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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANANNYA TEMA 5 (EKOSISTEM) KELAS V SD Miranti, Anggun; Nuriya, Asri; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This study aims to develop a multimedia product as a learning medium for elementary schools. The research method used is research and development method. The resulting product is in the form of an animation learning video in class V theme 5, a subject of Natural Science with the material of Animal Classification by Type of Food. The conclusion is that the use of multimedia is important because it can arouse students interest in learning, help students understand the material, help teachers to deliver material, train teachers to innovate and take advantage of existing technology, and become a fun learning medium.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI BENDA HIDUP DAN BENDA TAK HIDUP DI LINGKUNGAN SEKITAR TEMA 7 SUBTEMA 1 KELAS SATU (1) Mutiara, Arsita; Popy Yana, Ayu; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as an alternative media in learning in elementary schools. This research is a research and development or Research and Development (R&D). Borg and Gall. The results of this study are class 1 learning videos Theme 7 Sub-theme 1 material on living materials and non-living objects in the surrounding environment. The conclusion of this study is that it is important for teachers to have technological literacy to develop multimedia as a learning support so that students are able to understand the material properly and correctly so as to improve the results of students' cognitive and applications in everyday life. The suggestion from this research is that the resulting product must go through validation and trial before it is used or applied to students.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA SISWA KELAS 3 TEMA 1 MATERI MEMAHAMI ARTI GAMBAR PADA LAMBANG NEGARA “GARUDA PANCASILA” Safitri, Yosie; Marantika, Yuliana; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 1 (2020): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

The purpose of this research is to develop multimedia products as alternative media in learning in elementary schools. This research is a research and development or Research and Development (R&D). Borg and Gall. The result of this research is a learning video for grade 3 theme 1 Understand the meaning of the image on the symbol of the Garuda Pancasila state. The conclusion of this study is important for teachers to have technological literacy to develop multimedia as a learning support so that students are able to understand the material properly and correctly so as to improve the results of students' cognitive and applications in daily life. The suggestion from this research is that the products produced must go through validation and trial before they are used or applied to students.
EXECUTIVE FUNCTION; PENINGKATAN MINAT BELAJAR SISWA BERBASIS MULTIPLE INTELEGENCE Siska, Yulia; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 1 No. 1 (2019): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This paper aims to describe the study of literature on executive function and its effect on increasing the interest in learning of elementary school students in terms of multiple intelligences. The method used is a literature review sourced from articles, journals, and reference books related to executive functions, interest in learning, and multiple intelligence. From the results of the study, it was found that there are four psychological factors that can increase student interest in learning situations in the classroom. The four psychological factors are involvement, convenience, clarity, and specifics. Involvement requires students to feel involved in class activities to attend to specific characteristics of the subject matter.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN IPS MATERI PAHLAWANKU TEMA 5 UNTUK SISWA KELAS IV SEKOLAH DASAR Gustina, Okta; Priambudi, Johan; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 1 (2020): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

This media development aims to produce a valid and effective learning media product as one of the learning resources for social science learning in grade 4 elementary school. The development of multimedia learning using ASSURE model which has 6 stages, namely: (1) student analysis, (2) determining learning objectives, (3) choosing methods, media and materials, (4) using media and materials, (5) encouraging student participation, (6) evaluation and improvement. The subject of this multimedia development of social studies is grade 4 elementary school students. The development of multimedia learning is declared valid for use in class IV IPS learning. This is obtained from the validation of media experts, material experts, individual students, small groups, large groups / klasikal. After the expert test and trial to students then conducted posttest that aims to find out the effectiveness of the use of this learning media. The test results obtained in the use of multimedia learning ips showed that the students managed to obtain grades above the established KKM. By demikan can be concluded that the development of multimedia learning ips is very effective to be used in conducting the learning process.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN SD PADA MATERI KEBERAGAMAN SUKU BANGSA TEMA 7 KELAS IV SEKOLAH DASAR Dini, Rahma; Nuristia Asih, Nofi; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 2 No. 1 (2020): Pedagogia (Edisi Khusus)
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

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Abstract

Based on the initial research conducted, the researcher found the problem that the teacher was not maximal in using learning media, so this study aims to determine the development of interactive learning media that utilizes a technological development in the form of multimedia. To find out the feasibility of the media, and to find out the effectiveness of the interactive learning media based on the material on the diversity of ethnic groups in the theme of 7 grade IV elementary schools. utilizing a technological development in the form of multimedia Product design, making this learning media utilizes network-based digital technology by using a video maker application to combine various images that contain learning material, the selected images are also images that suit students, namely in the form of animated image. Where an interesting animation creates a sense of interest for the students themselves. The results of this study obtained an expert assessment of the media developed by researchers, namely interactive learning media that utilizes a technological development in the form of multimedia to obtain appropriate and very feasible criteria for differences in the results of social studies material on ethnic diversity theme 7 class IV before and after using interactive learning media a technological development in the form of multimedia. The conclusion of this study is that this interactive learning media gives students the success of learning through the media of a video accompanied by written learning material as an explanation for students and also uses a sound background so that students who watch are more interested and find learning more enjoyable. In addition, schools are also advised to facilitate educators to participate in media development training in order to broaden their horizons.
Permainan Ular Tangga: Pengembangan Media dalam Pembelajaran Tematik Siswa Kelas V SD/MI Wulansari, Ririn; Jaya, Wayan Satria; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v4i2.1035

