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AUGMENTED REALITY WISATA MONUMEN BERSEJARAH LAMPUNG BERBASIS MOBILE Triowali Rosandy; Hermanto -; TM Zaini
Jurnal Informatika Vol 19, No 1 (2019): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v19i1.1445

Abstract

Development of 'Virtual' Tourism This historical monument of Lampung-based Mobile is projected as an innovation of socialization and exploration of historical monuments using attractive, informative and interactive computer graphics technology, because it can bring imitation of objects that are socialized so that tourists or visitors can interact and see the beauty directly historical monument objects which are products of national culture.In contrast to conventional promotions, the technology that will be applied is interactive and more interesting because the information that can be displayed is not only in the form of text and images that are usually found on a website, but also can display 3D objects, as well as animation in real time, so that tourists by using this mobile-based technology as if it can be directly and react with the historical monument of Lampung that is accessed. It is hoped that the application of computer graphics technology to tourism objects can support the dissemination of Indonesian cultural products to the international realm, which is one of the information technologies that is expected to be able to contribute positively to the preservation of Indonesian cultural products. This computer application development was developed using one of the software development methods, namely 'waterfall'. In this study, a series of activities will be carried out such as surveys, observations in order to obtain information on system requirements, design and proceed with the implementation stage by modeling 3D objects of the historical Lampung monument. Furthermore, integration is carried out on the unity application. At the next stage mobile testing is carried out. Keywords - Tourism, virtual object, mobile, monument building
Sistem Informasi Rekam Medis Berbasis Web Menggunakan Teknologi Sidik Jari (Studi Kasus Puskesmas Kampung Sawah) Bandar Lampung TM zaini; M Iqbal Kadafi Nasution
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 4, No 1 (2021): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v4i1.2743

Abstract

The information system at Kampung Sawah Community Health Center has several features such as patient registration, patient medical records, patient services, queues, and medical reports. Aim of this information system development is to facilitate the performance of administrators and doctors of Kampung Sawah Community Health Center in terms of searching patients’ data, storing the patient data, adding and storing the medical records, making the reports, and speeding up the data entry and identity data of the patients through fingerprint feature. This system facilitated the officials and doctors to process anywhere and the patient data was safe from physical disturbances because this system was connected to the internet.This medical record information system was built through PHP programming language supported by MySQL database. The design of this system involved the data flow diagrams. The result of this system was that the web-based information system for medical record had successfully been created and used by Kampung Sawah Community Health Center.Keywords: Information Systems, Medical Record, Web, Fingerprint
Rancang Bangun Tour Guide Pulau Pahawang Berbasis Android TM Zaini; Triowaly Rosandy; Intan Ardila Sari
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 3, No 1 (2020): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v3i1.1892

Abstract

Kabita Travelling merupakan usaha jasa yang bergerak pada bidang travel pariwisata trip Pulau Pahawang.  Kabita Travelling menawarkan 2 (dua) jenis paket wisata, yaitu paket one day dan 2 day 1 night. Destinasi yang dikunjungi adalah Pulau Pahawang Besar, Pulau Pahawang Kecil (Pasir Timbul), Pulau Kelagian Kecil, Pulau Mahitam, snorkeling Taman Nemo, dan senorkeling Cukuh Bedil. Paket wisata yang disediakan oleh Kabita Travelling biasanya dipublikasikan melalui sosial media instagram dan facebook. Oleh karena itu, untuk dapat membantu pemandu wisata dengan wisatawan maka pada penelitian ini dibuatlah rancangan sebagai sarana Informasi Tour Guide Pulau Pahawang berbasis Android. Sistem ini dapat memberikan informasi, promosi, jasa travel trip pilau pahawang, aplikasi ini dapat berfungsi layaknya pemandu wisata dimana informasi-informasi yang diberikan mencakup data-data jadwal kegiatan trip, informasi mengenai trip, dan mempromosikan jasa travel trip pulau pulau pahawang . Sistem yang dibangun berbasis Android dengan minimal versi Android yang digunakan adalah Lollipop (versi 5.0). Database yang digunakan adalah MySQL dengan menggunakan metode pengembangan perangkat lunak prototipe.
APPLICATION OF C 4.5 ALGORITHM METHOD FOR DETERMINING THE “BIDIK MISI” SCHOLARSHIP ADMISSION IN INSTITUTE OF INFORMATICS AND BUSINESS (IIB) DARMAJAYA Halimah Halimah; Deppi Linda; TM Zaini; Agus Rahardi
Prosiding International conference on Information Technology and Business (ICITB) 2020: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 6
Publisher : Proceeding International Conference on Information Technology and Business

