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Journal : EDUMATIC: Jurnal Pendidikan Informatika

Pengembangan Media Lembar Kerja Siswa (LKS) Berbasis Web Pada Mata Pelajaran Jaringan Dasar Abadi, Juaeni; Arianti, Baiq Desi Dwi; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

The aims of  this study is to develop teaching materials in the form of Web-Based Student Worksheet on the subjects of Basic Network at SMK Negeri 1 Sikur through web design development process and performance testing and system feasibility. The development model used in this research is the System Development Life Cycle (SDLC) Model with Waterfall method consisting of 4 main stages of development. The first stage is the analysis requirement that is divided into 2 namely the functional analysis and development analysis. The second stage is Design, consisting of system design using UML, interface design as well as database design. The third stage is the implementation and the fourth stage is testing, Based on the results of software testing that has been developed shows the results as follows: (1) manufacture of teaching materials in the form of Web-Based Student Worksheet has been through the process of web development from analysis to testing in accordance with web check list and system functions, (2) the performance of teaching materials in the form of Web-Based Student Worksheet as a whole fall into the category of "Eligible" with a percentage rate of 78.94%.
Pengembangan Media Pembelajaran Video Tutorial Interaktif menggunakan Aplikasi Camtasia Studio dan Macromedia Flash Wirasasmita, Rasyid Hardi; Putra, Yupi Kuspandi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This research is an R & D (research and development) research that is an interactive tutorial video CD-based learning model in visual programming language courses that are more seen, with and practiced. That is, is the development of a model of teaching materials in other forms, which are complementary to existing teaching materials. This application presents material interactively with animation, audio, video and is equipped with an evaluation in the form of practice questions using the Camtasia Studio and Macromedia Flash applications. The results that will be achieved from the making of this learning media is that students can understand the subjects of visual programming language and find out the quality of the interactive video CD tutorial based on the assessment of media experts, material experts and learning. The results of a feasibility assessment of video tutorials learning media for visual programming language subjects are: (1) the percentage score of material expert assessment was 81.25%; (2) the percentage score of media expert assessment was 84.5%; (3) the percentage score of student response  was  84.83%.  Based on the  results  of  the  assessment  and responses obtained, we can conclude that this instructional media of video tutorials on programming language of visual delphi is feasible to be used and developed.
Pengembangan Media Pembelajaran Berbasis Android Pada Mata Kuliah Sistem Operasi di Universitas Hamzanwadi Amna, Mustapid; Wirasasmita, Rasyid Hardi; Fathoni, Ahmad
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is to find out: (1) Results of Development of Android-Based Learning Media At the Course of Operation System Semester II Informatics Education Study Program Hamzanwadi University, (2) the level of feasibility of learning media developed. This research is a Research and Development research with ADDIE development model, which are: Analisys, Design, Development, Implementation and Evaluation. Instrument used in this research is lift (quisioner) by using likert scale. Sources of research data are 2 media experts, 2 material experts, and 30 students of study program of informatics education. The results of this study are the Development of Android-Based Learning Media with the display of a list of menu pages, Profile, Material, Submenu Matter, Video, submenu Video, RPS, Instructions. Feasibility test results of Media Expert reviewed from 2 aspects included into the category Very Eligible (90%). And the test results from the Master of Materials into the category of Very Eligible (86%). Based on the response of media usage by 30 Students of Second Semester of Informatics Education Study Program is categorized as feasible (78
Evaluation of Rapidminer-Aplication in Data Mining Learning using PeRSIVA Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi; Usuluddin, Usuluddin; Arianti, Baiq Desi Dwi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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RapidMiner is an application that is used to analyze data quantities and qualitatively to obtain information and knowledge as expected. This software is implemented to process data using several methods or algorithms in Data Minig learning. However, when using this software, users sometimes cannot distinguish between various methods or algorithms in Data Mining. Therefore, it is necessary to evaluate to optimize the use of this software in data mining learning. This study focuses on RapidMiner evaluation of data mining learning using the Persiva model. This model consists of aspects of satisfaction, behavior, impact, and effectiveness. The data collection technique was in the form of a questionnaire with 48 subjects. Data analysis used is descriptive statistics to determine satisfaction, behavior and effects. Meanwhile, Think-Aloud Retrospective technique is used to determine the effectiveness of RapidMiner. Our findings show that users are satisfied with the results of respondents on average agreeing (80%), in the aspect of behavior and impact, the percentage results are above 80%, and the use of this application has been effective with a completion rate above 90%. So it can be concluded that by using this application in data mining learning users can easily complete tasks, and be motivated, and add insights and knowledge in relevant disciplines.  
Pengembangan Media Pembelajaran Berbasis Buku Digital Elektronic Publication (Epub) Menggunakan Software Sigil pada Mata Kuliah Pemrograman Dasar Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This study aims to develop the learning media in basic programming courses and know the feasibility of learning media of electronic book publication (epub) using software sigil. This research uses research and development approach (Research and Development). The place of this research in the department of Informatics Education, Hamzanwadi University. The object of this research in the form of epub media digital book learning using sigil software in basic programming course. This research is included in the type of Research and Development (R & D). Data collection techniques used in this study is a questionnaire method. Questionnaire is used to collect data about the feasibility of learning media made and will be answered by respondents related among others: material experts, media experts, users of instructional media and student responses. The method used to analyze the data is disclosed in the distribution of the five scale scores to the predetermined rating scale category. From the research result, among others: material expert test obtained score 3.53 with good category, media expert test obtained score 4.02 with good category, score of student response 4,03 with good category, so epub learning media digital book using sigil software at basic programming courses are appropriate for use in teaching and learning activities.
