Prabu Wardono
KK Manusia dan Ruang Interior, Fakultas Seni Rupa dan Desain, Institut Teknologi Bandung, Jalan Ganesa No.10, Bandung 40132, Indonesia

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Representasi Nilai Kosmologi Pada Wujud Lokal Bangunan Hunian Bali Aga Maharani, Ida Ayu Dyah; Santosa, Imam; Wardono, Prabu
PANGGUNG Vol 26, No 4 (2016): Orientalisme & Oksidentalisme Sebagai Relasi, Dominasi, dan Batasan dalam Este
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v26i4.209

Abstract

ABSTRACT Bali Aga architecture is the second oldest architecture in Bali lasted the 8th to 13th century which there were two important events that brought acculturation impact: the arrival of Resi Markandeya came from India who brought Budha Mahayana belief and Empu Kuturan came from East Java who brought Hindu belief. Before those, Bali Aga community had a cosmological ideology as their belief and still visible in every thought, behavior and artifacts including their housing.This qualitative research is performed uses ethnography method to be able to trace the representa- tion of cosmological ideology, especially in the form of local housing. The result of this study describes some cosmological ideologies of community in each Bali Aga villages cannot regarded as the same be- cause it influenced by each local wisdom. However, the diversity has the same value, idea and purpose to put the universe as the main orientation. Bali Aga community’s submission to the universe makes their housing are able to survive with their identity until now. Keywords: Bali Aga, cosmology, housing, ethnography     ABSTRAK Arsitektur Bali Aga merupakan arsitektur tertua kedua di Bali yang masa kemunculannya meliputi kurun waktu abad ke-8 s.d 13, dimana terdapat dua peristiwa akulturasi penting yaitu kedatangan Resi Markandeya dari India yang membawa ajaran Budha Mahayana dan Empu Kuturan dari Jawa Timur yang membawa ajaran Hindu. Sebelum masuknya kedua budaya tersebut, masyarakat Bali Aga memiliki pandangan kosmologi sebagai anutan kepercayaan yang masih terlihat hingga kini dalam setiap pemikiran, perilaku dan artefak bangunan huni- annya.Penelitian kualitatif ini dilakukan dengan menggunakan metode etnografi untuk dapat menelusuri representasi pandangan kosmologi masyarakat, khususnya dalam wujud lokal bangunan huniannya. Hasil penelitian ini menjelaskan beberapa pandangan kosmologi di desa-desa Bali Aga ternyata tidak dapat dianggap sama karena sangat dipengaruhi masing- masing local wisdom. Namun keberagaman tersebut tetap mengandung nilai, maksud dan tu- juan yang sama dengan menjadikan alam semesta sebagai orientasi yang utama. Keberserahan diri masyarakat Bali Aga kepada alam semesta ini menjadikan bangunan huniannya mampu bertahan dengan identitasnya hingga kini. Kata kunci: Bali Aga, kosmologi, bangunan hunian, etnografi
PENGEMBANGAN DESAIN STRUKTUR SILINDER BILAH ROTAN DENGAN TEKNIK LILIT Syam, Alivia; Sriwarno, Andar; Wardono, Prabu
JURNAL KREATIF: DESAIN PRODUK INDUSTRI DAN ARSITEKTUR Vol 5 No 2 (2018): Volume 5, No. 2, April 2018
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46964/jkdpia.v5i2.42

