I Ketut Sudaryana, I Ketut
STMIK Widuri Jakarta

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Journal : Infotech: Journal of Technology Information

PEMILIHAN DOSEN PEMBIMBING SKRIPSI TERBAIK MENGGUNAKAN METODE COMPOSITE PERFORMANCE INDEX (CPI) Muryono, Tupan Tri; Wiranata, Ade Davy; Sudaryana, I Ketut; Irwansyah, Irwansyah
Infotech: Journal of Technology Information Vol 8, No 1 (2022): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v8i1.132

Abstract

Lecturers are professional educators and scientists with the main task of transforming, developing, and disseminating science, technology, and art through education, research, and community service. The problem in this research is that the process of selecting the best thesis lecturer is still subjective without considering the criteria and weighting factors and is also done manually resulting in the selection process being less effective and efficient. The method used in this research is the Composite Performance Index (CPI). Methods of data collection techniques by means of observation, interviews, documentation. From this research, the result is that the CPI method can help in selecting the best thesis supervisor and also the first rank is A6 with a value of 500, the second rank is A4 with a value of 470, and the third rank is A2 with a value of 445.
MEDIA EDUKATIF TENTANG HEWAN AIR TAWAR BERBASIS AUGMENTED REALITY DENGAN TEHNIK SUPERIMPOSITION Irawan, Feby; Ramdhan, Syaipul; Sudaryana, I Ketut
Infotech: Journal of Technology Information Vol 9, No 2 (2023): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v9i2.166

Abstract

Augmented Reality (AR) is revolutionizing human-computer interaction by blending the physical and virtual worlds. AR learning using markers or markerless has been widely used in learning media. However, both have a level of saturation because it has been repeated. The learning process of Kindergarten students requires learning that is interesting and fun, so this study explores learning freshwater fish using AR for children and emphasizes the importance of interactivity-centered design through 3-dimensional real objects. The approach is carried out using a superimposition technique that allows real 3-dimensional objects to become varied markers. The test results at the scan angle of the papercraft object used at a distance of 50cm with a slope of 1800, 50cm with a slope of 1300, 50cm with a slope of 900. Likewise the test results on respondents between ordinary learning using the AR application found 83.4% for ordinary learning and 100 % to study with the app. In the end, this research tries to present a new method in markers with a more interesting and real Superimposition technique.
Penerapan Business Intelligence & Online Analytical Processing untuk Data-Data Penelitian dan Luarannya pada Perguruan Tinggi Menggunakan Pentaho Hasan, Firman Noor; Sudaryana, I Ketut
Infotech: Journal of Technology Information Vol 8, No 2 (2022): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v8i2.143

Abstract

Utilization of ICT in various sectors is needed, especially those related to business impact and strategy. Information technology is the backbone of the sustainability of businesses, companies, and organizations. Companies that are able to utilize ICT well, therefore indirectly adapt to the times and strive to excel from competitors. The method used refers to the steps recommended by Carlo Vercellis. The software and tools used are open source based, such as Pentaho Data Integration for processing extract, transform, load (ETL), Pentaho Community Edition for dashboards, Pentaho Report Designer for report generation, and Mondrian OLAP for displaying multidimensional data. The results of this study conclude application of business intelligence in universities is very easy and efficient, the use of a dashboard that is presented visually and interactively is very helpful for leaders in viewing existing research data. So it is very helpful for organizations, especially university leaders in making decisions.
KLASIFIKASI DATA MINING UNTUK MENENTUKAN KUALITAS UDARA DI PROVINSI DKI JAKARTA MENGGUNAKAN ALGORITMA K-NEAREST NEIGHBORS (K-NN) Wiranata, Ade Davy; Soleman, Soleman; Irwansyah, Irwansyah; Sudaryana, I Ketut; Rizal, Rizal
Infotech: Journal of Technology Information Vol 9, No 1 (2023): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v9i1.164

