Claim Missing Document
Check
Articles

Found 39 Documents
Search

In House Training (IHT) Peningkatan Kompetensi Guru Dalam Pemanfaatan IT SD Islam Plus H.M Subandi Kabupaten Semarang Rudjiono, Rudjiono; Hadi, Andik Prakasa; Zainudin, Ahmad; Agus Priyadi; Agustinus Budi Santoso; Nugroho, Setiyo Adi; Kusumajaya, Robby Andika
Community : Jurnal Pengabdian Pada Masyarakat Vol. 3 No. 3 (2023): November : Jurnal Pengabdian Pada Masyarakat
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/community.v3i3.413

Abstract

Dalam tahun tahun terakhir ini teknologi informasi dan komunikasi (TIK) telah memasuki seluruh elemen kehidupan, yang menyebabkan perubahan pada pola kehidupan sosial dan ekonomi, dan juga pada bidang pendidikan. TIK telah meresap memasuki kehidupan sehari-hari, dan penggunaannya menjadi persyaratan mendasar dalam proses pendidikan yang bermutu. Pendidikan yang bermutu sendiri akan terjamin oleh guru-guru yang berkompeten di bidangnya . IN HOUSE TRAINING (IHT) dalam rangka PENINGKATAN KOMPETENSI GURU pada lembaga SDIP H.M Subandi Kab. Semarang ditujukan dalam usaha peningkatan kinerja dan performa para guru di SDIP H.M Subandi Wilayah Kab. Semarang. Kegiatan ini didasarkan dari hasil observasi yang menunjukkan masih minimnya pengetahuan di bidang Teknologi Informasi yang dimiliki Kepala Sekolah setempat beserta Guru tentang teknologi informasi, khususnya terkait kesulitan dalam pembuatan soal-soal secara Online atau CBT. peserta pelatihan merasa terpuaskan dengan adanya Program In House Training (IHT) Peningkatan Kompetensi Guru Dalam Pemanfaatan IT ini karena melalui program ini mereka telah dapat mempraktekkan dalam pelatihan dan telah menguasai pengaplikasian ilmu yang diperoleh dalam materi pelajaran dalam upaya meningkatkan skill dan performa guru dalam menggunakan Teknologi Informasi.
Bagaimana Teknologi Digital Mendukung Pendidikan Dasar: Pelatihan AI untuk Guru Andik Prakasa Hadi; Setiyo Adi Nugroho; Rudjiono Rudjiono; Agus Priyadi; Ahmad Zainudin
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 2 (2025): Mei: NUSANTARA Jurnal Pengabdian Kepada Masyarakat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v5i2.4607

Abstract

The advancement of artificial intelligence (AI) has opened new opportunities in education, particularly at the primary level. This article presents the outcomes of an AI training program for early childhood education (PAUD) teachers in Semarang Regency, aimed at enhancing their understanding and skills in integrating technology into teaching and administration. The study employed observations, interviews, post-tests, and focus group discussions. Findings reveal significant improvement in teachers’ abilities to use tools like ChatGPT and Canva, alongside increased confidence in adopting technology. However, infrastructure limitations and lack of post-training support remain key challenges. The study highlights the need for continuous and adaptive training to ensure successful AI integration in education.
Perancangan Sistem Informasi Penjualan Berbasis Web Pada UMKM Nata Nugros Singkong Tamam, Muhammad Zidan; Daniel Rudjiono; Yuli Fitrianto
Jurnal Ilmiah Sistem Informasi Vol. 3 No. 3 (2024): November : Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/g20f7p94

Abstract

Dengan kemajuan teknologi saat ini, bisnis harus lebih kreatif dan inovatif dalam menjalankan operasi mereka. Sistem penjualan adalah salah satu contoh teknologi ini, yang dapat mengatur produksi dan mencatat transaksi penjualan. Usaha UMKM Nata Nugros Singkong memproduksi dan menjual produk olahan singkong seperti Gethuk Crispy, Gemblong Cotot, dan Singkong Keju. Lokasi bisnis ini adalah di Dusun Krajan, Desa Doplang, Kecamatan Bawen, Kabupaten Semarang. UMKM Nata Nugros Singkong menghadapi masalah dalam mengelola transaksi penjualan produk, memantau stok dan ketersediaan produk, dan membuat laporan dengan cara yang lebih konvensional atau berbasis kertas. Menurut pendapat kami, penerapan sistem informasi penjualan adalah langkah yang tepat untuk menyelesaikan masalah yang ada. Sistem informasi ini berbasis web menggunakan PHP dan MySQL.
SISTEM PAKAR DIAGNOSA PENYAKIT TANAMAN JAGUNG MENGGUNAKAN METODE FORWARD CHAINING BERBASIS WEB Rudjiono, Daniel; Setiyo Adi Nugroho; Agus Priyadi; Aprilia Ferawati Ndaumanu
Elkom: Jurnal Elektronika dan Komputer Vol. 17 No. 1 (2024): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v17i1.1889

Abstract

Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease using the Forward Chaining method. To support the research conducted, researchers used the Research and Development (R&D) research method and the design used the Object Oriented Programming (OOP) method using the Unified Modeling Language (UML). Software is built using the PHP programming language, MySQL as a database, and Bootstrap as an interface design with a web-based system.
Desain Komunikasi Visual Berbasis Motion Graphic Interaktif untuk Kampanye Digital Anti-Perundungan di Sekolah Rudjiono Rudjiono; Nining Fitriani; Muhammad Faiz Amrillah; Ahi Ritma Prianahatin
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 4 No. 2 (2025): Oktober: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v4i2.6894

