Astri Indah Juwita
Universitas Putra Indonesia YPTK Padang

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Hubungan Gaya Belajardengan Hasil Belajar pada Mata Pelajaran Simulasi dan Komunikasi Digital Astri Indah Juwita; M Menrisal; Yuliawati Yunus
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 6 (2019) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v6i1.17

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan gaya belajar terhadap hasil belajar Pelajaran Simulasi dan Komunikasi Digital Siswa Kelas X SMK-SMAK Padang Semester Ganjil Tahun Ajaran 2018/2019. Jenis penelitian ini adalah kuantitatif dengan menggunakan metode penelitian korelasional. Populasi dalam penelitian ini yaitu seluruh siswa kelas X di SMK-SMAK Padang. Teknik pengambilan sampel yang digunakan adalah proporsional random sampling. Yang terpilih menjadi sampel dalam penelitian ini berjumlah 150 orang siswa.Hasil pengujian pada taraf signifikansi α 0,05 (taraf kepercayaan 95%) didapatkan nilai rx1ysebesar 9,6425 dengan rtabel 0,160 karena rhitung>rtabel maka hipotesis pertama diterima. yang berarti bahwa terdapat hubungan yang yang positif dan signifikan gaya belajar dengan hasil belajar Simulasi dan Komunikasi Digtal siswa kelas X di SMK-SMAK Padang semester ganjil tahun pelajaran 2018/2019.
Perancangan dan Pembuatan Media Pembelajaran Mobile Learning Berbasis Android untuk Mata Pelajaran Produktif Perakitan Personal Komputer (PC) Astri Indah Juwita
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 6 (2019) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v6i2.20

Abstract

Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk berupa Mobile Learning berbasis Android untuk siswa kelas X jurusan teknik komputer dan jaringan di SMK Muhammadiyah 1 Padang. Metode penelitian yang digunakan adalah metode penelitian pengembangan (Research and development), dengan desain pengembangan yang dipilih adalah menggunakan model pengembangan 4D. Langkah-langkah pengmbangannya adalah sebagai berikut : (1) define, (2) design, (3) development, (4) disseminate. Validasi produk pengembangan mencakup (1) uji ahli isi mata pelajaran, (2) uji ahli media pembelajaran, (3) uji ahli desain pembelajaran, (4) uji coba perorangan, (5) uji coba kelompok kecil, (6) uji coba kelompok besar, (7) uji coba kepada guru mata pelajaran. Hasil penilaian para ahli ditinjau dari aspek Kelayakan Isi : 88,00%, Komponen kebahasaan : 86,67%, Komponen penyajian : 87,78%, Komponen Kegrafikan : 91,87%. Secara keseluruhan penilaian uji Validatorterhadap mobile learning Perakitan PC sebesar 88,58%, sehingga tingkat validitas dapat di interprestasikan valid digunakan. Hasil penilaian uji kepraktisan di tinjau dari aspek kemudahan dalam penggunaan : 72,87%, efektifitas waktu pembelajaran: 87,67%, manfaat : 92,40%, secara keseluruhan penilaian kepraktisan terhadap mobile learning sebesar 84,29%, sehingga tingkat praktikalitasnya dapat di interprestasikan praktis digunakan. Hasil penilaian uji keefektifan ditinjau dari aspek senang belajar : 91,80%, adanya bahan ajar yang menarik dalam belajar : 83,23%, secara keseluruhan penilaian keefektifan terhadap mobile learning sebesar 87,51%, sehingga tingkat efektifitasnya dapat di interprestasikan sangat efektif digunakan. Berdasarkan penilaian beserta masukan ahli serta hasil dari uji coba lapangan media pembelajaran mobile learning berbasis android sudah teruji kelayakan, keunggulan dan dapat digunakan pada proses pembelajaran pada mata pelajaran Perakitan PC Jurusan TKJ di SMK Muhammadiyah 1 Padang.
Perancangan dan Pembuatan Aplikasi Media Pembelajaran Berbasis Android pada Mata Pelajaran Produk Kreatif dan Kewirausahaan N Nurhayati; Yuliawati Yunus; Astri Indah Juwita
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 8 (2021) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v8i1.38

