Rido Dwi Kurniawan
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SELECTION OF PAYMENT METHODS IN ONLINE MARKETS USING ANALYTICAL HIERARCHICAL PROCESS Refgiufi Patria Avrianto; Januponsa Dio Firizqi; Rido Dwi Kurniawan; Richardus Eko Indrajit; Erick Dazki
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.3.232

Abstract

Transactions through the online market are carried out using various payment transaction methods, both digitally and in cash through the Cash on Delivery (COD) service. Therefore, with various payment methods that exist in the process of buying and selling transactions on the online market, especially in payment transactions in the current digital 4.0 era. Often users feel confused about which payment method to use, because there are quite a lot of payment methods to choose from. This study aims to examine and analyze the choices of online market users in choosing payment methods (Digital Banking, ATM Transfer, Credit Card, E-Wallet, COD) when transacting. The analysis data was obtained by distributing questionnaires to active users of the online market which were then processed and tested using the Analytical Hierarchy Process (AHP) method with the help of the AHP Calculator application. The results of this study indicate that Digital Banking excels with a value percentage of 28.7%, followed by COD 20.7%, E-Wallet 20.4%, ATM Transfer 18.9% and the last is Credit Card 11.2%. In general, the main criteria that are prioritized in the selection of payment methods are trust with a weight value of 28.8% and the most prioritized alternative is using Digital Banking with a value of 28.7%. In addition, it is also known that the AHP method is very suitable for use in the decision-making process with multi-criteria and multi-alternatives, as well as decisions in choosing a payment method, because this method shows the results of a weighting comparison between criteria and alternatives.
SELECTION THE BEST QUIZ APPLICATIONS AS LEARNING PERFORMANCE EVALUATION MEDIA USING THE ANALYTICAL HIERARCHICAL PROCESS METHOD Rido Dwi Kurniawan Kurniawan; Refgiufi Patria Avrianto; Richardus Eko Indrajit; Erick Dazki
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 5 (2022): JUTIF Volume 3, Number 5, October 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.5.326

Abstract

The existence of the COVID-19 pandemic requires the whole world to limit activities outside the home, including in the world of education that uses a learning system from home. To facilitate learning activities, relevant media are needed, currently there are many recommendations for quiz applications with various interesting features. With the selection of the right learning application, it is hoped that online learning activities can run more pleasantly and be easily accepted by teachers and students. In this study, analysis and comparison was carried out with the most widely used quiz applications such as Kahoot, Quizizz, Mentimeter, Quizlet, and Educandy based on the features available in the selected quiz application. The five apps were rated based on the criteria: Security, Easy to Use, Features, Stable Connectivity, Results and feedback for Identification on the best quiz apps. Then the assessment will be analyzed and processed using the Analytical Hierarchy Process (AHP) method with the help of the AHP Calculator application. The results of this study, Kahoot ranks first with a score of 27.7%, followed by Quizizz with a score of 24.3% and then Educandy with 19%, then Mentimeter with 16% and in the last place there is Quizlet with a value of 13%. In addition, it is also known that the AHP method is very suitable for use in the decision-making process with multi-criteria and multi-alternatives, as well as decisions in choosing the quiz application method, because this method shows the results of a weighting comparison between criteria and alternatives.
THE INFLUENCE OF DIGITAL MARKETING AND LIFESTYLE ON THE DECISIONS OF E-COMMERCE (SHOPEE) USERS IN INDUSTRY 4.0 Rido Dwi Kurniawan Kurniawan; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.6.468

Abstract

The industrial revolution is a fundamental change in the way of life and human work processes, where advances in information technology can integrate the life of the digital world. The right digital marketing and still paying attention to the lifestyle of every community is a success in achieving the desired marketing target, including in the world of the trade industry where various innovations continue to emerge. This study aims to determine the effect of Digital Marketing and Lifestyle on the Decisions of E-Commerce Users (Shopee) in Industry 4.0. This research was conducted with a quantitative research design where the data source is secondary data in the form of E-Commerce user data. Data were collected through questionnaires and analyzed by multiple linear regression with classical assumptions, namely Normality Test, Multicollinearity Test, Heteroscedasticity Test. The capital feasibility test is the coefficient of determination, F test and t test. Based on the results of the classical assumption test, it shows that Digital Marketing and Lifestyle have a positive and significant effect on the dependent variable on the decisions of E-Commerce users at Shopee. By using a multiple regression analysis system, the results show that Digital Marketing and Lifestyle have a partial effect on the decisions of E-Commerce users with the Digital Marketing variable value tcount 1,988 > ttable 1.660 and tcount Lifestyle tcount 2.479 > ttable 1.660. The results showed that the Digital Marketing and Lifestyle variables simultaneously had a positive effect on the decisions of E-Commerce users by 1.3% and 98.7% with a 95% confidence level explained by other variables outside the study.
ACCELERATION OF LEARNING MANAGEMENT SYSTEM APPLICATION DEVELOPMENT IN THE EDUCATION SECTOR USING THE LOW CODE CONCEPT ON MICROGEN Ega Wachid Radiegtya; Daniel Hasiholan Tinambunan; Rido Dwi Kurniawan; Richardus Eko Indrajit
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.4.1315

Abstract

The background of this research is to speed up application development which tends to take a long time. To respond this, researchers apply the concept of "Low-Code" referring to a software development approach by speeding up the manufacturing process by reducing the amount of code that needs to be written manually to be automated using the microgen platform. This research was tested on a case study of the development of a Learning Management System, making it faster and more efficient. System development used in this study is System Development Life Cycle (SDLC) method, which is a software development process model that is carried out in stages according to the existing mechanism. The backend created for this Learning Management System, uses the Microgen generator backend platform to automate the creation of the GraphQL API, and the database which is then consumed by the frontend which is the interface for the Learning Management System. This research resulted in a better understanding of how using automation tools like Microgen able to speed up the learning management system web development process. The research model with development (R&D) applied in this study uses a systematic model that requires each process to be fulfilled sequentially starting from the first stage to the final stage to produce a product and determine feasibility through product validation being developed. By adopting this automation approach, the previously time-consuming time required to generate the backend can be significantly reduced. Thus, the result is greater efficiency in Web Learning Management System development, savings in human resources, and better opportunities to respond to changing market or user needs.