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EXECUTIVE FUNCTION; PENINGKATAN MINAT BELAJAR SISWA BERBASIS MULTIPLE INTELEGENCE Siska, Yulia; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol 1 No 1 (2019): Pedagogia
Publisher : LPPM STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28185/pedagogia.v1i1.397

Abstract

This paper aims to describe the study of literature on executive function and its effect on increasing the interest in learning of elementary school students in terms of multiple intelligences. The method used is a literature review sourced from articles, journals, and reference books related to executive functions, interest in learning, and multiple intelligence. From the results of the study, it was found that there are four psychological factors that can increase student interest in learning situations in the classroom. The four psychological factors are involvement, convenience, clarity, and specifics. Involvement requires students to feel involved in class activities to attend to specific characteristics of the subject matter.
BAHAN AJAR TEMATIK INTEGRATIF KEARIFAN LOKAL BERBASIS KVISOFT FLIPBOOK MAKER UNTUK MENINGKATKAN HASIL BELAJAR SISWA SD Harjanto, Ambyah; Suroto, Suroto; Sumargono, Sumargono
Lentera: Jurnal Ilmiah Kependidikan Vol 14 No 1 (2021): Lentera
Publisher : LPPM STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v14i1.925

Abstract

This study aims to test the effectiveness of thematic integrative teaching materials based on local wisdom in elementary schools. The method used in this research is an experimental research method. The population in this study were Elementary School Students (SD) in Bandar Lampung City. The results showed significant differences between the practical and control classes after being given different lessons. The mean value of the experimental class learning outcomes = 87.07> the mean value of the control class learning outcomes = 75.82. The Experiment Class (using Integrative Thematic Teaching Materials of Local Wisdom Based on Kvisoft Flipbook Maker) was higher than the Control Class (using Ordinary Teaching Materials). Learning using Integrative Thematic Teaching Materials of Local Wisdom Based on Kvisoft Flipbook Maker improves student learning outcomes.
Development of a Science Pocket Book Based of Mind Mapping for Class V Primary School Juwantara, Ridho Agung; Harjanto, Ambyah; Puteri, Felicia Paras
Lentera: Jurnal Ilmiah Kependidikan Vol. 16 No. 2 (2023): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v16i2.1359

Abstract

The idea for developing this mind mapping-based pocket book originated from the unavailability of science learning resources that encourage and facilitate students to study independently outside of class hours. Mind mapping based pocket books are important for students to study independently because they are relatively small in size and include a mind map. This research aims to develop a pocket book based on mind mapping, to determine feasibility, response and effectiveness. This research is development research using the ADDIE model. The research results showed that the average validity score for the mind mapping based pocket book from the three validators was 93% in the very feasible category. The response assessment results from educators obtained a score of 93%, and from students it was 88.65%, both of which fell into the very appropriate category. The results of the product trial prove that this product development is effective and in accordance with the average score of 96% of the 10 students who took part in the product trial. This means that the pocket book based on mind mapping for science subjects is effective in maximizing the learning outcomes of class V students
Development of Digital Student Worksheets (LKPD) on Properties of Solid, Liquid and Gas Objects for Class V Elementary Students Juwantara, Ridho Agung; Harjanto, Ambyah; Febriana, Arivah Ena; Elvadola, Connyta
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 1 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i1.1454