Abstract

ABSTRAK Saat ini produk rotan Indonesia banyak yang dibuat dari modul konstruksi, modul anyaman, modul joint system dari waktu ke waktu. Banyak masyarakat cenderung melihat produk rotan adalah produk yang monoton dan ketinggalan jaman. Menanggapi permasalahan tersebut, diperlukan sebuah inovasi yang dapat mengubah wujud visual produk rotan dengan menambah variasi teknik-teknik tertentu di dalamnya. Dari berbagai eksperimen yang telah dilakukan di Indonesia, bagian batang merupakan yang paling sering digunakan dengan berbagai macam perlakuan dan metode. Oleh sebab itu, dapat dikatakan bahwa batang rotan adalah bagian yang memiliki potensi paling besar untuk dieksplorasi. Rotan batang pun selain dilengkungkan (bending) dapat pula diberikan perlakuan lain, yaitu dengan cara dibelah dengan tebal yang bervariasi tergantung dengan kebutuhan. Di pasaran, rotan yang diberikan perlakuan tersebut dikenal dengan istilah bilah rotan (strip rattan). Sayangnya, bilah rotan ini tidak dijual bebas di pasaran seperti layaknya bilah bambu, untuk mendapatkannya harus request atau pesan terlebih dahulu oleh para pengrajin. Namun positifnya, menjadi lebih mudah untuk mendapatkan ketebalan bilah rotanyang sesuai dengan kebutuhan. Bilah rotan yang jarang digunakan oleh para pelaku rotan sebagai bahan baku, menjadikan salah satu solusi terhadap permasalahan rotan yang terjadi saat ini. Dengan adanya pengembangan desain terhadap bilah rotan ini, maka diharapkan produk rotan bisa menjadi lebih berkembang variasi tekniknya. Penelitian ini dilakukan dengan metode eksperimen terhadap bilah rotan yang menggunakan teknik twist bending, yaitu teknik melengkungkan sekaligus melilitkan bilah rotan terhadap cetakannya. Rotan yang digunakan adalah rotan Manau, dengan ketebalan bilah rotan 3mm dan 5mm, dan dibuat dengan diameter cetakan 8cm dan 15cm. Dari eksperimen ini menghasilkan struktur silinder yang dibuat dari bilah rotan dengan cara dililit. Hasil penemuan ini dapat digunakan dan dimanfaatkan lebih jauh untuk kebutuhan-kebutuhan desain yang memerlukan struktur silinder. Kata Kunci : Bilah Rotan, Twist Bending, Struktur Silinder ABSTRAK Currently many Indonesian rattan products are made of construction modules, woven modules, connection system modules from time to time. Many people who see rattan products are monotonous and outdated. Responding to the problem, an innovation is needed that can change the visual form of the product with certain techniques. From various experiments that have been carried out in Indonesia, the part which is the most common with various kinds of services and methods. Therefore, it can be said that the rattan rod is the part that has the greatest potential to be explored. Rattan stems besides being bent can also be given in other ways, namely by dividing the length which varies depending on the needs. In the market, rattan which is given treatment is known as the rattan bar (rattan strip). Unfortunately, this rattan blade is not sold freely on the market like bamboo, to match it must ask for a letter from the craftsmen. But positively, it becomes easier to get the thickness of the strip that suits your needs. The rattan bar, which the rattan players call raw material, is one of the solutions to rattan that is happening now. With the development of the design of this rattan blade, it is expected that rattan products can be more than techniques. This research was carried out with an experimental method of rattan blades which used a twist bending technique, which is a curved technique while wrapping a rattan blade against the mold. Rattan which is Manau rattan, with a thickness of 3mm and 5mm strips, and made with a mold diameter of 8cm and 15cm. From this writing, use a cylindrical structure made from rattan blades in a way wrapped around. The results of this invention can be used further for design requirements that meet the cylinder structure. Keywords: Rattan Strips, Twist Bending, Cylinder Structure
The Impact of Music Games on the Social Interaction of Elderly Occupants in the Communal Room of a Nursing Home Taufik, Yusaumi Ramadhanti Fitri; Wardono, Prabu; Adhitama, G. Prasetya
Makara Human Behavior Studies in Asia Vol. 22, No. 2
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Being elderly is a stage of life characterized by physiological, psychological and social maturity, and degradation. Initial observation has revealed that the elderly rarely interact with other elderly people in communal rooms and activities. Furthermore, they tend to enjoy activities related to music the most. The presence of a stimulus based on hobbies in a communal room through a music game was expected to revitalize spatial function and increase the elderly’s life quality. The purpose of this study was to analyze the impact of a music game and identify the elements thereof, which can influence the elderly’s social interaction in a communal room. A quasi experiment was employed and the results were analyzed using Wilcoxon Signed Rank statistics test. The results revealed that communal rooms can function as social space by implementing a music game. Music has an impact on the elderly’s social interaction in relation to the time they wish to play, their willingness to invite other elderly people, the type of social contact, duration of interaction, and the number of participants. The choice of a video clip game is an element of a music game, which had a dominant effect on their social interaction in comparison to the choice of singers’ pictures and lyrics of notes games.
The Role of Analog and Digital Media as a Playground to Support Children’s Development Sabiela, Yaritsa Husni; Pratiwi, Diyan Tresna; Wardono, Prabu; Ratri, Dianing
Jurnal Pendidikan Anak Vol 4 No 2 (2022): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v4i2.2988

