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Revitalisasi Nilai-Nilai Edukatif Pendidikan Kewarganegaraan Untuk Membangun Masyarakat Berwawasan Global Berjiwa Nasionalis Dodik Kariadi
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 1, No 1 (2016): Volume 1 Number 1 March 2016
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (422.14 KB) | DOI: 10.26737/jpipsi.v1i1.112

Abstract

Saat ini bangsa Indonesia dihadapkan pada suatu masa dimana bangsa ini mengalami perkembangan dan perubahan yang sangat pesat. Pembangunan dalam bidang pendidikan yang telah dilakukan oleh pemerintah Indonesai juga telah menunjukkan hasilnya. Tetapi pendidikan warga Negara yang berpendidikan tinggi belum dapat dikatakan sebagai hasil pembangunan bangsa. Hal itu karena ada sebagian warga negara Indonesia yang memiliki pendidikan yang tinggi, namun mereka justru menghancurkan bangsa ini secara perlahan.Untuk meminimalisi perbuatan tidak bertanggung jawab dari orang berpendidikan tinggi yang bisa menggunakan ilmunya ke arah yang kurang baik maka pemerintah memunculkan PKn baik dipersekolahan maupun perguruan tinggi. Dengan memunculkan kembali nilai-nilai utama dalam PKn diharapkan dapat membangun wawasan global warga Negara yang dijiwai rasa nasionalisme. Nilai-nilai dasar yang perlu dikembangkan dalam membangun wawasan global dalam konteks Indonesia antara lain ketuhanan, kemanusiaan, persatuan, kerakyatan, keadilan sosial, kompetisi, menghormati orang lain, kemerdekaan dan perdamaian. Nilai-nilai dasar ini penting untuk dikembangkan dalam rangka mengembangkan wawasan global warga Negara yang semangat didalamnya tetap dijiwai oleh rasa nasionalime agar dapat berperan secara efektif dalam kancah global tanpa meninggalkan jati diri sebagai bangsa Indonesia yang memiliki Pancasila sebagai falsafah dalam kehidupan berbangsa dan bernegara.
PENGARUH MODEL PROJECT BASED LEARNING (PjBL) BERBANTUAN MEDIA ANIMASI TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS KELAS IV SDN 11 SINGKAWANG Muzdalifah; Rini Setyowati; Dodik Kariadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29620

Abstract

This study aims to determine whether there is an effect of the Project Based Learning (PjBL) learning model with animation media assistance on student learning result in IPAS class IV SDN 11 Singkawang. This type of research is quantitative with a Pre-experimental design with One-Group Pretest-Posttest approach. The sample used in this study were 22 students. The sampling technique in this study was non-probability with Purposive sampling type. Data collection techniques using measurement techniques (Test). Data analysis techniques using paired sample t-test. So that the Paired sample t-test indicated that = 3.64 is greater than = 2.08. So in conclusion, the research showed that there was an effect of the Project Based Learning (PjBL) model with animation media on the learning results of fourth grade students in the IPAS subject of SDN 11 Singkawang.
Pengaruh Model Pembelajaran Kooperatif tipe Team Games Tournament (TGT) pada Mata Pembelajaran IPAS untuk Meningkatkan Keterampilan Sosial: Siswa Kelas IV SDN X Leli Syafitri; Dodik Kariadi
SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi Vol. 3 No. 4 (2025): Oktober: Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/saber.v3i4.3251

Abstract

This study aims to determine: 1) whether there are differences in social skills before and after the implementation of the Team Games Tournament (TGT) cooperative learning model and the direct learning model in the science subject for fourth-grade students of SDN X; and 2) how much influence the use of the TGT cooperative learning model has on students' social skills. The background of this study is based on the importance of developing social skills from an early age, especially through a collaborative learning approach that encourages active interaction between students. Social skills are considered essential for students to build collaboration, responsibility, and tolerance in classroom settings. The method used in this study is a quantitative approach with a quasi-experimental design. The research sample consisted of fourth-grade students who were divided into two groups, namely the experimental class that implemented the TGT model and the control class that used direct learning. The research instrument was a social skills test sheet with four main indicators, namely cooperation, communication, responsibility, and tolerance. The cooperative learning model provides opportunities for students to learn not only academically but also socially through structured interaction. The results of the study showed a significant difference in the improvement of social skills between the experimental and control groups. Students in the experimental group experienced greater improvement in social skills, particularly in cooperation and communication. The TGT model has been proven to create a fun learning atmosphere, foster healthy competition, and encourage students to be more active in discussions and group activities. This finding confirms that TGT can be an effective strategy to improve students' social competence in elementary schools. Therefore, it can be concluded that the TGT cooperative learning model has a positive influence on improving students' social skills. This study recommends implementing TGT as an alternative effective learning strategy in science subjects in elementary schools.
Analisis Implementasi Nilai-Nilai Pancasila di Era Globalisasi pada Siswa Kelas V SDN X Amelia Kirana; Dodik Kariadi; Insan Suwanto
Journal Innovation In Education Vol. 3 No. 3 (2025): Journal Innovation in Education (INOVED)
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/inoved.v3i3.3257

