Yogi Akin
Universitas Pendidikan Indonesia

Published : 15 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 15 Documents
Search

The Impactfulness of the Teaching Games for Understanding (TGFU) Model in Improving Physical Education Student Achievement: A Systematic Literature Review Abiansyah Budiman; Yogi Akin; Sucipto Sucipto
Tadulako Journal Sport Sciences And Physical Education Vol 13 No 2 (2025): December
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v13i2.6274

Abstract

Physical education classroom activities are often dominated by technical skill drills rather than emphasizing game intelligence, engagement, and meaningful classroom activity experiences. In recent years, the Teaching Games for Understanding (TGfU) model has gained increasing attention as an alternative pedagogical approach in physical education. However, findings on its effectiveness remain fragmented across studies and often focus on limited classroom activity outcomes or specific sport contexts. Therefore, this study aims to systematically examine the effects of the Teaching Games for Understanding (TGfU) classroom activity model on student achievement in physical education by synthesizing empirical evidence published between 2018 and 2024. This study employed a Systematic Literature Review (SLR) approach using PRISMA guidelines to systematically identify, screen, and analyze relevant literature. A total of 15 articles met the inclusion criteria and were included in the review. The findings indicate that the TGfU model positively influences student achievement, fundamental sports skills, classroom activity motivation, active classroom activity time, and social interaction in physical education classes. In addition, TGfU supports students' cognitive and social development through game-based classroom activities that encourage decision-making, collaboration, and problem-solving. These findings confirm that TGfU is an effective and relevant student-centered learning model for contemporary physical education. Furthermore, future research is recommended to employ longitudinal and experimental research designs involving larger and more diverse samples to strengthen evidence regarding the long-term effectiveness of TGfU implementation across various educational contexts.
Efektivitas Model Pembelajaran Teaching Games for Understanding (TGfU) dalam Permainan Invasi terhadap Keterampilan Motorik Kasar dan Decision Making pada Siswa Sekolah Dasar Muhammad Hafidz Ramadhan; Wulandari Putri; Yogi Akin
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/ke7cg544

Abstract

This study aims to analyze the effectiveness of the Teaching Games for Understanding (TGfU) learning model in invasion games on gross motor skills and decision-making ability of elementary school students. The research method used was an experiment with a one-group pretest-posttest design. The research subjects consisted of 32 fourth-grade students of SDN 032 Tilil Bandung City aged 9–10 years, selected using a purposive sampling technique. The treatment was given in 8 sessions. The instruments used were the Test of Gross Motor Development-Second Edition (TGMD-2) to measure gross motor skills and the Game Performance Assessment Instrument (GPAI) to measure decision-making ability. The Shapiro–Wilk test results showed that motor skills data were normally distributed (p > 0.05), while decision-making data were not normally distributed (p < 0.05). Hypothesis testing used the Paired Samples T-Test for motor skills and the Wilcoxon Signed Ranks Test for decision making. The results showed a significant improvement in gross motor skills and decision-making ability after the implementation of the TGfU model. Thus, the TGfU learning model in invasion games proved to be effective in improving gross motor skills and decision-making ability of elementary school students. Keywords: Decision Making, Gross Motor Skills, Invasion Games, Teaching Games for Understanding  
Optimalisasi Reccess Time Melalui Instant Activity Terhadap Tingkat Aktivitas Fisik dan Kemampuan Motorik Kasar pada Siswa Sekolah Dasar Mochamad Anfaza Davaras Ismail; Yogi Akin; Wildan Alfia Nugroho
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 3 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/a6ndkd28

Abstract

This study aimed to determine and analyze the effect of implementing instant activity during recess time on improving gross motor skills of elementary school students. This study uses an experiment with a quantitative approach. The sample consists of fifth and sixth grade students aged 11-12 years and fourth grade students aged 9-10 years at SDN 065 Cihampelas who were selected using purposive sampling techniques. The research instrument used was PAQC (Physical Activity Questionnaire for Children) to measure children's physical activity and then TGMD (Test of Gross Motor-Second Edition) to measure children's gross motor skills. The results of the study showed that the average value of physical activity at SDN 065 Cihampelas was 2.34 in the pretest while the average value of the posttest was 2.66. While in the locomotor pretest the mean value was 40.62 while the locomotor posttest value was 43.95. While in the control object pretest the average value was 39.85 while the average value in the control object posttest was 44.17. Based on the paired t-test, there was a difference between before and after treatment. It can be concluded that there is a significant difference in the ability to optimize reccess time through instant activity on the level of physical activity and gross motor skills in elementary school students. Keywords: Elementary School Students, Gross Motor Skills, Instant Activity Physical Activity, Recess Time
Implementasi Model TPSR melalui Permainan Tradisional untuk Meningkatkan Tanggung Jawab dan Motorik Kasar Siswa Nurlita Sri Lestari; Dian Budiana; Yogi Akin
Jurnal Porkes Vol 9 No 3 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i3.35579

Abstract

This study aims to analyze the implementation of the Teaching Personal and Social Responsibility (TPSR) model through traditional games to improve elementary school students' responsibility and gross motor skills. Using a quantitative quasi-experimental approach with a Nonequivalent Control Group Design, this study involved 56 fourth-grade students at SDN Tenjolaya 3 Cicalengka. A sample of 40 students was selected via purposive sampling and divided into experimental (n = 20) and control (n = 20) groups. Data were collected using the Personal and Social Responsibility Questionnaire (PSRQ) and the Test of Gross Motor Development-2 (TGMD-2). The intervention consisted of eight sessions over six weeks, utilizing traditional games (engklek, lompat tali, gobak sodor, boy-boyan, and bola beracun). Data were analyzed using t-tests in SPSS. Results showed that the experimental group achieved significant increases in PSRQ (49.05 to 55.15; p = 0,000) and TGMD-2 scores (76.75 to 90.25; p = 0,000). Post-test independent t-tests confirmed significant differences between groups in responsibility (p = 0,001) and gross motor skills (p = 0,000). In conclusion, integrating the TPSR model and traditional games effectively and simultaneously improves students' affective and psychomotor domains in physical education.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT TERHADAP PENGEMBANGAN SOCIAL-EMOTIONAL LEARNING Pakpak Rosadi; Wulandari Putri; Yogi Akin; Didin Budiman
Jurnal Porkes Vol 9 No 3 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i3.35761

Abstract

This study was motivated by the importance of developing Social-Emotional Learning (SEL) in elementary school students as an essential 21st-century competency; however, teaching methods that remain teacher-centered lack collaborative interaction, resulting in students’ social-emotional skills not developing optimally. This study aims to determine the effect of the Teams Games Tournament (TGT) learning model, implemented through handball-like games, on the development of SEL in elementary school students. The research method employed an experimental design using a pretest-posttest control group design. The sample consisted of 50 fifth-grade students divided into an experimental group (n = 25) and a control group (n = 25) using cluster random sampling. The instrument used was the Social Emotional Learning Scale (SELS), consisting of 17 items covering three indicators: task articulation, peer relationships, and self-regulation. The results showed a significant increase in the experimental group (sig. < 0.001; Cohen’s d = 1.65), while the control group did not show a significant change (sig. = 0.209). Analysis by indicator showed that task articulation (d = 0.567) and self-regulation (d = 0.489) increased significantly, while peer relationships did not yet show a significant increase (d = 0.327). In conclusion, the TGT learning model using handball-like games has a significant effect on the development of SEL in elementary school students, although the effect varies across indicators.