Abstract

Air plays an important role in maintaining the life of living things on earth. Metabolic processes that occur in the bodies of living things cannot take place without oxygen from the air. The air pollution problem in DKI Jakarta is very serious and can cause health problems such as irritation of the respiratory tract, respiratory diseases, and long-term health problems such as cardiovascular disease and lung cancer. Air pollution can also affect environmental quality, reduce visibility, and damage ecosystems. The purpose of this study is to determine the accuracy of classifying air quality in DKI Jakarta province. The data mining method that the author uses is the K-Nearest Neighbors (K-NN) algorithm. From the results of the evaluation process of the K-Nearest Neighbors (K-NN) algorithm using the K-5 fold that has been carried out using the RapidMiner tool, the results of K-2 fold accuracy of 73.97%, K-3 fold accuracy of 72.60%, K-4 fold accuracy of 72.60%, and K-5 fold accuracy of 75.35%.
PEMILIHAN SKRIPSI MAHASISWA TERBAIK MENGGUNAKAN METODE COMPOSITE PERFORMANCE INDEX (CPI) Muryono, Tupan Tri; Sudaryana, I Ketut; Irwansyah, Irwansyah
Infotech: Journal of Technology Information Vol 7, No 2 (2021): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v7i2.119

Abstract

Thesis is a scientific work written by undergraduate students that discusses a particular topic or field based on the results of a literature review written by experts, the results of field research, or the results of development (experiments). The problem in this research is that the process of selecting the best thesis is still subjective without regard to other criteria and is also done manually which makes the selection process less efficient. The purpose of this research is to create a system for selecting the best student thesis. The method used in this research is the Composite Performance Index (CPI). Methods of data collection techniques by means of observation, interviews, documentation. The results of this study are the Composite Performance Index (CPI) method can be used for selecting the best student thesis and the results obtained for the first rank are A1 with a value of 218.75, the second rank is A2 with a value of 198.75 and the third rank is A4 with a value of 178.75.
ANALISA TINGKAT PENERIMAAN APLIKASI SCRATCH MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL (TAM) Gunadi, Goldie; Sudaryana, I Ketut
Infotech: Journal of Technology Information Vol 7, No 1 (2021): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v7i1.101

Abstract

In connection with the need for making instructional media applications by teachers in the distance learning process, PT. Bangun Satya Wacana (BSW) through the Diginusa department held training on the use of the Scratch visual programming application to create learning materials such as games, animations and interactive quizzes. Scratch is a graphical programming language using drag and drop command blocks. Besides that, Scratch can be used both online and offline, so it is very helpful for the distance learning process (DLP). This research aims to see how the level of acceptance of teachers to Scratch using the Technology Acceptance Model (TAM) method. The indicators measured are Self-Efficacy, Complexity, Perceived Usefulness, Perceived Ease of Use, Intention to Use and Actual Technology Use, then analyzed by linear regression method with the help of IBM SPSS software. From the results of the analysis carried out, it can be seen that the Intention to Use affects the Actual Technology Use. Perceived Usefulness and Perceived Ease of Use together affect the Intention to Use. Perceived Ease of Use, Self-Efficacy and Complexity together have a significant effect on Perceived Usefulness.
GAME SIMULASI BELAJAR PEMBAGIAN BERBASIS MULTIMEDIA UNTUK ANAK KELAS 5 Sudaryana, I Ketut; Doharma, Rouly
Infotech: Journal of Technology Information Vol 5, No 2 (2019): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v5i2.67

Abstract

Learning to count for school children becomes a daunting subject matter, difficult because it requires thinking and using reasoning to solve it. As material that has been taught since elementary school, media are needed that can help students learn to count. To overcome students' difficulties in learning to count, Diginusa has special counting software for grade 5 children, based on multimedia that combines elements of text, sound, images and animation. The purpose of this study is to make learning to count easier because it is done in the form of a visualization on a computer monitor screen. This research utilizes quantitative data types, with data collection obtained from the results of software experiments to students in the form of grades that will be compared with the KKM scores. The Tecknology Acceptance Model (TAM) application is used to measure acceptance of interactive learning media. This TAM model illustrates the acceptance of the use of information technology that is strongly influenced by usefulness. The results of this study are from two data that are processed based on Minimum Completeness Criteria (KKM) whose percentage is 97% and the results of the Questionnaire are 64%.