Abstract

Exploration of play in childhood is very important in child development.One of the environments that can support children’s developmentis the play environment. So far,many children’s play environmentuses analog playing media. However,with the development ofspaceand technology,the formation of space is increasingly diverse.Oneof them is a combination of space with video mapping. Videomappingis implemented in the playroom so that it can open new exploratoryinteractions for children. Children with an age range of 5–7yearsbecome the subject of this study as a development of previousresearchand at that age, children begin to recognize and understandthephysical environment around them so that they can form a behavior.This study aims to determine the role of analog media and videomappingin play facilities that can stimulate children aged 5–7 years toexploreplay to encourage child development. This research methodusesSpatial Affordancesin Childcare Interior Design (SACID)as theinstrumentfor calculating the breadth and depth of affordance explorationwith the basic theory of Gibson’s observation, perception-actionaffordance.The results show that there is more variation in the spatialcomponentsof analog media than in video mapping media. However,interms of depth, video mapping is stronger.While the breadth of thetwomedia shows a fairly high exploration. This study shows that bothmediacan support children’s development with the different potentialofeach exploration that occurs between analog media space and videomapping.Based on these findings, this research can be considered inchoosingthe use of analog media or video mapping in the early childhoodplayroom.
Peran Referensi Visual Untuk Meningkatkan Efektivitas Belajar Desain Interior Jarak Jauh Esti Utami, Aprila; Wardono, Prabu
Jurnal Visual Ideas Vol. 3 No. 1 (2023): Visual Ideas
Publisher : Universitas Widyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33197/visualideas.vol3.iss1.2023.1109

Abstract

Dalam proses pembelajaran, mahasiswa berkomunikasi dengan dosen. Komunikasi yang intens terjalin mulai dari konsep ide hingga pada hasil akhir. Namun penyampaian ide yang terkait ruang spasial, merupakan hal yang rumit, hal ini berhubungan denganide yang bersifat abstrak. Language barrier diyakini menjadi dasar permasalahan dari bahasa verbal memiliki keterbatasan. Dari sinilah keberadaan gambar menjadi penting. Tujuan utama penelitian ini adalah untuk mengetahui apakah bantuan referensi gambaronline memiliki peran dalam membantu dalam efektivitas komunikasi pembelajaran jarak jauh antara pelajar dengan pengajar. Untuk menjawab pertanyaan tersebut sejumlah mahasiswa jurusan desain interior diminta menyusun konsep desain mengenaisebuah masalah interior dengan mengumpulkan referensi gambar yang disusun perelemen interior (Moodboard Pinterest). Sebagai kontrol sejumlah mahasiswa juga diminta untuk menyusun konsep tersebut dengan metode konvensional sketsa. Konseptersebut kemudian diujikan dalam kegiatan bimbingan antara mahasiswa dengan dosen secara online menggunakan google meet. 36 mahasiswa desain interior dari beberapa universitas di Indonesia ikut serta secara volunter dalam penelitian ini. Mahasiswa diujidengan menilai 3 aspek yaitu, tingkat komunikasi interpersonal, motivasi pembelajaran, dan penguasaan terhadap media pembelajaran. Hasil studi menunjukan kelompok yang menggunakan referensi online Pinterest. ternyata memiliki hasil komunikasiinterpersonal yang lebih baik, namun tidak berbanding lurus dengan faktor motivasi. Karena tidak ada perbedaan yang signifikan, dan pada penguasaan media juga diungguli oleh kelompok dengan referensi online Pinterest.
Effects of AI Image Generator Application on Student Cognitive Load in Design Studies Wardono, Prabu; Aulia, Afina Nisa; Fahmi, Hasanul; Williem, Williem; Hastuti, Rani Puji
IT for Society Vol 9, No 2 (2024)
Publisher : President University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33021/itfs.v9i2.5741

Abstract

AI image generator applications have been widely developed for various purposes in the process of creating fine arts and designs. One of them, OpenArt, provides a facility to develop sketch images into realistic images. This study aims to examine the effect of using this facility on students' mental burden in presenting ideas into realistic chair designs. Fourteen interior design students were involved in this study. The experimental method was used, where they were asked to work on the design of a lounge chair through the stages of sketching manually and with OpenArt. From the two steps of work before and after using this AI application, students were asked to fill out a questionnaire regarding the mental burden they felt. With descriptive data analysis, the experiment showed that OpenArt had a positive effect in helping to reduce students' mental burden in translating ideas into realistic images of chair designs. From these results, it can be concluded that this AI application is considered useful for the design learning process, especially in helping students substantially realize their original ideas without having to be burdened by the mind to work on technical visualization matters alone.