 175 orang responden mahasiswa pengguna menilai bahwa ketersediaan sarana prasarana, SDM lab, dan program layanan sebagai komponen kebutuhan untuk pengembangan Lab Jurusan KTP FIP UNY sudah memadai.
Gender Perspective: Independent Learning of Generation Z in Online Learning Muhtadi, Ali; Ismaniati, Christina; Haryanto, Haryanto; Miyarso, Estu; Jayanti, Desi Dwi
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.42969

Abstract

Independence in learning is a prerequisite for the implementation of basic online learning which is still a problem in itself, especially among the Z generation whether it is male or female, even though gender is one of the influencing factors in the process of developing learning independence. This study aims to analyze the learning independence of Generation Z in participating in online learning based on gender. This type of research is descriptive quantitative. The population is students across study programs and faculties with a total sample of 70 students consisting of 35 male students and 35 female students. The sample was taken using the snowball sampling technique. Collecting data using online survey techniques with online questionnaire instruments (google form) scale 5. The data were analyzed using quantitative descriptive techniques in the form of percentages. Based on the research, it shows that the mean score of learning independence for male students is 3.74, while female students are 3.84 with a significant difference value of 0.031. From these data it can be concluded that there are differences in the learning independence of Generation Z in terms of gender, this can be seen from the aspects of indicators of self-confidence, disciplined behavior, attitude of responsibility, initiative attitude and self-control attitude possessed by both sexes during follow online learning. The implication of this research is that generation Z becomes able to evaluate themselves about the picture of their learning independence.
Integrating Gamification in LMS as an Effort to Increase Kinesthetic Learner Engagement Vitalia, Fatichananda; Miyarso, Estu
Jurnal Ilmiah WUNY Vol. 8 No. 1 (2026): Jurnal Ilmiah WUNY
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jwuny.v8i1.91904

Abstract

Background: Digital education transformation demands learning systems that are adaptive to the diversity of students' learning styles. The Learning Management System (LMS) as an online learning platform has been widely used to support learning flexibility; however, it still inadequately accommodates the needs of kinesthetic learners who require physical activity and direct engagement. Objectives: This study aims to examine the potential of integrating gamification into LMS as a strategy to enhance the engagement of students with kinesthetic learning styles. Method: This study employed a literature review method, drawing on various sources and prior studies addressing LMS, gamification, and kinesthetic learning styles. Result: The review findings indicate that gamification incorporating interactive elements such as challenges, points, badges, and simulations is effective in increasing kinesthetic students' motivation and active engagement in digital learning environments. Conclusion: The integration of gamification into LMS has the potential to serve as a personalized and contextually responsive solution for kinesthetic learners, while also providing a conceptual foundation for the development of gamification-based LMS models as a more inclusive and effective digital learning innovation.