Abstract

This study aims to determine the validity, practicality and effectiveness of designing and making Android-based learning media applications in the subject of Creative Products and Entrepreneurship for Class XII TKJ 2 at SMK Negeri 8 Padang Odd Semester, Academic Year 2020/2021. This study uses a research development method (research & Development). The research subjects were 35 people. The research model used is the development research model (ADDIE model), with the design of the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the validity test by the experts as a whole validator test assessment of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang amounting to Odd Semester 82.20%, so that the level of validity can be interpreted as valid to use. The results of the overall practicality test assessment of the practicality of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 90.79%, so that the level of practicality can be interpreted as Very Practical to use. The results of the overall effectiveness test assessment of the effectiveness of the Android-Based Learning Media Application in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 84.91%, so that the level of effectivenesscan be interpreted Effectively used. In conclusion, based on the assessment and expert input and the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for feasibility, excellence, and can be used in the learning process in Creative Products and Entrepreneurship subjects in class XII TKJ 2 SMKN 8 Padang.
Kontribusi Media Pembelajaran Daring terhadap Minat Belajar Siswa Nazyumei Arbah; Rini Sefriani; Astri Indah Juwita
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 8 (2021) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v8i2.53

Abstract

This study aims to determine the contribution of online learning media to students' interest in learning in network service technology subjects for class XI Smk Negeri 8 Padang. The type of this research is correlational quantitative, the sampling is done using the Proportion Random Sampling technique. Total 66 people. The instrument used in data collection in this study was a questionnaire compiled according to the Likert scale model. Data analysis was performed using SPSS 20 and Microsoft Excel. Based on the results of the study, the value of rcount -0.212 while the value of rtable is 0.250 because the value of rcount is smaller than the value of rtable is 0.212 < 0.250) it can be concluded that there is no significant relationship between online learning media and student interest in learning, with a contribution value of 4.5% which means that online learning contributes to students' interest in learning in network service technology subjects is very low. which means that online learning contributes to students' interest in learning in network service technology subjects is very low.
Pengembangan Media Pembelajaran E-Modul Menggunakan Sigil pada Kelas X RPL Andriyas Hariyandi; Astri Indah Juwita; Tessya Maviza Sari
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 9 (2022) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v9i1.111

Abstract

This study aims to determine the Effectiveness of E-Module Learning Media Using Sigil in Vocational Basics Subjects at SMKN 2 Padang. This research uses research & development method. The research subjects were 35 students. The research model used is the development research model (ADDIE) with the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. By obtaining the results of the validity test by the experts, the overall assessment of the validator test on the E-Module using Sigil in the Class X RPL Vocational Basics Subject at SMKN 2 Padang Odd Semester is 81.19%, it can be interpreted that Valid is used. The results of the practical test of 90.57%, can be interpreted as very practical to use. The results of the research on the effectiveness test of 87.31% can be interpreted as very effective in use. In conclusion, based on the assessment and input of experts as well as the results of the E-Modul field trial using Sigil as a learning medium, it has been tested for feasibility, excellence, and can be used in the learning process in the subjects of Vocational Basics class X RPL at SMKN 2 Padang.
Konvergensi Media dalam Pemasaran Produk Kerajinan Masyarakat desa Wisata Pariangan Rahmatul Husna Arsyah; Astri Indah Juwita
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 4, No 1 (2021): Januari 2021
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v4i1.948

Abstract

Abstract: Nagari Pariangan as the most beautiful tourist village in the world has a place to help the community's economy, increase local revenue (PAD). Local industrial products that have been owned by the community can become souvenirs for visiting tourists. However, in fact Nagari Pariangan does not have the media to promote it. This study aims to analyze the convergence of media in marketing the local industrial handicraft products of the community. This research approach is descriptive qualitative, with data collection methods, namely by means of observation and interviews and literature review. The results of this study reveal that Nagari Pariangan is an area with tourism potential that has become the spotlight of the world, there is a need for a media that helps the community in introducing local Nagari products in order to increase local community income. The main key to convergence is digitization, Nagari Pariangan does not yet have digital media as a forum for supporting community industrial output. Based on the 3C technology dimension (Communication, Compute and Contents), which consists of the IT Industry, Telcom Infrastructure Provides, and the Content Industry. Nagari Pariangan is considered capable of building a digitalized medium, in order to be able to make the economy of the people in areas that have tourism potential much better.     Keywords: convergence; craft produk; media  Abstrak: Nagari Pariangan sebagai desa wisata terindah dunia memiliki wadah untuk membantu perekonomian masyarakat, menambah pendapatan asli daerah (PAD). Hasil Industri lokal yang selama ini dimiliki oleh masyarakat bisa menjadi oleh-oleh bagi wisatawan yang berkunjung. Namun, pada kenyataanya Nagari pariangan belum memiliki media dalam mempromosikannya. Penelitian ini bertujuan untuk melakukan analisis konvergensi media dalam memasarkan produk kerajinan industri lokal masyarakat. Metode penelitian ini adalah kualitatif deskriptif, dengan metode pengumpulan data yaitu dengan cara observasi dan wawancara serta kajian literatur. Hasil dari penelitian ini mengungkapkan bahwa Nagari Pariangan merupakan daerah dengan potensi wisata yang sudah menjadi sorotan dunia, dan perlu adanya sebuah media yang membantu masyarakat dalam memperkenal produk lokal nagari agar bisa menambah pendapatan masyarakat setempat. Kunci utama konvergensi adalah digitalisasi, Nagari Pariangan belum memiliki media digital sebagai wadah dalam mendukung hasil industri masyarakat. Berdasarkan dimensi teknologi 3C (Communication, Compute and Contents), yang terdiri dari IT Industry, Telcom Infrastructure Provides, serta Content Industry. Nagari Pariangan dirasa mampu untuk membangun sebuah media yang digitalisasi, agar mampu menjadikan ekonomi masyarakat di daerah yang memiliki potensi wisata jauh lebih baik.Kata kunci: konvergensi; media; produk kerajinan
Pengembangan Media E-Learning dengan Model Blended Learning Berbasis Google Classroom Indra Wijaya; Astri Indah Juwita; Wahyu Illahi
Jurnal KomtekInfo Vol. 9 No. 1 (2022): Komtekinfo
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (607.747 KB) | DOI: 10.35134/komtekinfo.v9i1.267