Analisis Teknologi Smartphone dalam Mendukung Kegiatan Akademis di Universitas Hamzanwadi Menggunakan Technology Acceptance Model Uska, Muhammad Zamroni; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The use of smartphones has been widely used by the public, especially among students. The less effective use of smartphones in supporting academic activities on campus, it is necessary to analyze the acceptance of smartphone users using the Technology Acceptance Model (TAM). The purpose of this study is to: 1) find out the effect of perceived usefulness and perceived ease of use on attitude toward using, 2) find out the effect of perceived usefulness, perceived ease of use, and attitude toward using against actual technology use. The type of this study is a quantitative analysis with a survey method conducted at Hamzanwadi niversity with a population of 3,549 people and a total sample of 97 people using cluster sampling as a method used for sampling. The data collection is a questionnaire with a Likert scale. The data analysis used descriptive analysis and SEM. The results of this study show that there is a perceived usefulness influencethe influence of perceived usefulness and perceived ease of use on attitude toward using (ρ<0.05), and the effect of perceived usefulness, perceived ease of use, and attitude toward using on actual technology use (ρ< 0.05) in using smartphone technology as a media supporting academic activities.
Efektivitas Model Pembelajaran Tutor Sebaya Berbantuan CD Interaktif Terhadap Hasil Belajar Instalasi Sistem Operasi Lestary, Suci; Ismatullah, Kholida; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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This study aims to determine the effectiveness of peer tutoring learning models assisted by interactive CD on the learning outcomes of students of SMKN 3 Selong. The population in this study were all students of class X TKJ SMKN 3 Selong 2018/2019 academic year. The sample collecting technique in this study used saturated samples, where the samples in this study is the class X TKJ-1 as the experimental class with the number of students 30 and class X TKJ-2 as the control class with a total of 31 students, the two classes treated different,the experimental class uses peer tutoring learning models and the control class uses conventional learning models (lectures). The technique used to collect data is a tests that server to measure student learning outcomes. The data analysis technique used is the independent sample test t-tes with the help of SPSS. The results of this study indicate that the peer tutoring learning model is effective against the learning outcomes of open source operating system instalations in Selong 3 vocational school (significant with ρ value < 0,05), from the results of this hypothesis calculation sig ρ < 0,05, which is 0,000 < 0,05.
Pengembangan Media Pembelajaran Berbasis Android untuk Siswa Kelas X Pada Mata Pelajaran Sistem Operasi Hakky, Muhammad Khalid; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this research are (1) to know the process of developing system learning media (2) to test the feasibility of learning media developed for class X students (3) to find out the students' response to the operating system learning media. This research is a research or development research (R & D) adapted from the ADDIE development model. The stages are 5: 1) Analysis, 2) Design, 3) Development 4) Implementation and 5) Evaluation. Data writing techniques in the form of questionnaire research. Validation is carried out by material experts and media experts. The developed media was tested on 20 students. The results showed the level of feasibility of the learning media of android-based operating systems as learning media based on: 1) Expert acquisition material total score of 110.00 in the category "Very Good" and if percentage was scored 85%, category "Very Worthy", 2) Media experts obtained a total score of 97.00 in the "Very Good" category and if percentage was scored 84.35%, "Very Decent" category, Students' response to this media at the time of testing was distributed on average Shows a positive response to the percentage > 70%. Thus the Android-based Operating System learning media is used as a learning medium for students of class X majoring in Multimedia material Operating Systems.
Media Pembelajaran Video Tutorial Interaktif Berbasis Adobe Flash Pada Mata Kuliah Pemrograman Dasar Irawan, Usman; Wirasasmita, Rasyid Hardi
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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feasible to be applied as learning media for C ++ Basic Programming,and knowing the feasibility of interactive video tutorial learning media to be applied as basic programming learning media for the University Hamzanwadi Program Study Education Informatics. This research is a research and development. The development model used is the ADDIE development model. The type of data used is quantitative and data collection techniques using a questionnaire. The data analysis technique in this research is quantitative descriptive. The results showed that the results of interactive tutorial video learning media products stated that it was appropriate to be used according to material experts with a percentage of 85% while according to media experts it was declared very feasible with a percentage of 89% and the results of user responses were stated to be Very High with a percentage of 83%. Thus the interactive video tutorial learning media is very feasible to be used as a learning media.
Pengembangan Mobile Learning Berbasis Android Pada Mata Pelajaran Jaringan Dasar Aini, Nurul; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 1 (2018): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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The purpose of this study is to find out (1) the development of Android-based m-learning on basic network subjects, (2) the feasibility of developed learning media, (3) Knowing students' responses to Android-based m-learning. The research method used is the Research and Development (R & D) method. The type of research used is qualitative data and quantitative data. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the Android-based learning media developed was very feasible to be used in the learning process. From media feasibility media experts obtain a percentage of feasibility of 95% with very feasible criteria. Meanwhile, the material feasibility experts obtained a percentage of feasibility of 88% with very feasible criteria. From the students' response the media's feasibility in product trials obtained a percentage of student response values by 80% with very high criteria. Thus this Android-based m-learning is suitable to be used as a learning media for students of class X majoring in computer engineering and networking on basic network material.