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Perancangan Desain Packaging Untuk Aksesoris Pernikahan Wedding Planner Dodok Lawang Banyumanik Semarang nugroho, setiyo adi; Yulfiani, Rizka Amalia; Zaenudin, Ahmad; rudjiono, rudjiono
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1480

Abstract

Product packaging has a very important role in attracting consumers, making consumers select the goods and serving as a tool for brand promotion. Using images, colors, and text, graphic designers can apply design principles to produce visually appealing packaging, highlight the benefits of a product, and give it a unique personality. Dodok Lawang runs a business in the form of services, namely making dowries, gifts, ring boxes and gift boxes. In this research, we developed packaging making/with the aim of renewing old packaging so that it appears more attractive. The form of packaging for the wedding planner is in the form of boxes and paper bags, as well as leaflets with a simple but still elegant design concept. validation from media experts and material expert have a result that the product is valid to be used as a protecting/wrapping of product properly. From the user's side, this design is effective because the information and visuals acquired from the packaging design are better understood by the user.
PERANCANGAN MEDIA PEMBELAJARAN UNTUK MATA PELAJARAN ANIMASI BLENDER KELAS XII SMK KANAAN UNGARAN Rudjiono, Daniel; Setyo Adi Nugroho; Agus priyadi; Krisna Danu Aji Saputra
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1515

Abstract

The aim of this research is to create flash-based animation learning media for students at Kanaan Ungaran Vocational School, as well as increasing students' interest in learning animation. The method used is Research and Development, namely a method that develops a particular product such as animation-based learning media. This research was motivated by the discovery of a lack of media for learning animation at Kanaan Ungaran Vocational School, especially in class XI Multimedia animation lessons. Due to the lack of learning media, this creates students' interest and motivation in learning animation, so the author can conclude that students need a media that can generate learning motivation. The result of this research is an application from Adobe Flash CS6 which is an application that contains interactive animations that can be played by
Perancangan Video Motion Graphic Sebagai Media Marketing Studi Kasus di PT. Bakool Nusantara Rudjiono, Rudjiono; Setiyo Adi Nugroho; Agus Priyadi; Akhmad Cholif Agung Yuliyanto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 17 No 1 (2024): Vol 17 No 1 (2024): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v17i1.1978

Abstract

PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a case study method at PT. Bakool Nusantara to gain a comprehensive understanding of the company's challenges. Subsequently, the research focuses on the design of motion graphic videos as a solution to enhance brand recognition and introduce the Bakool Apps application. The use of motion graphic techniques is expected to provide an engaging and effective visual experience in conveying information to customers. The validation results from expert assessments of the motion graphic video product obtained a score of 4.7 out of 5, indicating high validity. Similarly, expert assessments of content validity yielded a score of 4.7 out of 5, suggesting high validity as a marketing media tool. User validation results also scored 4.652 out of 5, indicating high effectiveness for use. Thus, based on expert and user validation results, the produced video product is deemed valid and suitable for production as a product. Keywords: Motion Graphic, Video, Media Marketing
Pelatihan Pemanfaatan Teknologi Multimedia Untuk Membuat Media Pembelajaran Agus Priyadi; Ahmad Zainudin; Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho; Priyadi Priyadi; Robby Andika Kusumajaya; Danang Danang
Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat Vol. 1 No. 3 (2023): Juli : Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pandawa.v1i3.54

Abstract

The results of observations, efforts to improve the quality of education, SDIP Haji Muhammad Subandi need tools or media to convey lessons as a substitute for teaching aids, describe an incident, and provide examples. Computers and projectors are only used to display text using Microsoft Word and Power Point application software. Animation, sound and video are never used. Multimedia has many variations in appearance so that learning activities become more interesting, effective and efficient. The development of multimedia technology, one of which is the website, provides many tools for making various media such as images, converters, sound, animation, and video, which can be used to facilitate the creation of multimedia-based learning media. Canva on its website mentions its mission so that people can design and publish anywhere and anytime. This training was held for teachers at SDIP Haji Muhammad Subandi so that teachers have additional knowledge and alternative options for teaching students using Canva's easy-to-use and complete tools..
SISTEM PAKAR DIAGNOSA PENYAKIT TANAMAN JAGUNG MENGGUNAKAN METODE FORWARD CHAINING BERBASIS WEB rudjiono, daniel; Setiyo Adi Nugroho; Agus Priyadi; Aprilia Ferawati Ndaumanu
Elkom : Jurnal Elektronika dan Komputer Vol 17 No 1 (2024): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v17i1.1889

Abstract

Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease using the Forward Chaining method. To support the research conducted, researchers used the Research and Development (R&D) research method and the design used the Object Oriented Programming (OOP) method using the Unified Modeling Language (UML). Software is built using the PHP programming language, MySQL as a database, and Bootstrap as an interface design with a web-based system.
Workshop on Utilizing Artificial Intelligence (AI) for Teachers as a Learning Aid at Bina Insani Elementary IT School Semarang Hadi, Andik Prakasa; Rudjiono; Zainudin, Ahmad; Nugroho, Setiyo Adi; Priyadi, Agus
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.2872

