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DISKRIMINASI DALAM PRESPEKTIF BHINEKA TUNGGAL IKA (Studi Kasus Pada Siswa Kelas 9J SMP Negeri 3 Singaraja) Placenta Abshar Wijaya; Sukadi Sukadi; Gusti Ketut Arya Sunu
Jurnal Pendidikan Kewarganegaraan Undiksha Vol. 4 No. 3 (2016): September
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpku.v4i3.23093

Abstract

Penelitian ini bertujuan untuk mengetahui (1) realita kasus diskriminasi terhadap seorang siswa di kelas 9J SMPN 3 Singaraja yang tidak sesuai dengan makna bhineka tunggal ika, (2) faktor-faktor apa saja yang menyebabkan terjadinya kasus diskriminasi terhadap seorang siswa di kelas 9J SMPN 3 Singaraja, serta (3) kendala-kendala yang dialami kelas 9J SMPN 3 Singaraja atas terjadinya kasus diskriminasi dan alternatif solusinya. Data dalam penelitian ini dikumpulkan dan diperoleh dengan menggunakan metode observasi, wawancara, angket/kuosioner. Penelitian ini dilakukan pada siswa kelas 9J SMPN 3 Singaraja, Kabupaten Buleleng, Provinsi Bali. Hasil penelitian menunjukan: 1) Kasus diskriminasi yang terjadi di kelas 9J SMPN 3 Singaraja dibuktikan dengan tidak ada satupun siswa-siswa di kelas 9J yang bersedia duduk satu bangku, belajar kelompok, serta bermain dengan seorang siswa yang terdiskriminasi tersebut. 2) Faktor-faktor yang melandasi kasus diskriminasi ini terjadi dikarenakan sikap tidak bersahabat dari siswa yang terdiskriminasi tersebut terhadap teman-teman sekelas, sehingga mengakibatkan siswa tersebut terisolir dan terdiskriminasi. 3) Siswa yang terdiskriminasi tersebut menjadi siswa yang menyendiri dalam kegiatan formal dan non formal di sekolah. Rasa tidak nyaman juga dirasakan seluruh siswa kelas 9J, karena beranggapan bahwa karakter dari siswa yang terdiskriminasi tersebut sudah meresahkan. Alternatif pemecahan masalahnya adalah meningkatkan kompetensi guru terutama guru-guru yang mengajar di kelas 9J dalam menciptakan situasi yang harmonis.Kata kunci: Diskriminasi. Bhineka. Studi Kasus
EFEKTIVITAS IMPLEMENTASI KURIKULUM 2013 MATA PELAJARAN PPKN PADA SMA NEGERI DI KECAMATAN BUSUNGBIU I Gede Angga Supriana; Sukadi Sukadi; I Nengah Suastika
Jurnal Pendidikan Kewarganegaraan Undiksha Vol. 8 No. 1 (2020): Februari, Jurnal Pendidikan Kewarganegaraan Undiksha
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpku.v8i1.23548

Abstract

Penelitian ini bertujuan untuk menilai efektivitas implementasi kurikulum 2013 mata pelajaran PPKn pada SMA Negeri di Kecamatan Busungbiu. Jenis penelitian ini menggunakan pendekatan evaluasi dengan model CIPP. Tempat dalam penelitian ini adalah SMA Negeri di Kecamatan busungbiu yang melaksanakan kurikulum 2013, yaitu SMA Negeri 1 Busungbiu dan SMA Negeri 2 Busungbiu dan Sampel dalam penelitian ini adalah dua orang kepala sekolah dan dua orang guru PPKn SMA Negeri di Kecamatan Busungbiu. Berdasarkan instrumen evaluasi dari Kemendikbud, sampelsiswa diambil 5 orang dari masing-masing sekolah sehingga sampel siswaberjumlah 10 orang dengan menggunakan undian.Instrumen penelitian berupa kuisioner, lembar observasi dan dokumentasi. Analisis yang digunakan adalah Statistik Deskriptif. Hasil analisis menunjukkan bahwa efektivitas implementasi kurikulum 2013 mata pelajaran PPKn pada SMA Negeri di Kecamatan Busungbiu terkualifikasi efektif.Kata Kunci : Kurikulum 2013, Pelajaran PPKn.
Pengaruh Pembelajaran Daring Dan Motivasi Belajar Di Masa Pandemi Covid-19 Terhadap Prestasi Belajar Mahasiswa Program Studi Pendidikan Teknik Bangunan Wildan Baladan; Sukadi Sukadi; Mardiani Mardiani; Rieske Iswardhany
Jurnal Pendidikan Teknik Bangunan Vol 1, No 2 (2021): Jurnal Pendidikan Teknik Bangunan
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.585 KB) | DOI: 10.17509/jptb.v1i2.41001

