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Aplikasi Mobile Pengingat Pajak Kendaraan Bermotor Pada Badan Pendapatan Daerah Provinsi Sulawesi Utara Stenly Ibrahim Adam; Edson Yahuda Putra; Jimmy Moedjahedy; Stenly Richard Pungus
CogITo Smart Journal Vol. 9 No. 1 (2023): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v9i1.441.218-227

Abstract

Di era digital saat ini, teknologi informasi semakin canggih dan sudah banyak diterapkan di berbagai bidang. Hal ini disebabkan oleh meningkatnya kebutuhan masyarakat akan kemudahan pengolahan data dan pekerjaan. Teknologi informasi banyak digunakan karena memiliki kelebihan seperti kecepatan, ketepatan, dan kemudahan dibandingkan dengan sistem manual. Dalam penelitian ini, peneliti menggunakan System Development Life Cycle (SDLC) Agile dengan metode Scrum dalam pengembangan perangkat lunak. Scrum merupakan salah satu metode Agile yang memungkinkan tim untuk fokus menghasilkan nilai bisnis yang maksimal dalam waktu yang singkat. Hasil pengujian menunjukkan bahwa pengguna dapat membuat akun dan masuk ke aplikasi menggunakan nomor telepon atau akun email Google. Pengguna juga dapat menambahkan kendaraan dengan memasukkan nomor polisi dan 6-digit terakhir nomor rangka kendaraan. Selain itu, pengguna dapat melihat informasi kendaraan seperti nama kendaraan, estimasi biaya pajak, tanggal batas pembayaran pajak kendaraan, nomor mesin, nomor polisi, tahun pembuatan, tipe kendaraan, masa berlaku STNK. Berdasarkan hasil pembahasan dan pengujian yang dilakukan oleh peneliti, aplikasi ini memudahkan pengguna untuk mengetahui kewajiban mereka dalam melakukan pembayaran pajak kendaraan dan mengakses berita terkait Bapenda. Selain itu, aplikasi ini membantu dalam pendataan pemilik kendaraan yang terdaftar di dalam aplikasi. 
IntelliMart: Teknologi Drone dan Robotic dalam Sistem Pasar Modern Stenly Richard Pungus, S.Kom, M.T, M.M; Renaldy Richard Lawongan; Reyvan Sabbathinno Solis; Anggreiny Claudia; Debby Erce Sondakh; Edson Yahuda Putra
CogITo Smart Journal Vol. 9 No. 2 (2023): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v9i2.499.381-395

Abstract

Penelitian ini melakukan kajian integrasi teknologi drone dan robotik dalam modernisasi sistem pasar tradisional. Pasar tradisional, yang ditandai dengan lingkungan yang tidak bersih, kepadatan, area penjualan yang tidak teratur, dan transaksi yang kebanyakan masih berbasis tunai, menghadapi banyak tantangan. Isu-isu ini tidak hanya mengurangi kenyamanan pelanggan, tetapi juga menimbulkan risiko seperti pencurian dan penyebaran penyakit. Kemunculan teknologi seperti drone, robotik, dan pembayaran online muncul sebagai solusi potensial untuk tantangan-tantangan ini. Studi ini mengkaji transformasi sistem transaksi di pasar tradisional dengan kemunculan teknologi pembayaran non-tunai, termasuk kode QR dan dompet digital. Selanjutnya, tren meningkatnya sistem e-commerce di berbagai negara, yang memungkinkan pelanggan memesan barang dan jasa secara online untuk pengiriman ke rumah, menandai pergeseran ke sistem pasar yang lebih maju secara teknologi. Penekanan signifikan ditempatkan pada penggunaan Unmanned Aerial Vehicles (UAV), khususnya drone, yang telah populer di berbagai industri, termasuk sistem pasar. Drone menawarkan layanan pengiriman yang efisien dan cepat, terutama di area yang sulit diakses oleh metode transportasi konvensional. Demikian juga, implementasi robotik dalam manajemen inventaris dapat merevolusi operasi pasar modern, menyediakan manajemen inventaris yang kontinu, bebas kesalahan, dan efisien. Pendekatan ini menjanjikan peningkatan efisiensi dan fungsi sistem pasar tradisional, memanfaatkan teknologi canggih untuk mengatasi tantangan operasional yang telah lama ada.
Implementasi Aplikasi E-Office di Badan Pendapatan Daerah Provinsi Sulawesi Utara Efraim Dahlan; Nathania Mangundap; Edson Putra; Olvie Atteng
Computer Science Research and Its Development Journal Vol. 15 No. 2: June 2023
Publisher : LPPM Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the Regional Revenue Agency of North Sulawesi Province (BAPENDA), the process of sending letters still uses the manual method. By using the manual method, letters that have been sent cannot be tracked with certainty on where the letters are. This obstacle becomes a challenge to the organization in carrying out fast and precise business processes. So, the researcher was given the task of making an E-Office application. The purpose of making the application can simplify and develop the process of sending the letter. In short, the E-Office application that was created has the aim of facilitating business processes for correspondence within BAPENDA so that it can be carried out quickly, precisely, and flexibly. This application will be made based on the letter management SOP that applies at BAPENDA. Research on required applications uses the Modified Waterfall model, which is the result of a modified Waterfall method that is more flexible than the Waterfall model. The type of data taken is qualitative data, in which data is taken using interviews with parties involved in the process of business correspondence and dispositions. Information from the interview will be recorded and used to design the application to suit the needs & desires of the organization. The E-Office application will provide a new experience for organizations in carrying out correspondence business processes with convenience such as the user being able to find out where the letter has been, sending it is also made easier because it can be done wherever the user is, as long as they have an internet connection, it also makes it easier to view file and letter history with shipping details, etc. By implementing this application, it can encourage organizations to compete with other organizations in utilizing internet technology as an intermediary for business processes.
Development of a Location-Based Augmented Reality Application for Navigation Edson Yahuda Putra, M.Kom; Andria Wahyudi; Privan Nabut; Aaron Pelle
CogITo Smart Journal Vol. 10 No. 1 (2024): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v10i1.639.592-602