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

“Bidik Misi’ Scholarship is one of the educational scholarships provided by the Government of the Republic of Indonesia for prospective students who had a high academic potency with underprivileged condition. The problem statement of this research was that IIB Darmajaya still used a manual method to determine the students who were eligible to achieve the scholarship so that it did not meet the target and took a long time. The objective of this study was designing C 4.5 algorithm for determining the prospective students who were eligible to achieve the “Bidik Misi” Scholarship from IIB Darmajaya. The method used in this study was Rational Unified Process (RUP). The tools used in this study were Use Case Diagrams, Activity Diagrams, Sequence Diagrams, and Class Diagrams. Theb programming languages used in this study were and the PHP and MySQL. The result of this study showed that this system was not only able to determine the feasibility of the prospective students who were eligible to achieve “Bidik Misi” Scholarship but it was also able to facilitate the committee to work faster and more efficient.Keywords: “Bidik Misi” Scholarship, Rational Unified Process (RUP), C 4.5 Algorithm
Implementasi Metode Prototype Pada ASDP Merak Banten Berbasis Android Madona Septiana; TM Zaini
Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data) Vol 5, No 1 (2022): Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data)
Publisher : Institut Informatika dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/simada.v5i1.3308

Abstract

ASDP Merak Banten is part of PT. ASDP Indonesia Ferry (Persero) which is engaged in crossing services at the port of Merak-Banten. In the Merak-Bakauheni Port crossing service, operational data for each ship is different. Data from the operational results of crossing each ship is processed by the ASDP Merak by recording it on the sheet of the operational form of the ship and recapitulated using the Microsoft Excel application. Searching for operational data on ships is also quite difficult, because officers do so by opening each file until the desired data is found. To simplify recapitulation of operational data on ships, an Android-based system was made. The system built is integrated with the parts related to the operational data processing of the ship. This system is based on Android with a minimum operating system version of use is 5.0 (Lollipop). System development methods used are prototypes and data collection methods using interviews and literature study. The programming language used in building this system is Java with a programming editor using Android Studio. The type of database used in this system is MySQL.The system that is built also has a ship's departure schedule that can be seen by passengers if the passenger installs this application.Key Words: ASPD Merak, Ship Operation, Prototype, Android, MySQL.
Rancang Bangun Marketplace pada Pasar Tradisional Berbasis Android Bandar Lampung Deppi Linda; Nursiyanto Nursiyanto; TM Zaini
TEKNIKA Vol. 17 No. 2 (2023): Teknika Juli - Desember 2023
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8213445

