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PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) PADA PEMBELAJARAN MATEMATIKA SISWA I Made Surat; I Gusti Made Ayu Anggun Tiara Pratini
Widyadari Vol. 25 No. 2 (2024): Oktober 2024
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyadari.v25i2.4121

Abstract

Mathematics is one subjects taught at all levels and types of formal education with a major contribution to various fields such as technology, industry, finance, and so on. However, mathematics is not a subject that are interested because difficult, scary, uninteresting and boring. This mindset creates negative impressions and experiences. Therefore, teachers should use appropriate models, strategies, methods and approaches so that they can build and improve positive attitudes towards mathematics. The aim of this research is to determine the application of the Team Games Tournament (TGT) type cooperative learning model in mathematics learning for students in class VII H at SMPN 8 Denpasar. The TGT model allows students to learn to collaborate, compete and be responsible while still being guided by learning objectives. This research uses test and non-test instruments in the form of observation sheets, interviews and student learning outcomes tests. The results of this research were that in Cycle I the percentage of students who completed was 56.10%, then increased in Cycle II with a completion percentage of 80.49%. Therefore, it can be said that TGT type cooperative learning can improve the learning outcomes of class VII H students at SMPN 8 Denpasar.
PENERAPAN MODEL PROJECT BASED LEARNING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF DAN MATEMATIS SISWA KELAS X A SMAN 2 ABIANSEMAL I Wayan Edi Ari Suandana; I Made Surat; Ika Desi Budiarti
Widyadari Vol. 25 No. 2 (2024): Oktober 2024
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyadari.v25i2.4126

Abstract

Teachers have used learning models that can stimulate students to think critically and creatively. However, many students are weak in their creative thinking abilities. The aim of this research is to determine student responses and the application of the Project based learning model in improving creative and mathematical thinking skills in statistics material. This type of research is classroom action research. Research method with descriptive analysis. The subjects of this classroom action research were class XA students of SMA Negeri 2 Abiansemal in the even semester of the 2023/2024 academic year. The object of this research is the application of the project based learning model and student responses to student mathematics learning outcomes. The research used two cycles and each cycle consisted of four stages, namely planning, action, observation and reflection evaluation. The research results show that there is an increase in learning outcomes and observation of responses in each cycle. Pre-cycle learning outcomes 65.35; in cycle I it was 70.27; cycle II was 77.67. Student response results in cycle I were 68.93 and in cycle II were 78.15. Thus, the application of the PjBL learning model can improve students' creative and mathematical thinking abilities and there is a positive student response to the application of the PjBL learning model in improving students' mathematics learning outcomes in statistics material.
UPAYA MENINGKATKAN MINAT DAN HASIL BELAJAR MAHASISWA PENDIDIKAN MATEMATIKA DENGAN PENERAPAN MEDIA WIZER.ME PADA MATA KULIAH GEOMETRI DATAR DAN RUANG I Made Surat; I Dewa Putu Juwana; I Komang Sukendra
Widyadari Vol. 26 No. 1 (2025): April 2025
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyadari.v26i1.4671

Abstract

Learning outcomes are a reflection of the learning process that students have gone through, but in reality there are still many students who are not motivated to practice working on mathematics problems. This study aims to determine the increase in students' interest and learning outcomes in the Flat and Spatial Geometry course through the application of interactive learning media Wizer.me. The subjects of this study were 3rd semester students of the Mathematics Education Study Program in the 2024/2025 academic year. This study uses the Classroom Action Research (CAR) method which is carried out in two cycles. Each cycle consists of the planning, implementation, observation, and reflection stages. Data collection techniques include interviews, learning outcome tests, learning interest questionnaires, and documentation. Data sources come from lecturers and students. Data analysis is carried out quantitatively and qualitatively. The results of the study showed an increase in both student interest and learning outcomes. Learning interest in cycle I reached 62.5% and increased to 80% in cycle II. Student learning outcomes also increased, from an average pre-cycle score of 60 with 50% completion, to 78 with 75% completion in cycle I, and increased again to 84 with 100% completion in cycle II. Thus, it can be concluded that the use of Wizer.me media can increase students' interest and learning outcomes in the Flat and Spatial Geometry course in the Mathematics Education Study Program, Universitas PGRI Mahadewa Indonesia.
PENDAMPINGAN MANAGEMEN KONTEN DAN KARYA ILMIAH REMAJA DI SMP NEGERI 2 ABIANSEMAL BADUNG Ni Luh Putu Tejawati; I Gusti Ayu Rai; I Made Subrata; I Made Surat; I Made Darmada
Jurnal Pengabdian Kepada Masyarakat Widya Mahadi Vol. 5 No. 2 (2025): Juni 2025
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyamahadi.v5i2.4963