Abstract

The utilization of technology has influenced many aspects of life, and one of the fields affected is education. Basic education must adapt to the evolving era influenced by technology. The implementation of a workshop on the utilization of AI as a learning tool is based on observations and interviews with the headmaster of SD IT Bina Insani Semarang. This workshop introduces AI technology to the teachers of SD IT Bina Insani, along with its advantages and disadvantages. During the workshop, participants not only receive theoretical material but also engage in practical exercises in utilizing AI, guided by the team from PPM Universitas STEKOM Semarang. The evaluation of participants' understanding of the material on the use of AI is conducted directly during the practical sessions, considering the participants' active involvement throughout the workshop.
Pemanfaatkan Artificial Intelligence untuk Kegiatan Belajar Mengajar di Sekolah Dasar Nugroho, Setiyo Adi; Prakasa Hadi, Andik; Rudjiono, Rudjiono; Zainudin, Ahmad; Priyadi, Agus
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 2 (2025): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v5i2.4439

Abstract

The rapid advancement of computer technology, particularly artificial intelligence (AI), has a significant impact in educational sector. This influence spans all educational levels, from primary schools to universities. A Workshop was conducted to explore the use of AI as an educational aid, based on observations and interviews with theprincipal of Virgo Maria 2 Elementary School in Semarang Regency before the workshop. The goal was to familiarize the teachers with AI technology, highlighting both its advantages and disadvantages. The Workshop included both theoretical instruction and practical application of AI, guided by lecturers from the LPPM team from STEKOM University Semarang. Participants' understanding the usage of AI was assessed through their active engagement during the practical sessions of the Workshop . As a result, the participants are now have ability to utilize AI tools to enhance teaching and learning processes at VirgoMaria 2 Elementary School in Semarang Regency. The enhancement of teachers technical abilities in computer technology, especially in the use of artificial intelligence (AI), after the workshop, has achieved the destined goals..
PROTOTYPE PERANCANGAN ALAT PENDETEKSI KETINGGIAN TANDON AIR DI RSUD DR. GUNAWAN MANGUNKUSUMO BERBASIS ARDUINO UNO Daniel Rudjiono; Dani Sasmoko; Hendra Cahya Ardhy Syahputra
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 1 (2025): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i1.1016

Abstract

Water is an essential need for human life, especially in hospitals which require a constant supply of clean water. Dr. Gunawan Mangunkusumo Regional Public Hospital, Semarang Regency, is facing problems in managing the water reservoir due to a lack of monitoring and an automatic filling system. This leads to water wastage and inconvenience. This article discusses the design of a water level detection device prototype based on the Wemos D1 Mini microcontroller to overcome this problem.3 The system utilizes the HC-SR04 ultrasonic sensor to measure water level and display the information on an LCD and web server. The microcontroller controls the water pump automatically based on the detected water level, which is categorized into three levels: LOW, MEDIUM, and HIGH. Test results show that the system can measure water levels accurately and control the water pump effectively.This prototype is expected to assist Dr. Gunawan Mangunkusumo Regional Public Hospital in improving water management efficiency, ensuring a sustainable supply of clean water, and reducing the workload of staff
Pemanfaatkan Artificial Intelligence untuk Kegiatan Belajar Mengajar di Sekolah Dasar Nugroho, Setiyo Adi; Prakasa Hadi, Andik; Rudjiono, Rudjiono; Zainudin, Ahmad; Priyadi, Agus
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 5 No. 2 (2025): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v5i2.4439

Abstract

The rapid advancement of computer technology, particularly artificial intelligence (AI), has a significant impact in educational sector. This influence spans all educational levels, from primary schools to universities. A Workshop was conducted to explore the use of AI as an educational aid, based on observations and interviews with theprincipal of Virgo Maria 2 Elementary School in Semarang Regency before the workshop. The goal was to familiarize the teachers with AI technology, highlighting both its advantages and disadvantages. The Workshop included both theoretical instruction and practical application of AI, guided by lecturers from the LPPM team from STEKOM University Semarang. Participants' understanding the usage of AI was assessed through their active engagement during the practical sessions of the Workshop . As a result, the participants are now have ability to utilize AI tools to enhance teaching and learning processes at VirgoMaria 2 Elementary School in Semarang Regency. The enhancement of teachers technical abilities in computer technology, especially in the use of artificial intelligence (AI), after the workshop, has achieved the destined goals..
Perancangan Desain Packaging Untuk Aksesoris Pernikahan Wedding Planner Dodok Lawang Banyumanik Semarang nugroho, setiyo adi; Yulfiani, Rizka Amalia; Zaenudin, Ahmad; rudjiono, rudjiono
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 16 No. 2 (2023): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1480

Abstract

Product packaging has a very important role in attracting consumers, making consumers select the goods and serving as a tool for brand promotion. Using images, colors, and text, graphic designers can apply design principles to produce visually appealing packaging, highlight the benefits of a product, and give it a unique personality. Dodok Lawang runs a business in the form of services, namely making dowries, gifts, ring boxes and gift boxes. In this research, we developed packaging making/with the aim of renewing old packaging so that it appears more attractive. The form of packaging for the wedding planner is in the form of boxes and paper bags, as well as leaflets with a simple but still elegant design concept. validation from media experts and material expert have a result that the product is valid to be used as a protecting/wrapping of product properly. From the user's side, this design is effective because the information and visuals acquired from the packaging design are better understood by the user.