Abstract

Banyak orang yang sudah memanfaatkan smartphone di segala aspek. Perangkat smartphone dilengkapi berbagai fitur-fitur mempermudah aktivitas manusia pada masa sekarang. Pelayanan pasar tradisional masih dengan cara melakukan transaksi jualan berupa melayani pelanggan datang langsung dan belum ada layanan pemasaran secara online, aplikasi mobile sebagai pendukung penjualan khususnya pasar tradisional, untuk mendapatkan pendapatan lebih banyak, memudahkan user berbelanja khususnya ibu rumah tangga dan ibu-ibu yang mempunyai kesibukan dimasa sekarang, memanfaatkan semartphone sebagai alat transaksi untuk meminimalis waktu. Metodologi pengembangan system Rational Unified Process (RUP) sebuah proses pengembangan perangkat lunak dilakukan secara interatif (berulang) inkremental ( bertahap dengan progres menaik ). Interatif dilakukan di dalam setiap tahap, interaif yang inkremental bertambah menari dimana setiap interaksi akan memperbaiki interasi berikutnya, metode pengumpulan data dengan wawancara,observasi, study pustaka. Dengan Rancang Bangun Marketplace Pada Pasar Tradisional Berbasis Android Bandar Lampung, menghasilkan sistem dapat menampung penjualan Online pada pasar tradisional Bandar Lampung di Pasar Wayhalim, Pasar Koga, Pasar Kandis, Pasar Rajabasa yang dikelola oleh Admin yang mengelola semua database dan tampilan aplikasi telah dibangun. hasil aplikasi penjualan online pasar tradisional diharapkan dapat membantu penglolaan pedagang di pasar tadisional dengan baik dan menggunakan Android pada smartphone yang tersambung dengan internet.
Sistem Informasi Lowongan Mencari Kerja Berbasis Web TM Zaini; Nursiyanto Nursiyanto; Ezra Teofilus Pratama
TEKNIKA Vol. 17 No. 2 (2023): Teknika Juli - Desember 2023
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10077786

Abstract

Menurut Badan Pusat Statistik (BPS) pada tahun 2022, jumlah pencari kerja yang belum mendapatkan pekerjaan di Indonesia mencapai sekitar 5,83 persen atau 16 juta orang ini dikarenakan informasi lowongan pekerjaan yang terbatas. Salah satu nya di IIB Darmjaya yang masih menyebarkan informasi lowongan pekerjaan dengan melalui brosur, koran, majalah atau informasi dari orang ke orang, adapun menggunakan media sosial seperti instagram, whatsapp, dan website, namun informasi yang disampaikan sering kali minim dan tidak efektif dalam membantu para pencari kerja. Terkait dengan masalah ini, penulis memberikan solusi membangun sebuah website yang dapat mengumpulkan informasi lowongan kerja serta mendaftarkan diri ke perusahaan tersebut. Pengembangan sistem menggunakan metode RAD (Rapid Aplication Development) dengan tahapan diawali planning requirement, user design, rapid construction dan cutover. Teknik pengumpulan data menggunakan observasi dan wawancara serta pengujian menggunakan blackbox. Sistem informasi lowongan mencari kerja (SILMENKER) dibangun untuk memudahkan perusahaan membuka lowongan pekerjaan sehingga pencari kerja mudah untuk mendaftarkan dirinya melalui website yang telah dibangun.
AIoT untuk Deteksi Dini Kebakaran Menggunakan Integrasi Komputasi Tepi dan Kamera IP Yuliawaati, Dona; Saleh, Sushanty; TM Zaini
TEKNIKA Vol. 18 No. 2 (2024): Teknika Juli - Desember 2024
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12569667

Abstract

Berdasarkan data Badan Nasional Penanggulangan Bencana bencana kebakaran di Indonesia terjadi sebanyak 4.727 kali antara tahun 2015-2024. Oleh karena itu diperlukan teknologi untuk mendeteksi sumber api secara cepat dan akurat. Oleh karena itu pada penelitian ini kami mengembangkan sistem deteksi sumber kebakaran dengan menggunakan teknologi YOLOv8 pada platform komputer tepi Jetson untuk mendeteksi kebakaran secara real-time dan akurat. Hasil penelitian menunjukkan bahwa model kami berhasil mendeteksi api menggunakan Jetson dan aliran streaming dari Kamera IP dengan evaluasi confusion matrix menunjukkan akurasi deteksi sebesar 96%, Precision-Recall dengan presisi rata-rata 93,5% dan recall rata-rata 97%, serta mean Average Precision (mAP) sebesar 97,90%. Grafik F1-Score menunjukkan akurasi berada di 97%. Hasil ini menunjukkan bahwa model efektif untuk deteksi kebakaran real-time, dengan keseimbangan baik antara presisi dan recall, menjadikannya solusi potensial untuk diimplementasikan pada pendeteksian api secara real-time dengan AIoT.