Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Nusantara of Engineering (NOE)

PERANCANGAN GAME EDUKASI CALCUBOY PADA ANAK USIA 4 SAMPAI 7 TAHUNSTUDI KASUS : TK DHARMA WANITA 1 TAROKAN DAN SDN TAROKAN 1 Bagus Iswanto, Bima; Wahyu Widodo, Danang; Nur Farida, Intan
Nusantara of Engineering (NOE) Vol 7 No 2 (2024): Volume 7 Nomor 2 - 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/noe.v7i2.22036

Abstract

This research explores the development and implementation of the educational game "Calcuboy: Math Adventure" for children aged 4-7 as a counting learning tool. A case study was conducted at TK Dharma Wanita 1 Tarokan and SDN Tarokan 1. The implementation, based on the Game Design Document (GDD), focused on the High Concept Document (HCD) and Character Design Document (CDD). The evaluation of the implementation involved game testing with 20 children aged 4-7 as respondents. The analysis included character control ease, game difficulty level, counting challenges, responses to graphics and sound, emotional engagement, and learning experience. The results show that 75% of respondents found it easy to control the character Aiden, while 25% considered it difficult. Most (70%) assessed that the difficulty level was not suitable for the children's age, and 60% responded negatively to counting challenges. Responses to graphics and sound tended to be positive (55%), but 45% gave negative or neutral feedback. Children's emotional engagement was low (75%), with only 25% feeling involved. Positive learning experiences were reported by 40% of respondents, while 60% stated otherwise. The conclusion indicates the potential of the game as a counting learning tool but highlights the need for improvements, such as adjusting difficulty levels, developing graphic and sound aspects, and enhancing emotional engagement with the character Aiden.
Sistem Pendataan Presensi Mahasiswa Di Teknik Informatika Universitas Nusantara Pgri Kediri Widodo, Danang Wahyu
Nusantara of Engineering (NOE) Vol 3 No 1 (2016)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (298.632 KB) | DOI: 10.29407/noe.v3i1.242

Abstract

  Abstrak- Dalam penentuan presensi perkuliahan di program studi teknik informatika, mahasiswa harus melakukan pengambilan matakuliah sesuai dengan matakuliah yang belum diampu, bagi mahasiswa transfer dan mahasiswa mengulang, dimana cara pengumpulan, form yang disediakan oleh administrasi prodi, secara manual di buatkan presensi sesuai kelas yang disepakati, menjadikan pengelolaan presensi dan pembuatan presensi semakin tidak tersruktur, banyak terjadi duplikasi nama mahasiswa penempatan jadwal yang sering salah. Dari pengamatan lapangan maka kami membuat sebuah sistem pendataan presensi untuk Program Studi Teknik Informatika, supaya dalam pemeberian presensi khususnya mahasiswa transfer dan mahasiswa mengulang tidak terjadi kesalahan dalam pembuatan presensi, dan mahasiswa mendapatkan jadwal kelas yang tepat dan akurat..