Abstract

Bullying is one of the most common forms of violence still occurring in schools, causing serious impacts on students’ psychological conditions and social development. Various efforts have been made to reduce bullying cases, yet communicative campaign media that match the characteristics of the digital generation remain limited. This study aims to develop educational media based on interactive motion graphics designed with Visual Communication Design principles to support anti-bullying digital campaigns in schools. The research stages include designing the main characters using Adobe Illustrator and Adobe Photoshop, separating body parts in vector format for easier animation, importing the files into Adobe Character Animator, and synchronizing movements, facial expressions, and voices through dubbing processes. The final product is an interactive animation entitled “Berani Bicara, Berani Membela” (Dare to Speak, Dare to Defend), which features three main scenes: bullying in a school corridor, peer support in the classroom, and reporting the case to the guidance counselor. The findings indicate that this media provides a more engaging and interactive learning experience while effectively delivering moral messages. The animation not only emphasizes the importance of victims’ courage to report bullying but also highlights peer support and the school’s role in providing protection. Therefore, interactive motion graphics can serve as an alternative digital campaign strategy that is relevant, easily accepted by young generations, and has the potential to foster safe, inclusive, and friendly school environments for all students.
Pengembangan Media Tajwid Interaktif Berbasis Augmented Reality untuk Meningkatkan Visualisasi Hukum Bacaan di Madrasah Aliyah Andik Prakasa Hadi; Rudjiono Rudjiono
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 4 No. 2 (2025): Oktober: Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v4i2.6895

Abstract

This study explores the development and implementation of an Augmented Reality (AR)-based learning medium to enhance students’ understanding of tajwid at Madrasah Aliyah. The background of this research stems from the limited effectiveness of conventional teaching methods and the relatively low interest of students in learning tajwid. AR-based learning was chosen because it provides a more interactive and contextualized learning experience that actively engages learners. The research employed a Research and Development (R&D) approach using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The participants were Madrasah Aliyah students selected as the experimental group. The findings reveal that the AR learning medium significantly improves students’ comprehension of tajwid rules compared to traditional learning approaches. Moreover, students reported high levels of satisfaction, noting that the media was engaging, user-friendly, and capable of visualizing abstract tajwid rules in a clear and accessible manner. In conclusion, integrating AR technology into Islamic education, particularly tajwid learning, holds great potential to improve learning quality while fostering students’ motivation to explore the subject more deeply.
Workshop on Utilizing Artificial Intelligence (AI) for Teachers as a Learning Aid at Bina Insani Elementary IT School Semarang Andik Prakasa Hadi; Rudjiono; Ahmad Zainudin; Setiyo Adi Nugroho; Agus Priyadi
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 4 No. 2 (2024): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v4i2.2872

Abstract

The utilization of technology has influenced many aspects of life, and one of the fields affected is education. Basic education must adapt to the evolving era influenced by technology. The implementation of a workshop on the utilization of AI as a learning tool is based on observations and interviews with the headmaster of SD IT Bina Insani Semarang. This workshop introduces AI technology to the teachers of SD IT Bina Insani, along with its advantages and disadvantages. During the workshop, participants not only receive theoretical material but also engage in practical exercises in utilizing AI, guided by the team from PPM Universitas STEKOM Semarang. The evaluation of participants' understanding of the material on the use of AI is conducted directly during the practical sessions, considering the participants' active involvement throughout the workshop.
Meningkatkan Kinerja Keuangan UMKM melalui Sistem Informasi Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho; Ahmad Zainudin; Agus Priyadi
Jurnal Teknik Informatika dan Teknologi Informasi Vol. 5 No. 1 (2025): April: Jurnal Teknik Informatika dan Teknologi Informasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jutiti.v5i1.5057

Abstract

Digitalization in business has started to penetrate various sectors, particularly in assisting with the preparation of financial statements to improve financial performance. However, small and medium-sized enterprises (SMEs), as business entities in society, have not fully embraced digitalization. The main challenge is the lack of integration between SMEs' financial systems and technology, which impacts their financial performance. The current system cannot automatically record financial transactions, often lacks accuracy, contains errors, and is inefficient in recording and generating reports. To enhance the financial performance of SMEs by leveraging technology, a new information system has been designed to accelerate the preparation of automated financial statements, with a high level of accuracy in transaction recording. Three variabels were observed and tested, including automation, accuracy, and time efficiency. The system development followed the System Development Life Cycle (SDLC) methodology, while testing was conducted by analyzing questionnaire data. The test results revealed a strong relationship between the variabels. The information system significantly contributes to financial performance, accounting for 95%, and has a significant impact on financial performance. These findings indicate that the implementation of an accounting information system for financial management is highly feasible. Additionally, the system can serve as an effective technological solution to help improve the financial performance of SMEs.
PERANCANGAN SISTEM INFORMASI E-ARSIPBERBASIS WEB PADA KANTOR DESA SIKAMPUH Daniel Rudjiono; Nadya Rahma Febrianar
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1672

Abstract

The rapid development of information technology has prompted institutions to transition from manual systems to digital ones. The Sikampuh Village Office still uses conventional methods in archiving incoming and outgoing letters, such as recording in an agenda book and storing documents in folders. This method creates various problems, including difficulties in locating documents, the risk of damage, and the potential loss of archives. This study aims to design a web-based e-archive information system that is valid and effective to support the archiving process in the Sikampuh Village Office. The research method employed is Research and Development (R&D), which involves problem identification, data collection, system design, design validation, testing, and product revision. The system was developed using PHP, MySQL, and Bootstrap, and can be accessed through an internet connection. Internal and external validation results show an average score of 3.3–3.4, categorized as highly valid. Effectiveness testing indicates an improvement in performance from 37.5% (old system) to 82.5% (new system). The e-archive system enhances document retrieval, improves archive security, and accelerates reporting