Rido Dwi Kurniawan
Pradita University

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SELECTION OF PAYMENT METHODS IN ONLINE MARKETS USING ANALYTICAL HIERARCHICAL PROCESS Refgiufi Patria Avrianto; Januponsa Dio Firizqi; Rido Dwi Kurniawan; Richardus Eko Indrajit; Erick Dazki
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.3.232

Abstract

Transactions through the online market are carried out using various payment transaction methods, both digitally and in cash through the Cash on Delivery (COD) service. Therefore, with various payment methods that exist in the process of buying and selling transactions on the online market, especially in payment transactions in the current digital 4.0 era. Often users feel confused about which payment method to use, because there are quite a lot of payment methods to choose from. This study aims to examine and analyze the choices of online market users in choosing payment methods (Digital Banking, ATM Transfer, Credit Card, E-Wallet, COD) when transacting. The analysis data was obtained by distributing questionnaires to active users of the online market which were then processed and tested using the Analytical Hierarchy Process (AHP) method with the help of the AHP Calculator application. The results of this study indicate that Digital Banking excels with a value percentage of 28.7%, followed by COD 20.7%, E-Wallet 20.4%, ATM Transfer 18.9% and the last is Credit Card 11.2%. In general, the main criteria that are prioritized in the selection of payment methods are trust with a weight value of 28.8% and the most prioritized alternative is using Digital Banking with a value of 28.7%. In addition, it is also known that the AHP method is very suitable for use in the decision-making process with multi-criteria and multi-alternatives, as well as decisions in choosing a payment method, because this method shows the results of a weighting comparison between criteria and alternatives.
SELECTION THE BEST QUIZ APPLICATIONS AS LEARNING PERFORMANCE EVALUATION MEDIA USING THE ANALYTICAL HIERARCHICAL PROCESS METHOD Rido Dwi Kurniawan Kurniawan; Refgiufi Patria Avrianto; Richardus Eko Indrajit; Erick Dazki
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 5 (2022): JUTIF Volume 3, Number 5, October 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.5.326

Abstract

The existence of the COVID-19 pandemic requires the whole world to limit activities outside the home, including in the world of education that uses a learning system from home. To facilitate learning activities, relevant media are needed, currently there are many recommendations for quiz applications with various interesting features. With the selection of the right learning application, it is hoped that online learning activities can run more pleasantly and be easily accepted by teachers and students. In this study, analysis and comparison was carried out with the most widely used quiz applications such as Kahoot, Quizizz, Mentimeter, Quizlet, and Educandy based on the features available in the selected quiz application. The five apps were rated based on the criteria: Security, Easy to Use, Features, Stable Connectivity, Results and feedback for Identification on the best quiz apps. Then the assessment will be analyzed and processed using the Analytical Hierarchy Process (AHP) method with the help of the AHP Calculator application. The results of this study, Kahoot ranks first with a score of 27.7%, followed by Quizizz with a score of 24.3% and then Educandy with 19%, then Mentimeter with 16% and in the last place there is Quizlet with a value of 13%. In addition, it is also known that the AHP method is very suitable for use in the decision-making process with multi-criteria and multi-alternatives, as well as decisions in choosing the quiz application method, because this method shows the results of a weighting comparison between criteria and alternatives.
THE INFLUENCE OF DIGITAL MARKETING AND LIFESTYLE ON THE DECISIONS OF E-COMMERCE (SHOPEE) USERS IN INDUSTRY 4.0 Rido Dwi Kurniawan Kurniawan; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.6.468

Abstract

The industrial revolution is a fundamental change in the way of life and human work processes, where advances in information technology can integrate the life of the digital world. The right digital marketing and still paying attention to the lifestyle of every community is a success in achieving the desired marketing target, including in the world of the trade industry where various innovations continue to emerge. This study aims to determine the effect of Digital Marketing and Lifestyle on the Decisions of E-Commerce Users (Shopee) in Industry 4.0. This research was conducted with a quantitative research design where the data source is secondary data in the form of E-Commerce user data. Data were collected through questionnaires and analyzed by multiple linear regression with classical assumptions, namely Normality Test, Multicollinearity Test, Heteroscedasticity Test. The capital feasibility test is the coefficient of determination, F test and t test. Based on the results of the classical assumption test, it shows that Digital Marketing and Lifestyle have a positive and significant effect on the dependent variable on the decisions of E-Commerce users at Shopee. By using a multiple regression analysis system, the results show that Digital Marketing and Lifestyle have a partial effect on the decisions of E-Commerce users with the Digital Marketing variable value tcount 1,988 > ttable 1.660 and tcount Lifestyle tcount 2.479 > ttable 1.660. The results showed that the Digital Marketing and Lifestyle variables simultaneously had a positive effect on the decisions of E-Commerce users by 1.3% and 98.7% with a 95% confidence level explained by other variables outside the study.
ANDROID-BASED UTILITY FACILITY MAINTENANCE APPLICATION USING DYNAMIC SYSTEM DEVELOPMENT METHODOLOGY (DSDM) Edison Siregar, Master; Mayatopani, Hendra; Kurniawan, Rido Dwi; Prathama, Dhion Angga
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 4 (2024): JUTIF Volume 5, Number 4, August 2024 - SENIKO
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.4.2371

