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Journal : Journal of Information System and Technology (JOINT)

Pengimplementasian Pembelajaran Jarak Jauh melalui Modul E-Learning Berbasis Layanan Cloud Chris Pontonio; Calvin Calvin; Rio Fernando; Vincent NG
Journal of Information System and Technology (JOINT) Vol 3 No 3 (2022): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v3i3.6280

Abstract

Cloud computing is starting to be heard a lot and is growing rapidly which provides convenience and comfort. Cloud computing has a significant impact in the Education and learning environment, enabling users to perform tasks more effectively and affordably by leveraging cloud-based applications available by cloud service providers. The role of technological developments in the world of education is growing very rapidly, especially in the use of e-learning. e-learning facilitates the teaching and learning process in digital form which is carried out using electronic media. Keywords : E-learning, Cloud Computing, Electronic Media
Eksperimen Pengaruh Musik Terhadap Performa Pemain Game Tony Wibowo; Calvin Calvin
Journal of Information System and Technology (JOINT) Vol 2 No 3 (2021): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v2i3.6270

Abstract

This research is conducted to determine how music affects the performance of game player. This research uses qualitative method using experimental method. The experiment uses three games with four interventions, each consisting of 30 respondents. Each respondent was asked to play the assigned game and intervention three times. Result shows that music is able affects gaming performance positively and negatively, as stated by other research done by other researchers. Respondent adjusting their speed according to the beat of music is also observed during this research. This research advised to choose the correct music that is compatible with the game to gain the best performance.