Abstract

This research aims to see the extent of the LKPD development process on the properties of solid, liquid and gas objects material in the 5th grade of elementary school, as well as finding out the results of the analysis regarding the feasibility and response to product implementation. This research uses the ADDIE model development method which involves questionnaires, tests and several interviews in data collection. The development of digital-based LKPD has very good feasibility. This can be seen from the material expert validity test of 3.8, the language expert test of 3.7, the media expert test of 3.9 and all of them are recommended as very valid and suitable for use. The development of digital-based LKPD has very good effectiveness in learning science material on the properties of solid, liquid and gas objects as assessed from the test results given. The posttest learning results achieved were very significant.
BAHAN AJAR TEMATIK INTEGRATIF KEARIFAN LOKAL BERBASIS KVISOFT FLIPBOOK MAKER UNTUK MENINGKATKAN HASIL BELAJAR SISWA SD Harjanto, Ambyah; Suroto, Suroto; Sumargono, Sumargono; Efendi, Jodi Sofyan
Lentera: Jurnal Ilmiah Kependidikan Vol. 14 No. 1 (2021): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to test the effectiveness of thematic integrative teaching materials based on local wisdom in elementary schools. The method used in this research is an experimental research method. The population in this study were Elementary School Students (SD) in Bandar Lampung City. The results showed significant differences between the practical and control classes after being given different lessons. The mean value of the experimental class learning outcomes = 87.07> the mean value of the control class learning outcomes = 75.82. The Experiment Class (using Integrative Thematic Teaching Materials of Local Wisdom Based on Kvisoft Flipbook Maker) was higher than the Control Class (using Ordinary Teaching Materials). Learning using Integrative Thematic Teaching Materials of Local Wisdom Based on Kvisoft Flipbook Maker improves student learning outcomes.
Pengembangan Modul Pembelajaran Tematik Tema 7 Subtema 1 Kelas V Sekolah Dasar Negeri 2 Sawah Brebes Tahun Pelajaran 2021/2022 Dini, Rahma; Jaya, Wayan Satria; Harjanto, Ambyah; Anindito, Filardi
Lentera: Jurnal Ilmiah Kependidikan Vol. 15 No. 1 (2022): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v15i1.779

Abstract

This research aims to produce thematic learning modules as valid additional teaching materials and to khow both the theacher’s response and the learner’s response to synthesize in learning. The modules used in this study are ADDIE to improve from Borg and Gall. type Research and Development (R&D), consisting of the five stage is Analysis, Design, Development, Implementation, and Evaluation. The intrument used in the data-collection process are kuisioner, interview, and documentataries. The validity and student response test uses the established and to lknow the teacher’s responses uses the interview desribed by descriptive explanation. The study is carried out in the grade V of elemenstary school 2 Sawah Brebes. This produced a product that was declared valid and received a value of 96,25% form materials experts, 88% of linguistisc and 84,61% if design expert. Student responsesn are at a rate of 90% of high ability, 94% of modesrate talent students, and 96% of lower talent students, while getting adequate responses from teachers because product can make learning easier.
Pengembangan Media Permainan Luker pada Materi Keberagaman Karakteristik Individu untuk Siswa Kelas III Sekolah Dasar Anggraini, Anggita Tia; Juwantara, Ridho Agung; Harjanto, Ambyah; Wardana, Dewa Gedhe Krisna
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 2 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i2.1624

Abstract

The problems in this research are 1) the learning process is less effective, 2) the use of media in Civics learning is less than optimal, 3) students have difficulty answering problem solving and 4) students' interest in learning is low. The aim of this research is to determine the level of feasibility, practicality and effectiveness of the Luker game media on the subject of diversity of individual characteristics. This type of research is research and development that adopts the development of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used are expert validation sheets, questionnaire sheets and test sheets. The results of the research show that the use of the Luker game media has a very high level of validation, seen in the following results: 1) material expert validation obtained an average score of 4.4 (very valid) and 2) media expert validation obtained an average score of 4.5 (very valid). In the practicality test, it was obtained from 1) teacher responses obtained an average score of 4.3 (very practical) while 2) student responses obtained an average score of 4.3 (very practical). Furthermore, the effectiveness of using the Luker game media on material on diversity of individual characteristics showed very good results by achieving a completion percentage of 88%, this shows that the Luker game media was declared effective. Based on this explanation, it can be concluded that the development of the Luker game media has very high feasibility, practicality and effectiveness in Civics learning on the subject of diversity of individual characteristics for class III students at SD Negeri 2 Labuhan Ratu.
Pengembangan Media Mystery Board Pada Mata Pelajaran IPAS Materi Perubahan Wujud Benda Khotimah, Desti Nurul; Harjanto, Ambyah; Juwantara, Ridho Agung; Tanod, Mareyke Jessy
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 1 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i1.2314

