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Furniture Sales Application with Android-Based Qr Code Technology (Case Study "99" Furniture Store) Muhammad Dzikri Ramadhan; Mohammad Suryawinata
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.663 KB) | DOI: 10.21070/pels.v1i2.922

Abstract

The growth of the furniture industry relies heavily on good marketing activities. In this digital and online era can be utilized in terms of marketing in the furniture industry. Toko 99 Mebel is one of the furniture stores that still use conventional transaction and order recording. So product marketing is less innovative and efficient. The purpose of this research was to build an android-based furniture sales application that added a QR Code scan feature that can be a new innovation in 99 furniture stores in marketing products. QR Code serves as a feature to display a description of the product to be ordered quickly. The method used is waterfall, useful to reduce errors in building applications. Testing in this application using the Black Box method, this test method is very important to test the fungisonality of the application as opposed to internal structure or work. With waterfall method and Black Box testing method in application development can be arranged well and appropriately. As well as being able to participate in the sale of 99 Furniture Stores, because it will further facilitate the process of selling furniture online via android smartphone so that it is expected to increase customer interest to buy furniture in 99 Furniture Stores.
Video Conference Service Quality Analysis on 802.11g Wlan Network Jaringan Using Quality Of Service (Qos). (Case Study: Zoom App) EL Rama Janistimewa Nuris Sani; Mohammad Suryawinata
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (294.076 KB) | DOI: 10.21070/pels.v1i2.948

Abstract

Video Conference is an interactive telecommunication technology or system utilizing the internet network so that it is able to interact with audio video with two or more people without considering the distance or different locations, but video conference requires a stable internet network in accordance with the parameters set by Telecommunications and Internet Protocol Harmonization Over Networks (TIPHON) and to determine the quality of video conference can use Quality of Service (QoS). The purpose of this study is to determine delay, throughput, jitter, and packet loss and if someone is doing video conference services on the network, their use can be further enhanced through QoS than other users who only do ordinary internet services (browsing, chatting, etc.) on the network the same network. Here the author uses the Quality of Service (QoS) method as a regulator of internet bandwidth to maximize the use of video conferencing services so that they can run stably when the flow of internet traffic is quite dense. The results of this study are based on the standard TIPHON calculation using the QoS method in testing more or less affect the quality of the video conference service with the evidence in the packet loss recorded at the time of upload and download, mostly touching the 0% figure compared to without using QoS. That way using the help of the QoS method can increase the level of quality and effectiveness in conducting video conference services.
Android Based Student Monitoring Information System Agus Trison Septianto; Mohammad Suryawinata
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (711.77 KB) | DOI: 10.21070/pels.v1i2.965

Abstract

Information systems play a very important role in the world of education to convey academic and non-academic information. At SMPN 2 Sedati, information is conveyed to parents about academic and non-academic achievements at the end of the semester. There is no information system that can provide development for students with mobile devices. The purpose of this research is to make a student monitoring information system to make it easier for teachers and bk in providing information on grades, presence, achievement, violations to parents of students efficiently and quickly. System testing is carried out by the blackbox method with 100% results without any errors, while user testing using the User Aceptance Testing method gets results for teachers and bk according to the material needed, for parents the application is very easy to use and the information obtained is very useful. It can be concluded that the application of the Android-Based Student Monitoring Information System is very useful and makes it easy for teachers and Bk to provide information to parents of students about the development of their children.
2D Based Puppet Character Introduction Game Using Construct 2 Siska Dyah Pertiwi; Cindy Taurusta; Mohammad Suryawinata; Yulian Findawati
Procedia of Engineering and Life Science Vol 1 No 2 (2021): Proceedings of the 2nd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.224 KB) | DOI: 10.21070/pels.v1i2.1040

Abstract

Indonesia has a very diverse culture. As in Java, many people still use Javanese language and have their own special art namely wayang. Many people now do not know about who the puppet characters, education has an important role to develop the potential and character of children. Fun learning media is needed by students. This research uses library study methods and interview to elementary school teachers. This game covers Javanese language subjects in grade 3-5, especially discussing material about puppet characters. Materials used under the 2013 Curriculum. This game has 3 level stages. In each game, players must collect 3 puppet after which the player will get the final score and also information about the puppets material adjusted to the level of Class. Also conducted 4 test with an average percentage of 98% and get a good response.
Design and Build WEB-Based Applications as E-Commerce Media for Sales of Custom Products at CLOVE STORE Stores Nurul Hidayah; Mohammad Suryawinata; Hindarto; Ika Ratna Indra Astutik
Procedia of Engineering and Life Science Vol 2 (2021): Proceedings of the 3rd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.385 KB) | DOI: 10.21070/pels.v2i0.1160