Abstract

This study aims to develop the game of snakes and ladders as a medium for thematic learning, as well as to find out its feasibility and the responses of teachers and students at SD Negeri 1 Campang Raya. Researchers use the type of research that is included in the type of research and development or also called Research and Development (R&D). This research leads to the ADDIE development model, which uses 5 steps in research, namely 1) Analysis or analysis 2) Design or design 3) Development or development 4) Implementation or implementation 5) Evaluation or evaluation. The data collection technique is using questionnaires, interviews, observations, and documentation to determine the feasibility of the snake and ladder game, and the responses of students and educators. In this study, the subjects were students of class VB at SDN 1 Campang Raya Bandar Lampung, totaling 22 students. The results of the research developed in the form of a snake and ladder game in thematic learning obtained a percentage level of material expert eligibility 86% and a media expert eligibility percentage rate of 88%, thus meeting the "very feasible" criteria. Then the percentage level of student responses to the media in small-scale trials obtained a percentage rate of 94% and in large-scale trials obtained a percentage rate of 95% thus fulfilling the "very interesting" criteria. And the teacher's response obtained a percentage level of 97% with the criteria of "very interesting". The author can conclude that the game of snakes and ladders is a suitable learning medium to be used as a learning medium, which is especially used in thematic learning for class V, theme 8, sub-theme 3.
Pengembangan Media Crossword Puzzle pada Mata Pelajaran Bahasa Indonesia Untuk Kelas IV Sekolah Dasar Rahmaninda, Tsabita Alya; Wicaksono, Andri; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 6 No. 1 (2024): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v6i1.1408

Abstract

Penelitian ini dilatarbelakangi oleh kurangnya ketersediaan dan penggunaan media pembelajaran dalam proses belajar mengajar serta kesulitan siswa untuk memahami materi unsur intrinsik dalam cerita. Oleh karena itu, penelitian ini bertujuan untuk menghasilkan sebuah produk berupa media pembelajaran berupa Crossword Puzzle yang akan diterapkan pada mata Pelajaran Bahasa Indonesia materi unsur intrinsik dalam cerita. Metode yang digunakan dalam penelitian ini adalah metode penelitian pengembangan dengan model ADDIE (Analisis, Perancangan, Pengembangan, Implementasi, dan Evaluasi). Beberapa Teknik pengumpulan data yang digunakan adalah observasi, wawancara, angket, dokumentasi, dan tes. Hasil validasi yang didapat dari validasi ahli materi memperoleh nilai rata-rata 97,5%, validasi ahli bahasa 87,5%, dan validasi ahli media 88,6% dengan ketiganya masuk dalam interpretasi “Sangat Layak” untuk diuji cobakan dilapangan. Selanjutnya hasil dari respon guru memperoleh nilai rata-rata hingga 100% dan respon siswa 94,8% yang masuk dalam kategori “Sangat Menarik” sebagai media pembelajaran Bahasa Indonesia kelas 4. Pengembangan media Crossword Puzzle yang diimplementasikan di kelas 4C SD Negeri 1 Pinang Jaya dinyatakan efektif dilihat dari rata-rata presentase ketuntasan evaluasi siswa yang mencapai 100% dengan nilai rata-rata siswa mencapai 83,3
Development of a Science Pocket Book Based of Mind Mapping for Class V Primary School Juwantara, Ridho Agung; Harjanto, Ambyah; Puteri, Felicia Paras
Lentera: Jurnal Ilmiah Kependidikan Vol. 16 No. 2 (2023): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v16i2.1359

Abstract

The idea for developing this mind mapping-based pocket book originated from the unavailability of science learning resources that encourage and facilitate students to study independently outside of class hours. Mind mapping based pocket books are important for students to study independently because they are relatively small in size and include a mind map. This research aims to develop a pocket book based on mind mapping, to determine feasibility, response and effectiveness. This research is development research using the ADDIE model. The research results showed that the average validity score for the mind mapping based pocket book from the three validators was 93% in the very feasible category. The response assessment results from educators obtained a score of 93%, and from students it was 88.65%, both of which fell into the very appropriate category. The results of the product trial prove that this product development is effective and in accordance with the average score of 96% of the 10 students who took part in the product trial. This means that the pocket book based on mind mapping for science subjects is effective in maximizing the learning outcomes of class V students
Development of Digital Student Worksheets (LKPD) on Properties of Solid, Liquid and Gas Objects for Class V Elementary Students Juwantara, Ridho Agung; Harjanto, Ambyah; Febriana, Arivah Ena; Elvadola, Connyta
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 1 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i1.1454

Abstract

This research aims to see the extent of the LKPD development process on the properties of solid, liquid and gas objects material in the 5th grade of elementary school, as well as finding out the results of the analysis regarding the feasibility and response to product implementation. This research uses the ADDIE model development method which involves questionnaires, tests and several interviews in data collection. The development of digital-based LKPD has very good feasibility. This can be seen from the material expert validity test of 3.8, the language expert test of 3.7, the media expert test of 3.9 and all of them are recommended as very valid and suitable for use. The development of digital-based LKPD has very good effectiveness in learning science material on the properties of solid, liquid and gas objects as assessed from the test results given. The posttest learning results achieved were very significant.