Abstract

This study aims to analyze the implementation of Pancasila values ​​in the era of globalization among fifth-grade students of Singkawang 08 Public Elementary School. Globalization has a significant impact on daily life, both in social, cultural, and educational aspects, so it is important to instill Pancasila values ​​from an early age. This study uses a qualitative approach with a phenomenological design. The research subjects included the principal, class teachers, and fifth-grade students, while data collection techniques were conducted through observation, in-depth interviews, and documentation. Data analysis was carried out through the steps of data reduction, data presentation, and drawing conclusions. The results of the study indicate that the implementation of Pancasila values ​​in schools has been carried out consistently through various habituation programs and structured activities. The value of God is realized by getting students used to praying before and after learning activities, participating in religious education, and holding interfaith activities to foster tolerance. The value of humanity is reflected through mutual respect, community service activities, and empathy training in the school environment. The value of unity is fostered through cross-class cooperation, appreciation of diverse cultures, flag ceremonies, and celebrations of national holidays. The values ​​of democracy are implemented through class discussions and student participation in school organizations. The values ​​of social justice are realized through mutual cooperation activities, fundraising, and caring for others. Thus, this study confirms that elementary education plays a crucial role in instilling Pancasila values ​​as preparation for facing the challenges of globalization. The findings highlight that character education based on Pancasila values ​​is essential to preparing young generations to live harmoniously in a global society.  
PENGARUH PENGGUNAAN MEDIA JAM PECAHAN (JAPEC) TERHADAP KEMAMPUAN NUMERASI PADA MATERI PECAHAN SISWA KELAS V SD NEGERI 04 PEMANGKAT TAHUN AJARAN 2024 Marita Priola; Zulfahita; Dodik Kariadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19151

Abstract

This research aims to: 1) To describe the differences in numeracy abilities in fraction material before and after being taught using fraction clock media (JAPEC); 2) to find out how much influence the use of fractional clock media (JAPEC) has on the numeracy skills in class V students of SD Negeri 04 Pemangkat for the 2024 academic year. The type of research used is quantitative research using the True Experimental Design method with a Posttest-only Control Group design. Design. The samples taken in the research were 23 VA class students. The data collection technique uses a multiple choice question test technique containing indicators of numeracy ability. Data analysis techniques use t-test and effect size. The results of this research are: 1) there is a difference in numeracy ability between classes that use fractional clock media and those that do not use fractional clock media, which is 3.70065 > 2.01537, which means there is a difference in numeracy ability between the experimental and control classes, 2) the use of media Fractional hours (JAPEC) has an effect, but not significantly, on students' numeracy abilities with an effect size of 0.70 and falls into the medium criteria at 0.20 < ≤ 0.80.
PENGARUH MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN MEDIA VIDEO TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SDS PELITA KASIH KOTA SINGKAWANGDUL ARTIKEL PENELITIAN Novania; Dina Anika Marhayani; Dodik Kariadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28592

Abstract

This study aims to: 1) Determine the influence of the Role Playing learning model assisted by video media on the learning outcomes of Pancasila Education students in grade V of SDS Pelita Kasih. 2) To find out how much the influence of the Role Playing model assisted by video media on the learning outcomes of Pancasila Education students in grade V of SDS Pelita Kasih. The research used was a pseudo-experimental research with a One Group Pre-Test Post-Test design. The population in this study is all grade V students of SD Private Pelita Kasih Singkawang which consists of 1 class with a total of 23 students. The sampling technique in this study is Nonprobability Sampling for all students in class V totaling 23 students. The prerequisite test carried out was a normality test using the Shapiro-Wilk formula and a variant homogeneity test was carried out to see the similarity of variants in both groups. The data were analyzed univariately with a significance level of 5% (0.05) for the first hypothesis test using a t-test. The results of the study show that: 1) From the calculation of student learning outcomes between before and after using the Role Playing learning model assisted by video media on the learning outcomes of Pancasila Education students in grade V of SDS Pelita Kasih. This is evidenced by the Independent Sample t-test using SPSS Version 26 in a sig value. (2-tailed) < 0.05, which is 0.000 < 0.05. 2) The Role Playing learning model has a great influence on the video media-assisted learning outcomes of Pancasila Education students in grade V of SDS Pelita Kasih. This is evidenced by the effect size test obtained a value of 2.565 with a high category.
Pengaruh Penggunaan Buku Cerita Bergambar Terhadap Kemampuan Berbicara Pada Pelajaran Bahasa Indonesia Siswa Kelas IV SDN 05 Singkawang Lidwinarti Indah Sari; Dodik Kariadi; Mertika
JRPD (Jurnal Riset Pendidikan Dasar) Vol. 9 No. 1 (2026): APRIL 2026
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/vnz9ee70