Abstract

Universitas Klabat (UNKLAB) is one of the private higher education institutions directly affiliated with the Seventh-day Adventist Church (SDA), located in North Minahasa, North Sulawesi. UNKLAB has approximately 3,500 students and boasts many buildings and facilities, including lecture halls, dormitories, sports fields, and more. Given the vast campus and numerous buildings, navigation is essential to help individuals find their way to specific buildings or locations. With the advancement of technology, the author identified an opportunity to implement Augmented Reality (AR) technology as a navigation aid at Universitas Klabat, utilizing iOS as the chosen platform. In this application, users can search for various locations, such as buildings, facilities, or faculty residences. The Research and Design (R&D) method was employed for this study, wherein the researcher conducted investigations and subsequently developed this application. During the application's development, one of the models within the Software Development Life Cycle (SDLC), namely the Prototyping model, was utilized. The researcher successfully created a location-based Augmented Reality application for navigating UNKLAB's campus, and it functions effectively on iOS mobile devices.
Analisis Pemilihan Karir yang Optimal bagi Mahasiswa Sistem Informasi Menggunakan Medote MOORA Tangka, George Morris William; Edson Yahuda Putra
Jurnal Informatika dan Komputer Vol 14 No 2 (2024): Oktober
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55794/jikom.v14i2.162

Abstract

Career selection is a crucial decision that significantly impacts an individual's future and job satisfaction, especially for Information Systems students who face various career opportunities amidst the rapid development of information technology and digital transformation. However, the complexity of these career choices poses challenges in determining the path that best aligns with their interests, skills, and aspirations. This research aims to analyze the factors influencing the optimal career selection for Information Systems students at the Faculty of Computer Science (FILKOM) and evaluate career alternatives based on specific criteria. The Multi-Objective Optimization by Ratio Analysis (MOORA) method was used to evaluate career choices based on criteria such as salary, work environment, career development, and other benefits. Data were collected through surveys and analyzed using the MOORA method. The research findings indicate that IT Project Manager is the most optimal career choice, followed by Digital Marketing and Entrepreneur. Based on these findings, it is recommended that students develop project management skills, seek internship opportunities in digital marketing, and hone entrepreneurial abilities to maximize their career prospects.
Penerapan Metode TOPSIS dalam Pemilihan Guru Tenaga Harian Lepas (THL) di SD N XYZ Tangka, George Morris William; Yahuda Putra, Edson
Jurnal Informatika dan Komputer Vol 14 No 2 (2024): Oktober
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55794/jikom.v14i2.165

Abstract

In today's digital era, information systems play a crucial role in operational efficiency and effectiveness, particularly in decision-making processes. This research focuses on the use of the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) method for selecting Temporary Daily Workers (THL) teachers at SDN XYZ. The study utilizes data collected through observations and interviews with five THL teacher candidates, who were evaluated based on criteria including educational background, proximity of residence, interview performance, and personality. The weights of each criterion were determined based on their relevance to the desired position. The results indicate that the TOPSIS method is effective in helping the school identify relevant criteria and evaluate the relative performance of candidates based on the established criteria, thereby facilitating the decision-making process and improving the quality of education at SDN XYZ. Based on the analysis using the TOPSIS method, the THL teacher with the alternative code A had the best relative performance and met the established criteria, making them the recommended choice for the best THL teacher to be hired at SDN XYZ. These findings demonstrate that the application of the TOPSIS method can enhance objectivity and accuracy in the employee selection process.
Digitalisasi Museum Berbasis Web Dengan AR Dan QR Code (Studi Kasus Pada Museum Sulawesi Utara) Putra, Edson Yahuda
Jurnal Teknik Elektro dan Komputer TRIAC Vol 11, No 1 (2024): Mei 2024
Publisher : Jurusan Teknik Elektro Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/triac.v11i1.24577