Abstract

Penelitian ini bertujuan untuk mengetahui Validitas, Praktikalitas dan Efektivitas Media E-Learning Dengan Model Blended Learning pada Mata Pelajaran Administrasi Sistem Jaringan Kelas XII TKJ di SMK Negeri 6 Padang Semester Ganjil TA 2021-2022. Penelitian ini menggunakan metode penelitian pengembangan (research & development). Subjek penelitian berjumlah 69 orang. Jenis penelitian yang digunakan adalah Penelitian dan Pengembangan (R & D) dengan model pengembangan ADDIE. Hasil uji validitas oleh para ahli secara keseluruhan penilaian uji validator terhadap Media E-Learning Dengan Model Blended Learning Berbasis Google Classroom sebesar 92,26%, sehingga tingkat validitas dapat di interprestasikan sangat valid digunakan. Hasil penilaian uji praktikalitas secara keseluruhan penilaian praktikalitas terhadap Media E-Learning Dengan Model Blended Learning Berbasis Google Classroom sebesar 92,82%, sehingga tingkat praktikalitasnya dapat di interprestasikan sangat praktis digunakan. Hasil penilaian uji soal test efektivitas secara keseluruhan penilaian efektivitas terhadap Media E-Learning Dengan Model Blended Learning Berbasis Google Classroom sebesar 95,82,% sehingga tingkat efektivitasnya dapat di interprestasikan sangat efektif digunakan. Kesimpulannya, berdasarkan penilaian beserta masukan ahli serta hasil dari uji coba lapangan Media E-Learning Dengan Model Blended Learning sebagai media pembelajaran sudah teruji kelayakan, keunggulan, dan dapat digunakan pada proses pembelajaran pada mata pelajaran Administrasi Sistem Jaringan Kelas XII di SMK Negeri 6 Padang.
Implementasi Model Problem Based Instruction (PBI) dalam Upaya Peningkatan Hasil Belajar Siswa Rahmatul Husna Arsyah; Nizwardi Jalinus; Rijal Abdullah; Astri Indah Juwita
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 9 (2022) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v9i2.141

Abstract

The main problem in this study is how to improve student learning outcomes by using the Problem Based Instruction (PBI) learning model. The purpose of this study is to improve student learning outcomes on network infrastructure administration material. The results of the initial condition research using interviews, observation and item analysis, class XI students of SMK N 2 Padang City as research subjects, have an average learning achievement score that is below the minimum completeness criteria (KKM). This research is a Classroom Action Research (CAR) with a procedural model developed by Kemmis and Mc. Taggart is a spiral research model that is commonly used and consists of two cycles. Each cycle consists of four stages, namely: 1) the planning stage 2) the acting stage, 3) the observing stage and 4) the reflection stage. The number of research subjects consisting of 22 students. From the research results, it was obtained data that the PBI model can improve learning outcomes in network infrastructure administration (AIJ). This is indicated by the value of the results given in the initial conditions, from 22 students, the results obtained were 55% of students who did not complete. After the action was taken in cycle 1, student learning outcomes increased to 50% of students who completed, and continued to increase in the second cycle, with a completeness percentage of 81%.