Abstract

E-commerce provides information about the items offered by business actors in the form of catalogs, which are given to make it easier for the general public or potential purchasers to select the required product. Making this e-commerce application is for owners who have full control over the e-commerce website or administrators who can enter data on products or services offered, while visitors to e-commerce websites can place orders for those products or services. The results of testing a website-based e-commerce application on the Clove Store store from the trials that have been carried out show that the success rate is 90%, In terms of the benefits of building an e-commerce website, there are many advantages, including for buyers, they don't need to come directly to the store, just by looking at the catalogs available on the website, buyers can directly order available products and for sellers in terms of promotion it will be easier and no need to spend more costs to market their products.
APLIKASI METODE TRANSPORTASI DALAM OPTIMASI BIAYA DISTRIBUSI BERAS SEJAHTERA PADA PERUM BULOG SUB-DIVRE SIDOARJO Azizah, Nuril Lutvi; Suryawinata, Mohammad
Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika Vol 6 No 1 (2018)
Publisher : Universitas Dr. Soetomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (666.656 KB) | DOI: 10.25139/sm.v6i1.781

Abstract

Transportation method is a method used to manage the distribution of sources that provide the same product, to places that require optimally so that the cost of distribution issued is minimal. This method can be used to determine the most effective allocation of goods from a source to a destination at the most possible optimal cost. This research was conducted on Bulog Divre of East Java with Case Study of Bulog Sub-Divre Sidoarjo for several rice distributions located in the district in Sidoarjo. The aims of this research is to determine whether the Transportation Method can provide an efficient solution of costs on the distribution of prosperous rice in the region of Sidoarjo. The method used in this research is VAM (Vogel’s Aprroximation Method) method used to analyze the initial fiscal solution, and enhanced by MODI (Modified Distribution Method) method to analyze the most optimal cost. From the calculation by transportation method, it is found that the optimum cost is lower than the calculation of the company, where the cost obtained by transportation method is Rp.85.186.035,750,- while the cost of the company calculation is Rp.87.209.690,750. Thus the use of transportation methods can save RASKIN distribution costs of Rp.2.023.655,000, -.
Pengembangan sistem informasi Posyandu berbasis notifikasi SMS gateway Taurusta, Cindy; Suryawinata, Mohammad; Rosyidah, Rafhani
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 27, No 2 (2023)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ino.v22i2.19151

Abstract

Posyandu RW.05 Pondok Manggala is a Posyandu that overshadow the mothers who have a toddler in Balas Klumprik Village Surabaya. Where the entire system from registration to information about counseling, immunization, and visits and routine checks by health officers Reply Klumprik still done manually. The intended manual here is that the delivery is still through the mouth, and the data collection was still with the book. So that becomes an obstacle for the mothers of posyandu cadres here who have difficulties informing, reminding, monitoring, and socializing everything related to activities in Posyandu. Some babies/toddlers have malnutrition are not monitored regularly, only known when the mother and toddler come to posyandu. Therefore, a Posyandu Information System for Klasrik Balas Village was established to help Posyandu cadres in informing, socializing, reminding, and monitoring the development of mothers and their babies who are members of Posyandu RW.05 Pondok Manggala Surabaya.
PERANCANGAN SISTEM INFORMASI ALUMNI TERINTEGRASI BERBASIS WEB (STUDI KASUS DI CORPS ALUMNI HANG TUAH SURABAYA) Naufal, Dimas Fajar; Suryawinata, Mohammad; Kautsar, Irwan Alnarus
Reputasi: Jurnal Rekayasa Perangkat Lunak Vol. 2 No. 2 (2021): November 2021
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/reputasi.v2i2.459

