Muh. Agus
Universitas Muhammadiyah Makassar

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The Effect of Creative Problem Solving Model Assisted by Picture Series Media on Creative Thinking Ability Muh. Agus; Tarman A Arif; Muhammad Akhir
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.3893

Abstract

This study aims to describe the effect of creative problem solving models assisted by serial images on creative thinking skills. The type of research used in this study is a quasi experimental design type nonequivalent control group design. The population in this study were all students of Cluster I, Somba Opu sub-district, Gowa district, totaling 329 students with a total sample of 60 using cluster random sampling technique. The data collection technique used is a test technique to determine the ability to think creatively by giving essay questions. The results of the study based on hypothesis testing about the effect of the Creative Problem Solving model assisted by serial picture media on students' creative thinking skills in the control and experimental class posttest using the independent sample t test, obtained a significant value of 0.00 less than 0.05 so it can be stated that creative problem solving model assisted by serial picture media has an effect on students' creative thinking skills.
PENINGKATAN KETERAMPILAN BERBICARA MELALUI METODE ROLE PLAYING PADA SISWA KELAS IV UPT SPF SD INPRES BONTOMANAI KOTA MAKASSAR: Penelitian Tindakan Kelas Sri Wahyuni; Abd. Rahman Rahim; Muh. Agus
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6324

Abstract

This study aims to improve students' speaking skills through the role playing method for fourth-grade students at UPT SPF SD Inpres Bontomanai, Makassar City. The research method used is Classroom Action Research (CAR) with 24 student subjects. Data was collected through speaking tests, observations, and documentation. The results indicate that the average speaking skill score increased from 68.24 at baseline to 74.33 in cycle I, and reached 82.79 in cycle II. The percentage of students achieving mastery also improved, from 58.33% in cycle I to 91.66% in cycle II. This shows that the role playing method not only enhances speaking skills but also boosts students' confidence and active participation in learning. The study concludes that the application of the role playing method is effective in improving the speaking skills of fourth-grade students.