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SUKA ANGKA: GAME PEMBELAJARAN BERBASIS ANDROID GUNA MENINGKATKAN NUMERASI SISWA DI SEKOLAH DASAR Hendri Irawan; Tutik Wijayanti; Andika Putra Pututama
JUTECH : Journal Education and Technology Vol 3, No 1 (2022): JUTECH JUNI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jutech.v3i1.1405

Abstract

This study aims to develop an Android-based mathematics learning application for students of SD Negeri 02 Perjaya which is realized through valid, practical, and effective development. The discussion in this research is focused on the validity and practicality of using the application. The research model used is development research by following the development model according to Sugiyono (2011:408) with the following steps: (1) potential and problems, (2) data collection, (3) product design, (4) design validation, (5 ) product design revisions, (6) product trials. While the data analysis technique used is descriptive qualitative data analysis. The results of the study show (1) that a valid mathematical literacy structured learning application has been developed for elementary school students. Validity is compiled based on expert validation which states that the application developed can be applied and is in accordance with reality, namely meeting the valid criteria of content, construct, and language; and received good support and response by students.
Penguatan Budaya Integritas melalui Edukasi Anti-Korupsi bagi Siswa SMA Institut Indonesia Semarang Eko Handoyo; Wasino Wasino; Tutik Wijayanti; Hendri Irawan
Advances In Education Journal Vol. 2 No. 1 (2025): Advances In Education Journal (Agustus)
Publisher : Yayasan Al-Afif

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian ini bertujuan untuk menanamkan dan memperkuat budaya anti-korupsi melalui penyuluhan pendidikan anti-korupsi kepada siswa SMA Institut Indonesia Semarang. Kegiatan dilaksanakan dengan pendekatan edukatif dan partisipatif, meliputi penyampaian materi dalam Kelas Inspirasi, pelaksanaan Proyek Aksi Nyata, dan Kampanye Digital Anti-Korupsi. Berdasarkan hasil pre-test dan post-test, terjadi peningkatan pemahaman siswa dari 42% menjadi 86%. Proyek aksi yang dijalankan antara lain Kotak Saran Anti-Korupsi dan Pengawasan Kantin Jujur, sedangkan kampanye digital dilakukan melalui konten kreatif di media sosial. Tim pengabdian yang terdiri dari akademisi lintas disiplin berperan aktif dalam menyusun kurikulum, merancang pendekatan pembelajaran karakter, serta mengintegrasikan nilai-nilai historis dan kebangsaan. Tindak lanjut dilakukan melalui pendampingan intensif dan pembentukan Duta Integritas Sekolah sebagai upaya keberlanjutan program. Hasil evaluasi menunjukkan bahwa kegiatan ini efektif dalam meningkatkan kesadaran integritas siswa dan dapat dijadikan model penguatan karakter berbasis nilai antikorupsi di lingkungan pendidikan