Abstract

In the ever-evolving digital era, the maintenance of utility facilities is becoming increasingly important to ensure smooth operations and services. Utility facilities include critical infrastructure such as waterways, electricity, and communication networks that must be properly maintained to maintain their function and reliability. The main contribution of this research is the application of DSDM in the development of related applications to improve the maintenance efficiency of utility facilities. organizational challenges faced in managing maintenance processes effectively, including untimely reporting issues, poor coordination, and lack of integration with company systems. To address this issue, this paper presents the development of an Android-based application designed to streamline and improve the maintenance process of utility facilities. The application leverages the Dynamic Systems Development Methodology (DSDM), known for its iterative and incremental approach, to ensure on-time delivery and adaptability to changing needs. The main goal of the app is to provide facility managers and maintenance personnel with a comprehensive solution through features such as real-time reporting, maintenance scheduling, and task management. By implementing DSDM in the context of utility maintenance, application users can be actively involved in the entire development process, allowing for rapid adaptation to changing needs The results of the development of this application are expected to improve the maintenance management of utility facilities efficiently, encourage preventive maintenance, and optimize the performance of these vital infrastructures.
Sentiment Analysis of Getcontact Application Reviews on Google Play Store Using Naive Bayes Algorithm Kurniawan, Rido Dwi; Yohannis, Alfa; Atmojo, Wahyu Tisno
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 4 (2025): JUTIF Volume 6, Number 4, Agustus 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.4.5248

Abstract

In the contemporary digital era, the increasing incidence of fraud and unwanted communications has become a serious concern, driving the adoption of security apps like GetContact. This study aims to analyze public perception of the GetContact app by conducting a systematic sentiment analysis of user reviews on the Google Play Store. Using a text mining framework, 990 user reviews were collected, processed to ensure data quality, and then classified using the Naive Bayes algorithm to determine sentiment polarity. Quantitative results show a significant dominance of negative sentiment, comprising 419 reviews (42.3%), followed by positive sentiment, comprising 291 reviews (29.4%), and neutral sentiment, comprising 280 reviews (28.3%). Qualitative analysis through data visualization reveals that the primary user complaints center on basic functionality issues such as login difficulties, while positive sentiment is driven by the perception that the app is very helpful. These findings provide critical actionable insights for developers to prioritize improvements in areas of greatest user concern. This study advances sentiment analysis by demonstrating the efficacy of Naive Bayes in classifying unstructured app reviews, offering a scalable approach to evaluating user feedback in mobile app development.
Development of a Church Information Management System Using Scrum at HKBP Sola Gratia Kayu Mas Jakarta Siregar, Master Edison; Mayatopani, Hendra; Olivia, Deasy; Kurniawan, Rido Dwi
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 5 (2025): JUTIF Volume 6, Number 5, Oktober 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.5.4979

Abstract

The rapid growth of the congregation at HKBP Sola gratia Kayu Mas Church in Jakarta has posed challenges in managing member data efficiently and effectively. The previous data management system, which relied on Microsoft Excel, showed significant limitations in data retrieval, family grouping, and presenting birthday or elderly member information. This study aims to develop a web-based church congregation management information system using the Scrum methodology as an iterative and flexible software development approach. The research methodology includes observation, interviews, literature review, and black box testing. The results indicate that the developed system successfully meets user needs, simplifies congregation data management, and enhances the effectiveness of church administrative services. The implementation of Scrum has proven to be effective in accelerating development processes, accommodating changing requirements, and increasing user involvement through continuous evaluation. This system is expected to be replicable in other churches with similar needs as an integrated digital solution for congregation management.
IT Governance through Mathematical Modeling: A Quantitative Assessment of Maturity Using Factor Analysis and Structural Equation Modeling Indrajit, Richardus Eko; Dazki, Erick; Kurniawan, Rido Dwi; Dio F, Januponsa
Jurnal Teknik Informatika (Jutif) Vol. 6 No. 5 (2025): JUTIF Volume 6, Number 5, Oktober 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2025.6.5.5201