Abstract

This community service activity aims to provide training and assistance in writing scientific papers for teenagers and managing scientific literacy content at SMP Negeri 2 Abiansemal, Badung. The main problems faced are the less than optimal implementation of the Youth Scientific Paper (KIR) extracurricular activities, minimal assistance, and lack of student motivation in writing scientific papers. The method of implementing this activity uses a participatory approach through the stages of socialization, training, direct assistance, and evaluation and follow-up. The results of the activity show that of the six KIR groups formed, only one group actively communicates and continues online writing consultations. This shows that student enthusiasm still needs to be fostered sustainably with support from supervising teachers and motivation strengthening strategies. However, this activity succeeded in increasing students' knowledge in understanding the structure of scientific papers and scientific presentation techniques. This activity also builds awareness of the importance of scientific literacy from an early age as part of improving the quality of human resources. It is hoped that further assistance can continue to be carried out in order to reactivate KIR activities in schools consistently and sustainably.
TRANSFORMASI PEMBELAJARAN MATEMATIKA: INTEGRASI PROBLEM BASED LEARNING DAN TEACHING AT THE RIGHT LEVEL DALAM PENDEKATAN JOYFUL LEARNING DI SMAN 7 DENPASAR I Made Surat; I Komang Sukendra
Widyadari Vol. 26 No. 2 (2025): Oktober 2025
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyadari.v26i2.5563

Abstract

This classroom action research aims to improve students’ mathematics learning outcomes through the integration of the Problem Based Learning (PBL) model and the Teaching at the Right Level (TaRL) approach within a Joyful Learning environment. The study was conducted at SMAN 7 Denpasar during the second semester of the 2023/2024 academic year, involving 38 tenth-grade students. The research was carried out in two cycles, each consisting of planning, action, observation, and reflection stages. Initial diagnostic assessments revealed that only 36.8% of students achieved the minimum mastery criteria (score ≥73), indicating a need for differentiated instruction and more engaging learning strategies. In Cycle I, the implementation of PBL and TaRL led to an increase in student mastery to 60.05%. Further refinements in Cycle II resulted in 78.94% of students achieving mastery, surpassing the classical completeness threshold of 75%. The PBL model encouraged students to engage in critical thinking and real-world problem solving, while the TaRL approach allowed instruction to be tailored to students’ actual learning levels rather than grade level. Joyful Learning strategies—such as interactive activities, humor, brain gym, and group collaboration—helped create a positive and motivating classroom atmosphere. The findings demonstrate that the integration of PBL, TaRL, and Joyful Learning is effective in enhancing mathematics achievement and student engagement. This model is recommended as an innovative and adaptive instructional strategy for secondary education.
PENGARUH MODEL FUN LEARNING TERHADAP HASIL DAN MINAT BELAJAR MATEMATIKA SISWA KELAS X DI SMK NEGERI 3 SUKAWATI Ni Kadek Putri Dwiani; I Made Surat; Ni Wayan Sunita; N. Putri Sumaryani; Nyoman Parmithi
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 13 No. 1 (2024): Maret 2024
Publisher : Program Studi Pendidikan Matematika dan Pendidikan Biologi Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/emasains.v13i1.3609

