Darmawan Lahru Riatma
Universitas Sebelas Maret

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Telemedicine Development for Health Center Services Using Agile Methods Darmawan Lahru Riatma; Masbahah; Anis Laela Megasari; Rizka Adela Fatsena
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 1 (2023): Article Research Volume 5 Issue 1, January 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i1.1987

Abstract

Puskesmas are the spearhead of health services throughout Indonesia, puskesmas are at the forefront in breaking the chain of transmission of COVID-19 because they are located in every sub-district and have a regional concept. Being at the forefront in handling COVID19 and continuing to provide other primary health services to the community is a tough task for puskesmas throughout Indonesia. In urgent situations and rapidly changing regulations regarding the handling of COVID19 and non-COVID19 patients, telemedicine application development researchers are required to work quickly and precisely according to the needs of the Puskesmas. This study discusses the development of telemedicine applications using the Agile development method, with the Scrum framework. Based on the problems above, researchers will develop telemedicine applications with several health service features, namely; COVID19 independent health checks, village doctor and midwife consultations, medicine orders, maternity services, and dental consultation services, the features in the telemedicine application were developed using the agile scrum method. Telemedicine development begins with system design analysis, UI/UX design, develop, functional testing, usability testing and launching. From the system design analysis, it produces output use case diagrams and class diagrams, according to the needs of the puskesmas business process. UI/UX design is carried out using figma tools, then application development is carried out focusing on the frontend and backend, after the application has been developed, functional testing is carried out three times and usability testing. The results of the usability test conducted on 35 respondents obtained an average score through the SUS questionnaire with a score of 79. In terms of the Acceptability Range, this application program is in the Acceptable category, while on the Grade Scale it is in Grade C position and on the Adjective Rating it is in a Good position . The results show that the telemedicine application for Pusline is good and can be accepted by users.
Rekayasa Kebutuhan Teknologi Informasi Tepat Guna Menggunakan Teknik Elisitasi I*Frame dan Joint Application Design untuk Aplikasi Cosco pada Proyek Infrastruktur Jalan Tol di Era Industri 4.0 Darmawan lahru riatma; Masbahah Masbahah
IJAI (Indonesian Journal of Applied Informatics) Vol 6, No 1 (2021)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijai.v6i1.55948

Abstract

Abstrak : COSCO (cost control), merupakan sebuah aplikasi yang di implementasikan untuk membantu mendigitalisasi semua proses kontrol pekerjaan dan pengendalian keuangan jalan tol secara jarak jauh. Dalam pengembangan aplikasi, analisa kebutuhan merupakan tahap penentu sukses atau tidaknya sebuah aplikasi. Maka dari itu, dalam menganalisa kebutuhan COSCO menggunakan metode pendekatan I*Frame dan Joint Application Design (JAD) agar seluruh kebutuhan dan bisnis proses dari user dapat dipetakan dan terdokumentasi secara spesifik sesuai kebutuhan user. Melalui teknik I*Frame peneliti dapat mengidentifikasi sedini mungkin key stakeholder yang terlibat dan berpengaruh terhadap keputusan-keputusan pengembangan aplikasi COSCO mulai dari pimpinan hingga staff. Serta melalui metode JAD peneliti dapat mengidentifikasi tujuh dokumen hasil analisa kebutuhan sesuai dengan spesifikasi kebutuhan system. Dokumen tersebut diantaranya adalah Role Peran Pengguna, Flow Diagram, Kebutuhan Fungsional, Kebutuhan Non fungsional, Entity Relationship Diagram, Tampilan Antar Muka Sistem, Kebutuhan Adaptive SistemAbstract : COSCO (cost control), is an application that has been implemented to help digitize all processes of work control and financial control of toll roads remotely. In application development, requirements analysis is a critical step in determining the success or failure of an application. Therefore, in analyzing the needs of COSCO using the I*Frame approach and Joint Application Design (JAD) so that all user needs and business processes can be mapped and specifically documented according to user needs. Researchers can use the I*Frame technique to identify key stakeholders, from leadership to staff, who are involved in and influence COSCO application development decisions as early as possible. And through the JAD method, researchers can identify seven documents resulting from the needs analysis following the system requirements specifications. These documents include Role Users, Flow Diagrams, Functional Requirements, Non-Functional Requirements, Entity Relationship Diagrams, User Interface and Adaptive System Requirements.
Virtual Reality Exposure Therapy for Acrophobia: Designing a Game Application Ovide Decroly Wisnu Ardhi; Taufiqurrakhman Nur Hidayat; Fendi Aji Purnomo; Yudho Yudhanto; Masbahah Masbahah; Darmawan Lahru Riatma; Nur Azizul Hakimi; Josua Arnatal Hutabarat
IJAI (Indonesian Journal of Applied Informatics) Vol 6, No 2 (2022)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijai.v6i2.56268