Abstract

The goal of the study was to see how much of an impact online learning and learning motivation had on student achievement in the Building Engineering Education Study Program at the Indonesian Education University during the covid-19 pandemic. Learning achievement is evidence of someone's success after going through the learning process. This study employs a quantitative approach and employs a descriptive static research method survey. The study used 38 students from the 2018 Building Engineering Education study program as a sample. A questionnaire was used to collect data for the study, as well as documentation in the form of the 5th semester student achievement index value. According to the study's findings, (1) the average online learning score of 3.74 falls into the high interpretation category, (2) the average learning motivation score of 3.49 falls into the high interpretation category, (3) The average learning achievement score of 3.57 falls into the category of very good interpretation. With an coefficient determination of 0.044 or 4.4 percent, there is no significant effect of online learning and learning motivation on learning achievement.
Effectiveness of The Implementation Game-Based-Learning in Increasing Student Learning Outcomes Nabila Nur Maulida; Sukadi Sukadi; Sri Rahayu
Jurnal Penelitian Pendidikan Vol 22, No 3 (2022)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpp.v22i3.50977

Abstract

The government has now started to lower the Implementation of Community Activity Restrictions level during the Covid-19 pandemic, but it cannot be predicted that it will return to normal. This makes the world of education to be able to choose a learning model whose implementation is flexible both offline and online. Learning outcomes are an indication of the success of a learning process. In line with the previous explanation, the purpose of this study is to determine the effectiveness of implementing Game-Based-Learning (GBL) learning-assisted Kahoot! with digital media in improving student learning outcomes in the subject of Construction Cost Estimation. This research is a pre-experimental design in the form of a one-group pretest-posttest research design. The results of the study show that the application of GBL produces an average score that is more effective than before the treatment, where the value obtained has exceeded the category of determining the completeness of learning outcomes for productive subjects that have been determined. To see the picture that GBL can improve student learning outcomes, it can be seen from the results of the test that the increase in N-Gain has increased with a moderate category. Based on the research findings and discussion in terms of the process and improvement of student learning outcomes, the N-Gain Score of 65.00% is categorized as quite effective, so the application of GBL can be applied according to current conditions and can be more optimal.Keywords: Construction Cost Estimation, Game-Based-Learning (GBL), Kahoot!, Learning Outcomes
EFEKTIVITAS PEMBERIAN VIDEOSCRIBE UNTUK KESIAPAN BELAJAR SISWA KELAS XI MATA PELAJARAN ESTIMASI BIAYA KONSTRUKSI DI SMK PU NEGERI BANDUNG Winda Nurazizah; Sukadi Sukadi; Parmono Parmono
Jurnal Pendidikan Teknik Bangunan Vol 3, No 1 (2023): Jurnal Pendidikan Teknik Bangunan
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jptb.v3i1.56951

Abstract

Effective learning is usually characterized and measured by the level of achievement of goals by most students. To achieve learning success, it is necessary to have a readiness to learn. Learning with readiness is closely related, because learning without readiness will not get optimal results. But in reality what happened at SMK PU Negeri Bandung, class XI students were not ready to learn, especially the subject of construction cost estimation. So there needs to be an effort that can provide students' readiness to learn about the material to be discussed, namely by providing a videoscribe. The purpose of this study is to find out how effective the provision of videoscribe is for the learning readiness of class XI students in the subject of construction cost estimation at SMK PU Negeri Bandung. This type of research is an experimental research using a pre-experimental method with a one shot case study research design. The sample of this research was 72 students of class XI DPIB SMK PU Negeri Bandung. While the data collection technique used is a learning readiness test. Based on the results of the study, it is known that the effectiveness of providing videoscribe for learning readiness is 82,33%. This shows that the provision of a videoscribe for the learning readiness of class XI students in the subject of construction cost estimation at SMK PU Negeri Bandung is in the very effective category.