Abstract

Penelitian ini bertujuan untuk 1) untuk mengetahui apakah terdapat perbedaan kemampuan berbicara antara kelas yang menggunakan buku cerita bergambar dengan kelas yang menggunakan model konvensional pada kemampuan berbicara siswa kelas IV SDN 05 Singkawang. 2) mengetahui seberapa besar pengaruh penggunaan buku cerita bergambar terhadap kemampuan berbicara pada pembelajaran bahasa Indonesia siswa kelas IV SDN 05 Singkawang. Jenis penelitian yang digunakan yaitu kuantitatif dengan desain penelitian Non Equivalen Post-Test Only Control Design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV SDN 05 Singkawang. dan sampel penelitian ini yaitu IVA kelas Eksperimen sebanyak 25 siswa dan IVB kelas kontrol sebanyak 26 siswa. Hasil penelitian menunjukan bahwa 1) Uji t menunjukkan  >  yaitu 6,066 > 2,021 maka dapat disimpulkan bahwa terdapat perbedaan kemampuan berbicara siswa kelas eksperimen yang diajarkan menggunakan buku cerita bergambar dengan kelas kontrol yang diajarkan dengan model pembelajaran konvensional di SDN 05 Singkawang. 2) uji besar nya pengaruh (effect size) penggunaan buku cerita bergambar terhadap kemampuan berbicara siswa maka hasilnya adalah berpengaruh dengan hasil effect size berada dikriteria sangat tinggi dengan nilai 2,15 berada pada rentang Es >2,0. Implikasi dari penelitian ini menunjukkan bahwa perlu adanya penggunaan buku cerita bergambar dalam pembelajaran untuk meningkatkan kemampuan berbicara siswa agar dapat berdampak positif pada pembelajaran bahasa Indonesia. Kata Kunci: Buku cerita bergambar, kemampuan berbicara, bahasa Indonesia 
PENGARUH MEDIA GAMES BOOK TERHADAP MINAT MEMBACA PESERTA DIDIK PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SDS PELITA KASIH SINGKAWANG Ola Polina; Evinna Cinda Hendriana; Dodik Kariadi
JRPD (Jurnal Riset Pendidikan Dasar) Vol. 9 No. 1 (2026): APRIL 2026
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/24cvfv29

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media Games Book terhadap minat membaca peserta didik pada mata pelajaran Bahasa Indonesia di kelas IV SDS Pelita Kasih Singkawang serta mengukur seberapa besar minat membaca siswa sebelum dan sesudah penggunaan media tersebut. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen pre-test dan post-test. Sampel penelitian terdiri dari 22 siswa kelas IV. Data dikumpulkan melalui tes minat membaca yang dianalisis menggunakan uji normalitas Shapiro-Wilk dan uji t. Hasil penelitian menunjukkan bahwa nilai rata-rata pre-test sebesar 44,55 (standar deviasi 21,32, varians 454,5) meningkat pada post-test menjadi 73,64 (standar deviasiyah 17,87, varians 319,5). Uji normalitas menunjukkan data pre-test (1,042 > 0,908) dan post-test (1,092 > 0,908) berdistribusi normal pada taraf signifikansi α = 0,05. Uji t menghasilkan t_hitung = 4,460 > t_tabel = 2,080, sehingga H_a diterima dan H_0 ditolak, menunjukkan adanya perbedaan signifikan hasil belajar Bahasa Indonesia sebelum dan sesudah penggunaan media Games Book. Selain itu, perhitungan effect size sebesar 1,62 menunjukkan bahwa penggunaan media Games Book memiliki pengaruh tinggi terhadap minat membaca siswa. Penelitian ini menyimpulkan bahwa media Games Book efektif dalam meningkatkan minat membaca siswa pada pembelajaran Bahasa Indonesia.