Abstract

Museum memiliki koleksi yang mencakup berbagai jenis artefak dan benda-benda antik dari suku-suku di Sulawesi Utara, seperti kerajinan tangan, pakaian adat, senjata kuno, serta benda-benda sejarah lainnya. Koleksi ini penting untuk dipelajari dan dilestarikan karena memberikan wawasan tentang sejarah dan budaya Sulawesi Utara yang kaya. Museum ini berperan dalam mempromosikan dan melestarikan warisan budaya, serta membantu masyarakat memahami dan menghargai nilai-nilai budaya dan sejarah daerah. Dalam konteks globalisasi dan perkembangan teknologi, digitalisasi museum menjadi langkah strategis untuk meningkatkan apresiasi masyarakat dan pengalaman interaktif pengunjung. Penelitian ini bertujuan menerapkan memvisualisasikan koleksi museum dalam bentuk Augmented Reality (AR) dan Website agar masyarakat dapat mengakses informasi koleksi yang berada di dalam museum. Hasil penelitian menunjukkan bahwa implementasi AR dan Quick Response (QR) Code meningkatkan pengalaman interaktif pengunjung dengan koleksi museum, sedangkan pembuatan website museum memperluas akses informasi secara daring. Dengan demikian, digitalisasi ini membuka peluang baru untuk pelestarian dan pemahaman lebih dalam terhadap warisan budaya Sulawesi Utara serta meningkatkan relevansi museum dalam era teknologi dan informasi.
DESIGNING IT GOVERNANCE USING COBIT 2019 AT PT UNICHARM INDONESIA Taliwongso, Indrajit; Mambu, Joe Yuan; Putra, Edson Yahuda; Waworundeng, Jacquline
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Mei
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.274

Abstract

Information technology provides development for companies, with information technology facilitating companies in the work process, starting from managing existing information at the company to employee performance. Therefore, information technology has a good impact on companies. With the existence of information technology, IT Governance is needed to align IT and business in a company, this is done so that work processes in the company run more effectively both for employees and for corporate governance, corporate governance must be managed as well as possible so that it is organized and provides a good impact on the company, for this governance a system called COBIT is needed, because COBIT can manage everything from IT needs and business needs to corporate governance. With COBIT in a company, there will be designs that are in accordance with the wishes of the company and can be controlled more by IT management.
Sosialisasi Digital Parenting Terhadap Penyalahgunaan IT Pada Anak-anak di Desa Sampiro Putra, Edson; Tombeng, Marchel; Ibrahim Adam, Stenly; Herawan Moedjahedy, Jimmy
Servitium Smart Journal Vol 3 No 1 (2024): Servitium Smart Journal
Publisher : Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/servitium.v3i1.10

Abstract

The author carried out this community service in Sampiro village, Sangkub subdistrict, North Bolaang Mongondow district, North Sulawesi province together with students who are members of the Maranatha Unklab evangelism group. Carried out over a period of 10 days with many programs carried out, one of which is providing digital parenting outreach to parents in Sampiro village with the aim of ensuring that parents have digital literacy and provide supervision and control to children in using cellphones to avoid deviations. The method used is tiered qualitative, conducting interviews, in-depth research and outreach to each party starting from the village head, to the children and finally to the parents. The results obtained were that the children of Sampiro village all used cellphones, although not all of them had their own. The majority, namely 85%, play games, both online and offline games, and the majority, 65%, already have social media accounts. And children admit that their parents often remind them about using cellphones. Meanwhile, on the parents' side, the results showed that not all parents understood how to limit children's use of cellphones, even though most parents could afford cellphones. The conclusion is that the people of Sampiro village still need a lot of understanding on how to limit children's use of cellphones.
Designing an Intuitive UI/UX for Laundry and Household Cleaning Services Using a User-Centered Design Thinking Approach Tangka, George Morris William; Mambu, Joe Yuan; Putra, Edson Yahuda
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6443

Abstract

The growing demand for footwear and accessory care reflects an increasing awareness of cleanliness and personal appearance. This study focuses on a cleaning service business specializing in shoes, bags, and strollers, with shoes as the primary focus. Operational challenges, including inefficient customer communication and delays due to high demand, impact customer satisfaction. Using the Design Thinking method, this research develops a user-centered User Interface (UI) and User Experience (UX) for the business's application. The Design Thinking process—empathize, define, ideate, prototype, and test—helped identify pain points and generate tailored solutions, such as improved navigation and task flow. Usability testing involved 18 participants performing key tasks, including booking services and tracking orders, with success rates and error metrics as evaluation criteria. The testing yielded a 70.6% task completion success rate, indicating improved service efficiency. However, the 54.4% misclick rate, higher than typical benchmarks for similar applications (30–40%), highlights significant navigation challenges. Future iterations will focus on refining the interface layout and enhancing task clarity to reduce errors and improve usability. These findings emphasize the value of iterative, user-centered design in addressing operational inefficiencies and enhancing the customer experience.