Abstract

Penelitian ini adalah penelitian eksperimen semu yang bertujuan untuk mengetahui apakah ada pengaruh model Fun Learning terhadap hasil dan minat belajar matematika kelas X. Populasi dalam penelitian ini adalah seluruh siswa kelas X di SMK Negeri 3 Sukawati pada semester genap 2022/2023 yang memiliki sepuluh kelas dan dipilih 2 kelas secara random sampling sebagai sampel penelitian, satu kelas sebagai kelas eksperimen yang menerima perlakuan model Fun Learning dan satu kelas sebagai kelas kontrol yang menerima perlakuan model pembelajaran konvensional. Desain penelitian yang digunakan yaitu Nonequivalent Post Test Only Control Group Design. Analisis yang digunakan untuk hipotesis satu dan hipotesis dua ialah uji t-test dan analisis untuk hipotesis tiga ialah uji MANOVA. Hasil penelitian menunjukkan terdapat perbedaan hasil antara kelas eksperimen dengan nilai rata-rata 71,32 dan kelas kontrol dengan nilai rata-rata 63,84. Pada minat belajar siswa juga memiliki perbedaan, kelas eksperimen dengan nilai rata-rata 68,28 dan kelas kontrol dengan nilai 62,4. Dengan adanya perbedaan nilai hasil dan minat belajar antara model Fun Learning dan model pembelajaran konvensional, dapat disimpulkan jika model Fun Learning memiliki pengaruh terhadap hasil dan minat belajar matematika siswa di SMK Negeri 3 Sukawati.
Pengaruh Model Problem Based Learning (PBL) Terhadap Minat dan Hasil Belajar Matematika Peserta Didik SMP Negeri 3 Mengwi Ni Putu Shevita Prawani; I Made Surat; Ni Wayan Sunita
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 14 No. 2 (2025): September 2025
Publisher : Program Studi Pendidikan Matematika dan Pendidikan Biologi Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/emasains.v14i2.5137

Abstract

Penelitian ini merupakan penelitian eksperimen semu yang bertujuan untuk mengetahui apakah terdapat pengaruh model Problem Based Learning (PBL) terhadap minat dan hasil belajar matematika peserta didik SMP Negeri 3 Mengwi pada semester 2024/2025. Sekolah tersebut memiliki 11 kelas, dan dua kelas dipilih sebagai sampel menggunakan teknik multistage sampling dan simple random sampling. Satu kelas ditetapkan sebagai kelas eksperimen yang menerima perlakuan model pembelajaran Problem Based Learning (PBL) berbantuan LKPD, sedangkan satu kelas lainnya sebagai kelas kontrol yang menerima pembelajaran konvensional dengan bantuan LKS. Desain penelitian yang digunakan yaitu Non-Equivalen Post Test Only Control Group Design. Analisis yang digunakan untuk hipotesis satu dan hipotesis dua adalah t-test dan analisis untuk hipotesis tiga adalah uji MANOVA. Hasil penelitian menunjukkan terdapat perbedaan minat belajar antara kelas eksperimen dengan nilai rata-rata 75,48 dan kelas kontrol dengan nilai rata-rata 65,23. Pada hasil belajar siswa juga memiliki perbedaan, kelas eksperimen dengan nilai rata-rata 12,03 dan kelas kontrol dengan nilai 9,48. Dengan adanya perbedaan nilai minat dan hasil belajar antara model Problem Based Learning (PBL) dan model konvensional, dapat disimpulkan jika model Problem Based Learning (PBL) memiliki pengaruh terhadap minat dan hasil belajar matematika siswa di SMP Negeri 3 Mengwi.
EFEKTIVITAS PENDEKATAN REALISTIC MATHEMATICS EDUCATION DENGAN MODEL PROBLEM BASED LEARNING DITINJAU DARI PEMECAHAN MASALAH Sukendra, I Komang; I Dewa Putu Juwana; I Made Surat
Prosiding SENAMA PGRI Vol. 3 (2024): Volume 3 Tahun 2024
Publisher : Program Studi Pendidikan Matematika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/senama.v3.4071

