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Pengembangan Media Permainan Luker pada Materi Keberagaman Karakteristik Individu untuk Siswa Kelas III Sekolah Dasar Anggraini, Anggita Tia; Juwantara, Ridho Agung; Harjanto, Ambyah; Wardana, Dewa Gedhe Krisna
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 2 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i2.1624

Abstract

The problems in this research are 1) the learning process is less effective, 2) the use of media in Civics learning is less than optimal, 3) students have difficulty answering problem solving and 4) students' interest in learning is low. The aim of this research is to determine the level of feasibility, practicality and effectiveness of the Luker game media on the subject of diversity of individual characteristics. This type of research is research and development that adopts the development of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used are expert validation sheets, questionnaire sheets and test sheets. The results of the research show that the use of the Luker game media has a very high level of validation, seen in the following results: 1) material expert validation obtained an average score of 4.4 (very valid) and 2) media expert validation obtained an average score of 4.5 (very valid). In the practicality test, it was obtained from 1) teacher responses obtained an average score of 4.3 (very practical) while 2) student responses obtained an average score of 4.3 (very practical). Furthermore, the effectiveness of using the Luker game media on material on diversity of individual characteristics showed very good results by achieving a completion percentage of 88%, this shows that the Luker game media was declared effective. Based on this explanation, it can be concluded that the development of the Luker game media has very high feasibility, practicality and effectiveness in Civics learning on the subject of diversity of individual characteristics for class III students at SD Negeri 2 Labuhan Ratu.
Pengembangan Cerita Wayang Suluh tentang Pentingnya Pendidikan di Kabupaten Waykanan Damiri, Dharlinda Suri; Ginarso, Adi; Harjanto, Ambyah; Wicaksono, Andri
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1947

Abstract

This study aims to develop a local culture–based learning medium through the Wayang Suluh performance themed “The Importance of Education in Way Kanan Regency, Lampung.” The background of the research highlights the low public awareness of the importance of education due to cultural factors, economic constraints, and the lack of contextual educational media. The research employed a Research and Development (R&D) method with the ADDIE development model. The medium was developed through local potential analysis, design, product creation, expert validation, student trials, and field testing. The results show that the medium is highly feasible for use and received positive responses from the community across different educational backgrounds. Wayang Suluh has proven to be effective as an inclusive and communicative educational tool while reinforcing local values. The implications of the research include strengthening character education in schools, integrating cultural elements into the formal curriculum, providing a foundation for local wisdom–based education policies, and promoting literacy movements rooted in regional arts and history. This medium also has the potential to be replicated in other regions as an educational strategy and a means of cultural preservation.
Analisis Penggunaan Media Pembelajaran terhadap Hasil Belajar Peserta Didik di SDN 2 Campang Lestari, Yulita Dwi; Juwantara, Ridho Agung; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 7 No. 2 (2025): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/q165rh93

Abstract

This research arose from the challenges of improving basic education standards, where student learning outcomes are the primary focus. This study aims to determine the impact of the use of instructional media on the learning outcomes of third-grade elementary school students. While the use of instructional media is an effective strategy for enhancing the learning process, its impact on student achievement requires further investigation. The research method used was a qualitative approach, emphasizing data collection through observation, interviews, and document analysis. This research was conducted by identifying the instructional media used, observing the learning process utilizing these media, and analyzing their effects on student academic achievement. The results indicate that the use of instructional media effectively improves student understanding and academic achievement. This study provides additional evidence of the importance of implementing instructional media in the context of elementary education. Overall, this study provides in-depth insight into the contribution of instructional media to student learning outcomes and its importance in improving the quality of learning at the elementary level.
Pengembangan E-LKPD PKn Berbasis Proyek Penguatan Profil Pelajar Pancasila (Profil Gotong Royong) di SD Nurafifah, Vivi; Juwantara, Ridho Agung; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 7 No. 2 (2025): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/kbkrw381

Abstract

This study aims to determine the feasibility, educator responses, and student responses to project-based E-LKPD learning media strengthening the Pancasila student profile at SD Negeri 1 Palapa. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of 5 stages, namely: Analysis (anallis), Design (design), Development (development), implementation (implementation), and Evaluation (evaluation) stages. Product validation was carried out by material expert validators who stated that the E-LKPD media product developed obtained a percentage of 95% with the interpretation criteria of “very feasible”, then the results of media expert validation stated that the E-LKPD media product developed obtained a percentage of 97% with the interpretation criteria of “very feasible” and the results of linguist validation stated that the monopoly media product developed obtained a percentage of 77% with the interpretation criteria of “feasible”, While the educator's response obtained a percentage value of 90%, with the interpretation criteria “very interesting”, then the response of students in the small group trial obtained a percentage value of 99%, with the interpretation criteria “very interesting” and in the field trial obtained a percentage value of 97% with the interpretation criteria “very interesting”. The development of project-based E-LKPD PKN media strengthening the Pancasila student profile at SD Negeri 1 Palapa using the research and development (R&D) research method, it can be concluded that the use of project-based E-LKPD media learning media strengthening the Pancasila student profile is very feasible and very interesting to use as learning media.
Development of Contextual Learning-Based E-Module in Elementary School Juwantara, Ridho Agung; Harjanto, Ambyah; Sutiyono, Akhmad; Utari, Dwi
JIP Jurnal Ilmiah PGMI Vol 9 No 1 (2023): JIP (Jurnal Ilmiah PGMI)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jip.v9i1.18286

Abstract

This research was motivated by the unavailability of contextual learning-based E-Modules in Civic lessson for Class IV Student of Insan Mandiri Elementary School at Bandar Lampung, so teaching and learning activities in class are still lacking in variety. E-Module are important for students to use because they make learning easier. A contextual approach is used to help student learn by associating learning material with the life around. The research method of this study used Development Research with the ADDIE model. Questionnaires, interviews, tests as data collection tools. This research is analyzed and explained with numbers and descriptive. Based on the results of the research, the material validation results were 83%, language validation was 93%, and design validation was 91%. The results of the teacher's response test were 78% and the student's response test was 80% in the "Decent" category. The effectiveness test obtained an average of 91 in the "Very High" effectiveness category. This research shows that the development of Civics E-Module teaching products based on contextual learning is urgently needed and deserves to be disseminated.