Abstract

Keberadaan alumni mempunyai peran yang penting untuk instansi pendidikan. Salah satu tolak ukur kualitas suatu perguruan tinggi adalah kualitas alumninya. Karena pentingnya peran alumni, alangkah baiknya suatu perguruan tinggi memiliki sarana untuk menghubungkan alumni dengan almamaternya, baik dengan sesama alumni, dosen, maupun dengan mahasiswa perguruan tinggi yang bersangkutan. Sejak berdiri hingga saat ini Politeknik Pelayaran Surabaya telah menghasilkan ribuan alumni yang tersebar baik dalam maupun luar negeri. Namun informasi alumni tersebut belum terdata dengan rapi, karena hampir semua data masih tersimpan dalam form berbentuk kertas hingga banyak data yang hilang. Dan baru sebagian data yang sudah diinput kedalam program Microsoft Excel. Sehingga akan membutuhkan waktu yang lama dalam proses pencarian data maupun pelayanan administrasi. Penelitian ini menggunakan metode Metode waterfall dan telah dilakukan pengujian dengan metode blackbox dengan hasil semua fungsional berjalan lancar tanpa bug atau error yang ditunjukkan skor 100. Hasil aplikasi perancangan sistem informasi alumni berbasis web ini menggunakan PHP. Dengan adanya aplikasi sistem informasi alumni ini, diharapkan dapat memberikan kemudahan dalam proses pendataan serta mendapatkan informasi yang dibutuhkan tentang alumni yang baru lulus atau sudah lama lulus yang tergabung dalam Corps Alumni hang Tuah Surabaya.
Responsive Web-Based E-Voting Information System: Sistem Informasi E-Voting Berbasis Web Responsive Cahyo, Habby Nur; Suryawinata, Mohammad
Indonesian Journal of Innovation Studies Vol. 20 (2022): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.827 KB) | DOI: 10.21070/ijins.v20i.739

Abstract

Technological advancement has growth rapidly impacted to bring great changes to humans. It is included for voting. By utilizing the advancement and growth of the technology, voting is conducted computer technology in the term of electronic voting or generally referred to as e-voting. The problem currently being confronted by the chairman’s election is the COVID-19 pandemic, which makes it impossible to hold a direct election. This research uses qualitative research methods through system development method in carrying out the the SDLC (System Development Lift Cycle) method as it has gone through several e-voting system development processes such as design, analysis, prototype, and implementation. In building this e-voting, the application design uses the PHP programming language, HTML tags, Mysql database as a database server, Web Hosting. The development of this e-voting application is web-based online. Thus, the e-voting applications can be accessed online. Based on the test results, it can be concluded that the application of online e-voting can be implemented to the election of the chairman of RT.01 RW.03 Kludan Village. It can be proved through the application testing to 10 random voters by filling out a questionnaire and getting the results of application acceptance of 83% which is encompassed as very good category.
PELATIHAN DAN PEMANFAATAN INTERNET BRANDING SEBAGAI MEDIA PROMOSI DAN CROWD FUNDING UNTUK KOMUNITAS PENDIDIKAN "RUMAH BELAJAR" DI KABUPATEN MOJOKERTO Suryawinata, Mohammad
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 21, No 1 (2017)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3574.445 KB) | DOI: 10.21831/ino.v21i1.13468

Abstract

Rumah Belajar is one of the society movement that engaged in education which located in Gedeg District, Mojokerto. The activity at Rumah Belajar is designed for free of charge. Rumah Belajar was established to shield teenager from the rising of negative influences. In today's digital era, many problems appear, at the same time new opportunities arise. One of them is the teenagers tendency to use gadgets such as laptops or smartphones in a high intensity. Some promotional techniques have been done, but until now Rumah Belajar is not widely known by the public. The problems of the partner in this program which is Rumah Belajar is not yet known widely by society. Rumah belajar is a new innovation in non formal education. The students in Rumah Belajar for now is below 20. Actually, Rumah Belajar's capacity can be used for 40 students or so. The Other problems which is related to the unpopularness of Rumah Belajar is the lack of donation from the donors.  This causing the deficit of Rumah Belajar's operational cost. So some of the teachers do not get any salary.In connection with the major problems that have been mentioned, this program will offer a solution that is expected to solve the problems of partners. The main method used is to use the Internet Branding to create and improve the reputation of Rumah Belajar in the digital age. Internet branding are offered to create a system that consists of a website that will be linked with social media to get some crowdfunding.The results of the community service program are able to build brand partners digitally and publicize Rumah Belajar's movement to the wider community. In addition, the results of this program will be made as teaching materials on Web-Based Application Development course at the University of Muhammadiyah Sidoarjo and will be disseminated through electronic media so it can be accessed by every people.