Abstract

IT Governance (ITG) ensures an organization's technological capabilities align with its business strategy. Although frameworks like COBIT 2019 offer structured guidelines, many assessment techniques rely on qualitative measures, which can compromise objectivity. This paper proposes a novel quantitative approach that integrates Factor Analysis (FA) and Structural Equation Modeling (SEM) to measure IT Governance maturity. By mapping each COBIT 2019 domain—EDM, APO, BAI, DSS, and MEA—onto a latent construct, organizations gain empirical insights into their governance status. Exploratory and confirmatory factor analyses validate these domains, while SEM reveals the magnitude and significance of each domain's impact on overall IT Governance maturity. A real-world example from a financial services company, "FinServEU," demonstrates how this framework can prioritize improvements, enhance regulatory compliance, and promote continuous monitoring. The results highlight that quantitative ITG modeling provides a reliable basis for informed decision-making and optimal resource allocation, bridging the gap between broad qualitative assessments and actionable strategies. This approach is crucial for the field of informatics and computer science, as it offers a robust, reproducible, and objective framework for evaluating a key aspect of digital transformation, ensuring that technological progress is guided by sound, data-driven principles.
FRONT END LEARNING MANAGEMENT SYSTEM DEVELOPMENT USING THE NEXTJS FRAMEWORK Baehaqi, Ahmad; Basit, Muhamad Subhi; Indrajit, Richardus Eko; Kurniawan, Rido Dwi
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1273

Abstract

Learning media is currently widely used in the teaching and learning process. Technology and information are two things that cannot be separated from one another in the ever-evolving digital era. Likewise with the education sector which underwent a significant transformation. The Learning Management System is a software application for online learning that supports delivering material online, discussing with students, and controlling student performance. This technological advancement has made many tertiary institutions use web application-based information technology. The current problem is the lack of complete features and less interactive functions to support the Learning Management System. In addition, when the user wants to be more interactive in learning, the Learning Management System generally has a separate feature, which requires the user to switch platforms to use the feature. The development of this Learning Management System is expected to become a more interactive learning platform and have complete features compared to other systems. System analysis is done by describing a system as a whole into its component parts. This is intended to identify and evaluate problems that will later find weaknesses and strengths in the system. The method used in this study is the waterfall starting from making the design of the system to implementing the system that runs in a production environment. The results of this study have several features needed for in-person and online learning which generally do not exist in other Learning Management Systems such as video conferencing, docs & files, group chats, automatic check-ins.
ACCELERATION OF LEARNING MANAGEMENT SYSTEM APPLICATION DEVELOPMENT IN THE EDUCATION SECTOR USING THE LOW CODE CONCEPT ON MICROGEN Ega Wachid Radiegtya; Daniel Hasiholan Tinambunan; Rido Dwi Kurniawan; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1315

Abstract

The background of this research is to speed up application development which tends to take a long time. To respond this, researchers apply the concept of "Low-Code" referring to a software development approach by speeding up the manufacturing process by reducing the amount of code that needs to be written manually to be automated using the microgen platform. This research was tested on a case study of the development of a Learning Management System, making it faster and more efficient. System development used in this study is System Development Life Cycle (SDLC) method, which is a software development process model that is carried out in stages according to the existing mechanism. The backend created for this Learning Management System, uses the Microgen generator backend platform to automate the creation of the GraphQL API, and the database which is then consumed by the frontend which is the interface for the Learning Management System. This research resulted in a better understanding of how using automation tools like Microgen able to speed up the learning management system web development process. The research model with development (R&D) applied in this study uses a systematic model that requires each process to be fulfilled sequentially starting from the first stage to the final stage to produce a product and determine feasibility through product validation being developed. By adopting this automation approach, the previously time-consuming time required to generate the backend can be significantly reduced. Thus, the result is greater efficiency in Web Learning Management System development, savings in human resources, and better opportunities to respond to changing market or user needs.
GOVERNANCE OF IOT DEVICES USING NODE-RED ORCHESTRATOR AND WEB-BASED DASHBOARD Atmodjo, Dwi; Harianja, Richad; Firizqi, Januponsa Dio; Kurniawan, Rido Dwi
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 5 (2023): JUTIF Volume 4, Number 5, October 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.5.1336

Abstract

High electricity bills are often caused by a lack of monitoring the use of electronic equipment in the household. One common problem is forgetting to turn off appliances that are not in use, which causes electricity to continue flowing and increases electricity bills. Currently, although there are several technologies that allow the control of appliances, their features are still limited, especially in lamps. This research focuses on developing Internet of Things (IoT) technology in the field of energy and control. One of the implementations is using a Raspberry Pi microcontroller to monitor the use of electrical energy in households. In order to make the use of IoT components more efficient and easier, a NODE-RED-based system is used which serves as a link between end users and IoT equipment. For monitoring IoT components, a web dashboard using the Laravel framework was also built. This allows users to view the components used and the activities that occur on their IoT equipment. High electricity bills are often caused by a lack of monitoring the use of electronic equipment in the household. One common problem is forgetting to turn off appliances that are not in use, which causes electricity to continue flowing and increases electricity bills. Currently, although there are several technologies that allow the control of appliances, their features are still limited, especially in lamps. This research focuses on developing Internet of Things (IoT) technology in the field of energy and control. One of the implementations is using a Raspberry Pi microcontroller to monitor the use of electrical energy in households. In order to make the use of IoT components more efficient and easier, a NODE-RED-based system is used which serves as a link between end users and IoT equipment. For monitoring IoT components, a web dashboard using the Laravel framework was also built. This allows users to view the components used and the activities that occur on their IoT equipment.