Abstract

Problem based learning merupakan model pembelajaran yang mendorong peserta didik untuk lebih aktif dan memaksimalkan kemampuan berpikir kritis untuk mendapatkan solusi dari masalah pada dunia nyata. Namun masih banyak peserta didik yang mengalami permasalahan dalam pembelajaran matematika. Penelitian ini bertujuan untuk mendeskripsikan perbedaan keefektifan pendekatan realistic mathematics education dengan model problem based learning ditinjau dari kemampuan pemecahan masalah dan hasil belajar matematika peserta didik di sekolah. Jenis penelitian yang digunakan adalah quasi experiment. Populasi penelitian ini adalah seluruh peserta didik kelas X SMAN 7 Denpasar Tahun Pelajaran 2023/2024 dan diambil dua kelas secara acak yaitu kelas X.1 dan kelas X.2. Instrumen yang digunakan untuk mengumpulkan data adalah soal tes pemecahan masalah dan soal hasil belajar matematika pada materi barisan dan deret. Hasil penelitian menunjukkan: (1) ada peningkatan keefektifan hasil belajar matematika dengan pendekatan realistic mathematics education dengan model problem based learning ditinjau dari kemampuan pemecahan masalah, (2) ada peningkatan efektivitas hasil belajar matematika melalui pendekatan realistic mathematics education ditinjau dari kemampuan pemecahan masalah, dan (3) terdapat perbedaan keefektifan antara pendekatan realistic mathematics education dengan model problem based learning ditinjau dari kemampuan pemecahan masalah dan hasil belajar matematika peserta didik pada materi barisan dan deret secara bersamaan.
PELATIHAN PENDEKATAN PEMBELAJARAN MENDALAM (DEEP LEARNING) SEBAGAI SOLUSI PEMBELAJARAN MASA DEPAN BAGI GURU DI SDN 1 GULINGAN, BADUNG I Komang Sukendra; I Made Subrata; I Made Surat; I Gusti Ayu Rai; Ni Made Pira Erawati
Jurnal Pengabdian Kepada Masyarakat Widya Mahadi Vol. 6 No. 1 (2025): Desember 2025
Publisher : LP3M Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/widyamahadi.v6i1.5815

Abstract

The transformation of learning at the elementary school level requires teachers to apply instructional approaches aligned with 21st-century education demands, particularly Deep Learning–based instruction. However, preliminary observations indicated that most teachers at SDN 1 Gulingan, Badung still faced challenges in understanding the concepts, principles, and systematic implementation of deep learning in classroom practice. This community service program aimed to enhance teachers’ competencies in applying the Deep Learning approach through training, instructional design development, hands-on classroom implementation, and continuous mentoring. The implementation applied the Participatory Action Learning System (PALS) model consisting of five stages: socialization, theoretical and practical training, integration of technology to support learning, classroom mentoring, and program sustainability reinforcement through a professional learning community. The results demonstrated a significant improvement across four competency indicators: understanding of deep learning concepts (from 48% to 88%), ability to design lesson plans using the Deep Learning framework (from 42% to 81%), use of educational technology (from 55% to 90%), and classroom implementation of deep learning (from 38% to 82%). In addition, classroom observations during mentoring indicated a shift from teacher-centered to student-centered learning, characterized by increased collaborative, exploratory, and reflective student activities. The program also produced a sustainability outcome through the establishment of an Innovation-Based Teacher Working Group (KKG) as a platform for sharing best practices and continuous professional development. In conclusion, training and mentoring based on the PALS model proved effective in improving teachers’ pedagogical competence and fostering the implementation of innovative instructional practices aligned with future education demands.