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PELATIHAN CABANG OLAHRAGA FUTSAL UNTUK MENINGKATKAN MINAT DAN BAKAT REMAJA Muhammad Dhika Almaghribi; Azi Faiz Ridlo; Bujang Bujang
An-Nizam Vol 1 No 1 (2022): An Nizam : Jurnal Bakti Bagi Bangsa
Publisher : Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/an-nizam.v1i1.3785

Abstract

This paper is to report on the results of the Bekasi UNISMA Community Service Program in 2022 about increasing the knowledge, skills, interests and talents of teenagers in playing futsal at Pondok Ungu Permai Blok B RW 08 Kaliabang Tengah Village, Bekasi City. The underlying problem is the lack of increased interest and talent in adolescents who are influenced by the lack of skill education and prefer to play online games than exercise. To overcome this problem, KKN students held futsal training for teenagers directly. The purpose of this activity is to improve technical skills in playing futsal, increase body immunity during the pandemic and reduce excessive online game play. The direct training is held every Sunday starting from 19 February 2022 – 13 March 2022 at 15.00-17.00 WIB in the field of RT 06 RW 08. The implementation of this activity has a positive impact on children and youth, such as increasing knowledge techniques in futsal games, increase interest and skills in playing futsal and reduce the risk of eye damage caused by playing online games for too long. This activity has a good influence on children and adolescents to increase their interests and talents and prevent addiction to playing online games that can damage the health of the eyes and mind.
Implementasi kurikulum merdeka dalam pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan (PJOK) Mia Kusumawati; Dindin Abidin; Bujang Bujang; Aridhotul Haqiyah; Apta Mylsidayu; Hasan Basri; Azi Faiz Ridlo; Tatang Iskandar; Yunita Lasma Siregar; Elly Diana Mamesah; Khurotul Aini; Ekowati Ekowati
MADDANA Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2022): MADDANA: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam 45 Bekasi

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Abstract

Kurikulum merdeka yang saat ini diterapkan perlu di sosialisasikan sehingga dapat diimplementasikan di Sekolah. Dalam proses pembelajaran, dibutuhkan bantuan media yang efektif dan efisien. Perkembangan teknologi dalam kehidupan dimulai dari proses sederhana dalam kehidupan sehari-hari samapi pada tingkat pemenuhan kepuasan sebagai individu dan makluk sosial. Obyek sasaran kegiatan pengabdian kepada ini adalah Guru Pendidikan Jasmani Olahraga dan Kesehatan Tingkat SD, SMP, dan SMA yang tergabung dalam Kelompok Kerja Guru Olahraga (KKGO), Musyawarah Guru Mata Pelajaran (MGMP) PJOK Se-Kota Bekasi dan Kabupaten Bekasi sebanyak 100 orang. Berdasarkan data evaluasi dapat diketahui bahwa 50% responden menjawab benar dengan 69% dari total soal.
Can Virtual Reality Training Effectively Improve Physical Condition and Back-Row Attack in Volleyball? Bujang Bujang; Yusuf Hidayat; Mia Kusumawati; Hasan Basri; Azi Faiz Ridho; Wahidah Tumijan; Wan Ahmad Munsif Wan Pa; Dywa Ikal Mutaqin; Bimo Subagyo
Journal of Coaching and Sports Science Vol. 4 No. 1 (2025): Journal of Coaching and Sports Science
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jcss.v4i1.728

Abstract

Background: There is an urgent need to explore innovative training methods that can improve the physical condition and back-row attack performance of junior volleyball players. Despite its great potential, Virtual Reality (VR) is still underutilized in youth sports training.Aims: This study aims to test the effectiveness of VR-based training in improving physical conditioning and back-row attack quality.Method: A quasi-experimental design was employed with 24 junior volleyball athletes aged 14 to 16. The participants underwent VR-based training three times a week for six weeks, with each 45-minute session consisting of a 15-minute warm-up, a 30-minute training session, and a 5-minute cool-down. Measurement tools included vertical jump tests, 20-meter sprints, Illinois agility tests, and structured observations to evaluate physical performance and back-row attack effectiveness. Data were analyzed using paired t-tests and multiple linear regression.Result: The results showed significant improvements in vertical jump height (d = −8.18), sprint time (d = 2.42), agility score (d = 3.32), and back row attack (d = −3.32) at p < 0.001. Structured observations revealed improvements in the accuracy, timing, and coordination of back-row attacks. Regression analysis revealed that a better physical condition, particularly in terms of jumping and agility, significantly contributed to improved back-row attack performance (R² = 0.876, p < 0.001).Conclusion: These findings suggest that VR-based training can effectively enhance physical condition and technical performance in back-row attacks, likely due to the immersive simulation environment supporting enhanced motor learning and situational awareness.