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PELATIHAN PEMBELAJARAN INTERAKTIF BERBASIS GAMIFIKASI ONLINE Fitri Wijayanti; Alfi Hidayatu Miqawati; Suyik Binarkaheni; Fajar Sulaiman; Nadia Andhita Damayanti
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 6, No 3 (2022): September
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v6i3.9910

Abstract

ABSTRAKPandemi COVID-19, telah memberikan dampak yang besar pada sistem Pendidikan di Indonesia. Pembelajaran secara daring akhirnya diterapkan dengan berbagai keterbatasan yang ada. Salah satu  Madrasah Aliyah Swasta di Kabupaten Jember menerapkan pembelajaran daring dan menghadapi berbagai tantangan dalam pelaksanaanya. Beberapa permasalahan tersebut antara lain berkurangnya tingkat keaktifan siswa dan menurunnya motivasi siswa. Terutama pada pembelajaran Bahasa Inggris, siswa juga tidak mendapatkan language practices sehingga mereka tidak bisa berlatih menggunakan Bahasa target secara maksimal. Kegiatan ini bertujuan untuk meningkatkan motivasi dan keaktifan dalam belajar Bahasa Inggris siswa selama masa pandemic COVID 19. Metode pelaksanaan kegiatan yaitu dengan memberikan pelatihan pembelajaran interaktif melalui gamifikasi online. Hasil dari kegiatan ini menunjukkan hasil yang positif dalam pengetahuan siswa, keterampilan keaktifan serta motivasi yang meningkat. Kata kunci: covid 19; gamifikasi online; pembelajaran. ABSTRACTThis pandemic situation of Covid-19 has impacted every aspect of life, particularly on education. The government has obliged all schools to conduct online learning. Many schools faced problems when implementing online learning. One of the schools was private Islamic High School (Madrasah Aliyah Swasta) in Jember Regency. This school was not ready in facing all changes through online learning. Due to insufficient facilities, both teachers and students only used WhatsApp application during the teaching learning process. The teacher sent the English teaching material and asked them to do all exercises. As the time passed, the students were bored and reluctant to finish all assignment. With these activities, in fact the students did not get any chances to have language practices in order to apply what they have learned in class. From this situation the Community service team carried out a training in utilizing online gamification during online learning. The purpose of this activity was to increase the students’ motivation in learning English. Keywords: covid 19; online gamification; learning
Reflecting on the Common European Framework of Reference for Languages: Learning, Teaching, and Assessment (CEFR) in the Indonesian Context Adriadi Novawan; Susan Mila P. Alvares Tosalem; Suyik Binarkaheni; Evi Risa Mariana
Journal of English in Academic and Professional Communication Vol 9 No 1 (2023): January
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (337.129 KB) | DOI: 10.25047/jeapco.v9i1.3754

Abstract

CEFR is, in the Indonesian view, commonly associated merely with the standardized English test and rarely connected to the educational curriculum, pedagogy, and learning. This paper, therefore, aims to give an overview of the CEFR conceptualization; the 2001, 2018, and 2020 versions. The three versions or editions are concisely overviewed and then reflected to the Indonesian context. The adoption of CEFR provides opportunity for coherent relationship between policy, teaching, learning, and assessment.
The Students’ Perspectives on Extensive Listening Through YouTube Suyik Binarkaheni; Titik Ismailia; Meiga Rahmanita
Journal of English in Academic and Professional Communication Vol 8 No 2 (2022): July
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.129 KB) | DOI: 10.25047/jeapco.v8i2.3759

Abstract

The paper reports a case study method exploring the perceptions of 10 students enrolling a listening class in terms of their experience when taking extensive listening, primarily by using YouTube. A closed-ended questionnaire was delivered and FGD through a semi-structured interview was utilized as a datacollecting method. The results of exploring the students’ perspectives indicated that: (1) they can do extensive listening via YouTube to improve their listening fluency anytime and anywhere; (2) they can learn the pronunciation of new vocabulary and grammar through extensive listening; (3) they can pertain the topic of aural text from context; (4) the speed change function and the subtitle function is occasionally used to solve their confusion on new phrases; (5) some commercials may be as information to support their English learning; (6) they find an unreliable or unstable internet connection in some cases. Therefore, it is suggested that teachers set the teaching and learning activities and environment that can encourage students to experience extensive listening. Besides, it is also suggested that the institution management provide good Internet accessibility in the teaching and learning environment.
Implementing a Video Project for Assessing Students’ Speaking Skills: A Case Study in a Non-English Department Context Titik Ismailia; Suyik Binarkaheni
Journal of English in Academic and Professional Communication Vol 8 No 1 (2022): January
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.129 KB) | DOI: 10.25047/jeapco.v8i1.3878

Abstract

Speaking is one of the productive skills in English. Among the four language skills, speaking tends to be the language skill that seems to be difficult for students to do because it requires students to be able to communicate orally in English. This constraint has led to several studies about the teaching and learning of speaking. To enrich the studies about the teaching of speaking, this paper aims to describe the process of doing a video project by fulfilling all elements of speaking such as grammar, vocabulary, comprehension, fluency, and pronunciation. The participants of the study are 71 students of the Food Crop Production Program at Politeknik Negeri Jember. By doing the project, students can conduct a series of activities as follows: deciding a topic, working on language aspects, planning the video, drafting, editing, uploading the finished video on the YouTube channel, and giving a score of the video. The results show that by conducting the project, the students learn to write a script with better grammar and vocabulary, understand the task, and pronounce English words correctly and fluently. The video project also encourages the students to learn how to edit videos using editing software. This project also helps students and lecturers do collaborative teaching and learning processes to produce a video with some elements of speaking completely.
Students’ Perception in Using ProProfs Online Quizzes as an Assessment Tool in English Classroom Rizqi Febrian Pramudita; Meiga Rahmanita; Peni Arianita Wardani; Muhamad Farhan; Suyik Binarkaheni
Journal of Language, Communication, and Tourism Vol. 2 No. 1 (2023): December
Publisher : P3M Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jlct.v2i1.4495

Abstract

There have been several ICT platforms used in assessment, one of which is ProProfs. The use of Proprofs, however, has not been widely known compared to other platforms, such as Quizziz and Kahoot!. This research attempted to find out the students’ perception towards the use of ProProfs in doing exercise in their Intermediate English Class. This was qualitative research, which used questionnaires and interviews to collect the data. The subjects were 127 students of Politeknik Negeri Jember, majoring in Management of Agroindustry. The result showed that most students think that having quizzes using ProProfs were interesting and challenging, and thus, made ProProfs become one of the assessment tools in class that is worth implementing. However, further research still needs to be done to explore the use of ProProfs in all levels of education.