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran Mystery Board pada materi perubahan wujud benda untuk siswa kelas IV SD. Latar belakang penelitian ini adalah kurangnya variasi media pembelajaran yang digunakan di kelas, yang selama ini hanya mengandalkan buku cetak tanpa dukungan media interaktif. Media Mystery Board dikembangkan menggunakan model ADDIE yang mencakup tahapan analisis, perancangan, pengembangan, implementasi, dan evaluasi. Dalam proses pengembangan, media ini divalidasi oleh para ahli dari segi materi, tampilan, dan kebahasaan, sebelum diuji cobakan kepada guru dan siswa. Hasil uji menunjukkan bahwa media ini sangat layak digunakan dalam proses pembelajaran. Guru dan siswa memberikan respon positif terhadap penggunaan Mystery Board karena mampu meningkatkan ketertarikan dan pemahaman siswa terhadap materi. Dengan demikian, pengembangan media ini dapat menjadi alternatif inovatif dalam mendukung pembelajaran IPA, khususnya pada pokok bahasan perubahan wujud benda. Penggunaan media ini diharapkan mampu menciptakan suasana belajar yang lebih menyenangkan, interaktif, dan efektif bagi peserta didik di sekolah dasar.
Analisis Pendidikan Karakteristik Siswa di Sekolah Dasar Tanod, Mareyke Jessy; Murni, Sri; Harjanto, Ambyah; Juwantara, Ridho Agung
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 2 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini (In Press)
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i2.2313

Abstract

Dalam perencanaan pembelajaran sangat dibutuhkan kemampuan, keterampilan dan kejelian desainer pembelajaran untuk menganalisis situasi dan keadaan tertentu siswanya. Setiap siswa dan kelompok kelas memiliki karakter dan kemampuan yang berbeda, sehingga perlakuan yang sama terhadap semua siswa dan kelompok kelas justru akan mengakibatkan kurang maksimalnya proses pembelajaran. Oleh karenanya salah satu tahap penting dalam proses perencanaan pembelajaran yang penting adalah melakukan analisis karakteristik siswa. Dimana karakteristik siswa di tingkat sekolah dasar itu berbeda dengan mereka yang berada pada tingkat sekolah menengah. Pola pikir, persepsi dan cara mengatasi masalah yang me– reka tempuh sangat berbeda. Pada masa anak-anak kecenderungan untuk melakukan imitasi kepada seseorang yang diidolakan sangat besar. Sementara para remaja ingin sekali diakui eksistensi mereka sebagai manusia yang utuh, dewasa dan dapat menentukan jalan hidup sendiri. Masa kanak-kanak adalah masa bermain dan belajar. Beban yang berat pada sekolah terkadang mengurangi hak-hak mereka untuk bermain. Sehingga yang terjadi mereka cenderung malas dan bosan pada saat belajar di dalam kelas, karena mereka menghadapi situasi pembelajaran yang nyaris sama. Oleh karenanya dalam tulisan ini akan membahas tentang pentingnya melakukan analisis kemampuan awal siswa dari perkembangan usia, fisik, psikomotorik, akademik, dan sikap. Tahap ini dilakukan untuk menjamin bahwa program pembelajaran yang didesain sesuai dengan profil siswa yang akan menempuh proses pembelajaran.
Pengembangan Cerita Wayang Suluh tentang Pentingnya Pendidikan di Kabupaten Waykanan Damiri, Dharlinda Suri; Ginarso, Adi; Wicaksono, Andri; Harjanto, Ambyah
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1947

Abstract

This study aims to develop a local culture–based learning medium through the Wayang Suluh performance themed “The Importance of Education in Way Kanan Regency, Lampung.” The background of the research highlights the low public awareness of the importance of education due to cultural factors, economic constraints, and the lack of contextual educational media. The research employed a Research and Development (R&D) method with the ADDIE development model. The medium was developed through local potential analysis, design, product creation, expert validation, student trials, and field testing. The results show that the medium is highly feasible for use and received positive responses from the community across different educational backgrounds. Wayang Suluh has proven to be effective as an inclusive and communicative educational tool while reinforcing local values. The implications of the research include strengthening character education in schools, integrating cultural elements into the formal curriculum, providing a foundation for local wisdom–based education policies, and promoting literacy movements rooted in regional arts and history. This medium also has the potential to be replicated in other regions as an educational strategy and a means of cultural preservation.