Abstract

Abstract Anxiety disorders are the most common type of mental disorder Almost 18.1% of adults experience anxiety disorders, with the specific phobia subcategory being understudied. Studies indicate that the prevalence of specific phobias ranges from 3% to 15% worldwide, with phobias of heights and animals being the most common. While exposure therapy for anxiety disorders has strong evidence, not many therapists use this method. In this study, we employed an exposure therapy method that involved gradual and repeated exposure to a feared stimulus, resulting in changes in cognition, behavior, and emotional and physical responses. The study developed the exposure therapy method as Virtual Reality Exposure Therapy (VRET), utilizing an interactive and engaging 3D environment to facilitate new learning and provide an immersive experience for users. The research also leveraged VRET technology to assist in training, evaluating, delivering, and supervising psychotherapy skills. Our study resulted in a prototype of VRET that offers a more specific and detailed therapeutic tool for acrophobia in the form of game. The compatibility test results show that the iPhone XR 2021 and Poco X3 Pro 2021 can build applications 5 minutes faster than the Poco M3 2021 and 15 minutes from the Realme 3 2021. The Poco X3 Pro 2021 application installation process is 1 to 2 seconds faster than the iPhone XR 2021 and Poco M3 2021. Realme 3 2021 is 9 seconds slower than Poco X3 Pro 2021.Abstrak Gangguan kecemasan adalah jenis gangguan mental yang paling umum. Hampir 18,1% orang dewasa mengalami gangguan kecemasan, dengan subkategori fobia spesifik sedang dipelajari. Studi menunjukkan bahwa prevalensi fobia spesifik berkisar antara 3% hingga 15% di seluruh dunia, dengan fobia ketinggian dan hewan adalah yang paling umum. Sementara terapi pemaparan untuk gangguan kecemasan memiliki bukti kuat, tidak banyak terapis yang menggunakan metode ini. Dalam penelitian ini, kami menggunakan metode terapi pemaparan yang melibatkan pemaparan bertahap dan berulang terhadap stimulus yang ditakuti, menghasilkan perubahan dalam kognisi, perilaku, dan respons emosional dan fisik. Studi ini mengembangkan metode terapi pemaparan sebagai Virtual Reality Exposure Therapy (VRET), menggabungkan lingkungan 3D yang interaktif dan menarik untuk memfasilitasi pembelajaran baru dan memberikan pengalaman mendalam bagi pengguna. Penelitian ini juga memanfaatkan teknologi VRET untuk membantu melatih, mengevaluasi, menyampaikan, dan mengawasi keterampilan psikoterapi. Studi kami menghasilkan prototipe VRET yang menawarkan alat terapi yang lebih spesifik dan terperinci untuk akrofobia dalam bentuk permainan. Hasil uji kompatibilitas menunjukkan bahwa iPhone XR 2021 dan Poco X3 Pro 2021 dapat membangun aplikasi 5 menit lebih cepat dari Poco M3 2021 dan 15 menit dari Realme 3 2021. Proses instalasi aplikasi Poco X3 Pro 2021 lebih cepat 1 hingga 2 detik dibandingkan iPhone XR 2021 dan Poco M3 2021. Realme 3 2021 lebih lambat 9 detik dari Poco X3 Pro 2021.