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Identification of Barriers to Completion of Study for Physical Education Students Henry Maksum; Muhammad Suhairi; Nevi Hardika; Zusyah Porja Daryanto; Mikkey Anggara Suganda
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 3 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i3.3049

Abstract

This study aimed to investigate the challenges faced by Physical Education students at a public university in Pontianak in successfully finishing their courses within the designated timeframe of four years or less. The nature of this research might be characterised as descriptive. The sample for this study consisted of 564 individuals who were enrolled as students in the Faculty of Sports and Health Education, specifically in the Physical Education study programme for the Bachelor programme for the academic years of 2019-2022. The sample in this study amounted to 164 people. Sampling withdrawal using random sampling. Data collection was carried out using a questionnaire distribution instrument with a Likert scale to respondents who had been assigned to the subject as the research sample. This study's factors and theoretical studies determine instrument arrangement. This study's factors are students, infrastructure and facilities, teaching staff (method, lecture atmosphere, guidance, material ready), faculty leader administration, and semester study load (credits). An instrument validity test was performed utilising a user test with 80% valid question items to determine measurement validity. Descriptive research results were obtained as follows, namely: (1) Students 59.18% sufficient category, (2) Infrastructure and facilities obtained 54.75% Enough category, (3) Teaching staff (method, lecture atmosphere, guidance, material readiness ) obtained 60.67 in the Good category, (4) administration of the faculty leadership obtained 60.67% in the Good category, and (5) Semester study load (credits) obtained 60.29% in the Good category. It can be interpreted that the five variables in the research results have an impact on the timely completion of learning for students of the Physical Education Study Program.
Development of a Game Based Volleyball Learning Model at Sungai Kakap 21 State Elementary School Sulistya Megawati; Muhammad Suhairi; Suriani Sari
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 2 (2023): JUNE (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i2.28563

Abstract

This study aims to develop an effective game-based volleyball learning model at Sungai Kakap 21 state elementary school. The research method used is development research. The stages of the research include needs analysis, designing learning models, implementing learning models, and evaluating the effectiveness of learning models. Literature study and field observations were conducted to identify students' needs and learning conditions at Sungai Kakap 21 state elementary school. The learning model is designed by considering the elementary school curriculum and learning principles that are appropriate to child development. The implementation of the learning model is carried out through sports learning sessions involving grade 4 students. Relevant data is collected during implementation to evaluate the effectiveness of this learning model. The results showed that this game-based volleyball learning model was effective in increasing student interest and participation, as well as technical and tactical skills in volleyball. This research makes an important contribution to the development of innovative and fun sports learning models in elementary schools.
Pendampingan Tes Dan Pengukuran Dalam Penyusunan Program Latihan Pada Perguruan Pencak Silat (PSHT) Kubu Raya Zusyah Porja Daryanto; Muhammad Suhairi; Ade Rahmat; Ashadi Cahyadi; Nevi Hardika; Suriani Sari; Henry Maksum; Misno; Rino Lusiyono Lucius
AMMA : Jurnal Pengabdian Masyarakat Vol. 2 No. 7 : Agustus (2023): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service is carried out with the aim of providing assistance on the importance of terminating athlete performance at the beginning before preparing a training program. This community service was carried out at the PSHT Kubu Raya Pencak Silat College at the same time as the Parit Gadoh Development Program, Sungai Kakap District. This service was carried out in several stages including: formulation of partner problems, literature review, interviews, questionnaires, implementation of activities, and FGD. The Community Service that is carried out aims to educate athletes, trainers at the pencak silat training center about the importance of knowing the initial athlete performance before giving training. So that the training given is not only regular but also measurable. The results of the community service carried out were an increase in the trainer's knowledge, and an increase in physical fitness from the training program made by looking at the athlete's initial performance.
Development of Learning Media Video Interactive Basic Motion Volleyball Game by Edpuzzle Nevi Hardika; Muhammad Suhairi; Henry Maksum; Suhartini Suhartini; Adiyudha Permana
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4782

Abstract

The quality of education is significantly influenced by the implementation of high-quality learning processes by teachers, supported by technology, to prepare an advanced and excellent younger generation towards the Golden Years. Integrating technology-based media, such as Edpuzzle, into educational materials can enhance the learning experience. This study explores the application of Edpuzzle in teaching volleyball to improve educational outcomes. The research employs the Research and Development (RD) ADDIE model, which encompasses five phases: analysis, design, development, implementation, and evaluation. This comprehensive approach involves collaboration with media experts and subject matter experts to ensure the quality and relevance of the developed educational media. The study resulted in the creation of an interactive multimedia learning product using the EdPuzzle application for volleyball materials. This product incorporates various multimedia elements, including videos, sound, text, images, and questions, structured in a way that follows educational syntax such as material concepts and activity phases. The effectiveness of this product was assessed through user reviews from students, who gave it an average score of 93.8%, categorizing it as excellent. The findings indicate that the EdPuzzle-based interactive multimedia learning product is highly effective in teaching volleyball. The high user review score suggests that students find this method of learning enjoyable and beneficial. The multimedia elements and interactive features likely contribute to a more engaging and efficient learning experience. The research concludes that the EdPuzzle-based interactive multimedia learning product is feasible and effective as a learning resource for volleyball materials. This technology-enhanced approach not only improves the quality of education but also makes the learning process more enjoyable and efficient. Therefore, it can be recommended for broader use in educational settings to support the development of an advanced and excellent younger generation.
MODEL ALAT PELONTAR BOLA FUTSAL (ZPD 02) UNTUK KETERAMPILAN TEKNIK PERMAINAN FUTSAL Zusyah Porja Daryanto; Muhammad Suhairi; Ilham Surya Fallo; Hasan Hasan; Rusdaniyar Rusdaniyar
Jurnal Pendidikan Olah Raga Vol. 11 No. 1 (2022): June: Jurnal Pendidikan Olah Raga
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/jpo.v11i1.3686

Abstract

The purpose of this study was to develop a futsal ball thrower for skill training in futsal game. The development was conducted in order to advance the previous machine which already existed to be more maximum in helping the athlete for exercising futsal skills. The developed machine was equipped with: 1) A basket which can storage 5 balls; 2) The various speed of ejection; 3) Two ejection heads which the angle can be set up; 4) Manual and automatic operation; 5) Flexibility that the machine can be move in every direction (left, right, center, upper, and lower). Those features can be used to train some futsal skills in shooting, heading, controlling, passing, volley kick, and reaction training for goal keeper. The study used Research and Development of Borg and Gall with 10 stages such as: 1) Research and information gathering; 2) Planning; 3) Early form of product development; 4) Field pretest; 5) Main product revision; 6) Main field test; 7) Product operational revision; 8) Operational field test; 9) Final revision of the product; and 10) The dissemination and implementation of the product result of the ball throwing machine model (ZPD 02) for futsal skill training.